- Update 2 Patch 1 - 6 August 2021
Greetings Incarnates, Today we have another batch of bug fixes coming live. If everything goes well, we will have the first test version of the Single Player mode next week. Changelog: Player Abilities Artefact Abilities: Artefact abilities will now also have a preview video. Cursed Grounds: Damage numbers should no longer overlap. Kinetic Conversion: Will no longer misfire on rare occasions. Bosses Curse of Servitude: Will no longer crash the server on rare occasions. Frost Golem: Will no longer crash the server on rare occasions. Inquisitor: Minions will correctly despawn when the Boss is killed. As usual, if you have any feedback or a bug to report, you can do it on the Steam forums or our Discord server: https://discord.gg/2uNp4th See you in the Multiverse!
- The Hydra - Update 2 - 29 July 2021
Greetings Incarnates, We’re super excited for today’s Update, as we’ve got a new Artefact, the Soul Drain Catalyst, and a Boss, the Hydra, coming to ASCENDANTS Rising! Soul Drain Catalyst: The Soul Drain Catalyst is ideal for players who know how to read the battlefield as the action unfolds. Being a channeling ability, Soul Drain boosts the damage this weapon inflicts and the mana it creates the longer this Artefact is utilized. Soul Drain also boasts a powerful signature ability, Giga Drain, which lets you cast a mightier version of the ability for 2 seconds. If you can control this ability for its entire phase, this will result in the Artefact generating a tremendous amount of damage and mana. The Hydra: The Hydra bursts onto the scene, and it’s ready to annihilate you! This Boss takes the old saying, “Two heads are better than one,” to a whole other level. When players engage the Hy…
- Patch 1.02 - 22 July 2021
Greetings Incarnates, I would like to welcome all the new Incarnates delivered to us by the SteelSeries giveaway. Today’s patch is aimed at improving the stability of the Group Finder tool and our servers. If you are still encountering issues related to servers, please let us know on the Steam forum or https://discord.gg/2uNp4th. Any feedback related to the game is also welcome. Here is a changelog of the other bug fixes that are included in today’s patch. Changelog: Player Abilities Fireball Catalyst: Visual effect is now properly aligned with the weapon. Revolver: Visual effect is now properly aligned with the weapon. User Interface: Improved how stacking debuffs are displayed. Audio: All large cooldown abilities should now properly trigger V.O.
- Group Finder now Live - Patch 1.01 - 16 July 2021
Greetings Incarnates, After some delay, the Group Finder update is finally here. Due to the delay, next week we will be posting an updated Roadmap. Group Finder Now when selecting the Coliseum game mode, if your group is incomplete, the game will offer you the option to use the Group Finder. It will allow you to browse a list of players looking to play the same content as you. From there, you can either invite or join those players to form the perfect group. Change Log: Player Abilities Inner Rage: Will now display the correct damage number. Soul Mass: Fixed an issue that prevented the first orb from spawning. Profane Grounds: Will now display the correct damage number. Soul Well: Will now properly give mana on the last tick. Echoes of Light: Will no longer break when used in combination with Soul Mass. Bloodletting: Will now deal the correct amount of damage. Cursed Strike: Effect will…
- Early Access - Update 1 - 8 July 2021
Greetings, Incarnates! Today is an Update, but before going into the meat and potatoes of the subject, we have some information to share: After contacting Valve, we learned that we can no longer create and sell 4 Packs on Steam. The Group Finder feature has been delayed by a week due to a technical issue. Now for the good news! In the Multiverse, you will find two new threats to contend with: Inquisitor - Set 2 When exploring the Multiverse, there is no guarantee that you will find yourself in the exact same location. While familiar, this Inquisitor comes from a different timeline and has new tricks up its sleeve: Lightning StormApply Lightning Rod to a non-protector player. Lightning Rod: Lasts for 4 seconds; it deals 3000 damage to all Incarnates within 8 meters when it expires. Acid Bomb Launch a bolt that deals 500 damage and apply an Acid Bomb to the Protector. Acid Bomb: Lasts for…
- Early Access - Patch 0.1 - 1 July 2021
Greetings Incarnates, We hope that all of you are having a smashing time in the Multiverse. Today we bring you bug fixes and a teaser on the upcoming Boss. Heralds Teasers Patch note: Enemies Abilities: Cursed Water: Sound effect improved to help players understand when they are afflicted. Cursed Water: More verticality is added to the visual effect to make it more visible. Bubbling Acid: Sound effect improved to help players understand when they are afflicted. Eggs: A new sound will play to let players understand an egg has spawned. Poison Bomb: A new sound will play to let the player understand a poison has spawned. Coral Burst: More verticality is added to the visual effect to make it more visible. Wave: Now spawns further away from the edge. Acid Bomb: Damage has been reduced from 16 000 to 12 000. Poison Spike: The effect should now work correctly and always be removed when jumping…
- Roadmap - Phase 1 - 30 June 2021
