SPSTEAMPULSELIVE ANALYTICS
Master Bladesmith

Master Bladesmith Steam metadata

Elixir Games | Jun 30, 2024 | game

Released

1players observed · 23 September 2026 - 20:04:08 UTC

ActionIndieRPGSimulationSteam Store

  • Latest observed players1 · 23 September 2026 - 20:04:08 UTC
  • SteamPulse tracked peak26
  • Units sold (VGI)9,347
  • Revenue (VGI)$196,000
  • Review score65% positive

Master Bladesmith metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed players1 · 23 September 2026 - 20:04:08 UTC
  • SteamPulse tracked peak26
  • Units sold (VGI)9,347
  • Revenue (VGI)$196,000
  • Review score65% positive
  • Total reviews463
  • Release dateJun 30, 2024
  • DeveloperElixir Games
  • PublisherElixir Games

Genres: Action, Indie, RPG, Simulation

Company pages: Developer: Elixir GamesPublisher: Elixir Games

Top Steam chartsTop 100 gamesGame directorySteam Store page

Master Bladesmith Steam metadata

Master Bladesmith metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/1194830/metadata
Steam Storehttps://store.steampowered.com/app/1194830/
Steam Communityhttps://steamcommunity.com/app/1194830
PCGamingWiki search
IGDB searchSearch IGDB for Master Bladesmith

Reviews, pricing, and metadata

Review summary

Mixed

65% positive, 300 positive, 163 negative

Price and discount

$29.99

Platforms

Windows

Categories

Single-player, Tracked Controller Support, VR Only, Family Sharing

Achievements

37

Platform releases
  • Steam 3 February 2020

Latest Steam announcements

  • State of the game - 30 June 2024

    This is not an update with new features, nor a software release. In fact the game isn't changing at all, however it's now moving into being marked as released. Many have asked why there are no updates, and asked for more communication. And rightly so, as the game has been in early access for quite some time, and hasn't received an update for a lot of that time. So this is an official communication about the state of the game. Master Bladesmith was always an experimental game. This is especially true for the game's mechanics. This is fitting since it's a virtual reality game, and this is a new frontier for gaming, where developers have tried many different game mechanics and designs. The development of Master Bladesmith can only be described and a mish-mash of experimental mechanics. The ones that worked stayed, and the ones that didn't were thrown away (also some stayed that were not su…

  • Mining and Washplant update - 1 March 2022

    Major New Features: Washplant: There are new major changes that will require much more management of the mining. However this allows the players to better control which ore is being mined. Also, if you are in need of a specific ore quickly you can now spend more fuel to get what you need quicker. This should lower any advantage in leaving the game running to mine as the mining needs more direction than before. Panels: The 5 levels of panels have been completely redone: Ore selection slider: This now includes an ore selection slider which allows you to manually select the ore type you wish to mine. This replaces the previous mechanic of unlocking various ores by Time chamber (TC) level. For example, previously you needed to get to TC level 100 to get more nickel, now you need to buy the level 3 panel to allow nickel mining. Overdrive button: You can now choose to mine ore much more quick…

  • Update 15: Locomotion, Wall collision, Bug Fixes - 24 June 2021

    General Locomotion fixes: You can no longer walk through walls - Walls are now a collide-able object both via locomotion but also via walking with real-life head / body - These changes make falling out of the world impossible or very hard to do - if you still manage to fall out of the world, the game will reset you back up - book menu changes to make locomotion options more functional, but also more legible. - When scrolling through the backpack, rotation will now be disabled First Person Locomotion Changes: - You will now rotate in one place, and can no longer rotate to traverse inside other objects via rotation - Axis of rotation will always work correctly no matter where you stand in your VR area, or which way you're turning (even outside your VR area), this has greater reduced motion sickness for smooth rotation - Default rotation speed has been approximately doubled - and greater o…

  • Bug Fixes 2 - 1 May 2021

    This is a smaller update but includes a lot of essential fixes to help the game become more stable: -Fletching skill requirements reduced for the final 2 arrow types -Fixed chalkboard texture to match the above change -The chance of getting smithing skillup from hammering a blade has been reduced by approx. 17% -No room in inventory message will now show exactly which inventory type it's talking about -Target armor textures corrected for levels 960+ -There is now a level 1000. Achievement has also been fixed. -New desktop icon for the game. -The game can no longer autosave before the crank attaches to the door, leaving you in a stuck state -Autosave on weapon create was removed, as it was a minor feature that was causing a bunch of problems -You can no longer hit targets with fuel gems -Parts on the mining machine will no longer slowly drift out of place -Arrows level 900 - 1000 have im…

