SPSTEAMPULSELIVE ANALYTICS
Until We Die

Until We Die Steam metadata

Pixeye Games | Jun 3, 2021 | game

Released

3players observed · 24 September 2026 - 08:54:10 UTC

ActionAdventureSimulationStrategySteam Store

  • Latest observed players3 · 24 September 2026 - 08:54:10 UTC
  • SteamPulse tracked peak2,318
  • Units sold (VGI)139,000
  • Revenue (VGI)$1,700,000
  • Review score64% positive

Until We Die metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed players3 · 24 September 2026 - 08:54:10 UTC
  • SteamPulse tracked peak2,318
  • Units sold (VGI)139,000
  • Revenue (VGI)$1,700,000
  • Review score64% positive
  • Total reviews4,591
  • Release dateJun 3, 2021
  • DeveloperPixeye Games
  • PublisherPixeye Games

Genres: Action, Adventure, Simulation, Strategy

Company pages: Developer: Pixeye GamesPublisher: Pixeye Games

Top Steam chartsTop 100 gamesGame directorySteam Store page

Until We Die Steam metadata

Until We Die metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/1197570/metadata
Steam Storehttps://store.steampowered.com/app/1197570/
Steam Communityhttps://steamcommunity.com/app/1197570
PCGamingWiki search
IGDB searchSearch IGDB for Until We Die

Reviews, pricing, and metadata

Review summary

Mixed

64% positive, 2,922 positive, 1,669 negative

Price and discount

$16.99

Platforms

Windows

Categories

Single-player, Steam Achievements, Partial Controller Support, Family Sharing

Achievements

28

Platform releases
  • Steam 3 June 2021

Latest Steam announcements

  • About the future of the Until We Die - 31 December 2022

    Hello comrades, Pixeye reporting. Long time no see. Today I'm here to reassure those worried about the game's fate. First of all, our team is fine and continues to work on Until We Die. But It was a heartbreaking year for us, to say the least, and personally, I had to make some hard decisions about my life. The hardest decision was to leave home behind and move to another country to continue developing and publishing the game. I still migrating, which distracts me a little, but I don't regret anything. Despite the deepest uncertainty, I feel optimistic about the future. Everyone on the team: Aleksey, responsible for the code, Alexander, who makes beautiful pixel art and Artem, who makes great music for the game, is determined to update UWD no matter what and continue our game dev journey with your help. Once again, thanks to all who support us in this challenging time. Happy New Year 20…

  • UWD News #5: Update state - 4 March 2022

    Hi everyone. Long time no see. It's difficult to pretend that everything is OK when a real tragedy occurs in Ukraine. Despite the horror and gloom of this situation our team continues to work on the game and never stopped. I will briefly answer the central questions as I know some of you are worried about the game and the team. What is happening to the update? We are rewriting from scratch some parts of the game. It's a long route of trials and errors. The reason is simple: the current game basis can't handle all the new stuff we want to add. We waste more time on maintaining bad code decisions then adding something fun in the game. We become more experienced and clearly understand what we want to see from the game, so it's a matter of time when we get back to adding new content. Our only intention is to make Until We Die a better and more fun game in every aspect. Why does news come se…

  • UWD News #4: Happy New Year - 31 December 2021

    Happy New Year everyone! 💬 May the New Year bring you happiness and more cool games and fewer bugs! I have to admit that the period of December-January is not the most productive time for us, but we still don’t stop on our work, and since I’m here, this is a great time to share some stuff with you. 🔧Safe place The space of the beginning area has been significantly expanded so that there is room for new improvements, and on the outskirts of the base, a handcar awaits the player to take him on the mission. The function of the hero selection is also moved from the UI into a safe place. This is the part of our work on making this zone an atmospheric interactive place where players rest between game sessions and choose starting perks. {STEAM_CLAN_IMAGE} /36259827/4d6205b730aa22c00ee1781419f2a8ada05dfc98.png 🔧Improved controls There are situations when several spots available for sending w…

  • UWD News #3: Plans for November - 13 November 2021

    Hello everyone! The picture below shows what happens behind the scenes when you lose in Until We Die :) 🔧 We will spend the coming weeks assembling a playable version of the following scenario and won't post anything. Don't worry. We are here, but we want to prepare more materials and show the gameplay for our next show-up. Game videos, living pictures... all the good stuff like the animation below: 🔧 Unfortunately, the scenario update won't be released this year. I think it is better to warn about this in advance. Even if we technically manage to finish it, we will not publish such a big update without playtests and until we go through everything ourselves. It was the case on the release of the game and will be so with every major update. 💬 In the meantime, I will answer some of the questions raised from time to time: 1. After gameover, the player appears into a wagon that gives pas…

