SPSTEAMPULSELIVE ANALYTICS
Deep, In the Forest

Deep, In the Forest Steam metadata

Satur Entertainment | Apr 10, 2020 | game

Released

0players observed · 22 September 2026 - 15:39:31 UTC

ActionAdventureCasualIndieRPGSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak8
  • Units sold (VGI)1,800
  • Revenue (VGI)$15,603
  • Review score67% positive

Deep, In the Forest metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak8
  • Units sold (VGI)1,800
  • Revenue (VGI)$15,603
  • Review score67% positive
  • Total reviews60
  • Release dateApr 10, 2020
  • DeveloperSatur Entertainment
  • PublisherSatur Entertainment

Genres: Action, Adventure, Casual, Indie, RPG

Company pages: Developer: Satur EntertainmentPublisher: Satur Entertainment

Top Steam chartsTop 100 gamesGame directorySteam Store page

Deep, In the Forest Steam metadata

Deep, In the Forest metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/1188430/metadata
Steam Storehttps://store.steampowered.com/app/1188430/
Steam Communityhttps://steamcommunity.com/app/1188430
PCGamingWiki search
IGDB searchSearch IGDB for Deep, In the Forest

Reviews, pricing, and metadata

Review summary

Mixed

67% positive, 40 positive, 20 negative

Price and discount

$4.49 (50% off from $8.99)

Platforms

Windows

Categories

Single-player, Steam Achievements, Steam Cloud, Family Sharing

Achievements

14

Platform releases
  • Steam 21 November 2019
  • PlayStation 14 February 2025

Latest Steam announcements

  • Fixed the exit button in the main menu - 23 May 2022

    Fixed the exit button in the main menu

  • Global Graphics Overhaul - 22 May 2022

    We are happy to announce a big game update! A colossal job has been done. We have redesigned all the graphics in the game! Also, the balance of the game has been reworked. Now the game is more friendly for new players. Have a good game!

  • Global graphics redesign - 13 October 2021

    We’ve decided to completely update graphics in Deep, In the Forest: To increase the visual quality and character development so that each character has their own temper and peculiarities; To make the environment more detailed and atmospheric. Up to the moment, we’ve redesigned all the characters. It only remains to redraw the environment. Also, we’re planning to add some visual effects, to arrange the sound and fix the balance in the game.

  • Update #22 - 27 September 2020

    Greetings, the inhabitants of our little forest! This is a big update with a rather small description =) We have updated visual look for almost every foe in the game!

  • Update #21 - 19 May 2020

    Greetings, the inhabitants of our little forest! This update brings minor improvements and fixes. The merchant’s store will become more useful and attractive to players. This should give more value to cards giving gold. The hero will level up more often during the game. This will give players more opportunities to change their starting deck. Changes in the growth of the opponents difficulty. Now the difficulty of the battles should create a better experience for the players, but at the same time remain interesting enough. Changes in version 1.05: Performance improvement The number of cards in the merchant's store has been increased to 6. Now in the merchant's store you can refresh his stocks 1 time. The experience curve has changed. Now at the beginning of the game the level increase will occur a little less often. But the difference between the required amount of experience for the nex…

  • Weekly Update #20 - 17 April 2020

    Greetings, the inhabitants of our little forest! This update focuses on fixing a number of bugs and minor improvements. Thanks to the youtuber Spectplay for the gameplay video, which helped to find and fix many bugs in the game. Check it out! Changes in version 1.02. A beautiful splash screen returned at the start of the game. The text in the tutorial is slightly simplified. Fixed tooltip for foe attack icon. Fixed bug of disappearing item description in the reward window. Added highlighting for the status of foes so that players do not miss important information. Fixed visual effect when choosing a region on the campaign map. The game is adapted for widescreen monitors.

  • Weekly Update #19 - 10 April 2020

    Greetings, the inhabitants of our little forest! We're finally releasing the game! Almost a year we worked hard making this game. It was a very difficult year. But leaving early access does not mean that we will stop working to improve the game. There is always a room for improvement =) We still have a lot of cool ideas, but now it’s very important for us to understand if the game is interesting to the players. Thanks to everyone who has been with us all this time! We hope you liked our game. Changes in version 1.01. Significantly improved backgrounds quality in battles. Fixed placement of foes in battles. Minor corrections in the animations of the Mad King and the beaver. Fix for tooltip layouts bug. Updated Hero sprites in the battle scene. The bug of calculating the damage of the “Payback" card has been fixed. It did 1 damage less than should. The “convert” card ability allows you to…

