- Update #041 - EA 0.07.010 - 3 November 2022
Hey survivors! in today's update brings safe sectors. As you probably all know the whole world is made up of smaller sectors that are gradually revealed on the map. As of today, it is possible to secure certain sectors. Security is done via "MCPO Point" claim sites and "Outposts". Both of them require a daily supply of resources, if this is the case the surrounding sectors will be secured. The MCPO Point secures its sector plus adjacent sectors to the north, south, east and west. The Outpost secures only its sector. A liberated and secured MCPO Point also activates the local militia. But keep in mind that secured sectors are not 100% safe. Zombies and aggressive animals may still appear, but they are completely free of raiders (both on foot and in cars). In secured sectors there are no attacks on your claimed and securedl ocations. There are still a few locations in the world that are o…
- Update #040 - EA 0.07.009 - 20 October 2022
Hey survivors! After a long break, i have prepared a new minor update and improvements for you. As most of you probably know, i was forced to take a little unplanned vacation and take a break from development. The game itself hasn't been able (and still isn't able) to earn a full time development lately. I was and still am forced to find other work and pursue development on this game when there is space and peace an development. Which hasn't been very much lately. Anyway, I did a little update, focusing on the little things that caught my eye right after this extended hiatus - when I played the game again and approached it differently than before. Mostly that the game is too simple;) And it loses the atmosphere I wanted it to have. So here are the first small changes: Options - sections have gotten a better and more understandable UI for switching sections Fixed some visual bugs (on the…
- Update #039 - EA 0.07.008 - 26 January 2022
Hey survivor! Today we bring you a new update that brings several major technical improvements. First, the physics behaviour during car crashes into enemies has been adjusted. It was more complicated than we expected, but it worked out in the end. There's still room for improvement but the basic mechanics are, in our opinion, already much better than before. Also, a tweak was made to the weather behaviour - it's globally colder at night. So nights are not entirely safe even in a forest location. The frequency of spawn events on and around the road (enemy cars, npcs etc.) has been reduced - so the world is not too full of humanoid npcs - instead there are more animals and zombies (including big ones). The character now makes disturbing noise - this is a working version , but... If you're in a car that's started, you're attracting nearby zombies. And anyway, if you shoot, you'll attract t…
- Update #037 - EA 0.07.006 - 007 - 21 December 2021
Hey survivor! Today we bring you another minor update. This time it is mainly focused on tuning the world around the start location. We focused on adding other POI claim resources places (for future outposts) to the south, including landscaping, etc. You will now find the following POIs or places here: Several new forest parking lots for cars. Various dirt roads - for example from the fishing cabin to the south along the river. These paths serve to shorten the path but through the uncomfortable surface of the terrain. Motel with a shop - those who remember the "legacy" version of the game will remember the "Forest Zone", which is given a place of remembrance. It is possible to build a garage and a junkyard across the road (a memory of the "legacy" home zone). And a few other places that are worth visiting either to find raw materials or get cars for sale or scrap;) Specific data for new…
- Update #036 - EA 0.07.005 - 8 December 2021
Hey survivor! The end of the year is slowly but surely approaching. For us, this year was full of changes, reversals and unexpected events. Which was strongly reflected in the lower frequency of updates for our game. When rather than smaller and frequent updates they came more complex but with a longer delay. We firmly believe that the year 2022 will be better and that we will be able to start more frequent updates and also fulfill our plans with the game. So today it brings you a new minor update that contains a few changes and news. Creative mode has been fixed - it is now possible to run it again. Wolves and bears can now be hit in the head, dealing more damage. The frequency of attacks on your claimed poi resources has been reduced and they are no longer as common. The garage has been given two new extensions and in total it is now possible to expand it to up to 10 positions. Two ne…
- Update #035 - EA 0.07.004 - 5 August 2021
