- Patch 1.8.2.1 - A few minor fixes! - 18 May 2023
This patch does the following: - Fixes an annoying/jarring audio transition when leaving the main menu into the game. - Fixes issues where NPCs get stuck in an animation. - Updated the saving-system, making it a lot faster. (Which hopefully gets rid of a freeze which might be connected to autosaving. The main reason behind this patch) Best wishes and lots of love!
- Demo is out! (Roughly 40% of the game) - 6 February 2023
So, as the title says: A demo version is out. Access to mid/end game areas has been restricted, but other than that, the demo is the same as the full version. You will still have access to many, many areas and tons of content. I probably should have released this demo earlier, since it is a fair and good way to allow players to test the game before hopefully buying it. The game takes a while to get into, so I think a large demo (larger than the original game when it was released) is the right way to go. I hope this post reaches people and convinces some of you to test it out. Hollow Island did not reach nearly as big an audience as I had hoped for, but I sincerly believe it is a good game worthy of your time. Best wishes and lots of love!
- Patch 1.8.2.0 - 28 April 2021
- A few items changed into other items when picking them up. This should no longer occur. - Unending amulet no longer gives less and less of a bonus. It should be stable now! As always: thanks for your feedback, support and very sorry for any inconvenience! Best wishes and lots of love! //Mattias
- Patch 1.8.1.9 - 22 April 2021
- Fixed another issue related to autotiling. - Also fixed a crash-bug that sometimes occured when attacking AoE-enemies with dynamite. Best wishes and lots of love//Mattias
- Patch 1.8.1.8 - 21 April 2021
I noticed that autotiling on dungeon tiles, fences and brick walls were off, so this patch fixes that! Best wishes and lots of love //Mattias
- Patch 1.8.1.7 - 18 April 2021
The previous patch caused an error to the inventory, causing some items not to stack and act weird. This is fixed now! If you still have some of these weird items, just through them on the ground, pick them up again and you should be fine =) Best wishes and lots of love//Mattias
- Patch 1.8.1.6 - 18 April 2021
This little patch aims to improve customizing the controls, both for the gamepad options and the keyboard. It it still far from perfect, but it's waaaay less of a confusing hassle of a nightmare now. I had suppressed how awful and none-intuitive these menus were - very sorry about it! Anyways: it should be better now. Best wishes and lots of love//Mattias PS: There was also a crash related to changing the controls, that has also been fixed.
- Patch 1.8.1.5 - 19 March 2021
- Several people (including myself) have not been getting their hard earned achievements. Very sorry about this. They should be working now! - Items on the ground will last one day longer in the wild, so to speak. - Items will no longer sometimes "float away" from the resently killed player. Very sorry about these inconveniences! As always: thank you for your patience, support, feedback and bug reporting. Best wishes and lots of love//Mattias
- Patch 1.8.1.1 - 15 January 2021
- Fixes a bug which caused the game to crash at midnight in Honkertown. - Gertrude now visits Honkertown everyday. I felt that there was no point having to wait and keeping count of every third day etc. (PS: the sign will still say "every third day" for old characters, but you can chop it down and a new correct one will reappear. You might notice that there are suuuper many signs at the same exact same position, that was something I discovered my self, and I have fixed that now. Enjoy all of those signs!) - Dead players will no longer be poisoned again, sometimes resulting in another death after respawning. - There won't be a crash when new characters interact with Moon Portals. Best wishes and lots of love//Mattias
- Patch 1.8.1.0 - 14 January 2021
- The three latest armour were not visible on mannequins. - 1.1 ice dagger were dropped, which was annoying and confusing. This will no longer happen. - All coin values which are none integers (because of said bug) will be rounded up when you load a character. - Correct sprite for the Grand Pyromancer mask when placed on mannequin. - Correct minimap-position when in Area B5. - Musketballs that are both piercing and have a special attack (like venom or reducing armour), will now do both. - Amulet of Unending should no longer sometimes gradually decrease your total armour. - A crash related to missing surfaces should now be gone also. - You don't get the "Discovered lava" achievement when discovering ice. - The game should no longer occasionally freeze when fighting sandworms. - Two crashes related to fighting sandworms should no longer occur. - Crashes related to the spider caves should…
- Patch 1.8.0.6 (Latest-Experimental) - 11 January 2021
- Correct sprite for the Grand Pyromancer mask when placed on mannequin. - Correct minimap-position when in Area B5. - Musketballs that are both piercing and have a special attack (like venom or reducing armour), will now do both. - Amulet of Unending should no longer sometimes gradually decrease your total armour. - A crash related to missing surfaces should now be gone also. Best wishes and lots of love//Mattias PS: Things are starting to look rather stable, but I will still wait for more feedback on this patch before making it the official one. Thank you very much once again for all the feedback!
