- v0.8.017 - 19 July 2026
Hi everyone, a new patch (v0.8.017) is out with some quick hotfix: - fixed that refueling was not working in separated coop mode for clients Cheers!
- v0.8.016 - 17 July 2026
Hi everyone, a new patch (v0.8.016) is out with some smaller fixes: fixed error when selecting animal cage blueprint fixed animal feeders were not shown in shared coop priority menu Cheers!
- Shared Coop-Mode (Part 1) - 16 July 2026
Hi everyone, a new update is out (v0.8.015), which finally introduces the first part of the shared coop mode. This part includes the possible share of many colonists jobs, zones, the items system, the building system, and many systems regarding shared constructions and their related functions. In addition, AColony goes in a custom sale with a -35% discount for this event. (Actually, I wanted to add this 2 weeks sale directly to the end of the summer sale, but unfortunately the update needed a bit longer than expected) Important Even if I (and other players on the experimental branch) tested through the new functionalities, the shared coop mode is still highly experimental. All players which want to enable the mode need to enable it in the regarding menu (otherwise the game runs in the default and known separated coop mode). Even when all checkboxes are marked and all is shared, there ar…
- Blueprint Visibility, Copy-Paste Functions & Summer Sale - 25 June 2026
Hi everyone, Like every year, the steam summer sale is lurking at the front door and also got AColony in his hands. This hot summer, with a -35% discount. In addition, I have also a new (but smaller one) update (v0.6.055), which includes some quality of life features, like blue print visibility, copy & paste mechanics + some taming balancing. Blueprint Visibility Slider I have added a new option in the ingame graphics menu, which allows you to set the transparency / alpha value of all blueprints. This can be very useful, if you have many of them placed and your view gets more and more blocked. When the slider is on 0 (fully invisible), the functionality to select blueprints is automatically disabled + if you go into the build or destroy mode, the blueprints will appear again (so that you don't have to always push the slider back again) Copy & Paste I have finally added the functionality…
- v0.6.012 - 8 April 2026
Hi everyone, a new patch (v0.6.012) is out with some smaller fixes: fixed trading achievement not always updated on clients fixed production queue menus were invisible (when not selecting a empty one first) fixed many slightly wrong UI elements from last update fixed some smaller things Cheers!
- v.0.6.008 - 20 March 2026
Hi everyone, a new patch (v0.6.008) is out with an very important hotfix: fixed game not starting when no init.json was existing and auto created (also appeared on new installs) Cheers!
- Updated Visuals, New Event & Spring Sale - 19 March 2026
Hi everyone, a new, but small update is finally out (v0.6.005), which includes some visual upgrades, a new event and some fixes. I have to say, in the last months there was a bit going on in the background on my side, which had postponed the release of new updates & versions a little bit. (that's why I also didn't joined the winter sale this time, because I found it would have been a bit lame with nothing new to offer). But AColony will join the steam spring sale today again - first with this update (which has a bit more focus on visuals & post processing) and a planned additional one (with more technical stuff + some new mechanics) in the end of March / begin of April around. New Event (Brawler Attack) I have added a new event to the attack schedule of the game, which consists of more melee fighters (so with bats and no swords) + a few gatling gun fighters. The main difference to the o…
- Steam Autumn Sale & Some Smaller Updates - 29 September 2025
Hi everyone, A new but small update (v0.5.092) is out which includes some smaller features like a light peaceful mode, 2 melee attack modes, defining your colonists rotation and some smaller fixes. In addition, AColony joins the Steam Autumn sale with a discount of -40%. I have to say, I've also started with the implementation of some other functionalities, but for this update I only have these smaller ones which are ready. (The autumn sale got me here a bit, because last year it was in end of november, when I remember right) Peaceful Mode (Light Version) Based on player feedback, I have extended the functionality of the "no enemy attack" mode at the start of a new game. So it is now possible to also select a forever mode. In addition, this mode can also be changed at any time in any game you load under the ingame settings menu (found by clicking the gear icon on the upper right screen…
- v0.5.086 - 29 June 2025
Hi everyone, a new patch (v0.5.086) is out with some smaller fixes: fixed not reachable mine jobs caused job schedule to stop fixed that job button was visible for trees / plants / rocks on map border added info message for trees / plants / rocks on map border fixed hotkey on rocks, plants, trees marked by other players made ui sound fixed some smaller things Cheers!
