- BadLads is being reworked - 24 February 2026
Hey everyone, Purchases are on hold for now. The game is going through a major rework and we don't want anyone buying the current build. More news coming soon. - Chemical Heads Studios
- The Large Update - 23 May 2021
BadLads has received a major update introducing Base Building, Crafting, Collecting, Contracts, Plugins, Visual Revamp. Showing off VR and procedural progress. identity cards, procedural players, procedural levels and new a ton of new items. Read the full development blog here: https://devblog.chemicalheads.com/posts/the-large-update
- The Whaling Gambler Update: Hotfix #1 - 23 July 2020
Fixed garbage can clipping into shop building. Fixed missing sidewalk under park. Fixed new area tree elevation. Fixed trees not coming out of ground near park. Fixed Hierarchical Level Of Detail causing crash when exiting game. Disabled per bone motion blur on common game skeletons. Fixed Lucky Spin not spinning after a few spins (client-side cosmetic). Fixed Item Gate checking Bank Machine inventory. Temporarily disabled logging filter on the dedicated server.
- The Whaling Gambler Update - 5 July 2020
Crouching Crouching is now a thing! You can crouch by holding down CTRL (by default). Crouching is seamless -- works with every item. Item Gate A new buildable called the "Item Gate" has been added. It emits an audible sound and lights up when a player walks through the gate. This buildable is fully lockpickable and can store whatever you put in it's singular slot. How do you specify which item the Item Gate should check for? Simple, just open up the gate and insert the item you'd like to check for. If no item is inserted, no checks will be made. Lucky Spin The games first gambling buildable, called "Lucky Spin". How does it work? Simple enough, look at the color you want to bet on and press E! The spin starts in a few seconds after the first bet is made. You can audibly hear when a spin is about start, and you'll know if anyone has won or lost in the end. So how do I win it big with th…
- The Presidential Update - 24 June 2020
Presidential Upgrades The President can now set a passive income tax. This tax goes to the President every time he gets paid through passive income. This feature is a stepping stone to the Heist update. Enjoy it while you can Mr. President! Additionally The President can now change the laws to anything he wants. - New Skill for the President, called "Manage Government". Allows access to the Tax and Law menu. - Implemented a profanity filter for the Presidential Laws feature. Presidential Guard The Presidential Guard is just that! A Presidential Guard. He has access to elite items like the Guard Rifle and the Guard Vehicle. These guys are made to be fought! Guard Rifle A new assault rifle like weapon. Delivers 12 deadly shots. Available in The Tower for Presidential Guards and from the Arms Dealer marketplace. Guard Vehicle A new heavy duty Guard vehicle. The biggest vehicle in the game…
- The Warrant Paper Update - 19 May 2020
NewNew Police Item: Warrant Paper Buy Warrant Paper at the Police Station, walk up to some estate and write a warrant. Now deliver the warrant to either the Police Chief or the President. Drop the Warrant Paper near either one and let them sign -- it's not cheap! Grants 3 minute access to property, building excluded. Warrant Paper makes audible sound when created and equipped.New Neutral, Gangster specific mechanic: Death Spawns. Players will always spawn a significant distance away from their death locations.The rest of the new stuff:New Job specific become sounds for the President, Arms Dealer, Vehicle Salesman, and Gangsters.Admins and moderators will always see the player name plates and their corresponding player id.The Dedicated Server now logs player chat and impactful command usage.New money printer sounds.New Bank Machine sounds.New admin only commands:/tp - Teleport to player.…
- The Tweakening Update - 16 May 2020
BadLads - Update #5 - The Tweakening Update NewNew water and underwater effects.New Bloom graphics switch.New cosmetic masks, 3 to be exact.New vehicle glass shader.New vehicle wheel configurations, raised vehicle suspensions.ChangesVehicle Salesman and Arms Dealer don't need to unlocked anymore, however now they have mandatory become price.Lockpicks get removed after a single successful lockpick, making them single use.Lockpicked doors stay unlocked for a minimum of 15 seconds after a successful pick. Facing players make their voices louder, and vice versa. Adjusted player collision capsule size.Adjusted elevator logic.Adjusted vehicle steering.FixesFixed printers falling through buildables.Fixed Lease Spam caused by keys in a players bank. Fixed last ammo-based weapon shot not-registering.Fixed money printers scaling incorrectly with the economy.Adjusted vehicle exit logic to counter…
