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Marko: Beyond Brave

Marko: Beyond Brave Steam news

Studio Mechka | Sep 17, 2024 | game

Released

0players observed · 25 September 2026 - 07:51:23 UTC

ActionAdventureIndieSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak9
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score72% positive

Marko: Beyond Brave news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak9
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score72% positive
  • Total reviews68
  • Release dateSep 17, 2024
  • DeveloperStudio Mechka
  • PublisherStudio Mechka

Genres: Action, Adventure, Indie

Company pages: Developer: Studio MechkaPublisher: Studio Mechka

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Marko: Beyond Brave Steam news

Marko: Beyond Brave news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Patch # 12 Update Notes - 21 October 2024

    Hello everyone! Here are the notes for the biggest patch yet! Achievements Enabled - these are retroactive so you don't have to redo any part of the game. Changed the requirements for the various endings so they are easier to explore. Healing now requires a full bar of Courage - which makes the game slightly harder, but also makes some of the sigils much more useful. Multiple changes for the majority of the items and how they interact with each other. Added 5 brand new Items including some that when acquired will show you collectables you might have missed on the map. Changed the cinematics file format so they will play on all Steam decks correctly. 1 Brand new cinematic Multiple bug fixes and small QoL changes.

  • Patch #11 - 25 September 2024

    This is a small quality update that improves the following: Added a visual cue that shows when healing/courage is charging Added names of the zones to the quick map Added additional graphics to the quick map Enjoy the game!

  • Patch # 10 - 24 September 2024

    Hello everyone! In patch #10 we have introduced one major new feature and a small, but significant quality of life change. These are: Added Fog of War to the quick map ( which now also pauses your game when used). This feature will also affect existing saves. If there is demand we can introduce an accessibility option that disables this, but I wanted to see what you think about it first. Using the Thunder Strike ability should now be a lot easier and more consistent. Removed a previously existing delay when throwing and you should be able to reactivate the polearm the exact frame it touches a target. This should make traversal in platforming areas a lot more fluid and consistent In a small patch later today we will add map markers which the player can place wherever they choose. Thank you for your patience!

  • Patch # 9 - 22 September 2024

    Yet another update has gone live! This one does the following: - Super improved hitboxes. - Better Pogo - More I-frames added when hit by enemies ( 0.825 seconds) with a proper visual cue - Environmental Hazards are now harsher. Falling in hazards has significantly fewer I-frames than when normally getting struck - Increased the effects on some Sigils - Updated a couple of in-game icons and some other minor changes

  • Update #8 - 22 September 2024

    Hello everyone! Just pushed a smaller update that fixes a couple of things and adds the following: Iron Ore will no longer vanish from inventory if you die before saving in specific spots. Added Ability Section in Menu where you can see all your unlocked abilities and skills, how to perform them, how much they cost and how much damage they do. The Controls Menu now shows how to Zoom in and out when the quickmap is opened. Thank you for playing and for your support!

  • Update #7 - 21 September 2024

    Hello everyone! Another day full of fixes and improvements. Here is a short list of all the things updated in this patch: Hitboxes. Marko is now mapped almost pixel perfectly to the hitbox. Stills needs to extend the timing of this, but it's a very nice improvement. Added Zoom to the quick map. Respawning collectables - no more. The system has a fail-safe that won't let you actually abuse this. But it wasn't intended anyway. Vlad the blacksmith can now give you more upgrades before asking for his wife again (unless you don't have enough materials) Urgl has a longer wind-up animation that helps you time the attacks more easily. Pogo is easier and is infinite... or well until your fingers give out. The Big bats in the Crimson Caverns now have lower HP. Increased the visual tell of the stalactites across the board. Fixed the issue where The Royal Ratcatcher would not spawn in some cases. E…