Hey survivor! we have another update here, which this time contains a few improvements. From now on, it is finally possible to eat food directly from any storage (box, barrel, bank, mailbox, etc.) without having to move it to your inventory. This option is also applied to some drinks (such as energy drinks, etc.). Buying ammo is now a little more comfortable. You no longer buy one bullet or a full-stack. But instead of one bullet, you buy a straight smaller package - exactly: Handgun Ammo - 15 pcs Rifle Ammo - 10 pcs Shotgun Shells - 10 pcs Assault Rifle Ammo - 10 pcs Arrows - 1 pc The price of the package is according to the original price for the one bullet * number of pieces in the package. Some uneven terrain and trees growing over the bridge have also been repaired (the whole world will be repaired in this way). Outpost management has received a new information popup window, which…
- Update #032 - EA 0.07.001 - 21 July 2021
Hello everyone, today we bring you another bigger update. It took longer than we planned, but this is another shift in the whole game. This update contains, among other things, two fundamental things, namely the new logic of firearms, including new weapons, and then the first steps towards outpost managements. New firearms and their statistics. Let's look at firearms first. All firearms have newly their own statistics, which are visible in the inventory. This modified their firepower, accuracy, scattering of bullets, etc. The original pistol was replaced by a new M1911. However, other pistols such as Luger - P08, Berreta M9, Desert Eagle D50, PB-6P9, Walther PPK, PPQ M2 and Glock Mk 28 are now available. Each pistol has slightly different properties and sometimes it is better to replace the greater firepower of the D50 with accuracy and better speed with PPK. Statistics for shotgun and…
- Update #029 - EA 0.06.009 - 13 May 2021
Hey survivor! today we bring you a smaller update, focused mainly on minor adjustments and debugging of the game. Here is a list of changes An explosion deals less damage and impact force to players It is now possible to control the car's lights It is no longer possible to get out of the car during an active animation scene The inverted mouse already affects the car's camera Fixed of some collision models Fixed scattering of bullets during aiming with a weapon - now aiming drastically reduces the scattering of bullets. The looted dead body of the enemy is no longer active and it is possible to better pick up his weapon. The price of weapons now reflects the current damage to the weapon The new recipe for Duck Tape (available in the workbench) - requires glue and cloth. New item and a recipe for Glue (available in the fireplace) - requires bones and a bottle of unsafe water If a gamepad…
- Major Update #021 - EA 0.06.001 - 6 May 2021
Hey survivor! After more than two months of intensive work, we can finally present you with a new update. This is a really huge update that changes the whole world and brings new gaming experiences and activities. Based on your knowledge of playing the game, our plan, and our overall vision of the game, the decision was made to suspend minor updates and take this crucial step. This is to combine all small zones into one new big world, allowing you to drive your car wherever you want and improve the gaming experience as much as possible. And most importantly, preparing the ground for further updates and game content. We hope you appreciate the new changes and also apologize for the current shortcomings. Logically, it was completely impossible to fill the whole world with content. Therefore, excuse temporary placeholders (in the form of recurring buildings or events, etc.). All this will…
- Hotfix #020 - EA 0.05.006 - 16 February 2021
Hey survivor! after a short unplanned break, we return to work. Unfortunately, there were unexpected events in our private lives that caused an urgent pause in development until everything was resolved. Thanks so much for your understanding, your patience, and your trust. From this Monday (January 15, 2021), however, we are working hard on the game again. We are the first to bring you a minor hotfix (see the list below). And we fully start from now working on a full-fledged update. Crouching now acts as a trigger. Quest - "Unfair Trade" no longer gives for fulfilling the car key. Katana - Correction of durability behavior. A bank has been added to the mines in the forest zone. There is a newly available mailbox near the cottage at the mine in the forest zone. Forest Zone - Old Mine - Repair of a collision model bed. Fixed a possible problem with the completion of constructions (helipad,…
- Hotfix #016-19 - EA 0.05.002-5 - 11 December 2020
Hotfix #019 - EA 0.05.005 Fixed a bug with logic in the background of "Unfair Trade" quests. Hotfix #018 - EA 0.05.004 Fixed a bug with logic in the background of some quests. Car - Forest PickUp is no longer damaged so quickly. Hotfix #017 - EA 0.05.003 Fine-tuning the rewards for the Delivery system in the Forest Zone. Better reward for completing the "Unfair Trade" quest in the Forest Zone. Achievement for completing the quest "Unfair Trade" in the Forest Zone. Enemy cars are now better to hear. The Building Tool can no longer be disassembled. Decay / Durability on equipped armor no longer drops as fast when exposed to cold climates. Fixed interaction on the sleeping bag - it is now possible to set the sleeping length correctly. Enemies in cars chase you better, and they don't get out of the car unnecessarily when you're driving. Hotfix #016 - EA 0.05.002 You can already hear the cha…