- The Big Driver Update - 9 May 2020
NewSpecial drop days. Friday, Saturday, Sunday increase the drop chances of rare cosmetic items.New Job: "Driver" - Full control over vehicle, charge passengers for distance driven, price can be adjusted per-vehicle. New Vehicle: Taxi. Very low cost and available in the Driver marketplace. New mechanic: Random environmental item drops, only way of getting new cosmetics -- occasionally drops money. New Cosmetic Items: A set of new and rare cosmetic items that are randomly dropped around the world. New: Volumetric Fog: New graphics effect that introduces pretty volumetric fog during the night. (Disabled by default in Video Settings->Advanced) New: Flashlight Vending Machines, vending machines that exclusively sell flashlights. New: Bank Machines - ATMs that are scattered around the world. Withdraw and deposit items permanently. New Gameplay options: toggle player name plate visibility.Cha…
- The Garbage Update - 28 April 2020
New New environment entity: Garbage - items can be thrown in for disposal. Government Jobs have a new skill called "Scales with Economy". Revised and improved main menu music by composer Janis Grikis. New elevator music, now starts at random intervals. Changes Adjusted economic model speed. Will reflect new/destroyed money printers much faster. Changed elevator movement code to be more authoritive on the server side to prevent client-side desyncs. Changed max buildable multiplier to 1.5 instead of 1. Meaning you can build 50% more! Government wages only scale upwards, and cannot fall below their default wage cap. Car Bombs now deal more damage, quickly exiting the vehicle to avoid death will no longer work. Money printers are now affected by the economy. Nerfed safe health. Fixes Fixed passenger replication viewer, the server would ignore the passenger positions in the vehicles and fail…
- The Virtual Economy - 24 April 2020
Introducing the Virtual Economy! Get your Inflation and financial crises here! Added new simulated virtual economy. Summary: More printers, less passive income. Less printers, more passive income. The Government faction subsidies these costs for Jobs and Government based items, meaning Police and Paramedic items will become cheaper if the economy isn't in a good state. Added new billboard near bank showing current currency value. Added new cinematic camera, admin only. Press F8 to activate. Visual changes to a few character models. Fixed max health not being set properly on living things. Meaning vehicles and safes are much more durable. Fixed alarm being stuck bug. Fixed bug that caused demotion times being crazy long. Added proper collision representations to fire escapes. Fixed localization issues.
- The Safe Update - 21 April 2020
Added a new buildable called: Safe. Primary usage is to store items, they can be locked and lockpicked. Safe's are much more durable than regular buildables. Adjusted vehicle health values to be more reflective of their price/power. Adjusted Bank height. Fixed being able to take items out of Item Showcase without permission. Fixed UI focus issue when Inspecting Container. Fixed certain buildables being loaded incorrectly causing them to disappear on load. Added new Hardcore settings for dedicated servers, disables the "Bound To Account" property, meaning any key will be dropped on death. This is disabled by default on the official servers. Fix elevator doors not opening sometimes. Adjusted new elevator logic. Removed disabled static actors that were being replicated falsely. Enabled asynchronous event driven package loader, meaning faster load times. Fixed Hat being visible while drivin…
- ANNOUNCING BADLADS. - 27 February 2020
CHEMICAL HEADS STUDIO is proud to announce it's first and latest project - BADLADS. Massive multiplayer roleplay in giant city of unique players. Rise through the government to become the vicious President that you always wanted to be! Play on the field as a Police Officer, fighting against the player-made gangs. "The more real-estate you own the more powerful you are. Create a Gangs with your friends and decide to buy all the nearby estates before anyone else. Now players have to go through you if they wish to buy those estates. You can rack up the price and sell them estates at any price you wish, as long as you have the key." - Mark J. Grikis Check out the games website here. Chemical Heads Studios is an independent developer of PC desktop games. Founded in Latvia, we want revive and reinvent classic mods. Visit us online at https://chemicalheads.com