  • Update 14: Mystery of the Museum finally revealed! - 23 April 2021

    The Museum next to the starting area has been expanded to include multiple table displays. These tables are pedestals to display special relics that are collected in the time chamber. The Hanging Displays in the Museum are now functional and will display a duplicate of any pristine sword you are able to create! These hanging displays will show the pristine swords of the best quality material you have ever created, so if you create one with a higher material it will replace it. Upon reaching various tiers in the time chamber, the coverings on the table displays will be removed. The collected relics can be pieced together on the tables. The bottom side of the relics are identified by numerals that match up to the tables. Finishing each tablet will award powerful and unique items for each tablet collection completed (coming in update 15). All 10 tablets will be required in order to unlock…

  • Update 13: Battle System, Item System Changes - 3 March 2021

    Battle system rewrite that fixes the following issues: - Various causes of assert error signs appearing in the time chamber fixed - Massive slowdown after leaving time chamber fix. - The bow can now be thrown and retrieved inside the time chamber. - Various sources of phantom damage corrected. - The battle will tell you at the beginning if you are missing your weapon or bow, instead of halfway through battle. - The time chamber door will open even if you don't have a sword now, however you can't start battle without it. - The sword can no longer swipe through objects if swung late. - Damage will not count against you if targets are hit a little late. - A partially ajar time chamber door will now auto-close. - Time chamber door audio fixes. - Targets can no longer appear inside other targets in rare cases. - You can no longer bring foreign objects into the time chamber. ( crucible, unequ…

  • Update 12: Options and Bug Fixes - 22 December 2020

    A new options book is now available in the main area in the game! Locomotion Options The previously available locomotion options have been moved to the book. Graphics Options These options include: Resolution Scale View Distance Quality Anti Aliasing Quality Shadow Quality Post Processing Quality Texture Quality Shading Quality. The game will auto detect your hardware and set the proper defaults for your system. You can switch back to these defaults at any time. These options will all save. Audio Options These options include: Master Volume Music Volume Sound Effects Volume Ambience Volume Voice Volume These options will all save. Character Options These options include: Quiver On left Hip Belt Height Auto Saving on time chamber exit Toggle New ability to auto save on weapon create Jump toggle These options will all save. More options coming soon... Fixes: Copper coins will now save and…

  • Master Bladesmith Discord Server - 17 November 2020

    Small Announcement: I realize we should probably have had this from the start, and this is a long time coming. We now have a discord channel. All community members or those interested in learning more about the game are invited to join us: https://discord.gg/pAd63NAYk2

  • Bug Fixes 1 - 29 October 2020

    The game has reached a point where it really needed to have a concentrated effort on reducing some of the Issues and bugs. Therefore this is a smaller update which addresses some of the long standing bugs. It's important to keep the game as playable as possible to the highest reasonable quality while in early access. The biggest change that players may notice are some visual fixes to the lathe and cooling pond. Major updates for the game are continuing to be developed simultaneously to bug updates including the new Mining and Boss systems! Full List of bugs/Issue fixes: Crafting: -Steam particles will now draw in the more realistic place ( over the hottest item in the cooling pond ) -The cooling pond will now continue to cool objects when you walk away without sacrificing optimization. -You can no longer piece together a blade if your ~crafting~ skill is

  • Update 11: Coins, Shopping Crate, Bug fixes - 27 September 2020

    Shopping Crate: Many players asked for this, so it's been made a reality. Once you unlock it by purchasing the voucher, you can now use a shopping crate to hold multiple items at once. You can throw as many items as you like into the crate and bring it to the scale with you to purchase multiple items at once! Coins: Coins and coin stacking have been completely reprogrammed from the bottom up to optimize stacking and eliminate frame dropping for large stacks of coins ( a must for end game ). Removing a coin from the stack will drop coins and line them up unevenly as they fall using custom physics. Coins are now more fluidly animated on battle rewards: Scale: The shopping scale code has been refactored. The rewrite improves item and coin parsing and optimization. The scale now supports better physics and the new coin stacking algorithm. Tongs and Scoop: Physics have been improved and inst…

