SPSTEAMPULSELIVE ANALYTICS
Hero Soul: I want to be a Hero!

Hero Soul: I want to be a Hero! Steam metadata

Ryan Su Games | Nov 16, 2020 | game

Released

0players observed · 24 September 2026 - 06:17:53 UTC

ActionAdventureIndieRPGEarly AccessSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)30
  • Revenue (VGI)$240
  • Review scoreNot available

Hero Soul: I want to be a Hero! metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)30
  • Revenue (VGI)$240
  • Review scoreNot available
  • Total reviews1
  • Release dateNov 16, 2020
  • DeveloperRyan Su Games
  • PublisherRyan Su Games

Genres: Action, Adventure, Indie, RPG, Early Access

Company pages: Developer: Ryan Su GamesPublisher: Ryan Su Games

Top Steam chartsTop 100 gamesGame directorySteam Store page

Hero Soul: I want to be a Hero! Steam metadata

Hero Soul: I want to be a Hero! metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/1191570/metadata
Steam Storehttps://store.steampowered.com/app/1191570/
Steam Communityhttps://steamcommunity.com/app/1191570
PCGamingWiki search
IGDB searchSearch IGDB for Hero Soul: I want to be a Hero!

Reviews, pricing, and metadata

Review summary

1 user reviews

Review score unavailable, 0 positive, 1 negative

Price and discount

$9.99

Platforms

Windows

Categories

Single-player, Family Sharing

Achievements

28

Platform releases
  • Steam 16 November 2020

Latest Steam announcements

  • Development Update #2 9/6/24 - 16 September 2024

    Hello everyone, it has been about a month since the last dev update and I felt that it was about time I updated you guys on the progress of the game since then. So in the last dev update I highlighted a few features I would be cutting and a few that I would be reworking. One month out, I would like to update you guys on a few of them now that I have experimented a bit. Combat System Overhaul Overhauling the combat system has been a major focus of my work since the last update. On major thing that has changed is that it has shifted more towards a party based combat system. Unlike the original system where you would only control 1 character and have an AI companion, you now instead can assign up to 4 characters for your party and are able to switch between them. The goal of this change is to offer unique play styles between characters. I have 3 character done at this point which are curre…

  • Future of the Game and Development 8-12-2024 - 12 August 2024

    Hello everyone, it's been a very long time and probably most of you guys have probably left thinking that this is a dead project. You would have been right, up until a month ago. First and foremost, I would like to apologize for leaving news about the development of this game up in the air for this long. Things came up which made working on this game hard, and thus the halting of development up until this point. So this message is an update on what is going on with development moving forward. In short, I have started development of the game once more, with a few game play and system changes to better help me finish the game. In summary I am looking to: 1. Trim some of the RPG game systems, like the Arcana Card system and talents. These essentially created a lot of overhead when developing new content, so moving forward in newer versions these systems will not be included or the focus. (…

  • Development Update 1/31/21 - 1 February 2021

    Hello everyone, I am here again for another development update. This one is going to be a little short, since I am still working on the stuff outlined in the last update. I can however give an update and possible time scale for finishing. The main thing I worked on since last time was polishing the higher tier bust spells. In doing so I also uncovered some major bugs, which should be fixed. I really enjoyed working on them, and they really do have more cinematic flare. These changes should be done by this week. Moving forward, the final level polish will probably take around a month to do, so you can probably expect the full release patch finishing the game and fixing aforementioned bugs in March. (Let's hope!) I should be able to include the changes to some of the unique items as well by then as well. As mentioned before, things like additional companions and better translations will o…

  • Development Update 1/10/21 - 10 January 2021

    Hello everyone, sorry for the delay in updates, the end of the year and holiday season has been a busy time. But now that we are past that I can begin to work on the game more regularly. Let's get right into it. Other than some residual bugs, there are a few things I want to focus on that are blocking full release of the game. 1. Final Level The first is the final level. As of right now, the final level is about 40-50% done. The rooms have all been laid out and the final quests for the final level have been completed as well. What remains are a few things which I will list below: -Polishing the final boss. The final boss is partially complete mechanics wise. I have been thinking about raising the difficulty a bit more as well as add some more phases and mechanics to make it feel like a final boss. This is the bulk of what remains. -Minor visual bugs. The final level has a lot of set pie…

