- Update Notes for v1.0.4.0 - 13 December 2022
General - You can now rename characters, star systems, houses, factions, and leagues in the dev console - Added VSynch option - Replaced hair color palette with more realistic choices - Random portrait generator avoids genetically unlikely skin / hair combinations - The game now better highlights when you cannot ask any more rulers to join your attack because you ran out of AP - Added "Remove Trait" effect in Creator - Minor tweaks to text, story events Fixes - Flags that provide an effectiveness bonus to a character now work correctly - Inheriting another house no longer reduces your maximum house size - Fixed bug where you couldn't add your home system's forces to an attack when you ran out of AP, despite that action being free - Characters will no longer end affairs irrationally - Fixed issue where a duke would refuse a system if its baron didn't like them - Fixed soft-lock when you…
- Update Notes for v1.0.3.3 - 19 April 2022
- Fixed bug that was corrupting the guided scenario if your faction was inherited by another ruler - Fixed unclear guided scenario message when building up your fleet in combat - Bloodlines: Fixed issue where rulers would sometimes assign the same guardian to multiple wards in quick succession - Fixes to story events
- Update Notes for v1.0.3.2 - 18 March 2022
- The suggestion to upgrade your bloodline is no longer shown if you are not using the Bloodline DLC features - Fixes to story events - Fixes to German localization
- Star Dynasties: Bloodlines — Inheritance, Child Upbringing, Upgrade Tree - 11 March 2022
Welcome back to our two-parter on the features of Star Dynasties’ new Bloodlines DLC. If you missed our intro dev log about the new family designer, you should definitely check it out. Today, I’ll describe the remaining DLC features: child upbringing, managing inheritance, and bloodline upgrades. https://store.steampowered.com/app/1852400/Star_Dynasties_Bloodlines/ Child Upbringing In Bloodlines, we want to make children a more important part of your house and your story. To achieve this, we’re giving you the ability to mold the children in your family, influencing their traits and skills as they grow into adults. Children will now be a source of story events, and you can use them as political pawns with other rulers. Of course, one child will be particularly important - your heir - and these features will bring them to life like never before. For each child related to you, you will be…
- Update notes for v1.0.3.1 - 10 March 2022
Fixed a bug where asking a vassal faction to submit dissolved your league Fixes to German localization
- Star Dynasties: Bloodlines — Available Now! - 9 March 2022
The first DLC for Star Dynasties is here! Bloodlines will give you the ability to design your own starting family, raise your children by assigning them a guardian, use them as political pawns, change the heir of your house, and invest in a persistent set of “Bloodline upgrades” for you and your kin. The Bloodlines DLC is the result of listening carefully to the feedback you’ve all made over the last six months. You have shown us that the game is at its best when the relationships and drama between characters come to the fore, and no group of characters are more salient than your family. We also wanted to add some specific features that have been requested pretty frequently, and which we feel would naturally enrich the game. Bloodlines ties these elements together under the theme of dynasty and legacy. You can pick up Bloodlines for $7.99 / €6.59 / £5.79 https://store.steampowered.com/a…
- Star Dynasties Bloodlines + Base Game Update Patch Notes - 9 March 2022
Hi everyone! In case you missed it, we just released Star Dynasties: Bloodlines, a DLC that expands your toolkit as a ruler over your house. It includes a family designer, the ability to properly teach and raise your children, an upgrade tree, and more! The base game and mod editor have also undergone quite some changes, so check out the patch notes below. Bloodlines DLC Features You can design your starting family when creating a new game You can assign guardians to children in your house. The guardian influences the child's skills and traits. When you are the guardian of a child, you can mold their personality through story events You can change the succession law for your house, disinherit your current heir, or appoint a new heir altogether You can abdicate your rule (on Custom difficulty) You can unlock bloodline upgrades that provide a benefit for the remainder of the game You acqu…
- Vote For Star Dynasties In The Steam Awards! - 24 November 2021
Hello fellow Dukes and Archons! The end of the year is almost upon us, and with that come the annual Steam Awards. Star Dynasties is all about stories and drama. We want every game to feel like you're in the middle of a space opera, complete with scheming family members and ambitious neighbors. If you enjoy the emergent narratives offered by Star Dynasties, consider giving us a vote!
