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Vapormaze

Vapormaze Steam news

Felipe Rodrigues | Jun 9, 2021 | game

Released

0players observed Β· 25 September 2026 - 14:56:04 UTC

ActionCasualSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak3
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score81% positive

Vapormaze news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak3
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score81% positive
  • Total reviews37
  • Release dateJun 9, 2021
  • DeveloperFelipe Rodrigues
  • PublisherFelipe Rodrigues

Genres: Action, Casual

Company pages: Developer: Felipe RodriguesPublisher: Felipe Rodrigues

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Vapormaze Steam news

Vapormaze news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • πŸš€ Vapormaze Selected for Indie FPS Summer Fest! πŸš€ - 3 June 2024

    Super excited to share that Vapormaze has been picked for the Indie FPS Summer Showcase on Steam! πŸ•ΉοΈ Join us from June 5th to June 12th and dive into the action with Vapormaze and other awesome indie FPS games. πŸ”« Event Details: Steam Event: June 5th - June 12th LIVE Show: Don't miss out on June 8th for live gameplay and more! πŸš€ Tune in on jimmy's (ZlimBratSki) channel to watch it! https://www.youtube.com/c/Zlimbratski Save the date, spread the word. Can't wait to see you there!

  • October Update - 15 October 2021

    Here is a list of fixes/improvements for the latest update: - Reduced size/spawn rate of props that were causing visual clutter - Added an option to turn reduce/turn off mouse smoothing - Rewrote the character controller physics for on air movement - Increased platform size on platforming puzzles - Added additional checks/removal for props on the exit hole, including the destructible pipes - Fixed Steam achievements not triggering for some people.

  • New Weapons Update - 22 May 2020

    Hey, This is the biggest update yet. It includes a lot of content and several improvements to the game's experience. Here is the patch list: - Added a new currency: Diamonds. Used to buy permanent improvements. - Added a bunch of different guns. Each with it's own sound/visual effects and specific stats / play style. - Revamped the upgrade system. Now purchasable upgrades can be selected before being bought, or can be swapped. - New Unlocking system. Permanent improvements can be bought at the Big Shopping Machine. These affect the efficacy of upgrades and/or modify current statuses/values. - Added a Max FPS limiting to 60 FPS option. - Added Firing Button Swap option. - Added camera visual effects when using slow motion pills. - Increased hit box detection for the Snake Bot - Alerted enemies sound decay less with distance, so it becomes easier to know their position and if they are ale…

  • New Maze Generation Update - 6 May 2020

    Hey, Here is a small list of changes of this update: -Reworked Maze Generation. The maze now is more rectangular, allowing the player to find the exit in a easier manner. -Removed Vapetrons -Removed Exit Signs -Added slow motion pills -Added exploding bombs that can be used to break obstacles or kill multiple robots -Added Pickable Items -Reduced tree width, so it is harder to get blocked by it -Fixed money bouncing off the player

  • Controller Support Update - 26 March 2020

    Hey guys, The game has controller support now. Also, some other quality of life improvements were added. Here is a patch list: - Controller support, on player movement, UI navigation and icons - Thinner tree trunks so the player doesn't collide with them as much - The wall turret bot plays a louder warning sound, and takes longer to shoot the laser - Bullets lost on reloading are shown dropping out of the gun. - Money doesn't collide with bullets anymore - Reduced Obstacles HP - Y axis inversion option

  • Early Access is here! - 26 February 2020

    Hey! The game is gonna be released into Early Access in a few moments from now. This is the first step in a series of things that are planned for Vapormaze. In the next few months, I'm going to keep updating and improving the game, based on your feedback. Here are some things you can expect up next: -Improve the overall design / structure to the game to fit player's feedback -Bosses at the end of the maze -More ability upgrades -Improved procedural generation, including bigger non maze structures inside the maze and obstacles -More enemy types -New ways and tools to survive and escape the mazes -Speed running Leaderboards -Other quality of life improvements, such as controller support, linux and macOs support If you have any questions, suggestions or bug reports, feel free to post it on the discussions forum! Felipe

Patch notes and updates

S.noRelease datePatch nameGID number
115 October 2021October Update4698935641760347111
26 May 2020New Maze Generation Update3110243214553268480
326 March 2020Controller Support Update2984138620242880511

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