- Patch: 1.8.0.5 (Latest-Experimental) - 9 January 2021
This is only one tiny change which I for some reason forgot to add: All coin values which are none integers (because of a previous bug) will be rounded up when you load a character. Best wishes and lots of love//Mattias
- Patch 1.8.0.4 - 9 January 2021
- The super deadly desert boss does not spawn with almost zero health. - The Grand Pyromancer mask is now visible on mannequins as well. - You don't get the "Discovered lava" achievement when discovering ice. - A few other clean ups and fixes. Just as before, this is the latest-experimental version you find through game properties -> beta versions. Please try it out and let me know if it runs smoothly or if you find any bugs! Lots of love and best wishes//Mattias
- Patch 1.8.0.3 - 8 January 2021
This patch aims to improve the latest-experimental version of the game, the one you have to opt in through beta-versions. The main bug it gets rid of is the game-crashing one in the spider caves. Once again: please try out this latest version and let me know if it runs smoothly! For me and a few other testers it runs just like the latest official version, but for some there has been strange performance issues, so I really need some feedback to improve this and make it none-beta. And as always: sorry for any inconveniences, thank you very for your support and feedback, please keep it up! Best wishes and lots of love//Mattias
- Patch 1.8.0.2 - 28 December 2020
Happy holidays everyone! This small patch means to fix a few things: - The three latest armour were not visible on mannequins. - 1.1 ice dagger were dropped, which was annoying and confusing. If you have ended up with a strange number of items or coins because of these, the easiest remedy is to manually chance your save files at - C:\Users\USERNAME\AppData\Local\HollowIsland\Characters and then ini-file with the characters name. - A few more fixes and some balancing. EDIT: There seem be some unforseen performance issues + some minor bugs related to this patch, so this patch is currently optional. Right click on your game in your library -> Properties -> Betas and choose "latest - experimental". No password required. I would greatly appreciated if a few people tried this out and gave me some feedback on how it runs. There was a rather big update in GameMaker, (where the game has been mad…
- Hot fix 1.8.0.1 - 2 December 2020
- Eddrick actually sells the legendary pickaxe. - The fireplace crafting menu has been split into two sections: meals and snacks. I forgot to add the GUI-arrows so you couldn't switch, sorry about that! Fixed now! Best wishes//Mattias
- Patch 1.8 - Desert Island! - 2 December 2020
Added: - Three new areas: A4, A5 and B5. - A new biome with new enemies, terrain, weather (sandstorms) etc. - 33 new items. To mention some of them: three armour sets, four legendary weapons, two new pets and a new minion-summoning item. - Seven new enemies and one new boss. - Four new achievements. - Very rare and very valuable diamonds can now be found at all stages of the game when mining and when deconstructing stone blocks. - There is also a new fish you can catch in calm fresh waters, like small ponds or Lake Everless. That fish might be a useful ingredient now. *hint* Changed: - You can now place buildings on terrain where you previously couldn't, like stone covered mountains. - Oum, the priest NPC, now sells two legendary amulets which allows you to gain HP when dealing dot-damage: one for poison and one for fire. - Eddrick also sells a legendary pickaxe. - The GUI-effect when l…
- Mini-fix! (Patch 1.7.0.1) - 2 November 2020
Two fixes in this one: - A crash related to ice elementals attacking wisps. - I forgot to add my fishing-objects in the new area (A3) so if anyone fished in that ocean and didn't find anything, sorry, it has been fixed now! Best wishes and lots of love//Mattias
- Patch 1.7 is out! - 31 October 2020
This patch took a little longer than I suspected so sorry about that. The reason is I took a few weeks to work on my previous game, Grim Nights, and its DLC. There was some long-needed fixing that had to be done. So, without further ado: Added: - One new area: A3, with three new enemies and a boss. - Two new NPC:s. One found in the new area, and the other being a new settler you can aquire by defeating the new boss. More info on the in-game pinboard in Honkertown. - You can now expand your inventory with up to 10 slots. This costs 1 platina per slot and can be done in the new area. It might be tricky to get there, but you will manage with the new content. (HINT!) - You can now build springboards and jump up on cliffs, take short cuts and discover some previously unaccessible places. (A note on this further down.) - You can now sprint by holding down shift. So instead of dashing around w…
- Patch 1.6 - Magic! - 17 September 2020
This patch is packed with new content: - Three new stats: mana, mana regeneration, and magic damage. - Over 80 new items, armours, wands, staffs, etc, most of whom are related to magic. - Two new areas: C3 and B3. - Three new bosses and six new enemies. - Access to the temple in Honkertown, with a new villagers there. - One new type of dungeon. - Mannequins + a few more furniture and crafting stations. - One new building: mage tower. - One new pet/animal: toads. Actually three different types can be found. - One new farmable plant. - An auto-sort inventory function. - Four new achievements related to the new content. A little more info: - The walls in larger buildings have been increased so there is more room for decoration. - A few small bugs and annoyances has been fixed, some prices has been adjusted. This patch has been a while in the making and I must say I am very pleased with the…