  • Update 10: Blade Stats and UI expansion - 29 July 2020

    This is a huge quality of life upgrade which will detail much more of the important stats and durability of all the blades in multiple places, while also removing extraneous information and allowing the player to better understand which are the best blades to craft next. SWORDS The durabilty for the swords is now shown in multiple places. Smithing books show various listings for all the different ore types to let the player know the exact results of each creation: You can now see and compare blades on the stands when you place them there. It will give you a listing of the most important stats: On the wall you will see your combined blade power - showing you exactly how powerful your blades will be in the battle chamber: REWARDS The rewards listing gave WAY too much extra information that was largely usless and confusing to players. This has been upgraded to a much nicer looking, cleaner…

  • Pristine Crafting Update - 5 June 2020

    Along with smithing the final 3 skills have been implemented: Crafting: - Skillups implemented - Influences weapon creation - Influences lathing success Fletching: - Skillups implemented - Influences bow creation - Influences arrow creation amount Forging: - Skillups implemented - Influences ingot creation - Influences weapon cooling success Pristine weapons: Are now craftable - these will provide a noticeable increase in durability and function. Failures: Now come in all shapes and sizes, make sure to keep your skills up to avoid these unfortunate outcomes. - Master Bladesmith can only spawn once on level up - You can no longer pour metal into a full mold overtop of another ingot - Backup ergonomic fixes - x(Number) fixes on backpack and items - Sound fixes on backpack - Notched arrows can no longer disarm targets - Can no longer build arrows with unbought arrow tips and feathers - Swi…

  • Optimization Update - 1 May 2020

    The game has been optimized heavily over the last week and will now run much smoother on lower end hardware. Shader complexity Shaders and materials have been tweaked to optimize render times and reduce polygon overdraw: before / after Texture Streaming 100's of textures have been edited to reduce texture streaming data. Here is one obvious example for heavy image data reduction: (12 x 2k textures became 1x 1k texture and compressed to greyscale): Engine Scalibility The game will now auto-detect your CPU and GPU and run and cache a benchmark. The engine will then scale video setting to best guess levels. If you would like to customize these settings they can be found at: C:\\Users\\YOUR_NAME\\AppData\\Local\\MasterBladesmith\\Saved\\Config\\WindowsNoEditor\\GameUserSettings.ini With settings 0 - 4: 0 representing Low, and 4 representing Cinematic ** note: in the near future these video…

  • Height Adjustment and Battle Realism Update - 24 April 2020

    Battle Platform: - New adjustable battle platform to accomodate the vast majority of player heights (4'8 - 6'4"+) - Platform should allow most teenagers as young as 13 to play the game aswell - Platform should allow seated play more easily, although this still isn't officially supported Battle Realism: - Major update to the sword trace that should eliminate any swing-through misses, independent of framerate or how fast you swing - physics will act much more naturally in battle, and elements should no longer get stuck in space or explode away un-realistically - should never be able to swing through arrows and miss - should be able to cut all elements on a single swing (for example all arrows stuck to your shield) Changes to stats: - Stats have a max cap of 100, this should allow players to eventually max out all stats at max level - Dexterity now influences how fast your arrows will fly…

  • Achievements and Music Update - 8 April 2020

    The game now has a full achievement set for players to unlock! Battle music theme has been extended ! Alot of the following have been hotfixed over the last week, but some have been added in todays update: - Adjusted the Oculus controllers 10° forward to allow a more natural swing - Adjusted the Vive controllers 15° forward to allow a more natural swing - Adjusted the Windows Mixed controllers 15° forward to allow a more natural swing - Bug where players can get stuck in level transition is likely fixed, if its still happening it will now throw an assert for future diagnosis - Ore produced by the mine will only stack with closeby stacks now - Ladle ore drip revamp, drips are more natural looking and wont fall through the table - Battle optimizations for better frame rate in higher tier levels - Back wall of level 180 fix - Back wall of level 290 fix - Ore will no longer invert their mes…

  • Major Update #1 Battle, Crafting and Tutorial. - 30 March 2020

    TUTORIAL AND BEGININGS OF THE STORY - More background about who and where you are - Introducing the Master Bladesmith to guide you on your way - In-game explanation of gameplay to aide new players - New area to introduce players to the game BATTLE CHANGES - Every level is different! - More challenge! Welcome to the ultimate test of your wits and reaction time. - Balanced accumulation of wealth keeps the game challenging and fun. - Checkpoints are now every 5 levels - gear mechanism has an added component to allow this. CRAFTING CHANGES - Crafting skillups - Necessary to build swords - You can fail on blade crafting Other feature additions - All dummies can be broken by arrows - New artwork for arrow feathers - Sounds for pouring molten metal - Higher cooling pond for player comfort - Price changes on fuel gems - High res game icon for steam and windows {STEAM_CLAN_IMAGE}/36307142/2d6143…