  • Big bad bug fix! - 18 September 2024

    Hello everyone! I have been hard at work all day and here is the latest Bug fixes and changes: -Removed wall friction entirely - this makes jumping so much easier -Added jump assist, helping you jump on top of things easier -Rearranged some of the harder platforming in the tutorial section for easier platforming difficulty at the beginning. Some players have struggled unnecessarily there. -Fixed a bug where the Shatter Strike ability would sometimes be disabled when Fast Traveling -Removed the Quit to Menu button on the death screen -Added Zone names in the World Map -Fixed a bug where some boss music would not loop properly -Fixed a bug where one of the Battle Brothers would not attack you in the final phase of the fight -Fixed a bug where Koz’el could be killed without triggering the fight by standing in a specific spot. -Fixed a bug where sometimes you could fall through the world ca…

  • Update #2 - 18 September 2024

    Hello folks! here is the list of the recent changes. - Tuned down the jump friction against walls - Added a small jump assist when not quite hitting the ledge right - Fixed a bug related to health upgrades not showing properly - Fixed a bug related to some enemies one-shotting you when you have certain items - Fixed a couple of typos I hope these will make the game more enjoyable and a better overall experience!

  • Bug fix - 17 September 2024

    Fixed a bug where some enemies would get progressively stronger over time.

  • Marko: Beyond Brave Comes out in less than 12h! - 17 September 2024

    Marko: Beyond Brave Comes out in less than 12 hours and we couldn't be more excited! Here is a map of the world just to get you pumped up!

  • New Gameplay Trailer - 6 June 2024

    Entropy has escaped its prison and threatens to engulf the world. Step into the shoes of Marko, a young warrior who uncovers a secret power hidden within. Brave the ancient evils, battle mythical creatures and forge powerful alliances to restore the balance. With elemental powers at your command and every decision shaping the world's fate, embark on a thrilling adventure where courage is your greatest weapon.

  • Updated Demo now Live - 6 March 2024

    We are super happy to announce that the updated Demo build is now live!

  • Demo Update coming March 6th! - 3 March 2024

    We are super happy to announce that we will be updating the Demo build of the game on March 6th 2024. It will include: Improved Animations Improved Combat System Improved Level Design Added Map System Added Multiple Shop Keepers Added "Quests" Added longer gameplay time! We can't wait for you to try it out!

  • The Dreamhack Beyond Gaming Awards🎮 - 15 December 2023

    For those who might not know, DreamHack Beyond is a one-of-a-kind hybrid festival that merges the immersive world of gaming with a physical event. Taking place both on-site and virtually, this event is a fantastic opportunity for gamers and developers alike. We are proud to be a part of DreamHack Beyond's Steam event, which runs from December 15th to 21st. We congratulate all nominees for their incredible Indie game projects. We are holding our breaths with anticipation! Follow us on Twitter and join our Discord if you haven't already. Studio Mechka

  • Marko is a finalist in Indie X - 7 October 2023

    Exciting news! Marko: Beyond Brave has been selected as a finalist in Indie X 2023. 50 finalists out of more than 600 submissions! It's thrilling to be among such amazing games: This year's Indie X will be running alongside DevGAMM, which will take place for the first time in Lisbon, Portugal.

  • Developer Plays the Updated Demo - 25 June 2023

    Developer Plays the Updated Demo as part of the last day of Steam Next Fest

  • Marko: Beyond Brave Demo - 22 June 2023

    Gameplay playthrough of the new demo. Don't forget to wishlist and get in touch with us on Discord!

  • Marko: Beyond Brave Demo Play - 20 June 2023

    Gameplay playthrough of the new demo. Don't forget to wishlist and get in touch with us on Discord!

  • New Demo is out Now! - 19 June 2023

    Play the latest demo of Marko: Beyond Brave as part of the Steam Next Fest 19-26 June.

Patch notes and updates

S.noRelease datePatch nameGID number
121 October 2024Patch # 12 Update Notes6212244583191543202
225 September 2024Patch #116339469370178468813
324 September 2024Patch # 106341720536520506849
422 September 2024Patch # 96341720536514832490
522 September 2024Update #86341720536513384858
621 September 2024Update #76341720536509572430
718 September 2024Big bad bug fix!6341720536500168740
818 September 2024Update #26341720536497829715
917 September 2024Bug fix6250522009532305609

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