- Reduce package size - 28 March 2025
Reducing package size
- Starting Production Back Up - 27 March 2025
Hey all, I know it's been a while. Life took me for a ride, but I'm back and ready to wrap the game up. Sorry for the wait. -Victor
- 1.0 Release Coming Soon - 23 December 2022
Hi all, First of all, before we get into this, I want to wish you all very happy and fun holidays! Next, let's keep it short and sweet. We are roughly 98% complete. We have been feature complete for a little while now, but before we can release we have a few remaining items to finish up, including but not limited to localization, balancing, and minor bug fixes. I am very excited to release the game, it's definitely been a bit longer journey to get here than first anticipated, but better than never finishing! They'll be another announcement in the near future with a more firm date, so look for that happening sometime very early in 2023. Jump into our Discord if you ever want to chat! https://discord.gg/NekoGhostJump, otherwise questions on the Steam Forums (but note, that I don't get notifications when new threads get started sadly). Anyway, see you all in 2023! -Victor Burgos Burgos Gam…
- Update 6 - 15 September 2022
Hello everyone! We hope you are all doing well and had a great Summer. It's crazy to believe that we're about to enter Fall already... can we restart Summer again, please? In this update, we bring some new content, one of the last major features, lots of bugs squashed, and balances/tweaks to gameplay and level design. NEW Achievements (and lots of them!) are finally in Boss Rewards (check out your Home's wardrobe after defeating a boss!) Finish Game final cinematic added Final levels of the Pirate Ship world New shop items added IMPROVED Now able to equip wardrobe sets at the shop (set items are designed with a star icon) Can now see how many of and what type of enemies & coins before starting a new level Art improvements in various worlds Level designs in various worlds tweaked to be slightly less difficult On a save game removal using the Steam account name, you will no longer have to…
- Update 5 - 5 June 2022
Hey everyone, we hope you are all doing well and enjoying the start of the Summer! In this update, we bring in additional content (including new wardrobe items and levels), bugs squashed, and other improvements. New Astronaut Ninja Eskimo April Fools (late!) The Pirate Ship biome is unlocked with the first 3 levels (including the first mini-boss) Updated various wardrobe item colors and fidelity Improved Clarity between play area and background Player movement, especially while jump boosting is smoother/tighter Background art in various biomes updated and/or added Various enemies have new VFX Reduced game package size by ~40% No longer need to purchase light/dark versions of wardrobe items, toggleable now Nekoman moves in the Village similar to Level Selects Razer Chroma RGB animations modified Bugs Fixed Various crashes, especially relating to Linux users The stock Market giving out to…
- FAQ #1 - 14 March 2022
Frequently Asked Questions Hi everyone! It’s been a few weeks after our release in Early Access, and now that the dust has settled we’ve got some time to sit down and answer a few basic questions about Neko Ghost, Jump! and how its Early Access stage will be. Buckle up! General questions Q. What is Neko Ghost, Jump! about? A. Neko Ghost, Jump! is a challenging action platformer with 2D & 3D camera perspective puzzles that is perfect for both casual and hardcore gamers such as completionists and speedrunners. Explore Nekoworld as you chase the fearsome Space Dog Pirates, who crashed your wedding and kidnapped your fiancée and friends. Q. Okay, but how does it work? A. Each biome you visit consists of five independent levels where Nekoman will have to attempt to reach the pirate ship's anchor as fast as possible. Along the way, you will need to solve puzzles that will require the player t…
- Update 4 Hotfix 2 - 2 March 2022
Fixed an issue where the player couldn't jump if they threw their soulless body around like crazy.
- Update 4.1 - Hotfix - 2 March 2022
While working on revamping the tutorial for the game, we inadvertently introduced a bug during today's major update push. If you find any bugs, hit us up on Steam Forums or on Discord: https://discord.gg/NekoGhostJump Thanks! -Victor
- Update 4 - Game Feel & Juice - 1 March 2022
Hi everyone! We’ve been hard at work since our last update (Update 3), and today we are happy to announce the first major update of Neko Ghost, Jump!. This update addresses feedback and ideas brought in from the community since our Early Access launch. It also brings in new content, new user interfaces in some areas, as well as fixes some bugs and technical issues. These are some of the new features you’ll find in this update: Ironcat, a new game mode They say cats have 9 lives. Well, in the Ironcat mode, that’s all you get to complete the game – 9 lives, and if you run out of them, it’s game over for you. Not for the faint of heart, this game mode was a Kickstarter stretch goal and it definitely needs some fine-tuning, but if you’re up for a challenge, how far can you make it? Revamped user interface (WIP) We are in the middle of designing a cleaner, easier-to-understand user interface…
- Update 3 - Meows Tweaked - 20 January 2022
Hi everyone! I hope you are well. Here is a small quality of life and bug fixes update. We have another coming soon that's a bit bigger with new content. As always, please consider leaving a review, those help us out so much! Thanks. Quality of Life Separated out cat sounds from things they were mixed with, resulting in still hearing other sounds even when cat sounds are disabled (from sound settings) Tweaked cat sounds to have more variance, lowered the overall volume by default Localization "ticker system" (work in progress) to allow for any length in localization wrapped up in text spot Added a warning that current localization is machine language and proper localization is coming soon. As a Casual Playstyle, turned off "Edge Stop" by default (it was causing confusion and most players seemed to turn it off eventually when they figured out they could anyway. Still good for those who d…
