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Gates to Terra II

Gates to Terra II Steam news

SeasonQuest | Nov 12, 2019 | game

Released

0players observed · 25 September 2026 - 20:52:37 UTC

ActionFree To PlayRPGStrategySteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score81% positive

Gates to Terra II news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score81% positive
  • Total reviews16
  • Release dateNov 12, 2019
  • DeveloperSeasonQuest
  • PublisherSeasonQuest

Genres: Action, Free To Play, RPG, Strategy

Company pages: Developer: SeasonQuestPublisher: SeasonQuest

Top Steam chartsTop 100 gamesGame directorySteam Store page

Gates to Terra II Steam news

Gates to Terra II news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Major Update: Vindicta Daemonum - 3 May 2020

    Update 1.0, a major update is now finally released! Here's some of the new content for this update: Story Mode - 2 Chapters 4 new heroes New buildings - Barracks and Spell Tower You can hire units in Barracks You can cast 4 spells in a game at your Spell Tower Also contains some more UI changes, gameplay changes and bugfixes. Here's some screenshots from the story mode:

  • Devblog #4 - Major update soon - 18 April 2020

    Quick announcement: A major update will be ready soon (v.1.0). It will contain 2 chapters of Story Mode and some more additional content. I'll be doing some more polishing before release. Here's some screenshots: This is the new look for the main menu. Here's the unit section of the Crystal Shop. Some units can be unlocked here. And a little peek for Chapter 2.

  • Devblog #3: Chapter 1 done - 22 March 2020

    Just want to announce that Story Mode's Chapter 1 is done. I've changed a lot from the game since the last update. Some new notable once are: UI changes Different health bars for heroes and non-heroes Double-click to quickly pick heroes on selection screen Here's some screenshots for Chapter 1:

  • Devblog #2 - New terrain and dialog system - 22 February 2020

    Hi all, I'd like to post the new things added to the game. Added a dialog system for the "Stories Mode": Some new terrain tiles and props for cliffs and villages: Made some changes on the layout of bases for multiplayer games: - Barracks for buying units - Cast spells at Spell Tower - Start with 2 camps, now you can spawn 2 heroes in a turn For the next devblog i'll post the new units and spells. I'll show how these spells will work and also what the "Stories mode" will be like.

  • Devblog #1 - Stories Mode - 18 January 2020

    Hi all, I'd like to post updates of what i'm working on for the game. My plan is to post weekly devblogs of now implemented changes. I have lots of big plans for different singleplayer modes for this game. For now I'll start simple with "Stories Mode". This mode will feature different short campaign stories with multiple maps. The hero selection screen will also be updated. It's now a "Team creator" screen where players can pick units and spells alongside their heroes. I also added a "Load" and "Save" buttons to quickly load or save your team compositions. These units and spells will aid your heroes in different ways. UNITS - can be hired from your "Barracks" at your base SPELLS - can be casted from your "Spell Tower" at your base and can only be used once in a game

  • Untitled - 15 December 2019

    Hi all, Just made a quick CPU optimization update for the game (v.0.6.2). Now it barely even feels like a game is running on your system. For me right now i can run this game along with multiple other programs open, since i like playing in window mode. That's all for now. Thanks for playing. SeasonQuest

  • GtT Update 0.6 - 1 December 2019

    Hi all, Just released a quick update of the game (v.0.6) with some minor changes. Added this little tip box to help players know about the keyboard shortcut keys. Pressing 1,2,3,4 on your keyboard is a shortcut on using these command buttons. Made some little optimizations on Online Play lobby screen. You can now do other things while waiting for a match. A sound prompt will alert you if a match is found. Also added 16:9 support for the game. Along with some other little changes and fixes, that's all for now on this update. I've been working on some things for the next major update, which may take some time to release: - Singleplayer campaigns - An interactable overworld - Some UI redesign - More content and other customizables (UI skins, etc..) That will be all for now, See you soon. SeasonQuest

Patch notes and updates

S.noRelease datePatch nameGID number
115 December 2019Untitled3370312875259010629

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