  • Weekly Update #18 - 4 April 2020

    Greetings, the inhabitants of our little forest! This update focuses on the look of the game. The interface is completely reworked. New art introduction for the foes and the Hero has begun. The tutorial has been simplified and made more attractive for new players. And we plan to release the game next week! Changes in version 0.910. Fully updated game interface. Improved art for some foes and the Hero New items that cannot be removed from inventory are displayed with a special frame. Activated items are displayed with a special indicator in the upper corner Tutorial revised. Less text, nicer images. The tutorial has become less annoying and more interesting. The greeting for new players during early access in the start of the game has been removed. Added 14 new achievements. Bugfix: Fixed a bug that makes the Hero immortal when closing the game during defeat in battle. Fixed a bug of emp…

  • Weekly Update #17 - 27 March 2020

    Greetings, the inhabitants of our little forest! This update focuses on the ending of the game. Finally, a full story ending appeared in the game. How will the adventure of our hero end? Changes in version 0.777. Campaign: Minor changes in phases of foes. Dialogue after defeating the king. Story endings depending on the choice of the player. After the campaign is over, it can no longer be continued. Another foe has been added for the central region. Setting up the final battle. Interface: Updated avatars of the hero when choosing campaign difficulty and in the dialog window. The dialogue window with the barons has undergone a number of changes. Bugfix: Fixed a bug of converting a card into energy when it is being played. The sound of the speech of foes is played only once. Fixed bug of the item “Barbed stick”. In battles with the barons and the king always plays dynamic music. What to e…

  • Weekly Update #16 - 20 March 2020

    Greetings, the inhabitants of our little forest! This update focuses on the bugfix and balance of the game. The balance of progression of complexity has undergone very strong changes. It is highly recommended that you start a new campaign. After the last update, I had to release a number of hotfixes. Their description will be included in this update. Changes in version 0.701. Bugfix: Fixed a bug of the effect of stunning or causing damage by combo ability to an already defeated enemy. Fixed a bug due to which the player sometimes could get 2 times more cards at the beginning of the turn. Fixed a bug due to which the player’s turn automatically ended ahead of time when drawing new cards with an empty hand. Fixed a bug leading to the crash of the game when playing several cards in a row very fast. Fixed a bug of items affecting the maximum value of health points. Previously, they were all…

  • Weekly Update #15 (Major) - 13 March 2020

    Greetings, the inhabitants of our little forest! This update focuses on new content. Added 47 new cards, 48 ​​new items! Many new mechanics and abilities, improvements and changes for the old. Almost all old items are reworked. Improved the art of cards and items! And much more. The game has become bigger, deeper and more interesting! Changes in version 0.655. Cards: 47 new cards. Many old cards have changed their name. Rebalance of some old cards. Improved art for 6 old cards. New mechanic: convert other cards from your hand into energy income. New mechanic: convert the played card into an energy income. Keyword for convert mechanic. Keyword for “dispose cards from the hand”. New mechanic: gaining additional experience as the ability of the card. Color to indicate the value of the experience gained by the ability of the card. Damage immunity mechanic replaced by blocking the first inco…

  • Weekly Update # 14 - 6 March 2020

    Greetings, the inhabitants of our little forest! This update focuses on improving cards. Added keywords and tooltips for effects. Significantly reduced text on cards. Many old cards have been reworked. Added 12 new cards. Treasure reward changed. Changes in version 0.583. Opponents: Corrections for the icons of some foes abilities. Fixed a bug due to which the help of the Baron of the East did not work correctly in the battle with the Mad King. Fixed a bug when the foe’s ability was activated after they defeat at the end of the battle. This broke the game and prevented the players from continuing the run. Cards: A keyword system for cards mechanics has been introduced. Significantly reduced text on cards. 18 keywords added for different mechanics. Added tooltips for keyword effects. Changes in the layout for the description section of cards. Now it is centered. For some cards, special r…

  • Weekly Update #13 - 28 February 2020

    Greetings, the inhabitants of our little forest! In this update, we focused on improvements related to foes and cards. Reworking traits of foes should give more personality to regions and foes. Players can now play more cards per turn without fear of being on the next turn without cards. Improved readability of cards. Changes in version 0.532. Cards: Minimum draw of cards increased from 2 to 4. This change will allow players to play more cards during the turn. Updated the cards draw tutorial. Added color indication for numbers on cards. Each type of number has its own color. This should facilitate readability of cards. Improved the presentation of cards and tooltips. This has led to increased readability of text on cards and tooltips. Text now is more crisp. Fixed cases when the text of the cards went beyond the edges of the text area. Foes: Reworked traits of foes. Again. Now traits ar…

