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Alwa's Legacy

Alwa's Legacy Steam news

Elden Pixels | Jun 17, 2020 | game

Released

0players observed · 25 September 2026 - 16:06:20 UTC

ActionAdventureIndieMetroidvania2D PlatformerSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak9
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score87% positive

Alwa's Legacy news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak9
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score87% positive
  • Total reviews617
  • Release dateJun 17, 2020
  • DeveloperElden Pixels
  • PublisherElden Pixels

Genres: Action, Adventure, Indie

Company pages: Developer: Elden PixelsPublisher: Elden Pixels

Top Steam chartsTop 100 gamesGame directorySteam Store page

Alwa's Legacy Steam news

Alwa's Legacy news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • New game from Elden Pixels coming Feb 29! - 1 February 2024

    Hello you lovely people! Thank you all for being fans of the games we've created! Without your support we wouldn't be here and be able to continue making games. It really means a lot! We wanted to take the opportunity to announce that our next game will be the narrative adventure called A Void Hope and it'll release February 29 on Steam! A Void Hope takes you on an atmospheric narrative adventure to find a cure for a collapsed city. Follow the story of a tormented couple as they try to decipher reality from nightmares and evade the shadowy threats lurking in the dark. Solve puzzles and find items to progress Avoid combat and embrace exploration Uncover the mystical story An evocative soundtrack by synthwave mastermind Waveshaper Here’s the freshly made release date trailer: https://store.steampowered.com/app/2438090/A_Void_Hope/ Although a bit different, this game is made by the same te…

  • A huge language patch just went live! - 2 December 2021

    Hello everyone! We just updated Alwa's Legacy and added a bunch of new languages. Here's the full changelog. General Updated the Elden Pixels intro splash screen Added translations for Chinese (Traditional and Simplified), Japanese and Korean Updated enemy positions in Sylvan Temple to prevent unfair scenarios Updated Dungeon door puzzle in Boyd’s Farm to prevent softlock Removed our URL from the about page Removed 640x360 resolution to prevent issues with blurry fonts Fixes Passing by ladders while upside down no longer risks crashing the game Removed language settings from the in-game menu to prevent bugs where text wouldn’t update properly (these settings can still be accessed in the main menu) Selecting the "Reset Settings" will no longer reset language settings Fixed bug where the Demon enemy sometimes would get stuck in the air after falling Thanks everyone! Elden Pixels

  • How hard is it to make your video game dog pettable? - 22 January 2021

    Dogs. We all love to pet them. And in the game. And thanks to the Twitter account Can You Pet The Dog? , we know where to find them. Pettable dogs where they weren’t before can make gaming news . But of course, “can you pet the dog?” is only one question. “ Why can you pet the dog?” is quite another. I spoke to some indie developers about their experiences creating the pettable dogs in question, alongside Tristan Cooper, the curator of the Can You Pet The Dog? account, which is now at nearly half million followers. (more…)

  • How hard is it to make your video game dog pettable? - 22 January 2021

    Dogs. We all love to pet them. And in the game. And thanks to the Twitter account Can You Pet The Dog? , we know where to find them. Pettable dogs where they weren’t before can make gaming news . But of course, “can you pet the dog?” is only one question. “ Why can you pet the dog?” is quite another. I spoke to some indie developers about their experiences creating the pettable dogs in question, alongside Tristan Cooper, the curator of the Can You Pet The Dog? account, which is now at nearly half million followers. (more…)

  • The latest patch is here! - 27 November 2020

    Hello! In this smaller update we've added Spanish (Europe) as well as Spanish (Latin America) thanks to a lovely fan-translation! We also took the opportunity to fix some smaller issues we've found. Especially one where if you failed a Pacifist Mode and kept playing you'd encounter some weird things because the game was put in a weird state. It should work as intended now though. :) Here's the changelog for 7281: General Added Spanish Quick Respawn is now disabled inside of Gloomy Cellar Fixes Holding up no longer prevents you from attacking Purple bubbles hitboxes no longer linger after they break Fixed issue where Gwendoline would spawn in areas before she's supposed to Fixed issue where Music Box wouldn’t spawn notes properly Respawning next to unlocked keydoors with Quick Respawn no longer consumes your keys Fixed issues where boss doors and events wouldn’t work properly in a failed…

