- Pull Stay v1.0.7 - 12 February 2026
Robo's animation got stuck in a jumping pose after the scene change / continuing the game The sound effect of Robo landing on the ground was played when it should not Robo kept playing the "lying on the ground" animation after continuing the game when all lives were lost In the second battle with the "Discarded", if you lost the last life by getting hit by a missile and fell down from the ground at the same time, the game-over screen would appear twice "Susumu report" HUD got stuck and won't disappear
- Pull Stay v1.0.6 - 19 January 2026
\New Achievement: "All Achievements accomplished"\In the game start screen, I removed the function that pushing the Escape key would end the game. It was an intentional function, but due to the user feedback, I removed it.\In the last stages(from the night street stage), some enemies start jumping and booing at Robo while Robo is flying using the Giant Swing move. It is an intentional behavior. But the previous builds had this bug where enemies didn't stop such special behaviors even after Robo stopped Giant Swing.After beating the second phase of "The Discarded", the game stuckAfter beating the second phase of the final boss, the game stuckBrazilian-Portuguese translation issues
- Pull Stay v1.0.5 - 20 December 2025
- In the start screen, if you started the game only with the mouse and keyboard, the first-person view camera did not rotate by moving the mouse. - When you started Endless mode after playing the default mode, the traps that were set in the previous session remained in the stage.
- Pull Stay v1.0.4 - 19 December 2025
- Rising Tackle warp destination error: Robo warped to Susumu's room when he should not - Susumu's Task Menu screen disappeared when you opened Escape Menu and closed it while mashing the Tab(Menu) button. - Robo's jump animation did not start correctly if you push Jump button immediately after Robo landed on the ground. - The tutorial message and HUD about the move Rising Tackle now show up only once for every new playthrough.
- Pull Stay is Steam Deck Verified! - 25 June 2025
Steam officially verified Pull Stay for Steam Deck compatibility!Let's bring Pull Stay outside and let Susumu, our shut-in character, enjoy a fresh breeze!
- Pull Stay v1.0.2 - 22 May 2025
- During the special moves of Ramen or Curry, you could cancel them by doing Rising Tackle - You could open the Susumu Task Menu during the mini-boss stages - Fixed the issue of the Rising Tackle end location - Sometimes Robo flashing didn't stop - Now you can break (breakable) neighbors' houses with Ultra Glove
- Pull Stay 1.0.1 - 13 April 2025
- Added a hint screen for the last boss battle - Bug fixes - Localization fixes
- Pull Stay is Fully Released Now! - 31 March 2025
After 7 years of development, today, Pull Stay is finally full-released! I deeply thank everyone who has supported me through this long development journey. My original plan for Pull Stay was basically completed (except for some Kickstarter rewards) But if the game finds a lot more players, additional content might not be unthinkable I would say (´・ω・`;) So, please share Pull Stay with your friends! Thank you guys! ヽ( ´ ∇ ` )ノ ☝️Feel free to use this gif to share Pull Stay if you don't mind damaging your reputation (`・ω・´)b⌒☆
- Pull Stay will participate in SUGOI Showcase tomorrow! - 26 March 2025
Pull Stay will participate in SUGOI Showcase tomorrow! The event will premiere Pull Stay's Full Release Trailer along with 33 exciting games! Let's tune in at 6 PM UTC / 1 PM ET https://youtu.be/Cud7vqpdEoA?si=jK75H77axHKBccVN https://store.steampowered.com/curator/45443941/sale/SUGOIShowcase
- Early Access 2.6.2 - 25 March 2025
- Missing alphabet characters were fixed - Text correction - Background buildings of both the left and right sides were not offset correctly when you built extra rooms - Ultra Gloves didn't fall to the ground when you detached it while you were in the air Thank you @watermelon for the bug reports!
- Pull Stay will leave Early Access and enter the v1.0 full release on 31 March! - 25 March 2025
Pull Stay will finally enter the v1.0 full release on 31 March! Thank you so much for helping me improve the game throughout the EA period🙏 Share and repost are very much appreciated!
- Early Access 2.6.1 - 22 March 2025
Corrections in the localizations
- Early Access 2.6 - New Languages Supported - 17 March 2025
Now, Pull Stay is localized in Spanish, Brazilian Portuguese, Italian, Russian, and Korean! * If you speak these languages, please recommend YouTubers and streamers from your region! * - Mini-boss battle could be interrupted when you left a minimized enemy(by Washing Machine trap) in the previous stage Thank you @Cementiet for the bug report! - If Robo was grabbed by Araki while Robo was baking a fish with Shitirin Grill trap, Robo could get stuck Recently, GameGrumps played Pull Stay, and I found a few bugs including this one in the video It was honorable and embarrassing at the same time (´・ω・`;) (The other couple of bugs were already fixed!)
- Early Access 2.5 - Talking with Susumu - 2 March 2025
Now you can talk with Susumu. He will share his hikikomori experiences and such. You can collect Yen coins by flushing an enemy's dead body in the toilet room. It extends Free Time (between enemy waves) Enriched Kancho experience Also, I changed the jump system a little bit. Now the jump height depends on the length of the period you hold the jump button. It's not a drastic difference, but now you can adjust the jump height & length. Let me know your feedback about this change.
- Early Access 2.4.2 - Bug Fixes - 6 February 2025
The game could crash when you did Giant Swing and threw an enemy away at the last stage It was impossible to get the Steam Achievement "Hop on Their Heads!"(Defeat 3 enemies who were dehydrated by a Washing Machine) ...and other small fixes and improvements
- Early Access 2.4.1 - Bug Fixes - 30 January 2025
Enemies did not catch Susumu even though they already reached him In Endless Mode, Susumu has a limitation on the amount he can make items, but the calculation had been broken and the game got stuck Thanks @watermelon for the bug reports!
- Early Access 2.4 - Game Options, Cheering Susumu, and Water Pistol! - 25 January 2025
In this update, I added several gameplay options and new game mechanics. Game Options Now you can select the game difficulty, whether to skip tutorials, and whether to invert the Y-axis for the camera movement Cheer for Susumu When Susumu is making a power-up item, Robo can cheer him to complete the work by pressing the Interact button Water Pistol A new weapon was added to the "punishing Susumu" mini-game Water Pistol can open Susumu's guard posture, which allows you more tactical decisions ...and other small improvements! I am planning the v1.0 full release of Pull Stay in about two months, currently in the final polishing phase If you have any feedback, suggestions, or bug reports, please feel free to share them in the Steam forum or my Discord Thank you so much for your support, everyone! (´▽`)
- Early Access 2.3 - User Key Mapping Added! - 6 January 2025
Now you can set your own Key Mapping in Pull Stay! Please open the "Key Map" tab in the "Options" settings. Also, you can now manage "Options" settings from the in-game Escape menu as well as from the start screen. User Key Mapping Rising Tackle ended up in the wrong position
- Early Access 2.2.1 - 8 December 2024
"Relatively small" Bug Fixes ...relatively (´・ω・`;)
- Early Access 2.2 Japanese Translation added - 6 December 2024
- Japanese translation added ...sorry for not relating to the game contents (´・ω・`) By the way, Pull Stay will be briefly featured in INDIE Live Expo today!