- Update 2 - Content & Bug Fixes - 15 January 2022
Hello everyone! It's been four days since we've launched and we're progressing smoothly after a little rest. This is our second update, with Update 1 just being a small bug fix patch to correct a boss fight exploit. Update 2 3 New Wardrobe Sets Make Their Appearance, this one is a country theme: Puerto Rico Russia Australia Bug Fixes Fixed an issue if the player died in quicksand, the player no longer returns to the start before the camera outro occurs. Fixed an issue where sometimes the level information tab did not show up. Fixed the farm leaderboard not showing up. Fixed an issue where you could become wedged in between a pulled block and level art if you backed up into it, becoming stuck. Fixed an issue where kitty stonk symbol windows were not showing up. Fixed an issue where keyboard input rebinding for movement did not stick. Quality of Life You can now press pause in level selec…
- EA Patch 1 - 13 January 2022
Additions Added a "boss shadow" to Biome 1 (aka Grassylands). Will appear as normal as defeat. Bugs Fixed an exploit where you could damage the Grassylands' boss by hitting the vine wall from the ground. Fixed text in Grassylands' boss intro for 21:9 monitors. Fixed an issue where current settings remain active through the level if you don't hit apply Fixed boss wall particles
- Blending 2D and 3D together, puzzle-platformer Neko Ghost, Jump! is out - 12 January 2022
Neko Ghost, Jump! shows you what you can get when you blend together new and old, with this platformer having both a 2D and 3D mixture of gameplay in each level. Read the full article here: https://www.gamingonlinux.com/2022/01/blending-2d-and-3d-together-puzzle-platformer-neko-ghost-jump-is-out
- Neko Ghost, Jump! Early Access Release - 11 January 2022
Welcome to Neko Ghost, Jump!'s Early Access. The demo hasn't been updated as of this post, so the experience between the demo and the Early Access version will be different. There should be easily 6+ hours of gameplay available to you as of launch day, even more so if you are going for speedrun times or trying to collect all paws in every level. This is just one step into the full release of the game. You will be seeing regular updates, which will include additional content, balancing, bug fixes, improved art, new story bits, and more. Your feedback and ideas will be instrumental during this time period. Please consider leaving your thoughts after trying out the game. No feedback or idea is too insignificant, if I can make your experience more enjoyable, I'll do my very best to accommodate. Thank you for your continued support and please enjoy what we have to offer. -Victor and the rest…
- 😻Live Playthrough! Wishlist While It's Hot!🔥 - 5 October 2021
Alright, it's time to spice up your life with a fantastic and fun live playthrough of our awesome demo! Let's go! https://store.steampowered.com/app/1194750/Neko_Ghost_Jump/?utm_source=steam&utm_medium=wishlist&utm_campaign=nextfest&utm_content=LiveStreamEvent
- Steam Next Fest Demo Livestream - 3 September 2021
I'll be streaming live (actually live, not that pre-recorded crap) and if you have any questions about the game or game development in general, I'll be happy to answer them! Any feedback would be greatly appreciated as well!
- Behind The Scenes Of Indie Game Development - 27 August 2021
Whoa, two live streams in one day?! Let's do it. In this one, we're just going over a standard workflow for a week during the production of Neko Ghost, Jump! Neko Ghost, Jump!'s been in production since June 2019 after being a game jam submission for Unreal Jam's Spring 2019 The current team size is 9 and we hail from the following countries: United States of America (4) Canada (1) Germany (1) Armenia (1) Russia (1) Australia (1) Diversity-speaking we have the following: The Founder/Creative Director is Puerto Rican and a Marine Veteran. We have two women on the team. As we grow, we'll be looking to improve this while searching for new and incredible talent. Don't forget to Wishlist and Follow the game! Thanks🙏 https://store.steampowered.com/app/1194750/Neko_Ghost_Jump/
- True Live Stream With Developer - 27 August 2021
Okay, I hope you are all having a wonderful gamescom 2021 so far! Day 3... it's come so fast! Event Performance Sadly, my numbers for wishlists/follow haven't been that great, I am not doing any fake pre-recorded "Live streams" 24/7 and cheating the system on the broadcast schedule to keep "bumping up" on the list on the gamescom event page. Honestly, I don't have time for that sh*t. But also, when I am actually streaming, I rather talk and interact with people. I want them to tell me how cool or poopy my game is. Day 1 Stats 41 Visits 22 Wishlists Day 2 Stats 136 Visits 58 Wishlists Closing So, please join the stream (Steam-only) and chat with me! Ask me anything you want. Give me feedback on the demo if you've played it, or what you see while I am playing it. I will be watching the chat closely! Also please consider wishlisting and following the steam store page. https://store.steampo…
- Live Playthrough With Developer - 26 August 2021
Hi all! I hope you are all having a great gamescom 2021! I'll be playing the demo first a simple playthrough and talking about the game and then going for some speed runs and seeing if I can beat some of your times on the leaderboard! Please join me here on Steam and ask me anything! (Also, don't mind the beard being shaved off...had to get a tight seal on a gas mask, trust me...I don't like it either!) -Victor
- gamescom 2021 - 25 August 2021
We are very pleased to announce that not only were we selected to participate in gamescom via the Indie Arcade Village in the Indie Arena Booth Online system (http://online.indiearenabooth.de), so check out our booth if you find the time! We'll also be doing a limited-time demo for this event. So, if you know of any media, influencers, or content creators that would like the game, please reach out to them and tell them about us and/or the demo! Thanks! -Victor