  • Language patch and more is here! (1.3.1.7233) - 28 October 2020

    Hello! It's been awhile but we just launched our newest patch! This will bring the game up to date with the Switch version and will add two new languages (French and German), a few tweaks and a lot more overall polish to the game. We're planning one more patch, which we're hoping to release within a couple of weeks. It will primarily contain Spanish localization but probably a few more fixes as well. Here's our quite long changelog for today's patch. 2020/10/28 - changeset 7233 General Added German and French translations Added a setting that lets the player enable the use of directional inputs for casting magic Added a notification toggle setting for the players total death count Icon for the Magic Staff location is no longer displayed on the map Updated multiple rooms in Ancient Catacombs and the Macic Staff’s location Added a chicken Small fixes to the the Swedish translation Added m…

  • Patch #2 is now live! - 8 July 2020

    Hello! Patch #2 is here and bringing you lots of small improvements. We've reworked our controller scripts so hopefully they should work better now. Here's the changelog: 2020/07/08 - changeset 6973 General Implemented new animation for Demon enemy making it easier to see when you can attack them Screenshake now triggers properly during lowering water cutscene at Rose Altar and bossfight in Sylvan Temple Boss-jingle now plays as intended in Gloomy Cellar Cohen will now always say his introduction dialogue the first time you talk to him World spawned bubbles can no longer spawn inside of Zoe Wall and ceiling spikes now damages Zoe even if she has her shield ability active Assist mode will no longer spawn you in Vampire rooms Updated DisBlock graphics in Gloomy Cellar After defeating Sir Pent, Zoe is invulnerable to prevent her from dying on the spikes after defeating the boss Trapper pro…

  • Patch #1 is now live (Version 1.1.1.6880) - 26 June 2020

    Hello! Our first patch is now live! It's mostly small fixes but we've done a few tweaks as well. Here's the changelog. General Increased Torne’s cooldown time Increased Valo’s cooldown time Increased Kloki cooldown time Updated art in book to better fit the pages Idle Hands achievement now triggers on all bosses Decreased range of bubble projectiles Updated cutscenes for the altars in Eydie’s Keep (now it doesn’t show an empty room for 3 seconds) Updated late game cutscenes in Grand Library Desktop screen resolution will now be selected as default when first launching the game Brightness settings screen removed from initial boot (still accessible from settings) Updated Elden Pixels logo in the intro Updated info popup size for completing NewGame+ Updated position of Vampire in final dungeon, they should no longer fly through walls Increased HP of The Collector and The Architect Moved Li…

  • Information about our brightness settings - 19 June 2020

    Hello! First time you start up Alwa's Legacy you're asked to change the brightness and we've realized very late that this screen isn't properly designed. It's not technically a brightness settings, it only changes how much dark overlay the game applies to certain dungeons. It's a bit confusing and in the next patch players don't have to change anything when starting the game for the first time. (The setting will still be available though) You are free to play the game in any way you want with any setting you want but we thought we'd show an example about how the game was intended to play with the default setting. Next week we'll launch our first small update, which will mostly be small bug fixes and improvements. We'll post a changelog once we have it. Thanks everyone for being so kind during launch. We're really glad to see you like our little game :) With kind regards, Elden Pixels

  • Alwa's Legacy is now released! - 17 June 2020

    Hello! We're happy to announce that Alwa's Legacy is now released! It’s been a wild ride finishing this game and we’re extremely proud over how it turned out. We can’t wait to hear what you think! https://youtu.be/qMGzxfvBvT0

  • Alwa's Legacy is an incredibly charming retro action-adventure out now - 17 June 2020

    I do love a good non-linear action adventure and Alwa's Legacy has everything it needs to be enjoyed.

  • Alwa's Legacy - PC-Releasetermin für Pixelart-Metroidvania bestätigt - 9 June 2020

    Das schwedische Entwicklerstudio Elden Pixels hat den Releasetermin zu Alwa's Legacy bekannt gegeben. Das über Kickstarter mitfinanzierte Metroidvania-Abenteuer im charmanten Pixelart-Style ist die Fortsetzung zu Alwa's Awakening und wird am 17. Juni zunächst für den PC erscheinen. Die Veröffentlichung für die » Komplette News auf pressakey.com lesen

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