  • Weekly Update #12 - 21 February 2020

    Greetings, the inhabitants of our little forest! We are happy to finally introduce you a new region. Now you can go to the eastern region. A new baron will be waiting for you there, very different from others in both story and behavior. We also decided to remove the southern region. Initially, we planned that the game would be ... simpler. But now there is a lot of everything in it and, as you may have noticed, adding a new region turned out to be a very time consuming task. In addition, it increases the amount of maintenance work with new new features added and changes to old. Generally I don’t think adding another region will make the game better. Bigger, for sure. But instead, we would like to focus on improving the depth and quality of existing content. Changes in version 0.501. Campaign: New region. Noble samurais, cunning ninjas and many others are waiting for you there =) Changed…

  • Weekly Update # 11 - 14 February 2020

    Greetings, the inhabitants of our little forest! This week we will not release a new update. The game is getting bigger and bigger. Adding a new region turned out to be a much more complex task than we expected. As a result, we did not manage to completely debug and implement all the changes associated with the addition of the eastern region, so the current build is extremely unstable and not ready for publication. On the other hand, next week a big update is expected with a lot of new things =)

  • Weekly Update #10 - 7 February 2020

    Greetings, the inhabitants of our little forest! This update focuses on the consequences of victories over the barons and the behavior of the king. Now, the decision to execute or spare the baron has tangible consequences. You either get a unique baron card or he comes to your aid in the battle with the king. The king, in turn, has become much more dangerous. But if you managed to restore order in the regions then the battle with the king should become much easier. Unfortunately, I have not had time to add a dialogue of victory over the king and plot endings in this update. But I think next week it should definitely be completed. Changes in version 0.315. The battle: When the baron is executed, you get a special card in your deck that you can add to the main deck of the campaign if you wish. The baron’s card is unique - it cannot be obtained in any other way in the game. The baron’s car…

  • Weekly Update #9 - 31 January 2020

    Greetings, the inhabitants of our little forest! In this update, we again focused on the plot of the game. Now you can talk with the defeated barons and find out a little more about them... before deciding their fate. We are also actively working on adding the last two regions to the game. Unlike the previous regions that we formed gradually, we want to release these ready at once. Because of this, the amount of changes in weekly updates for players may seem small. Changes in version 0.301. Campaign Map: In each region, the icon of the corresponding boss is displayed. Opponents: Regulation of the duration of phrases of opponents in the game settings window. Reworked counting the duration of phrases of opponents. The plot: Many corrections in the texts. New music theme for intro. We replaced the old music theme with a more suitable one in terms of dynamics. The dialog window after victor…

  • Weekly update #8 - 24 January 2020

    Greetings, the inhabitants of our little forest! This update adds to the game the long-awaited story entry at the start of a new campaign. A new type of traits for foes appeared - reaction. Reactions should make the battle more interactive. And we added 6 new routes for regions. Also we posted our roadmap. Check it out. Changes in version 0.281. The plot: Added story intro at the start of the campaign. So far, temporary music has been used during the intro. Foe: Foes have a new type of trait: reaction. Reaction triggers under certain conditions during the player’s turn. Before activating the reaction, the foe will say something, indicating activation. Added trait: Fast Reflexes. If the foe was damaged several times per turn (the number of times depends on the level of the trait), then the foe immediately makes a response attack without waiting for they turn. Added trait: Alarmed. If the…

  • Weekly Update #7 - 17 January 2020

    Greetings, the inhabitants of our little forest! This update is fully focused on expanding content and adding new characters to the game. And as a result - the expansion of the story in the game. In addition, the characters have new mechanics, and the player has new cards. However, it is unlikely that you will be delighted to find these cards in your deck =) Changes in version 0.255. Opponents: Added 5 new characters for the North region. Added 3 new characters for the West region. Added 11 new characters for the Center region. Now almost all the characters are strictly attached to their regions and are united by different plot lines within these regions. However, there remain several characters wandering around the regions. This is due to their plot lines. Added 84 phrases for new characters. At the moment, 201 phrases are written in the game. Because the source of all troubles is in t…

