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Minigame Blast

Minigame Blast Steam news

Northern Amusements | Mar 24, 2020 | game

Released

0players observed · 26 September 2026 - 00:45:01 UTC

ActionIndieSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score50% positive

Minigame Blast news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score50% positive
  • Total reviews2
  • Release dateMar 24, 2020
  • DeveloperNorthern Amusements
  • PublisherNorthern Amusements

Genres: Action, Indie

Company pages: Developer: Northern AmusementsPublisher: Northern Amusements

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Minigame Blast Steam news

Minigame Blast news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Unity Fix - 3 October 2025

    Patch to fix security issue in Unity runtime (CVE-2025-59489)

  • Bug Fix - 18 July 2021

    Disabled some lighting in the Deathmatch minigame, which due to a bug in Unity, caused the creation of many many textures, resulting in memory problems. This may have been the cause of the 'black screen' glitch.

  • New Minigame: Platformer - 29 July 2020

    Platformer New Minigame: Platformer has been added to Minigame Blast! Jump across platforms to make it to the end of the level Avoid spikes and pits to survive; you only get 1 life!

  • New Minigame: Emote Like Me! - 24 June 2020

    Emote Like Me! New Minigame: Emote Like Me has been added to Minigame Blast! Carefully watch the emotes that appear on the screen After a few seconds, remember the emotes and repeat them in order Every round the list of emotes grows larger Survive all the rounds to win!

  • New Minigame: Tanks! - 19 May 2020

    General New Character: Fuschia Runner has been added to Minigame Blast! The colour of Midnight Mage has been lightened to make it easier to see on darker backgrounds You can now press 'B' to back out of the Minigame screens in Freeplay mode Fixed a bug where enabling/disabling X-Input would very rarely cause the game to stop recognizing controllers Count'Em The number of unique icons that float by is now at least 4, and up to the number of players. This is to accommodate for more than 8 unique avatars. This also makes the game a little harder Icons stop appearing a half second sooner for a longer grace period at the game's end Hotdog, No Hotdog The game now lasts 1 minute, up from 45 seconds Difficulty has been adjusted for the new game length The game now has an end grace period. This is so players don't miss the last picture Tanks New Minigame: Tanks! has been added to Minigame Blast!…

  • Launch Week Update - 31 March 2020

    General Cover Images are now compressed. This reduces the game's size by a lot Music is now more compressed. This reduces the game's size even more We now use smaller modified (painterlyish) images for the Freeplay screen and the previous large images everywhere else. This provides the best look and lower memory usage Dungeon Crawl Reduced player health from 50 to 40. This is a balance change to make the slightly game harder. Players would frequently finish the game with an abundance of health left (when winning) Minigolf Added the ability to zoom the camera in/out using the Right/Left shoulder buttons (scroll wheel with keyboard/mouse) The camera rotate sensitivity has been reduced by ~60%. It was too difficult to reach an exact angle, causing frustration. This speed is more precise and still allows for quick view adjustments Removed the high back wall on the Windy level and replaced w…

  • Pre-Launch Update 2 - 22 March 2020

    General Difficulty setting now saves between play sessions When you win in Versus mode you can now attack and run in place to show off Fixed a bug where the winning avatar in Versus mode would have UI buttons attached to it Survivor mode chooses the correct minigames with 8 players in Versus Mode Fixed a bug where when playing with more than 4 players, split screen games could still be offered to play. This resulted in a crash and/or weirdness Using a new system for input (Rewired) to replace older systems. Steam Input and basic Unity input are no longer used Fixed a bug where Xbox One controllers would have up/down and start/select swapped Controllers can now be unplugged and plugged back in to resume play without issues Controllers are now detected by pressing joysticks as well as by pressing buttons The cursor should no longer appear on the screen during minigames Controllers plugged…

  • Pre-Launch Update - 6 March 2020

    General The minigame occurrence gap has been increased to 6 from 4. Playing the same game after 4 games still felt too soon. The gap is used in the Point Rush and Gauntlet modes Minigames now tell you why you lost in cases where it could be unclear 'Menu' text for the in game menu is now the correct larger size Fallback glyphs (Xbox) are now used in case the controller can't be resolved You can no longer 'win' the endless Gauntlet by losing New Gauntlet lose screen with appropriate music Fixed a bug in split screen games which made playing with 3 people have a weird 4th screen Split screen games have had their icons moved to avoid centered text Save files for Car Launch and Monster Blast now save for the amount of players playing. You will can now only see and load files with the correct number of players Bird Panic Fixed a bug where players would 'fall off' the platform near the top wh…

Patch notes and updates

S.noRelease datePatch nameGID number
13 October 2025Unity Fix1811772772515885
218 July 2021Bug Fix4204657340175784410

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