- Notes for 1.0.2.1 Hotfix - 24 November 2021
- Fixed an issue that was causing end of turn soft locks
- Star Dynasties Update & Modding Contest -- WIN Steam Credit! - 18 November 2021
Hello everyone! We're very excited to introduce the first official Star Dynasties modding contest! Always wanted to take a crack at the editor? Now is the time to flex your creative muscles and make magic. We've also pushed a small update that introduces a new mechanic, and adds some options to the modding tool! Your mod must be uploaded to the Steam Workshop You must send us a link to your mod, either in the Discord server's #sd-modding channel, or by responding to this Steam announcement. You can enter with up to 2 different mods The contest runs for 1 month, from November 18th until December 18th. You can enter the contest until the end date of Dec 19th. The winner will be the mod that most impresses us. We are particularly looking for mods that tell stories with interesting choices, add interesting actions or abilities for the player, or introduce elements from other sci-fi settings…
- Star Dynasties MAJOR Update - Intrigue - 18 October 2021
Fellow Dukes, We're very excited to release our first major post-launch update! This one focuses mainly on reworking the intrigue mechanics, such as secret discoveries, spy networks, and blackmail. It also fixes some issues with the Honor system, and adds beta German localization. More details below. There may or may not also be an important update surrounding your canine companions. Intrigue In the last update, we spoke about some of the changes that this patch has in the area of intrigue. To recap; We’ve reworked secret discovery so that it is more intuitive We’ve associated secrets with a location, so that you can investigate suspicious events directly Spy Network now reveals more of the petty secrets of the characters in a location Spy Network can now be carried out on your home system and provides a defensive bonus against enemy spy networks Spy Network now gradually reveals the re…
- Star Dynasties - Intrigue Dev Blog - 1 October 2021
Star Dynasties has been out for a month now, and it’s time to share where we’re going to take it going forward. To start, we’re planning an update, later in October, which is going to focus on Security and the Spy Network assignment. Let’s get into the details. Security As a ruler in Star Dynasties you have a variety of tools to achieve your goals and win the game. You are bound to find a few cohesive ways to go about your journey, mixing and matching tools in ways that are thematically or mechanically synergistic. Our goal is to make every part of that toolset interesting and helpful, so that you can focus on the elements that you enjoy using, without being disadvantaged. Even if you want to roleplay a character without necessarily taking the optimal path to success, and Star Dynasties gives you plenty of opportunities to focus on personal relationships and events that bring your chara…
- Update Notes for 1.0.0.3 (Sept 02) - 2 September 2021
- Fixed bug where house members were committing a crime when having their first child - Fixed issue with "Crypod" expedition event, where part of it was repeating at the start of every turn - Tweaks to story events
- Star Dynasties Full Release - v1.0 is OUT NOW! - 1 September 2021
Dear Lords, Ladies, Barons, Dukes, and Archons. After an exciting, wild ride in Early Access, we are thrilled to bring you the full release update for Star Dynasties! Another heartfelt thank you to everyone who submitted their feedback during Early Access, we've come a long way since then. In case you missed it, this update's major addition is the Colony Improvements mechanic. For more information on that, check out the preview. If you are new to Star Dynasties, or a returning player who needs a refresher, here is a quick rundown of what you can expect from the game: Star in Your Own Space Opera A feudal society is built upon strict rules and values. It will be expected of you to defend your vassals, protect your family and respect your neighbours. Of course, there are plenty of more... dubious ways to get what you want. Reign Among the Ruins of a Forgotten World The remnants of humanit…
- Star Dynasties RELEASING September 1st! - 30 August 2021
We did say September, didn't we? Hello everyone! Just last week, we mentioned that Star Dynasties would be leaving Early Access in September. Well, the exact date is closer than many of you would have expected, because Star Dynasties is fully releasing on September 1st! Below, we're going to be diving a little deeper into some of the changes coming with the full release patch. Colony Improvements The biggest change in the release patch will be the addition of Colony Improvements, a mechanic that replaces the previous Infrastructure system. Before, a colony's wealth was determined by a single parameter known as 'Infrastructure'. You could improve your infrastructure, and with it your income, by spending some credits and waiting a few turns. This new Colony Improvements mechanic shakes things up quite a bit. On every colony, there are remnants of pre-collapse buildings that provided its p…
