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The Lost Throne 失落的王座

The Lost Throne 失落的王座 Steam news

shiva game | Coming soon | game

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Free To PlayMassively MultiplayerStrategySteam Store

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The Lost Throne 失落的王座 news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

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  • Release dateComing soon
  • Developershiva game
  • Publishershiva game

Genres: Free To Play, Massively Multiplayer, Strategy

Company pages: Developer: shiva gamePublisher: shiva game

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The Lost Throne 失落的王座 Steam news

The Lost Throne 失落的王座 news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Enter the Dragon 直播! - 22 April 2022

    Long time no see~~~ We are preparing new content in the meantime and will share it in the future when appropriate. We recently participated in the Enter the Dragon event. As part of Enter the Dragon, we'll be streaming The Lost Throne for 1 hour on the Enter the Dragon Steam event page on April 23rd at 23:00 ~ 00:00 PM, and we hope you'll join us. See you there! Feel free to follow the official account for more content at bilibili official account: 失落的王座TCG QQ group: 909384372 We will keep updating the news, please continue to support The Lost Throne.

  • Update March 1, 2022 - 2 March 2022

    PATCH HIGHLIGHTS: The update fixes important bugs. Bugs not listed in the list have received feedback from players and will continue to be updated and fixed this week. 1. Bone Dragon: BUG that can be placed into the field from the cemetery without paying the cost. 2. Death Evil Shepherd: A bug where you can draw cards without paying COST. 3. Benobe: When the sacrifice summoned by the effect is dragged to its own troops in the round, the sacrifice cannot be sacrificed and cannot be moved. 4. Osai: BUG of sacrificing two sacrifices. 5. Email verification code when registering: Fixed a bug that may cause an abnormal error during registration.

  • Dev Log 04 - Happy Lantern Festival, and then, the second test is coming! - 15 February 2022

    Hello everyone, this is the fourth installment of "Throne Development Log". First of all, I wish you all a happy Lantern Festival! Happy Year of the Tiger! From the last posting of the log is much closer, after all, in order to rush in the next week to open the service we have begun to work on the fifth day of Spring’s Festival. The test of the bumpy, inevitable BUG Book back to the topic. Before the Chinese New Year we "finally" released a new version as scheduled, this version includes a re-adjusted colorless technology system, movement/promotion rules, a large number of new cards, new battlefield, new special effects UI, new music sound effects and so on. It can be said that the version before the Chinese New Year is that we have moved all the content accumulated in the previous months in one go. Of course, the essential thing is still "bugs", which we also received feedback. After r…

  • Development log 03 - The new version will be release next month - 28 January 2022

    Hello players, here is the "Throne Development Journal" vol.3. First of all, I'd like to take a knee! After three months of silence, we're back! What did we do during the three months of disappearance The first thing to say is that both The Lost Throne and the developed us are still there. After October 15th, there was a 3-month long silent period. During this period a lot of things happened, but everything is still good. There were a lot of problems during this time, but we were still working on the release as we had planned. All in all, we made it through. The first is the adjustment of the combat logic. This part was discussed in October, and a lot of paper testing was done. Since it's been a bit long, here's a little more clarification. The adjustment of the combat logic is not a redesign of the combat part of the game. Rather, it is an optimization of the existing basis, organizing…

  • 王座开发日志02-假期归来 - 15 October 2021

    各位牌手大家好,这里是“王座开发日志”第二期。 假期归来的我们已经重新回到了开发状态, 各种事项都在推进中! 【先说说战斗部分的调整】 战斗部分的大调整从节前就在做了,现在的开发进度还可以。因为改动比较多,所以想等有一个比较稳定的版本再放出来给大家测试。 说明一下,前面说的“改动比较多”并不是游戏规则的调整。调整主要是流程的处理逻辑调整,从规则上来看和之前是类似的。 所以这部分的内容暂时放在了内部测试分支上。之后两周看开发情况,会尽快更新到现在STEAM版本请大家一起测试。 【讨论中的游戏玩法变化】 关于“是否对游戏做减法”的事儿,之前在测试群里小范围讨论过。总结下来还是我们的问题,是我们没说明白。 这不是对游戏做内容的削减,而是尝试把一些复杂东西做的更直接,当然也不是希望把王座改成某个游戏的复制品,这是绝对避免的。 关于变化这块儿,举例来说比如前面提到的战斗流程。战斗这部分是更符合“后发先制”的逻辑,还是更符合“直觉逻辑”。这是两种解决方案,没有绝对的对错或孰优孰劣。经过讨论、测试我们从中选择一种,并以此做了详细的规则优化。 除了战斗部分,之后还可能调整“移动”。大致的反向已经有了,具体更新到测试服之前会给各位牌手详细的说明。这个大家请放心。 【最后是新玩法奇思妙想】 由于接下来有一段时间是程序集中工作,策划们有一点儿点儿时间空下来,摸鱼?那是不存在的。 假期回来之后大家就开始把之前只有模糊计划的东西重新从搬了出来。 脑洞,开启! (小声儿BB:新牌在做了!已经偷看到LC的屏幕了!) 至于新玩法的具体内容因为还在讨论中,虽然已经初具雏形,但离做进游戏还有一定的时间。大家可以先看看我们的纸笔测试现场。 另外,王座的STEAM测试一直在进行中,如果您也想参加测试, 请您加群:失落的王座-测试群(QQ群号524311609)然后找管理员/群主要测试key。 《失落的王座》开发团队 2021年10月15日

