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Void Eclipse

Void Eclipse Steam news

Tau Ceti Studios | Nov 3, 2021 | game

Released

0players observed · 13 October 2026 - 06:16:16 UTC

IndieRPGStrategySteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score41% positive

Void Eclipse news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score41% positive
  • Total reviews17
  • Release dateNov 3, 2021
  • DeveloperTau Ceti Studios
  • PublisherTau Ceti Studios

Genres: Indie, RPG, Strategy

Company pages: Developer: Tau Ceti StudiosPublisher: Tau Ceti Studios

Top Steam chartsTop 100 gamesGame directorySteam Store page

Void Eclipse Steam news

Void Eclipse news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • 2022 updates and roadmap - 4 January 2022

    Feedback from players has given me the impression that the 4X features (galaxy planet to planet fleet movement) are too slow / uninteresting to a large number of folks who want more back-to-back battles and enjoy the combat mechanics. My ideas around fixing this are to create a new game mode 'Attack Run Mode or Gauntlet' that plays more like a rouge-like run through a chain of battles with a Deck of Units that you add to after each battle, ending in a boss battle of some kind. Upgrades / XP / Unit Unlocks / Reputation would all be persistent items unlocked during runs that slowly improve your chances at getting further in the run. The map would then just be a set of planetary routes generated each run to keep things interesting. I believe a mode like this would allow the better parts of the game to shine (battle mechanics, character tradeoffs and combos) and the lackluster areas to be r…

  • Hotfix2 - 13 November 2021

    Click and drag to attack in battle should be more responsive now.

  • Hotfix1 (v1.01) - 12 November 2021

    Hotfix for the following issues: Gave Illustrations higher priority (cards, avatars, etc.) when running on older HW with less GPU memory available. Improves visuals for these illustrations. Removed the blank Controls tab from the Options menu Removed the Wishlist button from the main menu.

  • Void Eclipse has released! - 4 November 2021

    Void Eclipse has now released on Steam! We're very excited to see everyone play and try out our little game. From our Kickstarter campaign concept, to Beta our game has grown with the help of players and backers. This marks our 1.0 release, but we have plans moving forward to add additional modes and content and shape the balance and gameplay even further with player feedback. We hope you enjoy our game, and this new sci-fi mashup of cards, tactics, and turn-based strategy! As always, pop into our discord to chat and give your feedback and gameplay thoughts! discord.gg/voideclipse If you've enjoyed the game, a review is super helpful, especially for a small team like Tau Ceti Studios. Thanks for supporting an Indie developer and a new type of game!

  • Prologue: New Mission - 18 October 2021

    This major patch includes the latest Mission4 using the latest AI (AI scouts for resources, creates attack fleets, uses skills) and overhauls to the fleet animation, camera, and selection. Total disk size was reduced and the planet models updated! Beta Testers welcome! Check out our Discord for more info. New Features Mission4 the final mission of the Prologue is available for players to test their wits against the Varegon Empire that will explore, expand, exploit, and exterminate! AI uses specialized skills available to the player (anti-infantry, rush, focus, etc.) A Global Fleets button was added to the mission UI to allow players to view and select ALL of their fleets. Shows fleet name, fuel remaining, location. Fleet camera and selection was updated with feedback from beta testers and Next Fest demo players Fleet animation speed was increased, and can now be fine-tuned in the Option…

  • Tactical Turn-based SciFi - 2 October 2021

    Join the devs as they play the tactical, turn-based scifi game, Void Eclipse! We'll be playing the prologue demo and making a few tactical and story-choices along the way!

  • Beta v0.037 Release - 15 August 2021

    The unit abilities are finally getting some attention. Three units have their abilities included, and the radial menu for using them has been improved. The Glossary/MemoryFragment UI has been added for more story lore and the Personality Matrix UI for upgrading your commander is now in the game. Both can be viewed by selecting the little robot skull in the upper left of the Mission selection screen or while in a mission. Beta Testers please report bugs and feedback via Discord. If you don't want to use Discord you can email via the Bug Reporting link. New Features Memory Fragment + Glossary UI added Reputation UI overhaul + Personality Matrix ability UI Camera Shake for explosions/impacts Unit Attack and Active Ability video preview clips for Initiate, Spy, and Nanoswarm All abilities for Initiate/Spy/Nanoswarm implemented Active Ability radial menu control overhaul Project updated to U…