  • Crafting and Bugfix Update - 17 March 2020

    This is our last minor update before our first major update which we anticipate to release on March 30, 2020. - Battle stats get properly reset when restarting - Swords can no longer get deleted in battle - Falchion hilt will be constructed correctly now - All references to Inconel have been renamed Invar - Elemental symbols on ores - Elemental symbols on chalkbaord - Elemental symbols in books - Elemental symbols on ingots - Forge collision cleanup and usability - Removed very high pitch sound from fuel gem extractor - Armor colliding with own dummy fixed - Fixed crash when not using index controllers and running game through steam - New quiver mesh - Fixed bow visibility errors - New arrow grab from quiver, will now automatically place arrow into hand when grabbing - Ore no longer goes inside out sometimes when grabed out of bag - Chests now contain more interesting rewards - Shield a…

  • Controls Update - 4 March 2020

    Additions Windows Mixed reality - Now officially supported: tested, verified and adjusted using a Samsung Odyssey+ Valve Index Knuckles: - Skeletal Animated hands now supported! - Removed jitter on partial trigger press - Controller remapping: rotation fixes, jump fixes, out of body fixes, tongs / scoop fixes - Hand positions adjusted to better match real life hands HTC Vive wands: - Controller remapping: rotation fixes, jump fixes, out of body fixes, tongs / scoop fixes - Hand positions adjusted to better match real life hands Oculus - Hand positions adjusted to better match real life hands All: - You can now grab objects out of a hand with tongs in your opposing hand - You can now grab objects out of the tongs with your opposing hand - Controllers are now potentially hot swappable while the game is running - Lerped hands to animate and remove jitter - Scrolling through items in the kn…

  • Autosave Update - 19 February 2020

    Additions - Autosave after battle end - Can now pause battle by pressing the return to body button, holding will allow you to leave the battle - Vignette option for movement - Chalkboards now reveal ingot combinations only once book is bought - Unused experience scrolls now stack in backpack - Arrow count on quiver Fixes - Cooling pond will now cool things held in tongs - Cooling pond will produce steam from the correct object location - Cooling pond now properly cools things even if you leave its range - Ladle visual cleanup during first person rotation - Optimized unnecessary shadows - Level selection crank now starts with highest level - Level and date now properly show on save data - Lathe audio - Weapon parts throwable - Lathe wood no longer becomes invisible when reattached partway through cutting - Scale glow now properly toggles on all purchasable and sellable items - Battle sky…

  • Locomotion Update - 11 February 2020

    Updates: - Teleport and Locomotive movement options Bug Fix highlights (not exhaustive list): - Ladle rotation control revamp - Fixed arrow head not craftable - Holding an object while saving now saves held object - Game no longer crashes when sliced target cannot create mesh cap - All craftable arrow types now show up in quiver - Buying weapons no longer sets their material to tin - Adventure board now updates values when you get close - Cleaver hilt now craftable, mesh data was missing, oops - Mixed material ingots no longer get reheated into tin - Sword duplication on weapon queue fixed - Small ingots no longer turn into big ingots - Players will be notified (and removed from battle) if they enter a bow level but are missing a bow - Journal dupe on save fix - arrows no longer fall through the world

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID1194830
Live current players1
SteamPulse tracked peak26
Live count (today's peak floor)1
Price$29.99
Free to playNo
Discount0%
Original price USD$29.99
Current price USD$29.99
Release dateJun 30, 2024
DeveloperElixir Games
PublisherElixir Games
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeMixed
Positive review percent65%
Positive reviews300
Negative reviews163
Total reviews463
Steam recommendations439
Achievements37
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/1194830/

Short description

This unique RPG blends VR action and progression. Mine materials, buy equipment, build your arsenal by crafting more and more powerful blades. Battle in the Time Chamber to test your creations as you progress through levels, and build your character as you upgrade your equipment.