  • Weekly Update #6 - 10 January 2020

    Greetings, the inhabitants of our little forest! We are returning from a holiday vacation. This update is quite small, but it affects one of the fundamental systems - experience. I thoroughly redid the experience system, as I promised earlier. The goal is very simple - to make gaining experience more meaningful, directly correlating with the actions of the player. If everything works out as intended, then the speed of character development (i.e., character skills) will directly depend on the speed of development of your skills as a player =) We added our first achievement - Early Bird. It will be available ONLY in early access and is intended for people who believed in us and supported the game while it was in early access. To get an achievement, just enter the game and join the battle. Thus, you will officially become one of the first to oppose the Mad King =) Changes in version 0.227.…

Patch notes and updates

S.noRelease datePatch nameGID number
123 May 2022Fixed the exit button in the main menu4292505348839729454
227 September 2020Update #223715990047704984750
316 December 2019Hotfix 0.1423370312875261413415
422 November 2019Update 12468465044720163423

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID1188430
Live current players0
SteamPulse tracked peak8
Live count (today's peak floor)0
Price$4.49 (50% off from $8.99)
Free to playNo
Discount50%
Original price USD$8.99
Current price USD$4.49
Release dateApr 10, 2020
DeveloperSatur Entertainment
PublisherSatur Entertainment
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeMixed
Positive review percent67%
Positive reviews40
Negative reviews20
Total reviews60
Steam recommendationsNot available
Achievements14
Average playtime forever423 minutes
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/1188430/

Short description

Game is a deck building roguelite card game with RPG elements. Save the forest kingdom from the oppression of the Mad King.

About this game

Game is a deck building roguelite card game with RPG elements. Save the forest kingdom from the oppression of the Mad King. Our Hero used to be close to the royal family, now accused of crimes he never did. The Princess, beloved daughter of the King is long gone. After losing all the hope, desperation and grief drives King mad. So he starts accusing everyone of the trison and involvement in kidnaping. No one is safe anymore. Like many before him, Hero accused of kidnapping Princess. He is missing her too, but he is able to come to peace with himself. And to prove his innocence and restore peace in the forest, the Hero must fight his way through foes until he meets the Mad King and his counselor. Hero may encounter locals and Barons of the different regions to become stronger and gain support. Some of them do not care about justice and peace. All they want is reward. Others were missguided or fooled. During your journey, you will visit 4 different locations in the forest, find powerful items and cards. And then head to the King himself in his throne room. So justice will be served. So peace will come again. So how will this story end? The cards are in your hand. Features: Distinct battle system. Convert cards from your hand to increase your energy income each turn. Converted cards are removed from play until the end of battle. Save energy for power plays in turns to come. Manage cards left in your hand - it will affect the amount of cards you will draw on your next turn; 106 cards of 3 different rarity levels. Each card has 1 of 7 tags in the game. Many cards has activated combo effects, based on previously played cards on current turn; No card is useless. Every card has a meaning and it’s own value. Build your cards engine to synergy combo effects. 82 items of 3 different rarity levels. Solve the puzzle in your bag to get maximum bonuses; Rarity levels are: common, rare and heroic. Rare and heroic types have distinct and unique behaviors; 50 foes with unique traits; 270 characters lines that tells you something about each character or plot; 4 campaign regions; 23 handmade routes for regions to explore. Each is full of twists and surprises; Different e…

Supported languages

English, Russian

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
23Steam Cloud
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus10Violência fantasiosa Violência
steam germany6Fantasy-Gewalt
igrs13Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $4.49
  • Highest observed: $4.49

Deep, In the Forest's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $4.49, the highest is $4.49, and the first visible tracked price is $4.49. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 1
  • Discounted days: 1 day
  • Deepest markdown: -50%
  • Latest sale window: Sep 22, 2026 to Sep 22, 2026

SteamPulse has grouped rows carrying discount metadata into 1 recorded discount window, covering 1 calendar day and 1 discounted snapshot. The deepest recorded markdown is -50%, with a lowest recorded final price of $4.49 during rows named Steam sale. The latest recorded window starts Sep 22, 2026 and ends Sep 22, 2026, spanning 1 day of uninterrupted daily tracking. Window boundaries follow the available snapshots, so gaps in coverage can make an actual sale shorter or longer than the recorded span.