  • 失落的王座9月30号版本更新公告 - 30 September 2021

    先祝大家节日快乐! ✿✿ヽ(°▽°)ノ✿ STEAM版本将于今天进行更新。请大家在看到此公告后退出游戏,重启STEAM客户端就可以收到更新提示了。 【更新内容】 1、部分卡牌回到牌池 由于之前的测试中以下牌的BUG较多所以进行了隐藏。 现在重新将这些卡牌加回到游戏中。 详细名称如下: 黑勒温,伊娃,被深埋的力量,艾加逊,齐达贡,原罪咏唱,乌鸦雇佣兵 2、部分卡牌进行了数值、效果调整 根据之前测试的反馈,对以下卡牌的数值和/或效果进行了调整。 详细如下: 死亡之渊祭师,亚伦铁卫,荣耀军卫士,圣环巡林者,赫萝,亚夏拉游侠,芭洛特,阿露尔,茜赛莉雅,克兰崔,德洛莉丝,守夜者哨队,塔尔希娅,阿斯莫德,柏诺贝,火焰领主,混沌大魔,拜蒙,安杜马里,贝利亚尔,愈合,狩猎,坚守,塞共,卡尔苏斯,威压,整备,休整 如果您也想参加测试,请您加群:失落的王座-测试群(QQ群号524311609) 图01 补充一下,关于战斗部分大调整的更新要放在十月份,可能是时间是十月中下旬。期间会不定期做一些小更新,或放出来不太稳定的测试版本。还请大家谅解~ 《失落的王座》开发团队 2021年09月30日

  • 王座开发日志01-废墟重建 - 23 September 2021

    各位牌手大家好,这里是“王座开发日志”第一期。 这一期我们称之为“废墟重建”。 为什么要这么说?对王座熟悉的牌手都知道,这是一款开发了1年多游戏。这期间经历很多,能到这次安卓版本测试实属不易。就在这次测试前几周,整个开发团队经历了数个“通宵的长夜”和“无休的周末”。才终于迎来了“暴风骤雨”的测试。 但非常恐怖的是:BUG~实~在~是~太~多~了! 对不起,别骂了 除了持续收集BUG和意见,策划团队也在逐个测试和验证,找到问题的根源所在。 但很快策划们就发现有些事儿不对劲儿。 事情远没有这么简单! 太可怕了 BUG修复的过程应该像是在有问题的机械上查找问题所在,然后针对问题进行修理。大家一开始很天真,以为就是这么简单。但残酷的实时击碎了大家的梦想。 这不是简单:验证——修复——校验的流程。王座本次测试中很多出现的BUG是因为在一些底层架构上出了逻辑问题。 比如出现3个、4个甚至5个部队同时卷入一次战斗,且它们均有一个以上的效果时。其场面的混乱和复杂,并不是现在架构能承载的。必然会出现很多逻辑问题。也就是大家在测试中出现各种奇怪BUG的原因。 综上所述,现在王座需要的是:对战斗架构的彻底修复! 拳头硬了! 所以,接下的工作首先就是整个策划团队冷静的坐下来、展开白板、重新对战斗架构进行掰开揉碎的梳理和重构。 睡觉?大概是扯淡呢! 废墟重建行动!启动! 深夜的办公室 其中最重要的就是关于攻击过程中的逻辑流程,也就是前面提到的:多个部队同时卷入一次攻击,且拥有着各种效果时如何处理结算。对于这部分逻辑中,效果结算逻辑的梳理至少经过了以下几个阶段,从堆叠逻辑到直觉逻辑,从直觉逻辑再不断变形,最后再回到堆叠逻辑等等等等。 完全没搞懂 最后的最后,在各种权衡、说服、头脑风暴和武力压制后。大家终于统一了想法。最终决定了王座的攻击流程。 说详细点儿 战斗逻辑说明: 好了!“王座开发日志”第一期在疯狂地逻辑风暴中结束了。接下来我们还会不定期更新。 咱们下期再见!ヾ( ̄▽ ̄)Bye~Bye~ 我先一步回英灵殿了 【补充一下】 想参加STEAM测试的人请填写在线文档“失落的王座Steam内测报名…

Patch notes and updates

S.noRelease datePatch nameGID number
12 March 2022Update March 1, 20224247462367425321433

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