- Progress update and a bad news? - 1 May 2025
Hi everyone, It’s been a few months since our last update—but first of all, Happy Labour Day! Last time, we shared that we had switched to developing the game using Godot. Unfortunately, we encountered issues with achieving certain effects in Godot that we really wanted to include. As a result, we've made the decision to transition development to Cocos Creator, a platform we’re more familiar with (I use it in my full-time job). Although switching engines required converting scripts from C# to TypeScript, we were fortunate to find tools that helped us convert Unity scenes and prefabs to Cocos Creator in a relatively short time. Overall, the transition didn’t slow progress down too much. While we still need to rebuild some scenes, we’re roughly at the same stage as before. Current Progress Here’s a quick look at some updates and changes: We’ve merged the character scene with the map scene…
- Merry Christmas & Happy New Year! - 21 December 2024
Hi all, We wanted to share an update on our development progress. First and foremost, we apologize for the lack of updates over the past few months. While we've made some progress during this time, it's been much slower than we had hoped. With the holiday season coming up, we’ll be taking some time off until the end of January, which may further slow down the rework process. We apologize for this in advance and appreciate your understanding. We are truly grateful for your continued support as we work on the new version of the game using Godot. Currently, we are about 50% complete and plan to accelerate development starting in February. Here’s what we’ve accomplished so far: Battle System Skill System Evolution System Training System The following features are still in progress: Explore Map System Dungeon System Party System Team Collect System Scenario System Optimization of the Game Wh…
- Updating Progress - 8 September 2024
Hi all, We have an update on our development progress. First, we apologize for the lack of updates over the past few months. We were busy with our full-time jobs and only resumed work at the end of August, which took longer than expected. We are truly grateful for your continued support as we develop the new version using Godot. Currently, we are about 35% complete, and we plan to accelerate development in the coming months. Additionally, we've decided to enhance some parts of the game: World Map Movement: You will no longer be restricted to moving by columns; you will be able to walk freely on the map. We've also added a new system for randomizing encounters based on the area you're exploring. Battle Scene Enhancements: We've added features to make it easier to assess the situation during battles. When you hover over an enemy, their status will be displayed. When you target an enemy fo…
- Let's poll for our future update! - 21 April 2024
Hi all, We know we haven't updated any news for quite some time, and first of all, we want to apologize for this. We've been facing some challenges since switching from Unity to the Godot Game Engine; it has more complexities than we anticipated. As of now, we have completed around 30% of the content migration to Godot. Additionally, from March until the end of June, we will be occupied with our full-time jobs, so we will only be able to resume work on this project around July. Upon resuming the project, we anticipate that the transition process will take longer than expected. We estimate that it will require approximately 5 months, putting us at the end of the year... We understand that this timeline may seem lengthy, but we want to avoid releasing a buggy version of the game, similar to what happened with our first release. Therefore, we are conducting a poll in the Discussion: Should…
- We have make a big decision - 30 September 2023
Hi everyone, We want to share an important decision with you. We've decided to halt the development of our game using Unity and transition to Godot. While we understand that this choice will introduce delays in our progress, we have lost trust in Unity. Our programmer will begin learning Godot after they have recovered from their illness. We estimate that this learning process will take approximately one month. After that, we'll need to rebuild the entire project from scratch, which we anticipate will take an additional two months. We appreciate your understanding and patience as we navigate this transition. Thank you for reading.
- Slightly delay for the next update - 17 September 2023
Hi everyone, We regret to inform you that we will be delaying the next update by one more month, shifting it from mid-October to mid-November. The primary reason for this delay is that our main programmer is facing some health issues, and we are prioritizing his recovery. Additionally, our new mini-game requires more time for polishing. We anticipate having a demo available in November as well. We appreciate your unwavering support and understanding during this time. Thank you.