  • Early Access Patch 1.05 - 21 December 2020

    With this post, Early Access Patch 1.05 should be live. There will not be a development log this week and will resume again in 2 weeks. Below are the fixes 1. Controller support added. Xbox Controller should function properly. Other controllers should work, but the key prompts will be incorrect. Added a widget to show if your controller is connected/disconnected. 2. Added confirmations prompt to new games as well as option to skip opening levels and cutscenes. 3. Fixed multiple bugs that caused game freezing. 4. Fixed problems with save game system. WARNING: If you current save file does not work with this new patch, you may need to restart. :/ 5. 28 Steam Achievements added. (Not all of them are achievable yet) 6. Game Demo will be updated with these changes as well. (Not updated yet.) Enjoy the game, hopefully this brings this closer to full release. Please let me know if you find any…

  • Development Log 12/6/20 - 7 December 2020

    Hello everyone, this is the 2nd development log for my game and for this one I'd like to update you guys on the progress of the stuff I mentioned next week. 1. Steam Achievements I am happy to say that steam achievements are pretty much good and ready to go. It will be launching with 28 achievements. Though a few will only be unobtainable until later patches. 2. Controller Support Glad to say this one is also pretty much good to go. There are still a few loose ends for this feature, but overall the game should work with most controllers now. For now I will say this is about 80% done, and should be done in the next week. I will be updating the in game control page to reflect the new proper controller bindings. 3. Expediting the gameplay. To start off, I'm giving the option for players starting a new game to skip the tutorial level. In addition to this, any previously watched cutscene wil…

  • Development Update 11/23/20 - 23 November 2020

    Hello everyone, first and foremost I would like to thank everyone that has supported this game. (Even though it's still buggy) I am writing this post to tell you guys what you guys can expect moving forward. I plan do do these updates on a biweekly basis and will highlight some key things that I am working on to bring this game closer to full release. Here's what I have been working on: 1. Game Saves As it turns out making a save system is a lot harder than I thought it was, and I could have (and probably should have) done a lot more organizing while making it. As of now I am still catching bugs and am working to fix this, which includes the actually data not saving, freezing in save menus and failure to load games. I estimate this issue will take some time to fix so please bear with me. :/ 2. Steam Achievements You may notice now that there are now steam achievements listed on the game…

  • Early Access Ver 1.0 Release! - 15 November 2020

    Hey everyone thanks for all the support and feedback during the festival event! I've been hard at work fixing (trying at least) the bugs brought up during the event, and I think the game is in a state where there is enough content to start giving you guys some gameplay and would like to start receiving feedback. Making this game has been a hobby for me, and I would love to make it an experience you guys want to play, so please give me feedback. I wanted to write this post to tell you specifically what you are getting if you buy this game in the state it is in now. 1. First and foremost there will still be some bugs still in the game, though I believe that most of the game-breaking bugs have been fixed. If you find one please let me know and I'll try to fix it asap! 2. The game does not have all the planned levels in it yet, as well as a bit of content. Currently with this release, 4/5 o…

  • An interesting opportunity! - 12 August 2020

    So Steam is having an autumn festival which is allows for releasing games to display a demo. This will allow me to get some needed QA and hopefully boost interest in the game. As a result I needed to push the planned release back again the qualify. I know its frustrating and believe me, keeping pushing back the date is stressful for me as well, but I ask to please bear with me. :) Other than that, please look forward to the demo I am whipping up for this event!

