SPSTEAMPULSELIVE ANALYTICS
Medieval Frontiers

Medieval Frontiers Steam metadata

Active Fungus Studios | 2026 | game

Coming Soon

GameSteam Store content

IndieRPGSimulationStrategy

  • Steam app typegame
  • Steam App ID1207360
  • PriceNo longer available on Steam Store
  • Release date2026
  • DeveloperActive Fungus Studios

Medieval Frontiers metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Steam app typegame
  • Steam App ID1207360
  • PriceNo longer available on Steam Store
  • Release date2026
  • DeveloperActive Fungus Studios
  • PublisherPlayWay S.A., GameHunters
  • Parent gameNot available

Genres: Indie, RPG, Simulation, Strategy

Company pages: Developer: Active Fungus StudiosPublisher: PlayWay S.A., GameHunters

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Medieval Frontiers Steam metadata

Medieval Frontiers metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/1207360/metadata
Steam Communityhttps://steamcommunity.com/app/1207360
PCGamingWiki search
IGDB searchSearch IGDB for Medieval Frontiers

Reviews, pricing, and metadata

Review summary

Review data unavailable

Review score unavailable, 0 positive, 0 negative

Price and discount

No longer available on Steam Store

Platforms

Windows

Categories

Single-player, Steam Achievements, Family Sharing

Achievements

Not available

Platform releases

No data available

Latest Steam announcements

  • Update - 6 June 2026

    Update: We are busy working on the release version of the game, but we still wanted to fix two problems in the demo:We fixed the problem with unwanted motion blur.Problem where trees could not be chopped propperly was fixed.

  • Development Update & Demo News! - 27 April 2026

    Hello, Pioneers!First off, a massive thank you to everyone who has stepped into the wilderness of Medieval Frontiers. We are absolutely blown away by the reception so far. Seeing our community grow to over 45,000 players across the Steam Demo and Playtest is a huge milestone for us!The volume of feedback you’ve shared is incredible, and it’s helping us shape the frontier into something truly special.⚒️ What’s Next for the Full Release?The demo was just a tiny glimpse of the world we’re building. Here is a look at what we’re currently developing for the final version of the game:Brand New Agriculture System: We are hard at work on a dedicated farming gameplay loop. This is a full-game exclusive feature that will allow you to cultivate the land and sustain your village on a much larger scale.Massive Resource Expansion: If you thought the demo had a lot to collect, just wait. We are adding…

  • Patchnotes: Build Version 3434 - 15 April 2026

    Build Version 3434 This patch includes various improvements and fixes. Gameplay - Added the Gatherer to the research and build tree, enabling a new role for resource collection. - Introduced Reeds as a harvestable resource. - Tasks cancel more reliably when interrupted or conditions change. - Crafting feels snappier after removing unnecessary timing interpolation. - AI can now access shared inventory for gathering and crafting. - General animal system refinements to support smoother behaviors. UI/HUD - New resource warning alerts you when key materials run low. - Temperature is now displayed on the HUD. - Cleaner HUD with better-managed visibility and general widget polish. - Integrated the Gather/Workbench interface into the standard Workbench UI. - Introduced an initial Gather Manager panel for easier oversight. - Updated priority and placeable icons for improved clarity. Audio - New…

  • Patchnotes - Build Version 3374 - 8 April 2026

    Build Version 3374This patch includes various improvements and fixes.Tutorials- Added new tutorials and refined existing ones for better clarity and onboarding.UI/UX- Introduced new interface icons, including refreshed build menu and foliage/tree category icons.- Added a confirmation prompt in the main menu to prevent accidental loss of progress when performing critical actions.- Encyclopedia quality-of-life: - You can now switch entries with the A and D keys. - Corrected entry ordering so items display in the intended sequence.- Graphics settings: Replaced the Brightness slider with a Gamma slider for more accurate screen calibration.Gameplay and AI- Improved character/unit movement: agents come to a proper stop more reliably and recover better if they become stuck.World and Visuals- Adjusted foggy weather for improved atmosphere and visibility.- Fixed an issue where the Pithouse roof…

  • Patchnotes Demo Build Version 3356 - 2 April 2026

    Build Version 3356This patch includes various improvements and fixes.Gameplay- Temperature and clothing rebalance: corrected heat/cold resistance visualization, fixed edge cases (including unfinished buildings causing extreme cold), and adjusted overall temperature behavior.- Drowning is clearer and safer: added an on-screen warning and made respawns more consistent with a fallback.- Movement and combat feel better: locomotion retargeted for more responsive movement, stamina clamp fixed, and damage/stance values tuned.- Quick-time minigame: limited to a single boost across difficulties.- Torches now extinguish when underwater.- Dialog and interactions: conversations correctly cancel if an involved NPC dies; grabs now break players out of interactables, preventing input lockouts.- Quest Mode and difficulty: general quest stability updates and corrected difficulty presets.- Gambling table…