- Steam Summer Sale, Zone Re-stacking & some QoL Features - 26 June 2025
Hi everyone, A new version (v0.5.085) is finally out and includes a functionality for re-stacking items in zones and transport them in zones with higher priority, some QoL features and some smaller fixes. In addition, AColony is joining the Steam Summer Sale today with a fency discount of -35%. Zones Re-stack Items In Zone In the last days (and to also get some new features for the summer sale for you), I have finally added the functionality that colonists can re-stack items in the same zone for a better space management. Because this function could maybe also annoy or lead to unnecessary jobs / waste of colonist time, you can enable and disable it by a new button in the zone menu when required. The re-stack jobs are usually called when the colonists find no item anymore (when having transporter priority as highest) which they can by default transport to zones. In addition, you can call…
- v0.5.078 - 16 June 2025
Hi everyone, a new patch (v0.5.078) is out with some smaller fixes: added new steam achievement (prison fight) added new steam achievement (willbreaker) added new steam achievement (perfectionist) increased the speed boost for normal & large kitchen increased the speed boost for modern & hightech weapon & work tables fixed animal hunting mark panel sometimes appeared when colonist selected increased lure range of modern & hightech animal cage scroll speed of resource overview adjusts dynamically now fixed that LCtrl + 4, 5, 6 was not selecting regarding squad Cheers!
- v0.5.077 - 12 June 2025
Hi everyone, a new patch (v0.5.077) is out with some smaller fixes: fixed rare construction bug with invalid floating walls fixed that steam stats got only uploaded to server on hit goal or exit game producing animal feed also increasing animal related skill now fixed that item area tools didn't worked on map border fixed talent stars for animal taming not shown in overview fixed mood of prisoners not updated when switching cell decreased the penalty for taming / petting animals with a low skill level increased taming skill multiplier taming actions by ~20% increased skill multiplier for caring about pets by ~30% animal equipment overview tab calculates now attributes in Cheers!
- Steam Achievements - 9 June 2025
Hi everyone, a new version (0.5.075) is finally published and contains 30 steam achievements, some updates in the picture menu + some smaller fixes.Steam AchievementsThis update includes 30 steam achievements + some steam stats, which I have setup for achieving a few of them. I have to say, there was already an ingame statistic in the game, but unfortunately it had not covered all required values. The values for trees cut, plants harvested and creatures butchered will be automatically converted to your achievement requirements. The value for eliminated creatures will also be converted to your achievement requirements, but only 25% of them, because the achievement counts "enemies" you have sent into the afterlife. (for example, stuff like hunting is here excluded, because non hostile animals don't fall under the term enemy).Unfortunately, the values for mined blocks and built constructio…
- Transferring Prisoners & Camera Tracking - 8 April 2025
Hi everyone, A new version (v0.5.025) is published and contains the mechanic to transfer prisoners from one cell to another cell, a camera tracking functionality for colonists & animals + some smaller fixes. Transferring Prisoners With this update it's finally possible to transfer a prisoner from one cell to another cell. To do this, you only have to select an empty prison bed and click on the transfer button. If a prisoner is marked for being transferred, you can select one of your colonists and command him to transfer / escort the prisoner to his new cell. (This job will also be done automatically if one of your colonists has the highest priority as prison guard) If a cell where a prisoner should be transferred to becomes invalid (for example, that the path gets blocked), the prisoner will try to escape and run away. This also happens when the escorting colonist gets interrupted in hi…
- v0.5.019 - 1 April 2025
Hi everyone, a new patch (v0.5.019) is out with some smaller fixes: fixed prison priority button sometimes shown on default components fixed error when item got removed from zone in count mode fixed very rare error on animal eat job fixed destroyed colonists sometimes shown in grave select menu disabled prioritize items which are already in a zone (area tool) fixed some smaller things Cheers!