- Interstellar grand strategy RPG Star Dynasties leaves Early Access today - 25 August 2021
Star Dynasties is a turn-based grand strategy RPG that's currently been going through the motions on Steam Early Access since early this year. 'Crusader Kings in space' is a term I've used previously , and while reductive, it should help you at least conceptualise the strategy game's premise, which puts you in charge of an interstellar dynasty trying to survive in a cut-throat, feudalistic society. It's now ready to leave Early Access, and is set to do so later today. The developers have kept a tight schedule for their pre-release run - even the store page blurb on Steam mentions a six-month or so Early Access period, which so far they have managed to stick to. The public development roadmap from March outlined a short series of key updates focused on a story and events editor, a new expeditions mechanic, and then the full release at the end of the period with improvements to how coloni…
- Star Dynasties - New Trailer, Updated Demo, and Release Window Reveal! - 25 August 2021
Hello folks! Gamescom 2021 is upon us. An event filled with trailers, demos, and announcements. And, as luck would have it, we're here with all three of those! Star Dynasties - Exiting Early Access in September! The last six months have been a whirlwind of excellent feedback, big updates, and amazing stories of your galactic adventures. We're so excited to bring you the full Star Dynasties experience in September as we depart from Early Access. Of course, an announcement like that has to be paired with a trailer, and we've been working on a brand new one! We will go over the exciting new additions the full release will bring at a later date (soon™), but you can already try some of them yourself in... An Updated Demo We've updated our demo to not only reflect the latest addition of Expedition events, but also the upcoming colony improvements! The demo consists of the guided scenario that…
- Star Dynasties MAJOR Update: New Expedition Mechanic & Modding Upgrades! - 22 July 2021
Hello everyone! We're very excited to tell you all about our second major update for Star Dynasties! We'll go into some detail about the new additions below. If you want to skip straight to the change log, you can find that at the bottom! The centerpiece of this update is the all-new Expeditions mechanic. The remnants of humanity live within the ruins of a civilization that was at the cusp of a golden era of space colonization. We live inside structures which we cannot build, and travel inside machines whose workings are unfathomable. This is why many noble houses begin expeditions; ventures into the unknown to retrieve long lost technology. These expeditions usually, but not always, come with powerful rewards. The Expeditions bar fills up every turn, and once it reaches its threshold, an Expedition Event will trigger, granting you a piece of pre-Collapse knowledge. Your house's Technol…
- Star Dynasties Major Update: Mods, Notification Improvements, and more! - 31 May 2021
Hello everyone! There's two big changes to the game in today's update. The Story Events Editor is now available. And I’ve made some big improvements to the pesky popups problem that has plagued some of your playthroughs. I’ve also added some more story events to the game, and knocked a set of bugs on the head. Let's jump into the details. In the New Game screen, you’ll find a brand spanking new button, “Mods”. Click it and you’ll get a link to the Steam Workshop. From there you’ll be able to subscribe to mods. Back in Star Dynasties, you can select which subscribed mods you want enabled for a particular game. To get you started, we’ve written a set of events and packaged them up in a mod, “The Reading Ruler”. Check it out! But what if you want to write a mod yourself? Head over to Options and tick the new checkbox “Dev Tools”. This will give you access to the dev console and the story e…
- Star Dynasties update 0.9.15.0: Less random combat, system rebellions, and more - 15 April 2021
Hello everyone! We're back with another big update that mostly tackles the game's balance and other important player requests. We heard your feedback regarding the combat rolls being a little too random, so we reduced the odds of massive swings from particularly lucky or unlucky rolls. System rebellions have also been changed to be less random. Instead of having a per turn chance of rebellion, an unrest bar now accumulates in each system. When this bar is full, a system rebellion happens. This will allow you to more strategically use the Spread Dissent action on your enemies when they are close to the edge, and to crack down on unrest in your own systems and avoid rebellions at particularly nasty moments. There's a lot more changes in store for you, but without further ado let's get into the patch notes proper. Balancing Reduced the combat roll range to 10-40 Reduced the frequency of il…