- Patch Update (V0.6.7.1) - 17 September 2026
UpdatesYou now receive a strike when the bunkers food or water supplies emptyThe player is now killed when they receive 3 strikesPatchesFixed crash while sleeping
- Minor Update (V0.6.7) - 16 September 2026
UpdatesNew weapon: Pocket ReaperNew silenced pistol: Hush PuppyNew attachments: muzzle break, compensator, and flash hiderNew NPC: the Arms DealerAppears every even number of days and can be found by following the gun minimap icon. Sells various weapons and attachments. His dialogue contains instructions on how to equip/unequip attachments.Replaced all NPC modelsNPC ragdolls improvedNPCs alive state is now savedProcedural power poles now have wiresSnow glitter shader addedEnemy pathfinding improvedScroll wheel now cycles through weapons when multiple are in the slingPlastic jug place and pickup sounds addedRevolver now supports attachmentsAttacking NPCs now plays the battle musicQuick change buttons added to the journalPatchesFixed muzzle flash position when a muzzle attachment is equippedWeapon change transitions fixedFixed bug that prevented anomaly spawning on anomalous plinthsTree a…
- Minor Update (V0.6.6) - 8 September 2026
UpdatesNew weapon added: the Breach ShotgunDeserts have been reworked into snow biomesAdded new structures to discoverIntroduced a Medieval Cult faction, with knight enemies that appear on the surfaceAnomalies now follow terrain heightAnomalies have new damage sounds and no longer destroy their pedestal on deathAnomaly orbs have new sounds and graphicsAdded a double jumpReworked UI for the Beetle Breeder, Ritual Table, and PlanterAdded new crops: peppers, blueberries, and tobaccoAdded DLSS to the graphics settingsAir filters can now spawn in Supply DropsBio-hazard bags added as a rare loot itemNew item Rad pills used to extend air filter durationGenerated loot now randomizes its position within containersItems will now try rotating to find a fit if there's not enough space otherwiseYou can now rename containers inside the bunkerWeather is now saved between sessionsAdded weapon-specific…
- Patch Update (V0.6.5.1) - 22 July 2026
UpdatesMerchants avatar, name, rep level, and XP bar now show on the trade screenQuest waypoints now point toward their target directionAdded blueberry seeds and bunker planter for future farming updatePatchesFixed a bug where swapping weapons would cause attachments to disappearGuns no longer default to 0 bullets loadedFixed waypoints above 100m not functioningFixed a crash that occurred in the bonus Zombies modec/o Leland (LethalLizard). YouTube/Discord
- Minor Update (V0.6.5) - 20 July 2026
Hey everyone, this update includes all the important changes in versions v0.6.1.4 to v0.6.5. I've created a new tool to help me track and make update posts so expect all future updates and patches to have individual posts from now on. A lot of work has been done in the backend to make Steam Workshop support possible with mods that don't require any programming. More info on this soon to come!UpdatesDaily stats on sleep now show on the terminalRebalanced food and water itemsAdded beetle hunting mini game to dry stumpsPinging has new visual effects and soundsPing timer and key bind now shows by the mapFood and Water supplies start 30% fullReworked the death screenAdded gates to the starting quest to prevent skippingTransition effects are now blinksMade notification smallerAdded more ambient music and soundsDrinkable items now show stats in the tooltipMajority of items have new rendered ic…
- Patch Update (V0.6.1.3) - 3 April 2026
UpdatesGuards added to the club that shoot the player if hostileDeveloper cheat menu now uses buttons rather then commandsClub interior revampedNPCs now ragdoll when shotNew room added to the club with a music control terminalChanged mini-map warning indicatorPatchesFixed baked lighting errors on some propsElevator AK pickup no longer appears after reloading the saveFixed mirror from not rendering shadows from a distanceTerrain under the bunker entrance no longer clips through the floorQuests did not count quick looted itemsc/o Leland (LethalLizard). YouTube/Discord
- Patch Update (V0.6.1) - 27 March 2026