  • 100,000 WISHLISTS! 🛡️ A Massive Milestone for Medieval Frontiers - 2 April 2026

    100,000 WISHLSITS! 🛡️ A Massive Milestone for Medieval Frontiers Survivors, we are absolutely blown away. Today, we reached a goal that felt like a distant dream when we first started coding: 100,000 of you have added Medieval Frontiers to your Steam Wishlists!From the bottom of our hearts at Active Fungus Studios—Thank You. Whether you’ve been with us since the first screenshot or just joined the frontier today, your support is what keeps our hammers swinging and our code running. Why 100k MattersFor an indie team, this isn't just a number. It’s a signal that there’s a hunger for a deeper, more immersive medieval experience. Our Producer, Jakob Braun, put it best: "Our goal is to combine the complexity of colony sims like Rimworld with the immersion of a first-person adventure." Knowing 100,000 of you are waiting to step into the valley gives us the fuel we need as we head into the fi…

  • Patchnotes Build Version 3154 - 12 March 2026

    This patch includes various improvements and fixes. GameplayPrevented accidental destruction of workbenches while using them.Destroying interactable objects now safely resets nearby AI to avoid stuck behaviors.Water interactions improved:You can now pick up items underwater and still drink.First-time water detection is more reliable.Fixed an issue that could cause you to get stuck while drinking.Reduced accidental drowning in shallow swamps. Building & CraftingBuilding previews and interactions:Fixed preview/visualization issues, including winter variants.Improved underwater building behavior.Corrected building decal offset on the Standing Torch.Crafting and stations:Tool Crafting now properly accepts Beams and Logs.Adjusted interaction zone sizes at the Sewing Place, Log Hewing, and Tea Kitchen for easier use.Workbench production panel now counts items stored inside the workbench (e.g.…

  • Patchnotes Build Version 3020 - 4 March 2026

    Build Version 3020 This patch includes various improvements and fixes. Gameplay- Reworked interaction flow: - Pickups now happen directly and tool actions register reliably on repeated hits. - Interaction prompts always appear, including when wielding a bow. - Fixed an issue where leaving workbenches could get stuck on the interaction widget.- Difficulty tuning: - Adjusted how difficulty affects carry weight. - Updated how sleep and certain status effects (e.g., Gravedo) interact with difficulty for consistent behavior. - Fixed a wrong “healthy” popup when sleeping while heavily affected by Gravedo.- Drowning updated for more consistent behavior.- Animals and farming: - Chickens can now produce up to 3 eggs, and the stable’s egg counter updates correctly. - Black henbane collection is now consistent. - Fixed an issue that could cause small animals to despawn incorrectly. Items & Craftin…

  • Patchnotes - Build Version 2889 - 28 February 2026

    Build Version 2889 This patch includes various improvements and fixes. Controls- Added full keybinding support for Quick Slots 1–8. These hotkeys can now be remapped and function reliably across all keyboard layouts, including AZERTY/French.- Improved quick-slot reliability so assigned keys consistently trigger item use. Localization- Refined and corrected in-game text across multiple languages for clearer, more natural phrasing: - German, Spanish, French, Italian, Japanese, Polish, Portuguese, Russian, Turkish, Ukrainian, and Chinese. Stability- Enhanced internal diagnostics for UI performance and asset tracking, enabling faster identification and resolution of issues.- Background logging now operates more efficiently to reduce potential hitches during data capture.

  • Patchnotes Build Version 2882 - 27 February 2026

    Build Version 2882 This patch includes various improvements and fixes. Gameplay and Balance- Campfire rework: campfires have been updated for more consistent behavior and utility.- Warmth bonus: being inside a room with an active fire now provides a heat buff.- Sleep improvements: fixed issues with collision and interactions while sleeping to prevent getting stuck or clipping.- Status tuning: adjusted the “Dead Tired” effect to reduce its overall impact.- Interactions: restored interaction timing for stacked objects to prevent rapid or unintended reuse. AI and Tasks- Task handling: subtasks now prioritize correctly; added clearer cancel conditions to improve AI stability and responsiveness.- PDA/Quest descriptions: fixed cases where task descriptions did not display correctly in the quest log and PDA. World and Level Design- Demo build: removed the second bridge to better guide progress…

