- Focused Gravity - 14 September 2026
Added "Some Assembly Required" lunar factory achievementAdded "Unified" complete run achievement Added preference for gravity compass indicator- Enabled by default- Displays a reticle aligned with the facing cardinal direction Gravity Compass ring and indicator pulses when attempted gravity shifting is blocked Moved Wall Color Orb from Gravity Compass to Mini MapAdded side arrows to Gravity Compass Added preference for dynamic camera- Enabled by default- Follows the 3rd person avatar from variable distance- Stays out of the walls- Hides avatar if camera is too closeImplemented item grasp setting- Disabled by default- Allows Grasp + Tool Trigger to pick up tools Air dash and enemy grab now require an empty clawAdded gravity current following critical path quest line upon backtrackingAdded gravity change when gravity current becomes too muchAdded forced gravity rooms with constant gravity…
- Resuming Development - 18 April 2026
I've built a critical mass of game design ideas that can fit within the Unification framework, and have a stable job with the freedom to pursue development of Unification once more.Some possibilities to look forward to:secondary actions for toolsmovement puzzles to charge and unlock gatesachievementssmoother tutorial rampimproved checkpoint capabilitydynamic camera movementcat avatar expressions and sounds
- Quest Markers, Jacquard Quips, Block Textures - 21 December 2023
Added Map yellow quest markers, showing the farthest unexplored room in each branch Adjusted map player/spawn/end markers Added physical spawn purple cube object to match map spawn marker Added floor textures distinct from walls, improving player orientation clarity Items/Upgrades/Money state is preserved upon entering a level, and restored upon resetting/respawning in a level Added Jacquard quips when entering a level with a shop, entering the shop room, and breaking the shop crate
- Energized! Airdashing, rocket boosting, and charge bombs! - 10 December 2023
New Techniques added charge bomb, by holding trigger and releasing upon charge added rocket boosting, by holding grasp and holding jump added air dashing, by jumping then holding grasp and pressing trigger added enemy pulling/grabbing, by holding grasp and holding trigger zero gravity climbing twist now allows total rotation control Energy charge bomb uses 1/4 energy meter rocket boosting uses fuel meter and some energy air dashing uses 1/4 fuel meter and some energy added low HP red flashing at 1HP added low HP healing if energy recovers past 3/4 meter added built-in shock absorber for impacts using 1/2 meter if available energy now recovers over time energy now recovers when moving quickly added black/white gravity shift indicator to background of energy meter Levels split gravity grotto into water bubble level and exploration/shop level split frozen laboratory into falling level and…
- Climbing Rotation Overhaul and Cosmic Biome Redesigns - 2 November 2023
Climbing implemented vertical climbing rotation in 0G added offsets and rotation to simulated hands when rotating while climbing to open up the arms more prevented accidental repeated hand reswapping while climbing added smoothing to hands after climbing release removed airborne requirement for climbing Power Wheel Tutorial added power wheel gravity toggle section in tutorial, replacing the original automatic 0G tutorial Event Horizon Tower Redesign added ladder rungs and cooling fans to event horizon tower added pull and trigger sound to event horizon tower plunger redesigned event horizon tower architecture updated model for control rod to twin-tipped spiral spear Core Collapse Redesign aligned the control rod array to the player spawn position in core collapse updated event horizon debris model added core collapse trigger sound adjusted pitch, spatial blend, doppler level of black ho…
- Laboratory Cooling Fans - 23 October 2023
2023.10.22.1 added RGB cooling fans to frozen laboratory cooling fans generate a propelling gust that lifts the player and objects cooling fans can be temporarily disabled by attacking added descriptions to the biomes improved slider padding, making it easier to set a slider to 0% or 100% fixed laser blast not hitting point-blank objects fixed inventory swap breaking when swapping a lone item a second time before finishing improved consistency of block destruction fixed some destruction greebles staying pinned on empty blocks, resulting in failed level generation improved category buttons hover behavior and visual contrast improved consistency of scrolling speed converted biome selection to standard button scroll view simplified game completion credits skip button fixed game completion not showing in death reason fixed audio sources becoming unpaused after backing out of the in-menu map…
- Menu Map - 15 October 2023
added map to menu during a run added vertical offset adjustment of the map with up/down on movement keys/joystick improved positioning of map for visibility decoupled time toggle power from timekeeper allowed time nullification to continue during stun fixed jackhammer hitbox initializing in an active state fixed laser blast tip rotation timescale
- 2023.10.13.2 - 14 October 2023
fixed regression in 2023.10.13.1 of broken swapping when picking up a 3rd item
- Power Swap Wheel - 14 October 2023
added power swap wheel, similar to the item swap wheel, replacing the gravity toggle button allowed powers to be bound to upgrades added description to upgrades when hovering added effect/power title to upgrade descriptions added energize power upgrade added time toggle power upgrade added gravity toggle power upgrade added visible sector divisions and instant chosen sector marker to selector wheels for improved sector selection responsiveness improved wall climbing upgrade by converting to "sharp claws", additionally increasing melee and enemy grab damage by 1 adjusted keymap names from tool/gravitytoggle -> item/power