About this game

Build Your Arsenal Craft more and more powerful blades. Forge metals from raw ore. Smelt ingots and shape them into sword blades. Lathe wooden handles and piece together progressively powerful creations. Custom Physics Code Custom physics code allows us to use more targeted physics contraints to produce better results for very specific use cases. These systems can interact with and provide a layer ontop of stock PhysX interactions in the Unreal Engine. Physics development footage: Exercise Burn calories while busting targets and testing your blades in this exhilarating Role Playing adventure. VR Interactivity Reusable systems simplfy generic usecases for interaction in VR spaces. The systems can interact and influence each other in realtime to allow for unique play experiences. Mining Process ore by passing it through an elaborate washplant. Feed, grind, trommel and shake away all the useless rock to reveal precious ore. Then upgrade your machine, piece by piece, to find more quantity and quality of ore and gems. Time Chamber Once you have created your finest armaments, put them to test in this special chamber. Test the strength of your blades and armor, all the while collecting money, experience and loot. Every venture into the chamber will get you a little closer to the ultimate test.

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
52Tracked Controller Support
54VR Only
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus10Violência fantasiosa Violência
steam germany12Gewalt
igrs13Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 23, 2026 to Sep 23, 2026
  • Lowest observed: $29.99
  • Highest observed: $29.99

Master Bladesmith's USD price history spans from Sep 23, 2026 to Sep 23, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $29.99, the highest is $29.99, and the first visible tracked price is $29.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Master Bladesmith's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $29.99, from Sep 23, 2026 through Sep 23, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $29.99. The latest run records $29.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $29.99
  • Current list price: $29.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Master Bladesmith at $29.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$29.99$29.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $29.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$29.99$29.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $29.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-23$29.99$29.99No discountSteam Store

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RPG

GameLatest observed playersTracked peakReviewsDeveloper
Valheim198,43123 September 2026 - 18:50:38 UTC498,478533,888Iron Gate AB
Aniimo118,26623 September 2026 - 13:11:56 UTC118,266Not availablePawprint Studio
Warframe94,57323 September 2026 - 20:17:42 UTC181,509676,031Digital Extremes
Rust69,33923 September 2026 - 21:17:38 UTC259,6461,359,516Facepunch Studios
TBH: Task Bar Hero69,04423 September 2026 - 18:56:22 UTC546,13043,714Nugem Studio, Tesseract Studio
Graveyard Keeper 246,40023 September 2026 - 20:50:52 UTC49,484Not availableLazy Bear Games
Project Zomboid46,13723 September 2026 - 21:52:40 UTC122,811467,999The Indie Stone
Palworld43,30523 September 2026 - 21:40:24 UTC2,101,535451,088Pocketpair
Diablo® IV42,91723 September 2026 - 14:17:00 UTC64,51869,242Blizzard Entertainment, Inc.
Stardew Valley42,48023 September 2026 - 17:17:33 UTC236,6141,016,067ConcernedApe
Baldur's Gate 341,67923 September 2026 - 22:02:21 UTC875,343836,282Larian Studios
Path of Exile 237,12423 September 2026 - 21:38:18 UTC578,562209,717Grinding Gear Games

Simulation

GameLatest observed playersTracked peakReviewsDeveloper
Bongo Cat144,39623 September 2026 - 20:16:18 UTC193,859108,446Marcel Zurawka, Julius Krüger
WARDOGS131,51923 September 2026 - 08:59:38 UTC399,748Not availableBULKHEAD
Graveyard Keeper 246,40023 September 2026 - 20:50:52 UTC49,484Not availableLazy Bear Games
Project Zomboid46,13723 September 2026 - 21:52:40 UTC122,811467,999The Indie Stone
Stardew Valley42,48023 September 2026 - 17:17:33 UTC236,6141,016,067ConcernedApe
Football Manager 2637,31423 September 2026 - 18:33:14 UTC82,75035,608Sports Interactive
War Thunder35,86623 September 2026 - 21:44:17 UTC125,317781,076Gaijin Entertainment
VRChat35,72323 September 2026 - 22:04:32 UTC74,217261,953VRChat Inc.
Hearts of Iron IV26,79923 September 2026 - 21:48:59 UTC93,196377,014Paradox Development Studio
EA SPORTS FC™ 2624,58923 September 2026 - 10:58:47 UTC159,35063,186EA Canada, EA Romania
Euro Truck Simulator 224,16623 September 2026 - 21:13:24 UTC73,289940,058SCS Software
RimWorld23,68523 September 2026 - 20:28:47 UTC95,851239,107Ludeon Studios

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