  • UWD News #2: Mushrooms farms - 5 November 2021

    Hi everyone! ✊ I continue to tell and show what we are doing for to the second scenario. Mushroom farms are next in line. We try to make the scenarios different from each other not only by art, but also by changing some game mechanics. In the second scenario, there will be no main base: player is sent to find out the fate of another station and restore food supplies. There is no main base, but food must be obtained on an industrial scale. Aside that you need to figure out where to place your people. To do this, in this scenario, you can build mushroom farms. In total, three of them can be built, and for each you will need to either find or buy fuel. By the way, specifically in this scenario, the extraction of food at farms can be automated. Each farm gives access to improvements through specialized buildings. For example, next to one of the farms there is a repair depot where you can up…

  • UWD News #1 - Interfaces & New enemies - 29 October 2021

    Hello everyone! Today I would like to share with you a sneak peek of what we have been hard at work lately. Unfortunately, the update won't be ready in November, that is certain. With that out of the way, let’s dig together into what we are doing! Interfaces When we started working on the new scenario, we quickly realized the limitations of the current UI and what features we would like to add. For example, bonuses that players unlock for overcoming a challenge or completing a task were hard to keep track of. Sometimes it's beneficial to read about the effects of bonuses that were already taken in the past to get a better understanding of what to take next. With the new interface, the players can now easily access information with class and style! Furthermore, this template will serve as a backbone for other menus with upgrades. The Laboratory The laboratory UI is also getting a visual…

  • Update delay - 17 September 2021

    Hi, everyone It's been a while since my last post. We are doing fine and slowly progress to our next goal: the second map for the UWD. It took us way more time to start doing something meaningful than we thought. The reason is simple and trivial: I didn't want to work :slight_smile: Unfortunately, we won't release the update with the new map in September. At this moment, I won't tell you the exact date of the update but stay tuned for news. On behalf of our small team, I'd like to say thanks for your support and patience.

  • Dreamhack Beyond Stream - 25 July 2021

    Hello, Stalkers! Pixeye reporting. Come and join me today, at 13:00 p.m. PT. It's a perfect opportunity to see how the dev trying to beat the game on the nightmare mode :) To celebrate the DreamHack Beyond event the game will be at a 10% discount for one week starting from Monday. See you soon and stay safe! Twitch channel

  • Patch 2021.07.01 - 21 July 2021

    🐞 Bug fixes - Fixed errors that prevented notes from appearing - Fixed bug when armored handcar could ride to inactive walls - Fixed bug with armored handcar achievement - Fixed visual bug when you could see the camera background while moving on the handcar - Fixed save bug when units didn't get the correct level and name after saving 🔥 Changes - Radical Healing perk is changed: The first 4 severely wounded units can be healed. Every 6 seconds one of the wounded units will slightly restore health. News - We are slowly getting back to work. At least some of us. This means that we are starting to work on the new scenario. - We will participate DreamHack event at the end of July. I think it's a great place for AMA :) I will post info about that a little bit later - We will be pretty slow on our major update: currently, we have to deal with some organizational issues, improve our working…

  • The Roadmap for Until We Die - 25 June 2021

    Hello, Comrades! In case you don't like reading here is a video for you! So it's time to talk a little about the roadmap and related stuff. All dates are estimated because we aim for quality, not speed and we will begin to work on our pace after a small vacation that we want to have with our families. We will be back to work in July. 🚀 The Roadmap September, 2021: new map + new playable character, flamethrower. This map will be more intense and focused on capturing the station. Early 2022: two new maps, including surface map + dog pets, German shepherds as supportive companions + Nintendo Switch Port. New maps will be shorter then the first one. 💵 Price & Discount policy Only small discounts around 10-15% All the new content will be free for our customers and added as updates to the game. Woof-Woof 💬 Discord: https://discord.com/invite/Szv4eTA Best, Dmitry

