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The Mystic

The Mystic Steam news

PipeDream | Mar 8, 2022 | game

Released

0players observed · 25 September 2026 - 01:15:21 UTC

StrategySteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak3
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive

The Mystic news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak3
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive
  • Total reviews4
  • Release dateMar 8, 2022
  • DeveloperPipeDream
  • PublisherPipeDream

Genres: Strategy

Company pages: Developer: PipeDreamPublisher: PipeDream

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The Mystic Steam news

The Mystic news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • The Mystic is here. - 8 March 2022

    The mystic is releasing out of early access! After 5 years of working on the game and improving it throughout EA we decided to release the Mystic. Along with the release we are launching our the biggest update yet. Adding many fixes along with the full Campaign. We are also planning to add more bugfixes in the future (current patch notes down below). We wan to thank many players that played the game in EA and submitted vital feedback. Without you it would be much harder. I also want to thank many colleagues that worked on the game and helped to make it better. Enjoy the game! Patch notes Fixes Settings panel Tutorial starting Effects bugs More than one player game fixes Tutorial maps not included Magic circle mechanism (magic level bonus) Magic tower mechanism (magic level bonus) Mechanism Lumber and stone extractors fixed (even UI) Neutral player (neutral villages) fixed Fixed lightnin…

  • Patch 0.6.1c Tutorials - 17 November 2021

    Hi to all players. We released a new patch. We are focusing on finishing the campaign. So there were loads of improvements done on Editor and map logic. New Tutorials After listening to your feedbacks we improved the tutorial and added another two for more complex mechanics and better understanding as well as we constantly adding new records to the wiki page: https://the-mystic.fandom.com/wiki/The_Mystic_Wiki For more regular updates follow us on Twitter https://twitter.com/StudioPipeDream Mechanics Active quests in saved games (fix) Stability improvements Custom map can have AI scenario drive Custom map can cast spells Custom map can spawn units Custom map can setup spawning with concentration attack and chasing Custom map can setup ritual Quest mechanism and spellbook fixes Visuals Added individual spawning effect for magic units Added individual effect for some faction units All othe…

  • Patch 0.5.16c Lost And Foud - 26 August 2021

    Hi everybody we are releasing a new patch. This time we are implementing back into the game a few things that got lost or postponed trough out creating the game. this includes new tiles and effects. better siege. nad many more The second big part of this patch is improvements to the editor and campaign tools. in a ramp-up to a campaign release, these are important to us. We also managed to find and crush several game-breaking bugs so games should be more stable and hassle-free going forward. enjoy the game Here are the rest of the patch notes. AI A mechanism for the campaign (basics) Optimal. in performance Game mechanisms Tile highlight fixed A fixed huge issue for custom maps (corrupted map load) Fixed tabs blockage Earthquakes broke city walls, don't destroy the city Editor 2.0 Fixed quest and monologue panels Fixed tile whisperer Added tooltips for users Fixed faction loading Locked…

  • AI patch 5.11c - 5 July 2021

    Hi, fellow generals Try to beat our new and improved AI. While we are working on the campaign editor and achievements. our AI is getting really dangerous. Go and defend your lands from this growing threat. Our patching and bug fixing efforts improve the game into a challenging experience. There is still much work to be done nonetheless this is a milestone for us. If you are unconvinced so far check out this list of bug fixes. Otherwise that - have a nice day! AI Defending enhanced Attack enhanced Recruitment enhanced Added Tier4 behavior Modifications on behavior Tier1-Tier3 AI faction-based behavior (basics) Difficulty modification - more press and management Fixed minor bugs in resources, spell queue, movements, placements,... Fixed magic circles Fixed casting spells Advanced exploring (fixes and extensions) Added target count of entities to build orders AI faction-based behavior (adv…

  • Patch 0.5.7 - 18 May 2021

    Hi everybody, we have just released a new patch. In general, we are currently working on finishing the AI and bug fixing the game. this will move us closer to creating the campaign and finishing the game. In other news, a few days ago we passed the 4 years mark since we began work on this project. Thank all of you for your support. It makes the project worth it. All of us have learned a lot and it hopefully allows us to work on similar projects in the future. and I want to thank all who participated on the Mystic. We will continue our work until we are finished with Mystic. here are the patch notes: https://the-mystic.fandom.com/wiki/Alpha.0.5.7

  • Patch 0.5.1 (Major improvments to AI) - 21 April 2021

    Greatings! Fellow pilgrims. We worked hard and long to give you the first taste of new AI. While our work is not yet finished there are many improvements. Enhanced Ai is a completely new adaptive algorithm which reacts on players´ and other AIs´ actions with both randomness and hardwired behaviour. What is new then? Difficulty Better reaction on handicaps or advantages. Basic exploration and looting Units now have roles and one of them is to be an explorer which means to effectively explore maps or reveal POI (points of interest, like loot) even provoke enemies. Map awareness AI now better reacts to situations on the map. Visited and visible hex tiles now generate POI to various heatmaps and by the unit role, AI prepares and sends units there to collect more data or take action. Hex tile reservation system Moving units around the map is not that complicated when you know the destination…

  • Patch 0.4.2 - 18 February 2021

    Hi everybody. We are in the midle of working on AI 2.0 so today patch is a smaller one, but based on your feedback. We thank you. Let us know if any problems persist. It will fix issues in in tutorial, higher resolution and text size problems in UI (support for 4k included). link to full patch notes (https://the-mystic.fandom.com/wiki/Alpha.0.4.2) Thanks to active members of this small and growing comunity. Keep the feedback coming! We are making this game better together!