  • Big Update - Keybindings, Tutorial, Instant Item Collection - 26 February 2026

    Build Version 2843 This patch includes various improvements and fixes. Highlights- New: Fully rebindable controls for everyone (Key Bindings menu), with modifier support and localized labels.- Major tutorial and early-game overhaul, including a refreshed “A New Home” progression, new pop-ups, and Journal integration.- Extensive localization pass with hundreds of context-accurate updates across all supported languages.- Visual and performance polish: motion blur disabled by default, improved lighting and foliage, and expanded display/monitor settings.- Balance updates: longer days, instant pickups, refined durability and encumbrance, animal respawns, and smarter NPC behavior. Gameplay- Balance and pacing - Day length increased by 25%. - Pickups are now instant; added weight to some items and slightly reduced overburden penalties. - Adjusted general item decay and axe durability per hit;…

  • One Week of Patches: Here's Everything We Fixed Since Demo Launch - 25 February 2026

    One Week of Patches: Here's Everything We Fixed Since Demo Launch Hey folks, Thank you so much for all your feedback and input! This is extremely helpful for us and allows us to improve the game in so many areas. The demo launched on February 19th and since then we've been heads-down fixing, tuning, and improving based on your feedback and our own testing. We shipped 8 updates in the first week alone, and we want you to see exactly what changed. This are the things we changed before the start of Steam Nextfest. We are allready working on more improvements that we will probably update today in the evening. Let's get into it. ⚔️ Gameplay & Balance Difficulty & Survival Difficulty selection now appears and applies correctly when starting a new game "Cozy" difficulty has been eased, less punishing for players who want to focus on building Difficulty now scales wolf spawns, clothing decay, a…

  • Medieval Frontiers opens its gates with a public Steam demo on February 19 - 19 February 2026

    Starting on February 19, Medieval Frontiers invites players to survive the cold and build a village they’re responsible for. This first-person colony sim moves beyond simple crafting to offer a deep, tactile world where every log placed and every surviving settler carries weight. Survival with ConsequenceThe demo begins where the genre demands: you wake up in the woods, the air bites, and work waits. But Medieval Frontiers quickly distinguishes itself by shifting focus from solo endurance to colony management. This is built for players who want systems that feel physical, visible, and earned. The atmosphere in the demo lands early. Morning fog drifts through the trees. You hear undergrowth crack while you plan the next hunt or the next build. The forest feels alive. Weather swings from calm to hostile. Your first wooden shelter feels like real protection, a place with weight, warmth, an…

  • Today we dropped our new Key Art for Medieval Frontiers. - 10 February 2026

    New look. Same mission. 🔨Today we dropped our new Key Art for Medieval Frontiers.This is the face of Medieval Frontiers. You against nature.Enjoy the view, folks. Next week, the silence breaks. More reveals, more gameplay, more little details to obsess over.#MedievalFrontiers #IndieDev #SurvivalBuilder #UE5

  • The Gates are Open: Beta Phase 1 Starts Now - 30 January 2026

    @here 🚧 The Gates are Open: Beta Phase 1 Starts NowFolks,It’s been a long road of development, coffee, and fixing bugs. It is time for the next step. We are opening the Closed Beta for Medieval Frontiers.Now, we need you: Builders and Breakers! Push the game to the edge! Find major bugs and help us shape the game. Test the logistic systems to their limit. Try to build everything possible. See if the economy holds up or collapses. The foundation is solid. Your honest feedback decides where the journey goes next.What you get:Access to the Raw Dev-Build (Unpolished. Real. Buggy.).A direct line to the dev team in the special #beta-feedback channel.Impact: Your feedback defines the balancing for the actual launch and tells us what mechanics to focus on.We are accepting a limited number of testers to keep feedback manageable.Join here 👉 https://discord.gg/5tZj9gnx9t Warning: If you are look…

  • Meet us at Gamescom 2025 - 13 August 2025

    🎉 Medieval Frontiers is Heading to Gamescom!We’re thrilled to announce that Medieval Frontiers will be making its public debut at Gamescom this year! 🏰✨If you’re attending, you’ll have the chance to play an exclusive build of the game, meet members of the dev team, and get a closer look at life on the frontier before our next big public playtest.📍 Where to Find UsGamescom 2025 – Home of Indies - Halle 10.2 From 20. - 24. August 🛠️ What You’ll See at GamescomHands-on gameplay demoSneak peek at new features since the last playtestUpdated visuals, systems, and AI behaviorA few surprises we can’t reveal just yet 😉We’ll also be sharing photos, updates, and behind-the-scenes moments from the show floor, so even if you can’t make it to Gamescom, you can still follow along right here on Steam and on our socials.If you’re at the event, drop by and say hello — we’d love to meet you in person…