  • Patch 2021.06.32 - 24 June 2021

    👏 - Based on community feedback! Version legend: year - month - build number 🐞Bug fixes - 👏Fixed situation when trader brings less scrap to the warehouse after save - Fixed situation when the game could autosave after winning and players started a new game on a 25 day - Fixed situation when a player could open a workshop a second time after loading the game session - 👏Fixed situation when mutants could appear from closed breach after loading the game session - 👏Fixed situation when a player could get a bonus for a surface raid without sending stalkers to the raid after loading the game session - Fixed error that occurs when a player upgrades handcar and restarts the game 📗 Localization - Fixed minor issues with the Russian language. "Хорошее снаряжие" → "Хорошее снаряжение" - Fixed description of the negative perk for the seasoned and nightmare difficulty. Mutant and Growth Health…

  • Patch 2021.06.29 - 19 June 2021

    Version legend: year - month - build number 🐞 Bug fixes - Fixed mutants raids on days 18 & 20. Giant mutants are now spawned properly these days

  • Patch v. 2021.06.28 with Auto Save system - 18 June 2021

    Hello everyone! It's Pixeye. Long story short - the update with saves is LIVE. 🐞 Bug fixes - 👏 Fixed a situation where enemies could push the player out of the map - Fixed situation when select sound plays twice 🔥 Changes - Added autosave system. The game is saved every morning and when you try to close it except when you are in the title screen or tutorial mode. You will start playing from the place you quit the game. - Added second work slot to the research lab. The player can set 2 engineers on researches - 👏Research will be automatically continued in case the player has enough blue flasks - The research time changed. The first 4 technologies take 27 hours to learn each, the next two tech takes 40.5 hours each, and the last 2 technologies take 54 hours to learn each. - 👏Diggers are sorted from smallest to the highest rank (For farms and workbench) - 👏Diggers hit eggs behind the…

  • Patch 2021.06.11 - 5 June 2021

    👏 - Based on community feedback! 🐞 Bug fixes - 👏 Fixed issue when player could enter the room while moving on the handcar 🔥 Changes - Melee damage rate for hitting level one growths is changed: 3→4.5 📗 Localization - Added Bahasa Malaysia language

  • Hotfix 2021.06.10 - 5 June 2021

    👏 - Based on community feedback! Hi everyone! It's Mitya from Pixeye Games. We work hard on fixing issues and the next step is to get saves back! Stay tuned. Patch 2021.06.10 🐞 Bug fixes - 👏 Fixed situation when you could pull back stalkers that were dispatched to raid on the surface through the elevator. This bug leads to exceptions and ruins the further game - Fixed issue with barbwire damaging monsters on a different floor - Fixed issues with indicating the "left side in danger" for wave 2 - Fixed issue when clearing eggs didn't trigger spitters to attack - 👏 Moved growths further from the walls so diggers won't automatically try to attack them - 👏 fixed achievement for killing larvas 🔥 Changes - 👏 Changed the sprite of the workbench that allows swapping units professions - 👏 Added notification that game doesn't have a save system at the current stage - Logfile writes a versi…

  • Hotfix - 3 June 2021

    It's our first release on Steam and boy it was awkward! The hotfix addresses many silly bugs you could encounter including falling down from the second floor, blocking constructions, playing battle music in background after battle, glitches with Chinese fonts, the reversed direction of the rat swarm in big wave and so on. So what can you expect from us in the future? We would like to work more on localization, add Turkish language, also we would be happy to test and publish game for Macs and Linux systems. At a regular basis we will fix bugs. At some point of time we will begin to work on new game modes with stations, new heroes and enemies to deal with. We would also would like to add pets dogs. Fun fact - many players want to jump in Until We Die. Dunno why. The game wouldn't be there without help of some wonderful people I simply must mention. Artem Drebot Artem Jimm Alexey Kvit Hari…

  • Until We Die is Live! - 3 June 2021

    Hi everyone! It's Mitya from Pixeye Games. "Until We Die" is launched but because of a critical save system issue we discovered right before release, we launch Until We Die without saves. We’re doing everything we can to add them with the first updates in the coming days. We understand that for some players, it’s critical, and we’d like to apologize for that. We hope a weeklong launch discount should be a small consolation for this issue. Until We Die will be updated before the sale ends. But for those who feel tough enough to try beating the game in a single run – show us what you can! It is definitely possible. Thanks for all your support and, again, apologies. I won't be able to stream today due to the fact I tried my best to resolve the issue with the save system and I'm not in the condition to play. Aside from that, we have added a new hero to the game, Anka. She will help you in y…

