Cirrata news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
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- Units sold (VGI)No data available
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- Total reviewsNot available
- Release date2026
- DeveloperAaron Ingersoll
- PublisherAaron Ingersoll
Genres: Action, Indie, Early Access
Company pages: Developer: Aaron IngersollPublisher: Aaron Ingersoll
No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.
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Cirrata Steam news
Cirrata news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- NEW Gameplay Trailer - Dev Log - 6-22-24 - 22 June 2024
NEW GAMEPLAY TRAILER UPDATES: Top to bottom = Old to new fixed bug where you could only talk to the narwhal once and the textbox was in the wrong location on screen. new dialogue for frog that tells you to save in friends in the cavern below. (explains more game mechanics) changed 'ingredient cache' to 'tomi cache' (the ingame currency). TOMI CACHE now gives 50 TOMI increased size of DMG numbers when they spawn increased length of time the DMG numbers fade (fade slower) increased length of time it takes before DMG numbers start to fade out (stay fully visible longer) increased max size DMG numbers can reach as they grow increased size of GUI 'CRITICAL' indicator changed CRITICAL indicator and critical hit DMG number from maroon to red fixed bug where you could only open the options menu 1 time and then never again fixed a bug where sometimes when a dialog textbox would first open it wou…
- CIRRATA - ABOUT THE GAME - DEV LOG - PATCH LIST - 2 May 2024
I wanted to share all the new things I've been working and or added and fixed since the last update! I apologize for development being slow. I do have a full time job as a chef and it can be a lot at times. I am also very excited to say that I'm shooting for a 1st or 2nd quarter 2025 early access launch. I hope to also be in the Steam Next Fest event prior to that release with a demo available with most of the main mechanics of the the game I have planned. There is still so much work to do before then and definitely after the EA launch as well. I appreciate any support during these times. Please WISHLIST as this greatly helps Cirrata out! Feel free to join the DISCORD as well! I would now like to share a little info about the current and planned features of Cirrata. Many of the mechanics of Cirrata based around the 'spirit' system and also the food item main system in the game. It is me…
- Cirrata - NOVEMBER update - 21 November 2020
added ability to gib bat bodies ground slam gibs enemy bodies added a brief "cling" to walls prior to wall jumping. you slide downward slightly during this state. foot stomping is only enabled while near a body miscellaneous movement code cleanup fixed item button spawners not being destroyed fixed player room spawn locations not being set properly fixed jump animation (at apex of jump would play wrong anim) fixed item button spawners: - now follow the item that spawned them - dont spawn double on occasion added pulse to enemies bodies (to signify loot) added new sound fx added new zone music for sky area more polish to the down slam attack added sound to wall jump initial impact added sound to items when they disappear(edited) enabled downward slam attack to be initiated after a high jump ability. changed drop through platform control to DOWN + DASH BUTTON more misc polish to the down…
- Update - Cirrata - 20 March 2020
removed air attack player bounce back cleaned up the turtle and the fruit bat AI and knock back a bit added above slash attack. new animations and frame by frame hit slash FXfor it more particle system optimizations fixed costly "for loops" with enemies causing lag fixed rabbit hit swipe issues (flipping sides, not destroying when rabbit it knocked back) fixed issue where player would not exit immune state after being hit and then immediately attacking implemented new item menu fixed issue where turtles would get stuck after being hit fixed issue where fruitbats would get stuck repeating knockback animation more then once before returning to walk state implemented system for collecting and activating item pickups updated goat enemies AI Audio SFX overhaul and optimized audio systems. enemy ai tweaks. new hit swipe fx for bats remade player above swipe for more height fixed particles fai…
- 00.16.12 UPDATE - 27 January 2020
-added slowdown to the air attack enemy bounce off so the movement is more smooth. you bounce off and slow down now rather then come to an abrupt stop mid air. .knock-back immunity time increased to prevent getting hit over and over without being able to get away from it. -reprogrammed coyote time and jump input buffer to work more efficiently -re-calibrated player animation transitions -new zone in progress. -potions are now pickup and hold till used. once used they apply a timed buff to the player. -misc new sounds -misc bug fixes and optimizations -particle system overhaul for efficiency. -lighting system overhaul for efficiency. -new weapon slash trails (now frame by frame drawn animations) -reworked air primary attack: you can now attack more then once before landing. -added 1 new enemy (more coming). -added mini health pickups. (pickup heals one health heart). -new breakable item.
- 1503 update! - 8 November 2019
-all new fx system for weapon hits and items pickups. -modifications to alternate attack -new more powerful charge attack for primary weapon. -new downward attack for primary weapon. -new jump through platform system (drop down requires pressing down plus a button tap). -shield bat knife projectile no longer travels through ground collisions. -secondary weapon will now break pots and other misc objects. -new secondary projectile weapon. -A LOT of optimizations, should prevent a lot of stutter and lag issues.
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 22 June 2024 | NEW Gameplay Trailer - Dev Log - 6-22-24 | 5759622039984611273 |
| 2 | 8 November 2019 | 1503 update! | 2448197582024146001 |
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