- We will start next version development - 15 July 2023
Hi everyone, it has been 1 month since our v0.9.1 went live. We hope everyone is enjoying the update. We will now begin development on v0.9.2. In v0.9.2, we will unlock all the remaining areas and also add the main story for days 100 to 150. Additionally, we will implement a feature that allows characters other than the main character to learn skills. Of course, there will be new evolutions and new monsters added as well. We estimate that this development will take around 3 months, so hopefully the update will be available by the end of October. Furthermore, we have developed a mini-game over the past month, which will be available for early access on Steam in September. It is a roguelike dungeon crawler game where you play as a slime, defeating enemies and consuming them to gain their power, helping you defeat stronger foes. The game relies on your decision-making skills and, of course…
- v0.9.1 is live now - 6 June 2023
Hi everyone, sorry for the delay. We apologize for the inconvenience caused by the recent issues with my laptop. Unfortunately, some data that hadn't been backed up was lost, resulting in the extra two days it took to resolve the problem. However, I'm pleased to inform you that this new version of the game is functioning as intended. We have addressed multiple reported bugs and made the following updates: -Unlocked the sea area. -Added a new evolve route. -Fixed issues with some popups being unable to close. -Introduced a new story. -Included new monsters. -Adjusted the performance of dungeon loading. -Added the ability to learn the "swim" skill at Shiro's "learn something" option (Note: It requires 15 days to learn). -Enabled the purchase of a diving potion at Shiro's shop, allowing players to explore the sea area for a limited time. -Important Note: If your bubbles deplete in the sea…
- Delay for one more week for tweaking - 28 May 2023
Hi everyone, we say that we will have an update today but there are still some variables we think are still wrong, and are fixing them now, sorry about the delay. The update will be delayed to next weekend. Thank you for your understanding and support.
- V0.9.1 is coming soon - 30 April 2023
Hi everyone, we apologize for not updating for a month. This April has been a busy month for all of us as we were involved in another project in addition to our main job. Unfortunately, our Kickstarter project, Soul Roll Dungeon, had too many problems, and we had to cancel it. We will relaunch it after we are ready. As for our game, Reincarnated As A Monster, we will not be able to release it this month, but on May 28th, we will have an update for it. This update will include the following: -Unlocking the sea area -Adding new NPC and monster -Introducing new story events -Providing new evolving options -Adding new encounter events We hope to be able to deliver this update on time. Thank you for your patience and support!
- New Game Dice Dungeon will be launch on Kickstarter soon. - 5 March 2023
Hi everyone, it has been a long time since we didn't have any announcement here. Time flies fast and we finally decided to launch our new game project on Kickstarter on 18/3/2023. The game, Dice Dungeon will be a roguelike Turn Base TRPG game. You will be a challenger who will help the GOD conquer the dungeon. You will be given a number of corpses to choose from and possess one of them. You will fight the monster by using dice, to roll the chance to hit, damage of the attack, and also the crit and buff/debuff success chance. And while exploring the dungeon you will encounter some event, depending on the dice roll result the event can help/hurt you. The UI will be a bit old-school, which will show more words than graphics. This is because we feel it is easier for development and also help us to remind the good old time. We also planning to release a demo version of the game for you guys…
- We really sorry about the delay And Merry Christmas - 25 December 2022
Merry Christmas and Happy New Year everyone! And we need to apologize to everyone who supports us. We will stop working on this project until March 2023. Now the problem we encounter is our character artist had some health problem and needs to rest for few months. And her health problem started in October and our new character's progress is around 30% for now. At first, we thought she will recover fast and catch up with the progress, but it become worse. She really needs some time to recover from the illness. The new characters play important role in the story, so we can't update the game for now. After we discuss it, we decided to give her 3 months' time to rest. We are really sorry about the delay in updating this game. After she catches up with the progress, we will update this game again. Thank you for your understanding and support. Lastly, we will have another game that is going t…
- v.0.9.0.1 updated - 26 October 2022
We have a small update, we fixed equipments didn't show any popup after we click it in the inventory. Another thing is we limited some pathfinding algorithms in the dungeon to try to reduce heavy calculations that may cause lag.
- V0.9.0 UPDATED - 18 October 2022
Hi Everyone, v0.9.0 is uploaded! Sorry about we didn't update at the weekend, I am busy with some personal stuff last week. Here is the update list: -update the main scene and battle scene UI. -add battle character animation when attacking/casting/receiving damage -added damage number font according to the damage type. -dungeon mini-map system has been reworked to solve the problem -added difficulty selection(previous save files will be easy difficulty): -easy(level up giving 3 skill points, weak enemies) -normal(level up giving 2 skill points, normal enemies) -hard(level up giving 2 skill points, strong enemies) -reality(level up giving 1 skill point, very strong enemies) -fixed some location and story bugs. -adjust skills cost(some skills are too powerful but low cost) and enhancement cost(power up now will x2 the skill cost, before is x1.5). -fix sometime sound effects did not play.…
- Delay on the update v0.9.0 - 30 September 2022
Hi everyone, We are sorry to announce that the update will be delayed due to there are some problems that we haven't solved. We still working on the update, the sea area still has some problems that need to be fixed. We will try to fix it in the coming two weeks, if still can't be fixed, we will update the game without unlocking the sea area. At last, sorry, and please give us some more time to fix the game before we update it.
