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Consumed Awakening

Consumed Awakening Steam news

Birchislet Gaming | Jun 21, 2020 | game

Released

0players observed · 25 September 2026 - 18:29:18 UTC

ActionIndieStrategySteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive

Consumed Awakening news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive
  • Total reviews2
  • Release dateJun 21, 2020
  • DeveloperBirchislet Gaming
  • PublisherBirchislet Gaming

Genres: Action, Indie, Strategy

Company pages: Developer: Birchislet GamingPublisher: Birchislet Gaming

Top Steam chartsTop 100 gamesGame directorySteam Store page

Consumed Awakening Steam news

Consumed Awakening news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • First Major Update - 3 November 2020

    So with the fitfh update to our game, where major changes have been made thanks for people sending us feedback we decided to celebrate by uploading a brand new cinematic. Because everyone loves a good a cinematic (our is okeyish... :D) Here comes our list of updates! New content and features - Added tutorial for an easier introduction to game mechanic. - Added option to turn off tooltips in the main menu. - Added autosave to all missions. - Added pause to enemy flood in mission one. - Added difficulty setting to the game. - Added a Cinemetic. (duh!) - Added more sound effects to enemies. Polish Polished melee enemy death rotation. Polished Vector Soldiers rotation while walking in proximity to enemies. Changes - Added timer to allow more heal than once per mission. Bugfixes Fixed incorrect done UI problem Fixed Fullscreen bug Fixed Quality setting Fixed mission times not saved from main…

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