  • Moving the release date D: - 31 March 2020

    Hey guys I am the developer of Hero Soul, Ryan. First off, if you are here reading this thanks for your interest in my game! So when I made the Steam page for my game, I had set the release to April 2020. This was mainly just to put a date on paper, and looking back I probably should not have set one so close :s Rookie mistake, I know. Anyways for some background, this is a game that I work on in my free time and I am the sole developer currently working on it. Overall the game development is current proceeding at a pace a bit slower than I would like, but as you all know due to the current global situation, for better or for worse, I hope to kick production into gear again. Anyways, for now I want to push back the date tentatively to September. Thanks again for your interest and support. Other than that, I would also like to take the time and get to know you guys! Really I want to make…

Patch notes and updates

S.noRelease datePatch nameGID number
121 December 2020Early Access Patch 1.054090922416508826434

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID1191570
Live current players0
SteamPulse tracked peak2
Live count (today's peak floor)0
Price$9.99
Free to playNo
Discount0%
Original price USD$9.99
Current price USD$9.99
Release dateNov 16, 2020
DeveloperRyan Su Games
PublisherRyan Su Games
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review type1 user reviews
Positive review percentNot available
Positive reviews0
Negative reviews1
Total reviews1
Steam recommendationsNot available
Achievements28
Average playtime forever145 minutes
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/1191570/

Short description

Learn what it means to be a hero in this classically inspired JRPG! Help Cecilia Grey follow in her father's footsteps to become a respected adventurer.

About this game

Hey everyone Hero Soul is under some big construction! You can see more about it in the recent post. As such the gameplay will be drastically changing soon, and I will be updating the overview when it's changed. In the meantime, the game will still be download able but will remain the current old version until I finish "remastering" the game. The demo for the game will however be updated to the newer version. Overview of the current live version: Taken from the banned texts in the Imperial Library Long ago, on the small continent of Altaria, two races mastered the art of magic. The first were the elves mastering the magics of life known as astral magic. The second were the demons mastering the magics of death known as umbral magic. The elves, fearing umbral magic, banded with the the other races on a crusade to wipe out the demon race. The crusade was all too successful, leading to the extinction of the demon race. The elves no longer contested, ruled Altaria forming the Altarian Empire. Present Day Knowledge of the demon race and umbral magic have all been forgotton. The elves rule over Altaria and occupy the nobility of the empire, while the humans and beastmen that helped them remain commoners in the empire. Cecilia Grey is your less than average human commoner. Her father is a member of a civilian organization known as the adventurer guild, and unlike many girls her age, she wants to join the guild to follow in his footsteps. How will her adventure unfold? Mixing Roguelite and JRPG Genres! Ever wonder what would happen if a story driven JRPG mixed with a rouge-lite? Does that even work? Hero Soul started as an experimental project to explore this concept where I tried smashing the two together, and the result... well you'll have to judge for yourself. What can I expect? Hero Soul is a 2D pixel ARPG, which incorporates traditional RPG/JRPG gameplay with rogue-lite elements. Like traditional rogue-lites, gameplay is broken into runs or small sessions. Each session will be similar but not the same as the last. The story will progress as you do more runs and Cecilia will grow stronger as well! Features - Procedurally generated levels The landscape of Alta…

Supported languages

English * , French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Portugal, Simplified Chinese * languages with full audio support

Steam categories

Category IDCategory
2Single-player
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus14Violência fantasiosa Medo Atos criminosos Violência Drogas lícitas
steam germany16Drastische Gewalt Alkohol / Tabak
igrs18Rokok dan/atau rokok elektronik, minuman beralkohol, narkotika, psikotropika, dan/atau zat adiktif lainnya Kekerasan Horor

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 24, 2026 to Sep 24, 2026
  • Lowest observed: $9.99
  • Highest observed: $9.99

Hero Soul: I want to be a Hero!'s USD price history spans from Sep 24, 2026 to Sep 24, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $9.99, the highest is $9.99, and the first visible tracked price is $9.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Hero Soul: I want to be a Hero!'s tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $9.99, from Sep 24, 2026 through Sep 24, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $9.99. The latest run records $9.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $9.99
  • Current list price: $9.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Hero Soul: I want to be a Hero! at $9.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$9.99$9.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $9.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$9.99$9.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $9.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-24$9.99$9.99No discountSteam Store

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Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.