  • Version 2021.05.30 - 30 May 2021

    Bug fixes - *Fixed situation when shooter mutant damages units behind the walls - *Fixed AI behavior of units left in rooms - *Fixed error that dropped screen setup to default - Fixed error when engineers could activate infinite bonuses with concrete factory Changes - Changed animations for basic mutant - Changed AI behavior of units: every evening units that are hanging out will move to the border wall - Stamina usage when player runs not on the grass is reduced by 15% - Added Sony Dual Sense support - Controller bind: units reoder → L1 - Controller bind: shields & molotovs usage → L2 / R2 Localization - Polish localization improved

  • version 2021.05.27 - 28 May 2021

    Bug fixes - :clap: Fixed exception related with moving on railcar nearby drone depot. - :clap: Fixed situation when units that are in rooms tried to take cover behind walls that are in the tunnels. - :clap: Fixed spawning points for mutated dogs. - :clap: Fixed Agitator bonus when player didn't get a follower for upgrading tent to the 4th level. Changes - Changed the visual look of mutants. - Engineering Approach bonus changed: removed undocumented feature when upgraded turret reload time was twice fast. - Combat training bonus changed: Dash consume 40% → 20% less energy. - Growths fire damage rate changed: x5 → x8 of base damage. - Fire Traps bonus appear order changed: 1/3/5th → 2/4/6th wall. - Fire Traps triggers when wall has less then 50% of HP. - Flash Traps triggers when wall has less then 30% of HP. - Sniper damage is increased: 20 → 40 DP - Sniper behavior is improved: snipers…

  • We are at MGN! - 28 May 2021

    Today I have great news for our Chinese players! «Until We Die» is going to join MGN. MGN is an online conference focus on indie games, hosted by @Steamparty-木然 and collaborated between STEAM and ACFUN. Event process (AM / PST): May 31, 4:30 - Warm-up phase May 31, 5:00 - Online conference May 31. 7:00 – Demo showcase Despite being streamed, all videos will be pre-recorded and edited to ensure the best performance. Don’t worry if you missed the show! MGN will upload all content on ACFUN and YouTube Channel after the event ends. Steam event link: https://store.steampowered.com/sale/mgn Event Stream: https://live.acfun.cn/live/934542 Sincerely yours, Pixeye

Patch notes and updates

S.noRelease datePatch nameGID number
121 July 2021Patch 2021.07.014038024692281983326
224 June 2021Patch 2021.06.324032392655063088306
319 June 2021Patch 2021.06.294056035920062748716
45 June 2021Patch 2021.06.114093189347051020259
55 June 2021Hotfix 2021.06.104093189347050224263
63 June 2021Hotfix4093189347044173954
730 May 2021Version 2021.05.304069544815368214196
828 May 2021version 2021.05.274069544815360690733

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID1197570
Live current players3
SteamPulse tracked peak2,318
Live count (today's peak floor)3
Price$16.99
Free to playNo
Discount0%
Original price USD$16.99
Current price USD$16.99
Release dateJun 3, 2021
DeveloperPixeye Games
PublisherPixeye Games
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeMixed
Positive review percent64%
Positive reviews2,922
Negative reviews1,669
Total reviews4,591
Steam recommendations4,222
Achievements28
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/1197570/

Short description

Until We Die is a side-scrolling strategy game about defending your base where you have to run around as Ivan, assign tasks to people, and fight mutants in the post-apocalyptic subway!

About this game

Until We Die is a base defense strategy game. Your base is the subway station, it's underground part. You'll have to defend it against all sorts of things, brought in by meteorites. To win, you have to survive for about 30 game days, fending off all the attacks on the base. At first, it'll be small packs of creatures, and by the end, you'll have to fight a sweeping horde of mutants. Also, the game will end early if our hero, Ivan, dies or if the power generator, the heart of the base, is destroyed. Until We Die is not a conventional strategy game. Here you have to run around as Ivan and dispense ass-kicking valuable orders to your subjects. There's no advanced AI. Humans are reluctant to take the initiative, and those lazy bastards don't want to do anything on their own. And there's a lot to do: building fortifications, researching technology to build even stronger fortifications and defend more effectively, sending expeditions to the surface, attacking mutant lairs to secure new land for farms and tents, gathering supplies from crates, and extracting food from mushrooms and anything else that looks edible... wasn't there a fat rat running down the tracks?