- v0.5.018 - 31 March 2025
Hi everyone, a new patch (v0.5.018) is out with some fixes & addition: items can be prioritized by new area tool now items can be forbidden by new area tool now items can be taken over by new area tool now you can prioritize 1 prison bed at the time before imprison a colonist there now fixed that marking certain rocks directly for mining can cause an error when loading the game fixed that trait 'party king' got a runspeed boost instead of 'athletic' fixed log message panel slider colors fixed some smaller things I have to say, this is also some kind of hotfix, because there was an error with selecting rocks directly, but the save files will automatically repair themself now. In addition I am also almost finished with the prisoner transfer mechanic, there is only the escort job missing. So the next regular update should come within the next days. Cheers!
- v0.5.016 - 25 March 2025
Hi everyone, a new patch (v0.5.016) is out with some smaller fixes: wood, stone, steel, ore, dirt & currency decays slower now increased weapon upgrade attributes increased trait 'wood enthusiast' values by 15% increased trait 'weapon fanatic' and 'strong' values by 5% increased trait 'architect' values by 5% fixed tree planting progress stop (reset of speed controller) colonists can now mine block they are standing on in emergency fixed that forest defenders died from starving after a while fixed carrion snail did not disappear after load fixed transparent layers for tree transparent mode fixed plants & trees on roof where still selectable when invisible fixed transparent mode for chopping block items Cheers!
- Trees and Plants on Roofs Update, Colony Sim Fest & More! - 24 March 2025
Hi everyone, A new update is out (v0.5.015), which includes the new mechanic to seed plants / plant trees on roofs or in the underground, a new item + constructions, some additional updates & more! I have also to announce, that AColony will join the steam city builder and colony sim fest today with a special discount of -50%! (so don't forget to fasten your seatbelts) Plants and Trees on Roofs & in Underground With this update a new mechanic will be introduced, which allows you to build special floors for an extended plant seeding and tree planting functionality in unusual places. This means, that you can place them on roofs but also in the underground now. Grass Floors To achieve that goal, I have added a new special material for the default floor which has grass or dirt on its surface. It gets unlocked by the basic husbandry technology and can be placed like any other floor in the gam…
- Spring Sale, Community Events, Planting Trees & More! - 13 March 2025
Hi everyone, The new update (v0.5.005) is finally published and includes the new community events system, the tree planting mechanic, calling raiders from radio stations and more! I have to say, my actual plan was to release this update on 24th March in connection with the steam city builder and colony sim fest with a special discount of -50% . But as things are, I have completely overlooked that there is also the spring sale directly before the fest. Therefore I have changed my plans a bit and decided to publish this update a little bit earlier and to publish another one in the next days. In addition, AColony will also join the steam spring sale with the special discount of -50% today :), because the sale ends only 4 days before the colony sim fest starts. Community Events With this update the new community events function will be introduced. You are now able to plan a community event…
- News Update: Tree Planting & Forest Helper Event - 23 February 2025
Hi everyone, I have a new short news update for you and this one is about the new tree planting mechanic (finally) :) At first I have to say - the community events update is nearly finished, but I have delayed the release of the new version a little bit again, because I saw that on 24 March there is the steam city builder & colony sim fest. Therefore I have decided to release the community events functionality in connection with the tree planting and other features in a combined major update shortly before the fest. Planting Trees This was since a while on my list and these days I have finally added it - the tree planting mechanic - which allows the player to regrow the forest and trees anywhere on the map. Planting Spots I have added a new button to the zone creation menu, which enables a similar functionality like for default zones to place tree planting spots in the world. But the di…