  • Patch 0.4.1 - 27 January 2021

    Hi as promised 0.4.1 patch recently arrived fixing save game issue. Where magic towers being deleted after loading and changes to distribution of magic. after this version there should be better save compatibility between future visions. we are also looking for little help. We somebody who could play several games against our IA in experimental Build to test it. You will get access to experimental branch of the game and will be able to play advanced build as well as special thanks in credits in the game. We would like you to report any overpowered or exploitative strategies etc. That works against AI. There are so many combinations and strategies that are beyond testing capabilities. If you fand this offer interesting write us in the comments. We will connect with you. Have a nice day T.A.

  • Content patch 0.4.0 - 20 January 2021

    Hi Everybody Our second content patch is here. Patch is bringing 3 more unique factions to the game as well as many late game spells. (for detailed patch notes please look in to the game or on our wiki) These factions represent three human goods. You can play as these in custom games. Each of them is equipped with own Magic land and 4 unique units. As well as several spells to specialize faction gameplay and experience. There have been some improvements done to unit visuals and fixes to animations. Also, big improvement to unit formations on tiles was made. Patch also includes many bugfixes and improvements to various systems/mechanics based on your feedback. If you find more let us know via in reporting in-game tool or here on steam page. We will add them to the list (known issues) and fix them as soon as possible. In meanwhile we are preparing next big patch that should include major…

  • Content patch 0.3.1c - 17 December 2020

    Content patch 0.3.1c Hi Every body First content patch is upon us. This time we are adding most of the gameplay for two factions and their respective goods. as well as some bugfixes. you can find full patch notes on our wiki. ( https://the-mystic.fandom.com/wiki/Version_log ) Each faction added have 4 unique units with summoning spells for them and their own biome(which should improve visual variety of maps) and gameplay features. You can expect similar additions for all other 3 factions. Coming In patches soon after. We are also gathering your feedback. Keep it coming! and we will be publishing more bug fixing patches based on your feedback. Until than Good Luck and GG PS: Here are Pictures of goods aded in patch. https://t

  • Game Wiki and feedback - 8 December 2020

    Hello everybody. Thanks for the feedback you provided. It helps us improve the game. By talking with some of you we gathered many suggestions. Here are some stuff we are working on to improve game experience based on your feedback. - improve on Overlays. - in game encyclopaedia. - contextual popups. - more in game texts describing tiles etc. - many bugfixes Meanwhile we prepared Wiki for you to help you get acquainted with your game. https://the-mystic.fandom.com/wiki/The_Mystic_Wiki God luck gamers.

  • Patch 0.3.0c - 3 December 2020

    Hi Everybody first of all we want to thank to all players that bought the game and who submitted bug here on steam or via our in game bug report tool. We launched our first content and bug fixing patch. we plan to release patches like these approximately every two weeks. until release. here is your roadmap of what you can expect to be added. before launch of the game. not including many bugs that will be fixed. Roadmap + Gameplay + Artificial intelligence improvements + New Spells + Fixing tier 2 spells + New Spell tier 3 + New Spell tier 4 + Faction based spells + faction specific units + Bug-fixing (known and unknown) + Text correction + Campaign + Storyline with multiple endings (based od player decision) + Scenario editor + Map editor 2.0 + External tools + TheMysticEditor (modding tool) + Steam + Achievements + Workshop support + Help + Tile whisperer (on mouse over info/tooltip) +…

  • Early access relese - 18 November 2020

    Early access Release Why and what is the goal of early release Hi everybody! We are as of 10.11.2020 releasing Mystic in an Early Access. We were planning to release the game in to full distribution sometime next year. However, due to the recent complications caused by COVID-19 we are forced to release it early. Goals of this release are as follows. - Get game to players and gather feedback for better bug fixing. - Improve marketing. So far, we have been preparing for the release later on so this change throws proverbial spanner in the works. Current Game features Currently implemented features - tutorial - skirmish on randomly generated map. Against AI or human player. - multiplayer with or against human players through LAN - map and campaign editors - 5 factions - around 20 spells - 9 units Upcoming game features features we are working on. - story campaign - improved AI - 29 units -…

Patch notes and updates

S.noRelease datePatch nameGID number
127 January 2021Patch 0.4.14050393736334416439

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