- Development Update #2 9/6/24 - 16 September 2024
Hello everyone, it has been about a month since the last dev update and I felt that it was about time I updated you guys on the progress of the game since then. So in the last dev update I highlighted a few features I would be cutting and a few that I would be reworking. One month out, I would like to update you guys on a few of them now that I have experimented a bit. Combat System Overhaul Overhauling the combat system has been a major focus of my work since the last update. On major thing that has changed is that it has shifted more towards a party based combat system. Unlike the original system where you would only control 1 character and have an AI companion, you now instead can assign up to 4 characters for your party and are able to switch between them. The goal of this change is to offer unique play styles between characters. I have 3 character done at this point which are curre…
- Future of the Game and Development 8-12-2024 - 12 August 2024
Hello everyone, it's been a very long time and probably most of you guys have probably left thinking that this is a dead project. You would have been right, up until a month ago. First and foremost, I would like to apologize for leaving news about the development of this game up in the air for this long. Things came up which made working on this game hard, and thus the halting of development up until this point. So this message is an update on what is going on with development moving forward. In short, I have started development of the game once more, with a few game play and system changes to better help me finish the game. In summary I am looking to: 1. Trim some of the RPG game systems, like the Arcana Card system and talents. These essentially created a lot of overhead when developing new content, so moving forward in newer versions these systems will not be included or the focus. (…
- Development Update 1/31/21 - 1 February 2021
Hello everyone, I am here again for another development update. This one is going to be a little short, since I am still working on the stuff outlined in the last update. I can however give an update and possible time scale for finishing. The main thing I worked on since last time was polishing the higher tier bust spells. In doing so I also uncovered some major bugs, which should be fixed. I really enjoyed working on them, and they really do have more cinematic flare. These changes should be done by this week. Moving forward, the final level polish will probably take around a month to do, so you can probably expect the full release patch finishing the game and fixing aforementioned bugs in March. (Let's hope!) I should be able to include the changes to some of the unique items as well by then as well. As mentioned before, things like additional companions and better translations will o…
- Development Update 1/10/21 - 10 January 2021
Hello everyone, sorry for the delay in updates, the end of the year and holiday season has been a busy time. But now that we are past that I can begin to work on the game more regularly. Let's get right into it. Other than some residual bugs, there are a few things I want to focus on that are blocking full release of the game. 1. Final Level The first is the final level. As of right now, the final level is about 40-50% done. The rooms have all been laid out and the final quests for the final level have been completed as well. What remains are a few things which I will list below: -Polishing the final boss. The final boss is partially complete mechanics wise. I have been thinking about raising the difficulty a bit more as well as add some more phases and mechanics to make it feel like a final boss. This is the bulk of what remains. -Minor visual bugs. The final level has a lot of set pie…
- Early Access Patch 1.05 - 21 December 2020
With this post, Early Access Patch 1.05 should be live. There will not be a development log this week and will resume again in 2 weeks. Below are the fixes 1. Controller support added. Xbox Controller should function properly. Other controllers should work, but the key prompts will be incorrect. Added a widget to show if your controller is connected/disconnected. 2. Added confirmations prompt to new games as well as option to skip opening levels and cutscenes. 3. Fixed multiple bugs that caused game freezing. 4. Fixed problems with save game system. WARNING: If you current save file does not work with this new patch, you may need to restart. :/ 5. 28 Steam Achievements added. (Not all of them are achievable yet) 6. Game Demo will be updated with these changes as well. (Not updated yet.) Enjoy the game, hopefully this brings this closer to full release. Please let me know if you find any…
- Development Log 12/6/20 - 7 December 2020
Hello everyone, this is the 2nd development log for my game and for this one I'd like to update you guys on the progress of the stuff I mentioned next week. 1. Steam Achievements I am happy to say that steam achievements are pretty much good and ready to go. It will be launching with 28 achievements. Though a few will only be unobtainable until later patches. 2. Controller Support Glad to say this one is also pretty much good to go. There are still a few loose ends for this feature, but overall the game should work with most controllers now. For now I will say this is about 80% done, and should be done in the next week. I will be updating the in game control page to reflect the new proper controller bindings. 3. Expediting the gameplay. To start off, I'm giving the option for players starting a new game to skip the tutorial level. In addition to this, any previously watched cutscene wil…
- Development Update 11/23/20 - 23 November 2020
Hello everyone, first and foremost I would like to thank everyone that has supported this game. (Even though it's still buggy) I am writing this post to tell you guys what you guys can expect moving forward. I plan do do these updates on a biweekly basis and will highlight some key things that I am working on to bring this game closer to full release. Here's what I have been working on: 1. Game Saves As it turns out making a save system is a lot harder than I thought it was, and I could have (and probably should have) done a lot more organizing while making it. As of now I am still catching bugs and am working to fix this, which includes the actually data not saving, freezing in save menus and failure to load games. I estimate this issue will take some time to fix so please bear with me. :/ 2. Steam Achievements You may notice now that there are now steam achievements listed on the game…
- Early Access Ver 1.0 Release! - 15 November 2020
Hey everyone thanks for all the support and feedback during the festival event! I've been hard at work fixing (trying at least) the bugs brought up during the event, and I think the game is in a state where there is enough content to start giving you guys some gameplay and would like to start receiving feedback. Making this game has been a hobby for me, and I would love to make it an experience you guys want to play, so please give me feedback. I wanted to write this post to tell you specifically what you are getting if you buy this game in the state it is in now. 1. First and foremost there will still be some bugs still in the game, though I believe that most of the game-breaking bugs have been fixed. If you find one please let me know and I'll try to fix it asap! 2. The game does not have all the planned levels in it yet, as well as a bit of content. Currently with this release, 4/5 o…
- An interesting opportunity! - 12 August 2020
So Steam is having an autumn festival which is allows for releasing games to display a demo. This will allow me to get some needed QA and hopefully boost interest in the game. As a result I needed to push the planned release back again the qualify. I know its frustrating and believe me, keeping pushing back the date is stressful for me as well, but I ask to please bear with me. :) Other than that, please look forward to the demo I am whipping up for this event!
- Moving the release date D: - 31 March 2020
Hey guys I am the developer of Hero Soul, Ryan. First off, if you are here reading this thanks for your interest in my game! So when I made the Steam page for my game, I had set the release to April 2020. This was mainly just to put a date on paper, and looking back I probably should not have set one so close :s Rookie mistake, I know. Anyways for some background, this is a game that I work on in my free time and I am the sole developer currently working on it. Overall the game development is current proceeding at a pace a bit slower than I would like, but as you all know due to the current global situation, for better or for worse, I hope to kick production into gear again. Anyways, for now I want to push back the date tentatively to September. Thanks again for your interest and support. Other than that, I would also like to take the time and get to know you guys! Really I want to make…