UpdatesThunderstorm weather eventSpirit-Walkers now drop anomalous heartsVolumetric Fog quality now defaults to lowField of View slider added to gameplay settingsStructures are now taller and easier to spotSpirit-Walkers now have a maskMultiple Spirit-Walkers can be spawned at once nowMajority of beetle variants now have unique texturesAdded paintings and decorations to the clubNew music was created for the clubMore sounds added to interactionsSights now have realistic grainy reticlesPatchesSettings performance ratings fixedPlayer in mirror now displays muzzle particles on firingAmmo reserve drop SFX fixedAirlock SFX changed to 2DRemastered some soundsBattle music will no longer get stuck on after returning indoorsc/o Leland (LethalLizard). YouTube/Discord
- Update (V0.6) - 6 March 2026
UpdatesBunker supply bars now indicate change amount with arrowsReduced terminal startup timeAdded exit button to NPC convosRefactored death screenChanged the intro animationAdded Archeologist merchant and room in the clubMore ambient nature sounds added near forestsAdjusted NPC dialogue to be instrument basedNPCs can now have tutorial pictures in dialogueAfter 10 days end screen is now tinted black rather then redMirrored player now has rifle animationsNotifications can now have iconsTasks now have a scratch out animationTasks display how many items are requiredTerminal now has documents menu with findable journalsPlayer now has a shadowAmmo reserve amount now shown beside the slingAmmo must now be moved to the reserve to useZombies mode now has a unique loading screen indicatorPatchesFood count in the wrong position after first nightChanged pill selection hover animationFixed death sc…
- Minor Update (V0.5.6) - 15 August 2025
Updates Reworked main-menu UI Added new shooting target in bunker Reworked zombies perk icons Added invisible boundaries to zombies map Reworked the notification systemPatches Fixed settings button inverting when hovered over Fixed soft-lock if weapon picked up before elevator
- Minor Update (V0.5.5) - 9 July 2025
Updates Added mini-map Added NPC dialogue Replaced bunker stats screen with a terminal Reworked intro quest Added Club location Added Blackjack and other casino games New bartender NPC Removed compass Item icons reworked GUI complete overhaul Removed player hunger & thirst Added exploding limbs to Spirit-Walker death Added effects when you ping for loot Spirit-Walker impacts now deform terrain Shovel added which can dig holes or be used melee weapon Hidden clay clumps with artifacts added underground Added social media links to main menu Added bug reporting in settings Added reset button for settings Added descriptions to most settings Reworked splash screen Reworked death screen Added ritual table after Day 5 Added anomalous pillars and artifacts for rituals And much more that I don't remember :) Patches Fixed quick looting multiple items with full inventory causing item deletion Terra…
- Beetle Breeding & Artifacts - Update (V0.4.9) - 28 September 2024
Beetle Breeding A new Beetle Habitat has been added to your bunker. This device allows you to mix and match beetle species to create new ones. When you breed two of the same species they will gather specific liked items corresponding to their species, Anomalous Artifacts Anomaly Orbs now protect an Artifact which will be used in the future to power ancient machinery. Each Artifact will have a corresponding power value which can be harnessed to create other items of your choice out of thin air. Weather Events Weather is finally in the game with two unique weather events, rainy and blood moon. Rainy days will be used for the fishing mechanic in the future and blood moons will make enemies more difficult. Skill Pills The semi-Roguelike skill system in the game has been revamped to your everyday skill pill. Each day you will choose one pill which will enhance your character's abilities in s…
- Minor Update (V0.4.5) - 14 May 2024
Updates New scorpion enemy added to the wasteland White Suits (Corpses) now only have one lootable spot Anomaly pulsating sound readded Outside forest ambience added Menu selector icons changed Added context text to timer Added more detailed colliders to trees Removed beginners guide Added glowsticks to stairs to make them more visible Intro timer is now 45 seconds (was 30) Menu back buttons fit the styling better Patches Fixed crashing bug from equipping discarded item Fixed Spirit-Walkers from shooting the player through bunker roof Adjusted volume of various sounds Within the next few updates, I will completely rework the current achievements and add many more to an in-game achievement menu. The new enemy in this update also has some visual and logic changes that still need to be made. Thanks for playing! c/o Leland (LethalLizard). YouTube/Discord/Twitter
