Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 1204540 |
| Live current players | 0 |
| SteamPulse tracked peak | 1 |
| Live count (today's peak floor) | 0 |
| Price | $4.99 |
| Free to play | No |
| Discount | 0% |
| Original price USD | $4.99 |
| Current price USD | $4.99 |
| Release date | Dec 24, 2019 |
| Developer | Active Up Games |
| Publisher | Active Up Games |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | Not available |
| SteamSpy owner estimate maximum | Not available |
| Review type | 3 user reviews |
| Positive review percent | 100% |
| Positive reviews | 3 |
| Negative reviews | 0 |
| Total reviews | 3 |
| Steam recommendations | Not available |
| Achievements | 6 |
| Average playtime forever | Not available |
| Windows support | Yes |
| macOS support | No |
| Linux support | No |
| Parent game | Not available |
| Store URL | https://store.steampowered.com/app/1204540/ |
Short description
Engineer a production line to build pixel art images one at a time. Get your timing and placement right to match the solution image and finish the level!
About this game
Pictassembler is out! The game is released now, and it's been a delight developing it. If you enjoy it, tell your friends! You can also reach me at @activeupgames on Twitter. I would love to see your puzzle solutions! There will be updates to the game as well. Planned updates include a custom level editor, more music, maybe more puzzles, cloud saves, maybe workshop support (if I can figure it out), and hopefully a gifmaker to help show off your solutions. It all depends on what people want to see. I hope you (the reader) enjoys the game! About the Game Pictassembler is an engineering puzzle game where you set up a production line of marbles and operator blocks to assemble pixel art images one block at a time. Each marble can be stuck to an anchor or an existing pixel block to create a new pixel block in a given location, and can also be shaded appropriately. The finished block shape needs to match the solution image to finish the level. The challenge comes in setting up the placement and timing of the marbles' paths to ensure that they land in the solution grid correctly.
Supported languages
English