- Update #015 - EA 0.05.001 - 10 December 2020
Hey survivor! we bring you a new update. This update contains a lot of new elements that took time to implement, as well as a lot of things in the background of the game code (which are logically invisible, but you may feel them while playing;)). The basic main element of the whole update is the focus on improving the Forest Zone. Where we trying to implement new game elements and mechanisms in a smaller space then we will be able to implement them into the main world. A new reward system was implemented in the game (so far only in the forest zone). Its logic is as follows: You get special stripes for killing enemies (humanoid and zombies) and completing daily quests in the forest zone. These stripes can be exchanged for empty boxes, which must then be delivered as filled (with things that can be made or found). You will receive a certain number of points for each delivery. When you rea…
- D4S - Dev Blog #04 - 24 November 2020
Hey survivor! We would like to bring you new information about things that are currently being worked on. The new update has grown and still requires some time to fine-tune and complete. We have a lot of ideas and plans to add to the game, where to improve, etc. But it is necessary to do everything carefully and gradually. This time we focus mainly on improving "The Forest Zone". Although this zone is not extra large and it is not possible to drive a car here. It offers us a lot of options to improve this zone and fill it with more content. This little video will probably tell you the most - but it doesn't cover everything and a lot of things are just placeholders for our better testing. And the location of some objects (such as the entrance to the mine) is also for better development purposes only. As the first, we expand the base camp, which will now include new NPCs and a specific re…
- Hotfix #014 - EA 0.04.005 - 15 November 2020
Adding a third page in your inventory for Global Resources
- Hotfix #013 - EA 0.04.004 - 14 November 2020
Additional fine-tuning of settings for special keys for hiding the UI and turning off the gamepad.
- Hotfix #012 - EA 0.04.003 - 13 November 2020
Creative mode - It is now possible to remove shrubs Creative mode - There will no longer be a bug when falling from a great height It is already possible to assign the F1 key (which had its fixed assignment and could not be changed). And other small insignificant details;)
- Hotfix #011 - EA 0.04.002 - 12 November 2020
Hotfix Fixed a problem with driving a found snowmobile - an error occurred if the snowmobile moved away from its home POI.
- Update #010 - EA 0.04.001 - 12 November 2020
Hey survivor! in today's update, we bring you new cars, creative mode, and other new things. So let's take it gradually: New cars Enemies can now attack you and chase you both the classic version of HotRod and its Off-road version. So you can confiscate both versions of the cars. Hot Rod - Classic Hot Rod - Off-road There are also two new cars available to you: BB Buggy Farm Pickup And a special: Snowmobile BB Buggy and Farm Pickup must be constructed in your garage (on the lower floor). A snowmobile can be found in the snow world around specific POI locations. Junkyard A junkyard is now available in the home zone (near the petrol station) - this junkyard must be built (similar to your garage)! The junkyard can also be found in the snowy world, both near the main helipad and in some POIs. This building is mainly used for dismantling or selling your cars. It is necessary to drive to the…
- Hotfix #009 - EA 0.03.004 - 6 November 2020
Hey survivor! this is really an unplanned hotfix / update. But unfortunately there was a major technical bug in the game and some players have already reported it to us, so it's good to avoid further problems. This is a problem with the possible loss of saved data for your built buildings in the "home zone". It mainly affects players who have already started to build large buildings. There was a technical issue at background that should be resolved by this hotfix. Because steam Cloud does not allow you to restore previously saved data (it does not have an archiving system), we made our internal system for data backup (so far only for data of built buildings). Hotfix Fixed data loss issue (hopefully). An internal background system that backs up your data for building elements. Information: If data is lost, please inform us and we will guide you how to restore previous data. So far, it ha…
- Hotfix #008 version EA 0.03.003 - 29 October 2020
Additional fixes and debugging custom keybind. The UI custom keybind settings already show possible key collisions that will not behave correctly in the game. Hide UI (in settings) also hides floating 3D icons on the car (suitable for better capture of your screenshots;)) If you like the game, don't forget to leave a review here on Steam - reviews are very important. And don't be afraid to talk about the game with your friends. We thank you very much for anything. Enjoy the game!