- Minor Update (V0.4.4.7) - 24 April 2024
Updates Dialogue and captions added in the intro Skills UI remade Skills now properly get visualized in bars Main menu buttons changed Subtitles now have a contrasting background Patches Timer only now starts after letting go of Q Fixed sleeping only showing skill cards c/o Leland (LethalLizard). YouTube/Discord/Twitter
- Update (V0.4.4.6) - 23 April 2024
Just a minor update to the inventory UI and intro. Updates Added Timer to intro of game Added possibility to fail the game in intro Item borders are now 2 pixels wide (was 1) Item rotating is now snappier and faster Patches Fixed weapons attachments from resetting on Quick Loot
- Update (V0.4.4.5) - 21 April 2024
Quick update which lays out the groundwork for overhauling how the intro of the game plays out. Instead of selecting a starting kit like before you now spawn in a locker room at the bottom of the elevator which you can loot. This area is only accessible during the beginning of a new game. It will soon have a timer (~30 seconds), making you rush to get the loot you want. Such as in games like '60 Seconds' or 'Radiant Residents'. Updates Added new intro quest Added delay to quick looting Removed kit selection on new game New starting room in bunker Loot Vision is now enabled by holding Refactored Elevator System Refactored Quests Patches Bolt not moving in animations Logo animation smoothness Fixed Airlock transition lag Fixed cursor from appearing while transitioning TAA disabled in the main menu Slightly unsharpened splash screen
- Update (V0.4.4) - 21 April 2024
Thank you to everyone who has bought the game during the FPS Fest. Hopefully, you have all had a good experience and I look forward to any feedback. Updates Skills now added Selectable skill cards on sleep Sleep screen revamped Revamped merchant trading Attachments added per weapon now Attachments shown on hover Experimental controller support Kobra reflex sight added Ammo is now stackable Patches Current equipped weapon now shows in the workbench Inventory scripts refactored Sharpened splash screen TAA disabled by default Loading animation fixed Fixed gunshots from cutting audio out Fixed fonts on the save screen Placing sound no longer plays on loot open
- Minor Patch #12 (V0.4.1.5) - 17 March 2024
Sleep UI has been overhauled Outside lighting has been overhauled HD Volumetric fog toggle added to settings Hand clipping out of gloves fixed Trader bug fixed Crash while trying to sprint on death is fixed Added SFX to splash screen Fixed health lowering after sleeping bug
- Sound & Optimization Update (V0.4) - 15 March 2024
Hello again, recently I have been working on the backend and small details in the game. This includes reworking the entire audio system to work with FMOD and Steam Audio. With these changes, many things in the game had to be done from scratch which delayed some gameplay improvements. I will now shift focus onto gameplay and replayability to make up for this update's focus. Thanks and hope you enjoy the changes! Changes Made additions to the Tutorial Reverted Tuna Can texture to original Highlight shader effect changed Wall hiding ammo crate added to your bunker Glow sticks added around the ammo crate Cistern added to your bunker Water now needs to be put in the Cistern Certain lootable objects have item type restrictions Splash screen adjusted Button hover & press sounds/effects Music added to bunker and surface Scope reticle changed to UI element Jumping added Invisible walls in bunker…
- Minor Patch #11 (V0.3.8) - 11 February 2024
Terrain tessellation is now fixed Tessellation option now affects terrain Loading screen progress tweaked Loot Vision added to guide Made weapon wall collision more responsive Added more garbage prefabs to be pooled Fixed lighting error inside the bunker Made bullet casings disable physics after timer
- Minor Patch #10 (V0.3.6) - 30 January 2024
Patches Stopped AI from crashing game on spawn Optimized airlock transition Fixed foliage from disappearing Fixed foliage from getting exponentially larger