Now that the Early Access version of ASCENDANTS Rising has been released, we have planned a steady stream of updates for the game. Our current plan is to alternate between updates, which will bring new content, and patches, which will focus on bug fixes. This week will feature our first Early Access patch; we will provide a full changelog tomorrow. As we develop the new features, we will also try to share some previews as often as possible. Please note that dates are subject to change based on feedback from players and bug fixing. Here is the roadmap for the following 3 Updates. Update 1 (July 8): New Boss! - The Heralds The Heralds join the battle! In these fights, you will be facing three different Heralds at the same time. Heralds come in five different flavors: Waves, Toxins, Storms, Corals, and Ice. The first three Heralds available to fight will be the Heralds of Waves, Toxins, an…
- Early Access - Hotfix 1 - 25 June 2021
Greetings Incarnates, Today we have release a quick hotfix containing the following: Developers tools are no longer available in release. Removed the invalid dungeon game mode. Game version is now properly set as a release build which should translate to better optimization. We would like to mention that a group finder tool is also on its way which will allow you to find other players and form groups from inside the game. Beginning next week we will communicate a timeline on when this feature will be available. On a meanwhile we will put a post explaining how to find players on steam forums. Thanks to everyone that choose to support us so far.
- Early Access Release - 25 June 2021
Greetings Incarnates, Today the Early Access goes live! The game is now available to purchase for people who want to support us and participate in the game’s development. Why release an Early Access so early in the game development? From experience, as players and developers, we have learned that it is not possible to polish a game without input from many players. So our ambition is to have as many players as possible provide us with feedback. The reality of game development is that once you are 3 - 4 months away from release, it is almost impossible to change the game. That is why we choose to start the Early Access almost a year before the actual release. To make sure we can not only listen to feedback but also change the game for the better. How often can we expect updates and new content? Our goal is to have many small updates. Giving an exact schedule for those updates will be comp…
- Closed Beta - Update 2 Patch 1 - 19 June 2021
Greetings Incarnate, We just released a hotfix that should solve the problem for people who could not start the Boss fights. Have a great weekend!
- Closed Beta - Update 2 - 18 June 2021
Greetings Incarnates, This week in the Multiverse, you will be able to find two new Bosses, a new Artefact, Legendaries Outfits, and more! Before going into more details about the update, note that you can find a small Press Pack here: LINK New Content: New Artefact - Energy Axe and Shield The Energy Axe and Shield are now available to test. This Artefact is ideal for fights where you frequently take damage: Axe Swing Deals 500 damage to enemies in front of you. Generates 5 mana if an enemy is hit. Shield Burst Deals 1000 damage in the shape of a cone in front of you and consumes any Revenge stack you have, dealing 50 additional damage per stack. Passive: Taking damage grants a stack of Revenge. You can have up to 20 stack. Generates 15 mana if a target is hit. The Inquisitor Making his debuts in the Coliseum, we have the Inquisitor. This fight is split into two alternating phases: Main…
- Closed Beta - Update 1 - 14 June 2021
Greetings Incarnates, We are very excited to release this first update for the Closed Beta, and we want to thank everybody who took the time to provide us with feedback. With this update, we want to shift the testing focus to the Coliseum. With this update, you will find: The Coliseum: In the Coliseum, Incarnates fight to prove themselves worthy. This is a 4 Player Game Mode where you will be facing a series of 3 randomized Bosses. You will need to assemble a team including 1 Protector, 1 Healer, and 2 Strikers to prevail. To access the Coliseum, a new temporary “Sessions” Test Menu has been made available. From there, you can create a Coliseum test server for 4 players. Note that the test servers will only start once 4 players have joined. Frost Golem For this first testing session, your only adversary will be the Frost Golem. As we move forward, in the next update, we will add new Bos…
- Closed Beta Opening - 8 June 2021
Our ambition with Early Access is to develop the game with direct feedback from a community of players. This will come in several phases with a large number of small updates and patches. Phase 1: Ability Testing (Closed Beta) Phase 1 is a pre-release Closed Beta that will last 10 days. Players will gain access via invitation or by giveaways on our Discord server: https://discord.gg/2uNp4th Our Testing Goals for this first phase are: The Character Creation This will give a small sample of how the character creation will work in the game. Over the course of our game’s development, we will add more options. The Player Ability System At the core of the game is how players build and customize their playstyle. In this first phase, we have unlocked all the Spells and Artefacts. We want to see what players can do with the system and how it can be improved. Pressing the “Play” button will grant…