Supported languages

English, Russian, French, German, Spanish - Spain, Polish, Portuguese - Brazil, Korean, Japanese, Simplified Chinese, Italian

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
18Partial Controller Support
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus14Violência fantasiosa Violência Linguagem imprópria Drogas lícitas
steam germany16Gewalt Alkohol / Tabak Derbe Sprache
igrs18Rokok dan/atau rokok elektronik, minuman beralkohol, narkotika, psikotropika, dan/atau zat adiktif lainnya Kekerasan Penggunaan bahasa

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 24, 2026 to Sep 24, 2026
  • Lowest observed: $16.99
  • Highest observed: $16.99

Until We Die's USD price history spans from Sep 24, 2026 to Sep 24, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $16.99, the highest is $16.99, and the first visible tracked price is $16.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Until We Die's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $16.99, from Sep 24, 2026 through Sep 24, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $16.99. The latest run records $16.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $16.99
  • Current list price: $16.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Until We Die at $16.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$16.99$16.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $16.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$16.99$16.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $16.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-24$16.99$16.99No discountSteam Store

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Crosshair X34,25523 September 2026 - 19:52:36 UTC87,92844,617CenterPoint Gaming
Grand Theft Auto V Legacy32,57024 September 2026 - 08:11:10 UTC360,7612,058,145Rockstar North
tModLoader31,75725 July 2026 - 06:44:20 UTC78,825365,372TML Team
VRChat30,97624 September 2026 - 08:40:04 UTC74,217261,953VRChat Inc.

Simulation

GameLatest observed playersTracked peakReviewsDeveloper
Bongo Cat180,85724 September 2026 - 09:28:52 UTC193,859108,446Marcel Zurawka, Julius Krüger
WARDOGS120,40224 September 2026 - 09:13:45 UTC399,748Not availableBULKHEAD
Stardew Valley33,39224 September 2026 - 06:51:25 UTC236,6141,016,067ConcernedApe
War Thunder32,61124 September 2026 - 07:20:14 UTC125,317781,076Gaijin Entertainment
VRChat30,97624 September 2026 - 08:40:04 UTC74,217261,953VRChat Inc.
Hearts of Iron IV29,96124 September 2026 - 09:54:56 UTC93,196377,014Paradox Development Studio
Project Zomboid29,85424 September 2026 - 10:02:55 UTC122,811467,999The Indie Stone
Graveyard Keeper 225,58524 September 2026 - 05:28:00 UTC49,484Not availableLazy Bear Games
RimWorld22,33324 September 2026 - 09:39:21 UTC95,851239,107Ludeon Studios
Mount & Blade II: Bannerlord18,99824 September 2026 - 09:20:40 UTC248,034297,199TaleWorlds Entertainment
Euro Truck Simulator 218,01624 September 2026 - 10:08:54 UTC73,289940,058SCS Software
EA SPORTS FC™ 2617,99124 September 2026 - 07:49:20 UTC159,35063,186EA Canada, EA Romania

Strategy

GameLatest observed playersTracked peakReviewsDeveloper
Dota 2487,65624 September 2026 - 10:08:30 UTC1,291,3282,758,031Valve
Slay the Spire 250,84224 September 2026 - 05:37:29 UTC574,638199,438Mega Crit
Hearts of Iron IV29,96124 September 2026 - 09:54:56 UTC93,196377,014Paradox Development Studio
Baldur's Gate 328,89524 September 2026 - 05:30:14 UTC875,343836,282Larian Studios
RimWorld22,33324 September 2026 - 09:39:21 UTC95,851239,107Ludeon Studios
Sid Meier’s Civilization® VI20,85924 September 2026 - 04:21:24 UTC162,314378,077Firaxis Games, Aspyr (Mac), Aspyr (Linux)
Mount & Blade II: Bannerlord18,99824 September 2026 - 09:20:40 UTC248,034297,199TaleWorlds Entertainment
BOMBANANA! Demo18,48030 June 2026 - 13:15:20 UTC40,119331Lefto Studio
Black Desert18,05824 September 2026 - 09:26:14 UTC59,91792,632Pearl Abyss
Don't Starve Together17,38124 September 2026 - 06:12:13 UTC122,662531,182Klei Entertainment
Arena Breakout: Infinite17,17924 September 2026 - 08:27:11 UTC65,94478,112Morefun Studios
Age of Empires II: Definitive Edition16,34123 September 2026 - 23:33:41 UTC38,725176,988World's Edge, Forgotten Empires, CaptureAge, Tantalus Media, Wicked Witch

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