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The Land of Crows

The Land of Crows Steam news

Gemlore | Dec 23, 2019 | game

Released

0players observed · 25 September 2026 - 05:38:03 UTC

AdventureCasualIndieSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak3
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score88% positive

The Land of Crows news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak3
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score88% positive
  • Total reviews34
  • Release dateDec 23, 2019
  • DeveloperGemlore
  • PublisherGemlore

Genres: Adventure, Casual, Indie

Company pages: Developer: GemlorePublisher: Gemlore

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The Land of Crows Steam news

The Land of Crows news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • "The Land of Crows" will become F2P soon. - 14 March 2020

    Hello Adventure Gamers! "The Land of Crows" is an indie experiment, the very first game I have ever completed, if there's anything sure about it, it is the fact, that it is not a perfect game. As an after-hour experiment, developed almost every day after work, for 3 years, it was never meant to be a marvel or a cash-grab (brrr, I shiver on the very thought...well, maybe my 10th game, if I will ever make 10 games, will be, who knows? ;) joking). No. no, the truth is someone convinced me to release it for a price because they thought it was worth it - so I did. Truth be told, I got magnificent feedback, for all its faults, and people who played it were quite passionate about it and sent me some warm words in return. What's the greatest reward for me is the fact that people played it, and, if I am to believe what they said (and I do, since the adventure gamers are very self-aware, and they…

  • 1.0.5 - 28 December 2019

    Thanks to suggestions from my wonderful players I improved several things: Fixed some typos. Removed the items causing problems after traversing to the last scene (items that were actually only confusing players at this stage). Added a short conversations about the key and cross in the church. Added an immediate traversal to the hut after dealing with the "obstacle" - this should save some unnecessary walking. Replaced some dialogue with a better suited one (map interactions while dealing with the "obstacle" e.g.). Trying to feed various animals will now have the appropriate response.

  • 1.0.4 - 26 December 2019

    Yet some more fixes - this time for "off-screen traversal" chapel problem. Some more collider reinforcements were added. I know, two patches in a very short time isn't the best practice (apologies!), but what I want is the best possible experience this game may offer for players. Salutations!

  • Version 1.0.3 released. - 26 December 2019

    Hello, It seems, even after several months of testing, the game is not as bug free as I initially believed... Pretty naive of me... What can one do, other than just to sit next to the keyboard and start fixing those, right? The first fix adds some collider fixes which shouldn't allow walking "offscreen" in the forest scene (if the player did not satisfy the conditions to be allowed to venture into the woods, which should then be allowed instead). Additionally hotspots for the crypt and crypt door were separated to make them a little more accessible. Have fun!

Patch notes and updates

S.noRelease datePatch nameGID number
128 December 20191.0.52592316573880637835
226 December 20191.0.42592316573873762913
326 December 2019Version 1.0.3 released.2592316573872240474

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