  • Beta v0.036 Release - 20 March 2021

    This beta patch introduces 2 new tutorial missions, and opens up player freedom quite a bit. Beta Testers please report bugs and feedback via Discord. If you don't want to use Discord you can email via the Bug Reporting link. New Features Semi-random Events! Some planets will surprise players with an Event, where they'll be able to make tricky choices as commander. Full size maps provide the backdrop for learning how to explore with multiple fleets and earn resources. Difficulty setting in Options->Gameplay menu. Acolyte is the default. (Would love feedback on these!) The Scout and Acolyte units are unlocked and playable in these missions. Scout missiles are now Area-of-Effect, meaning they launch missiles at neighboring targets ;) Enemy Nanoswarm have some abilities of their own. Planet battle environment 3D models integrated Lightning strikes cause unit STUN in some battle environment…

  • Dev Livestream: New Mission - 10 October 2020

    Join us for a livestream event this Sunday, October 11th at 11am! The developer of Void Eclipse will be playing a new prologue mission and showing how choice in Void Eclipse effects the story. Our demo introduces players to the atmospheric sci-fi universe of Void Eclipse. Play as a discarded Droid embroiled in an epic interstellar war. You'll unlock 14 different units each with their own Skill Tree with over 140 unique abilities. Explore and Expand your forces throughout the galaxy as you engage in tactical battles on the planet surfaces. Any and all feedback is welcome! Head to our Steam forums to discuss the game. And remember to wishlist Void Eclipse!

  • Demo now Available for Steam Autumn Festival! - 7 October 2020

    Demo and Tutorial Our first public demo of Void Eclipse is now available to play on Steam! The Void Eclipse team has been hard at work since our Kickstarter to create a wholly new turn-based strategy game! An atmospheric take on the turn-based rpg genre, Void Eclipse blends elements of 4X, Roleplaying, and positional turn-based tactics. Player's take on the role of an Android with fragmented memories in the midst of an interstellar war.

  • Void Eclipse Dev Blog #2 - 27 August 2020

    We've worked with our UI designer to create a professional menu system that will greet players on game start. The system features a Profile system for selecting your favorite avatar and color. Avatars and Profiles Choose your favorite profile picture and color, and get your RPG on! Save System This is tied to the games Save System for saving and loading save games for the profile you created. Want to do a 2nd playthrough? Make a new profile and you'll have a clean slate to save your progress. More important the the way your player looks, is how they think. Here's a sneak peak of the progression screen that will allow for customization of your character's personality as you play the game. Graphical Options Support for standard graphical resolutions and graphic quality options is made in our Options screen. This is an important step to supporting the PC setups for all our player's out the…

  • Void Eclipse Dev Blog #1 - 7 April 2020

    We had a lot of feedback from the Kickstarter and internal testing to incorporate into the game design. A lot of our focus these past months have been towards 2 items; improving our tutorial methods for teaching new players and improving the intuitiveness of the game controls. Tutorial Improvements We've moved our tutorial instructions into a simple itemized checklist that includes a video example on the side of the screen. This keeps the dialog of the characters from becoming a word salad of instructions. A picture is worth a thousand words, so a video is worth a million ;) Battle Controls The game controls have changed to allow users 2 primary moves (attack or move) to be based on mouse drag. The new controls use LeftClick+Drag to attack and RightClick+Drag to move. This is more intuitive for players - and unique skills on the Skill wheel are now accessed with a quick RightClick. The…

  • Our Kickstarter was Successful! - 5 December 2019

    The campaign on Kickstarter was successful! The campaign lasted 30 days and is something my brother and i have been working towards for years - now we will get to work bringing the vision we shared with the community to Steam in 2020!

  • Void Eclipse is on Kickstarter! - 18 November 2019

    Void Eclipse is Live now on Kickstarter with 1 week remaining! After three hard years of work our project is on Kickstarter to help make Void Eclipse the best it can be and introduce ourselves to the community. Head to the link below to learn more about our independently funded game! https://www.kickstarter.com/projects/taucetistudios/voideclipse Solehr Unit Reveal We also revealed our latest Solehr unit, the H I V E. We have a couple more character units left to reveal in this final week, you can follow along here on our Steam page or if you want to chat head over to the community Discord.

Patch notes and updates

S.noRelease datePatch nameGID number
113 November 2021Hotfix24971405952706708659
212 November 2021Hotfix1 (v1.01)4971405952702863846
315 August 2021Beta v0.037 Release4516534149065259994
420 March 2021Beta v0.036 Release4048146376716760085

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