Recorded sale names include Steam sale. The table reports the observed markdown, final price, snapshot dates, and any sale name supplied with the row. It can show whether similar discounts recur in the retained record, but it does not infer publisher intent, demand, or the reason a price changed.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $4.49, from Sep 22, 2026 through Sep 22, 2026. The latest run records $4.49 for 1 day of uninterrupted daily tracking with a listed discount from $8.99. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $4.49
  • Current list price: $8.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Deep, In the Forest at $4.49 in USD, with a listed base price of $8.99 and a -50% markdown. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$4.49$8.9950%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $4.49.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$4.49$4.49No change50% (Steam sale)
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $4.49.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$4.49$8.9950% (Steam sale)Steam Store - Steam sale

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Casual

GameLatest observed playersTracked peakReviewsDeveloper
Bongo Cat168,45222 September 2026 - 15:18:21 UTC193,859108,446Marcel Zurawka, Julius Krüger
Wallpaper Engine101,81922 September 2026 - 14:43:17 UTC150,2711,008,495Wallpaper Engine Team
TBH: Task Bar Hero82,74322 September 2026 - 16:16:25 UTC546,13043,714Nugem Studio, Tesseract Studio
VRChat52,93422 September 2026 - 14:38:45 UTC74,217261,953VRChat Inc.
Diablo® IV46,80522 September 2026 - 15:02:44 UTC64,51869,242Blizzard Entertainment, Inc.
The Sims™ 425,22722 September 2026 - 16:03:57 UTC96,185193,399Maxis
Garry's Mod21,28922 September 2026 - 13:24:48 UTC73,7501,258,308Facepunch Studios
How to Fish19,08622 September 2026 - 12:42:32 UTC373,97110,040Dazed Games
BOMBANANA! Demo18,48030 June 2026 - 13:15:20 UTC40,119331Lefto Studio
MARVEL Tōkon: Fighting Souls OPEN BETA13,32625 July 2026 - 05:54:20 UTC33,233Not availableARC SYSTEM WORKS CO., LTD
IdleOn12,05322 September 2026 - 09:15:02 UTC21,01828,570Lavaflame2
Unturned10,86122 September 2026 - 16:33:45 UTC112,648564,603Smartly Dressed Games

Indie

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS259,20822 September 2026 - 16:14:29 UTC399,748Not availableBULKHEAD
Bongo Cat168,45222 September 2026 - 15:18:21 UTC193,859108,446Marcel Zurawka, Julius Krüger
Valheim120,04522 September 2026 - 13:05:08 UTC498,478533,888Iron Gate AB
Wallpaper Engine101,81922 September 2026 - 14:43:17 UTC150,2711,008,495Wallpaper Engine Team
Rust100,23922 September 2026 - 16:27:16 UTC259,6461,359,516Facepunch Studios
TBH: Task Bar Hero82,74322 September 2026 - 16:16:25 UTC546,13043,714Nugem Studio, Tesseract Studio
Slay the Spire 274,19522 September 2026 - 16:01:03 UTC574,638199,438Mega Crit
Palworld67,30322 September 2026 - 16:04:48 UTC2,101,535451,088Pocketpair
Stardew Valley65,23822 September 2026 - 13:05:08 UTC236,6141,016,067ConcernedApe
Project Zomboid53,38822 September 2026 - 16:36:41 UTC122,811467,999The Indie Stone
Terraria35,46722 September 2026 - 16:11:05 UTC486,9181,521,492Re-Logic
Euro Truck Simulator 233,66222 September 2026 - 14:07:21 UTC73,289940,058SCS Software

RPG

GameLatest observed playersTracked peakReviewsDeveloper
Valheim120,04522 September 2026 - 13:05:08 UTC498,478533,888Iron Gate AB
Aniimo105,64022 September 2026 - 12:42:24 UTC111,475Not availablePawprint Studio
Rust100,23922 September 2026 - 16:27:16 UTC259,6461,359,516Facepunch Studios
TBH: Task Bar Hero82,74322 September 2026 - 16:16:25 UTC546,13043,714Nugem Studio, Tesseract Studio
Palworld67,30322 September 2026 - 16:04:48 UTC2,101,535451,088Pocketpair
Stardew Valley65,23822 September 2026 - 13:05:08 UTC236,6141,016,067ConcernedApe
Warframe55,60222 September 2026 - 16:09:05 UTC181,509676,031Digital Extremes
Monster Hunter Wilds53,77322 September 2026 - 13:41:21 UTC1,179,869317,835CAPCOM Co., Ltd.
Project Zomboid53,38822 September 2026 - 16:36:41 UTC122,811467,999The Indie Stone
Path of Exile 249,48322 September 2026 - 16:18:37 UTC578,562209,717Grinding Gear Games
Baldur's Gate 346,92822 September 2026 - 16:16:11 UTC875,343836,282Larian Studios
Diablo® IV46,80522 September 2026 - 15:02:44 UTC64,51869,242Blizzard Entertainment, Inc.

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