- 2023.10.11.1 - 12 October 2023
player gravity claw grasp float strength now decreases as velocity increases, allowing fall damage while preserving easy vaulting and edge grab reactions added 0.2s input buffer for gravity shifting improved alignment of item name in center of selection wheel added purple spokes marking the sections of the selection wheel when the item wheel upgrade is equipped
- 2023.10.10.1 - 10 October 2023
fixed LIV screen effect being visible when LIV is inactive fixed cursed tomb boss not destroying enemies and gem growths fixed cursed tomb boss framerate crash due to gem growth crush not checking if broken prevented item wheel as a reward upgrade, limited to pre-run selection replaced +1 HP with random item in shop scaled prices for items to gems converted blaster swap action to item drop automatically drop current inventory item if hand is full and auto storage is active
- Explore and fight for new upgrades to expand your powers - 29 September 2023
added pre-run upgrade management to toggle any/all upgrades, Modify -> Upgrade added multishift upgrade, allowing multiple gravity shifts in a single jump converted wall jump to an upgrade converted enemy dash to an upgrade converted gravity toggle to an upgrade converted completed item wheel to an upgrade added upgrade item to crate and shop added Continue button to upgrade screen during a run to allow skipping upgrades are now chosen after every level prevented upgrades from clearing during a rebuild run replaced gravity grotto reward with upgrade item added full repair fallback upgrade if all are equipped added 0 degree snap turn option to disable artificial rotation in VR, Options -> Controls -> Rotation -> Snap Turn added Storage behavior toggle to disable auto item swapping when picking up a secondary, Options -> Controls -> Storage removed wall jumping from the tutorial removed H…
- Steam SHMUP Fest 2023 Demo - 25 September 2023
released demo with tutorial and first 3 biomes added message to credits for demo added Rebuild option in Modify menu to toggle permadeath added Energy Whip upgrade which replaces laser with whip added rotating blast tip and shockwave rings to laser added dissipation timer to laser added energy wheel fade from green to yellow when energized and depleting adjusted floater model and colors, added boost effect, now spawn in gravity grotto adjusted robot model, now flashes continuously when enraged replaced gravity grotto key with +1 max HP up fixed jackhammer hitboxes fixed biome not resetting upon game completion when Rebuilding is active
- 2023.08.20.1 - Subtitle Accessibility - 20 August 2023
added sound when subtitle plays subtitles now display in screen-space instead of world space if not using XR added vsync toggle to options -> visuals, enabled by default increased color variation and brightness in first two biomes
- 2023.08.14.1 - 14 August 2023
Improved transition to 0G by preserving head and right hand direction, compensating with smoothed body and neck rotation
- 2023.08.10.1 - 10 August 2023
fixed map rotation desync upon opening the map, rotating, then using a teleporter moved vault tooltip next to grasp tooltip added walljump tooltip increased wall height in tutorial to require walljump
- 2023.06.26.1 - Seed of Revenge - 27 June 2023
No longer will dying return you to all the way to the beginning, forcing you to retread early biomes, unable to retry the challenge that bested you because the seed is lost. Get revenge with immediate respawns at the beginning of the level, or retry the entire run by learning the seed upon ejection. seed is now shown above stats on menu, with an initial ? if unseeded or ! if seeded unseeded runs now choose from a valid seed which is hidden during play and revealed upon ejection seed now only regenerates after ejection reduced penalty of death to automatically respawning at the beginning of the current level with full health added death reason subtitle while stunned and awaiting respawn added credits to Options menu enemies are now automatically dropped if they die while grabbed extended range of jackhammer and allowed double block destruction re-enabled collision impact damage, as gravi…
- 2023.06.23.1 - 23 June 2023
adjusted event horizon tower to include platforms in the climbing shaft prevented lock-on behind player fixed gem growth disappearing before properly exploding if the block it grows from is destroyed added gravity dashing: while grasping tool hand claw and locked-on to enemy, pull tool trigger to dash towards enemies and pull them off the ground added enemy grabbing: enemies touched by grasping claws will be grabbed in the tool hand and highlighted orange, can be thrown by pulling tool trigger improved teleporter visuals removed whip attack, replaced with laser blaster added delay to energized black hole shot fixed unintended micro rotations in XR by preventing accrual of interpolation offset unless using mouse increased size of snail snail now receives launching knockback upon hit increased enemy health and gems to improve balance with new laser blaster and enemy grabbing options
- 2023.06.12.3 - 12 June 2023
fixed grab whip not moving the full distance to the item added auto aiming whip and blaster for closest enemy in sights tuned scorched canyon micro levels for variety and brevity disabled gliding while grounded fixed gravity shifting sometimes not being available while still being able to jump from the ground fixed enemy detection lines staying visible after killing
- 2023.06.11.9 - 12 June 2023
decreased EVA braking increased EVA rotation increased EVA base propulsion increased stun time of non-energized fall impact from 0.5 to 2 unless using shock absorbers increased default XR framerate to 120Hz improved XR rotation smoothness when frame timing is inconsistent