- V0.9.0 coming next month! - 19 August 2022
Hi everyone, we are here to update our progress so fast. We will update v0.9.0 next month, probably will be mid of Sep to the end of Sep. Here is the update list: -update the main scene and battle scene UI. -add battle character animation when attacking/casting/receiving damage -added damage number font according to the damage type. -unlock the sea area -added more sea monsters and sea area stories. -dungeon mini-map system has been reworked to solve the problem -added difficulty selection(previous save files will be easy difficulty): -easy(level up giving 3 skill points, weak enemies) -normal(level up giving 2 skill points, normal enemies) -hard(level up giving 2 skill points, strong enemies) -reality(level up giving 1 skill point, strong enemies) -fixed some location and story bugs. -adjust skills cost(some skills are too powerful but low cost) and enhancement cost(power up now will x…
- update v0.8.3 - 8 May 2022
Hi everyone! We continue fixing the problem. We will start the next major update from now on. We fixed the following problems: -fixed some monster is too big in the dungeon. -fixed some skills' animation didn't end properly after using. -fixed some events cannot be triggered when in the forest, too high chance to encounter humans. We will continue fixing the other problems and update as soon as possible. We also received some complaints about can't successfully load the save file. If you encounter this problem, please find your save files at the following location: C:/Users/ /AppData/LocalLow/SpiritWing/Reincarnated As Monster Please send all the saved files with the number(eg: auto-save file number will be 0 then you need to zip the following files: save0,savechara0,saveeq0 and savefile0 ) to [email protected], we will check the problem as soon as possible. Thank you for supporting us!
- Update v0.8.2 - 10 April 2022
Hi everyone! We continue fixing the problem, it will have another fixing after this update. We fixed the following problems: -delete the mini-map after battling in the dungeon -item icon remains after the scenario ended -Karen was unable to join the party. -after Amos's trial, will show Amos in every following battle and will auto win/lose. -Victory/Defeat will show on the level-up popup. -Force to escape at dragon cave after first entry. -Leveling up active skill will deduct sp but didn't level up the skill. We will continue fixing the other problems and update as soon as possible. We also received some complaints about can't successfully load the save file. If you encounter this problem, please find your save files at the following location: C:/Users/ /AppData/LocalLow/SpiritWing/Reincarnated As Monster Please send all the saved files with the number(eg: auto-save file number will be…
- Update v0.8.1 - 13 March 2022
Hi everyone! Sorry, we have received some complaints about the game bugs upon the release of version 0.8.0. We fixed the following problems: -Fixed Dungeon unable to start, have opened inventory page which can't be closed. -Fixed talk with Devil Lord in the demon castle will freeze the game. -Remove testing quest. -Enable to escape the dungeon(If you are stuck in the dungeon) by pressing "C" key. We will continue fixing the other problems and update as soon as possible. We also received some complaints about can't successfully load the save file. If you encounter this problem, please find your save files at the following location: C:/Users/ /AppData/LocalLow/SpiritWing/Reincarnated As Monster Please send all the saved files with the number(eg: auto-save file number will be 0 then you need to zip the following files: save0,savechara0,saveeq0 and savefile0 ) to [email protected], we will…
- V0.8.0 is live now! - 27 February 2022
Hi everyone, finally we update the game to 0.8.0! At first, we want to do a complete test for the game but there is some unexpected work for our full-time job come in, so we did a simple test for the game, and we didn't find many bugs but only the listed one. The following bugs we are still investigating: -During upgrade skill will have error or freeze the game(this problem occurs chance is quite low, we still haven't found the problem yet.) -Dungeon map problem. -Some skills showing white icon -some skills animation didn't display properly -level up during the end of battle been covered by the winning icon -some animation remains there after the end of the battle. If there are other bugs please info us. So this will unlock the game to 100 days, and also more story events and monsters had been added to the game! So now you can join the devil army at the demon castle in the swamp area if…