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Lost Brothers

Lost Brothers Steam news

BitLight | Jan 12, 2021 | game

Released

0players observed · 25 September 2026 - 15:30:31 UTC

AdventureCasualIndieSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score37% positive

Lost Brothers news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score37% positive
  • Total reviews62
  • Release dateJan 12, 2021
  • DeveloperBitLight
  • PublisherBitLight

Genres: Adventure, Casual, Indie

Company pages: Developer: BitLightPublisher: BitLight

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Lost Brothers Steam news

Lost Brothers news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Bug Fix #6 - 18 January 2021

    Hello everybody! The following bugs have been fixed in the new patch: Lack of translation and confusion in translation into English Shimmering textures Non-disappearing brother model Teleport in the first location, which took the player to the beginning P / S: If you find any bugs, please contact us in any convenient way for you.

  • Release - 12 January 2021

    Hello everybody! The Bit Light team apologizes for the long silence. To tell the trurh, at some point we ran out of money for game's development and were forced to start developing a game to order to make a living. But it`s not the point. Today we have some exciting news. LostBrothers is finally coming into full-fledged release, although we`re not completely satisfied with the game`s quality. From our previous experience we understand that we should make the game in a different way. However we also understand that for thatwe need to redo the whole project almost from the ground up. Therefore, with a heavy heart we made a decisionto fix what`s possible, improve the project without redoing it from the ground up. So, here`s the list of key changes from the last update: • Redesigned interface of adiary and a map • Game`s optimisation • Fixed the bug of hanging while autosaving • The final p…

  • Discord server - 17 May 2020

    Hi! We want to form a community of players around our games. If you like what we do, join our discord server: https://discord.gg/F4aRZaE

  • Bug Fix #5 - 2 April 2020

    Hello to all! It was a really big update, which took us about 4 weeks. This was originally planned with a sufficiently large and fixed number of problems. So let's get it in order. We fixed the following things: 1) Character animations, now the transitions between states have become smooth 2) Removed characters gliding in place 3) Made changes to the plot so that the text matches the picture. 4) We expanded the cave, patched holes, corrected collisions. 5) Redesigned the Engineering Room in the cave. 5) Corrected the sounds, smoothed out the sound of steps, and removed the sound of breathing. 6) Replace the compass in the menu 7) Optimized the forest and the cave, in the forest it grew by about 1.5 times in the cave 2 times. The release for today is scheduled for May 12, but we do not want to rush this time and release a raw product. The same next update may take as long as 2-3 weeks. T…

  • Bug Fix #4 and Early Access - 3 March 2020

    Hi, Since we hurried with previous updates, and rather created more problems than solved them. This time we decided not to rush and released a larger update. We also transferred the game to early access, this was done primarily so that new players had a correct understanding of the current state of the game. We also want to bring the game to its ideal state together with the community. Patch list: 1) Fixed event triggering: 2) The forest scene has been expanded, and the intersection of dialogs has been removed. But this is not the final option, we want to expand the mine and add interactive moments. 3) Fixed collisions on trees in the forest in the final scene. 4) Character shader fixed 5) Sounds in the scene with the forest are fixed, now they are more diverse and "live"

  • Bug Fix #3 - 21 February 2020

    1) Partial fix for stuck texture failures. 2) Fix text in journal 3) Fix light in forest

  • The issues we are fixing right now… - 21 February 2020

    Hi, dear Steam community! First of all, let us apologize for all the bugs that were found after the release. Last weeks we were in too much of a hurry, trying to meet all the deadlines. :( Now we clearly see (many thanks to you for your contribution) a few bugs spoiling the impression of our pilot project. We are fixing them. A few patches were already released. Currently, the priority is: In the nearest future, we are going to launch updates to fix global problems, like falling through the textures, issues with sounds and animations; Then, we will fix the transitions between the scenes, QTE, and interactions with items. We will do our best to polish our game. Thanks for your patience! With love, BitLight

  • Bug Fix #2 - 20 February 2020

    1) Partial fix for stuck texture failures. 2) Sound fix

  • Bug Fix #1 - 19 February 2020

    1) Fixed double replay of events. 2) Partial fix for stuck texture failures. 3) Diaries immediately open on the desired page 4) Sound and footstep fix. 5) Update map in interface 6) Fix hotspot line of sight

  • DevLog #1 - 9 January 2020

    Hey everyone! It’s me, Zakhar from BitLight. We are actively completing and modifying the game to get it ready for the 18th February release. We are still facing some pending issues and problems but we are on the right track, so the game will be released right on time. We’d like to show you the new screenshots from the game. Telling the truth, we’ve been thinking for a while, if we really need to make such location: after all, these are the mushrooms – smacks like the drugs addiction. Although we were inspired by the underworld from Jules Verne novel “Journey to the Center of the Earth”, we’re still in doubts. At a point, we even replaced the mushroom forest with a jungle but it didn’t work out. Therefore, we are bent on doing it. Actually, we really like what we’ve got, so get ready to see it in the release. Besides, have a look at the book illustration – don’t you think that we have s…

  • Character John illustration - 10 December 2019

    Meet this our protagonist John, for the authorship of our wonderful 3d Artist Andrey Melnikov

Patch notes and updates

S.noRelease datePatch nameGID number
118 January 2021Bug Fix #64483864038817437912
221 February 2020Bug Fix #32578811485596317273
320 February 2020Bug Fix #22578811485592843398
419 February 2020Bug Fix #12578811485589299893

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