  • 🏁 Medieval Frontiers Playtest Has Ended – Thank You, Pioneers! - 11 August 2025

    Well met, settlers of the frontier! The Medieval Frontiers playtest has officially come to a close, and we want to give a huge thank you to everyone who joined us on the frontier. 🏰✨ Your time, feedback, and support have been invaluable in helping us shape the early foundations of the game. Every bug you reported, every suggestion you made, and every story you shared will help us improve Medieval Frontiers for the road ahead. 💬 What’s Next? We’ll now be reviewing all the feedback, fixing issues, and working on new features for the next phase of development. Keep an eye on this page for future updates, dev blogs, and announcements about the next time you can jump back into the world. If you want to join our betatesting team you can do so on our discord: ❤️ Thank You! This was just the beginning, and we couldn’t have done it without you. Your enthusiasm has been a huge boost to the team…

  • Thank you - you are amazing! - 26 July 2025

    Well met, settlers of the frontier!We want to take a moment to extend a heartfelt thank you to each and every one of you. The support you've shown has been incredible — from the thoughtful suggestions and high-quality bug reports, to the funny, creative, and encouraging messages many of you have shared. We're truly grateful to have such a passionate and engaged community.We’re reading all of your feedback carefully, and have already released the first patches addressing some of the bugs you reported and implementing a few of your ideas. The coming weeks will be busy as we continue working through your reports and making improvements. If it takes us a little time to get to your submission, please know that we’ve seen it — and we’re on it.Once again, thank you for being part of the Medieval Frontiers community. Your involvement is shaping the future of the game, and we couldn’t do this wi…

  • The wait is over — the Medieval Frontiers playtest is officially live! 🏰✨ - 24 July 2025

    You can now dive into the early frontier experience, build your homestead, manage your settlers, and face the wild unknown. Your feedback during this phase will be incredibly important in helping us refine the core gameplay systems and prioritize what comes next. This is an early look at the foundation of the game — expect bugs, unbalanced systems, and plenty of things to polish. But that’s where you come in! 🔹 How to Join: Visit the Medieval Frontiers Steam page Click "Request Access" (if you haven’t already) Download the playtest build and start playing! 🔍 What’s in the Playtest: Explore the early mechanics of settlement building Harvest resources, craft materials and build a small settlement Encounter the challenges and hardships of life on the frontier Find other survivors out in the wilderness 📣 We Want Your Feedback! Join the discussion on our , report bugs, share your thoughts…

  • ⚒ Devlog #3: Raising Walls in Medieval Frontiers – Crafting, Timber by Timber - 9 June 2025

    ⚒ Devlog: Raising Walls in Medieval Frontiers – Crafting, Timber by TimberWell met, settlers of the frontier!Today we bring tidings from the construction yard — a closer look at the heart of craftsmanship in Medieval Frontiers. When you raise a hall, a homestead, or a complete settlement in these wild lands, know this: it is your own hand that builds it, beam by beam, stone by stone.A Builder’s Journey – No Clicks, Only CraftIn Medieval Frontiers, we do not conjure houses with a single command. Nay — we build them as our forebears did: piece by piece. Each structure is born of your labor and your tools. When you place a wall, what you see is not a finished shape, but the beginning of a process:The great wooden beams are first laid, forming the bones of your structure.Next, connecting timbers are hammered into place, locking the frame together.Wattle and boards fill the gaps, shaping wal…

Patch notes and updates

S.noRelease datePatch nameGID number
16 June 2026Update1834602721194084
215 April 2026Patchnotes: Build Version 34341830163047254412
38 April 2026Patchnotes - Build Version 33741829528821304997
42 April 2026Patchnotes Demo Build Version 33561828894815557633
512 March 2026Patchnotes Build Version 31541826992588592382
64 March 2026Patchnotes Build Version 30201826362059919314
728 February 2026Patchnotes - Build Version 28891825727806713292
827 February 2026Patchnotes Build Version 28821825727806711862

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID1207360
Live current players0
SteamPulse tracked peak0
Live count (today's peak floor)0
PriceNo longer available on Steam Store
Free to playNo current Steam offer
DiscountNot available
Original price USDNot available
Current price USDNot available
Release date2026
DeveloperActive Fungus Studios
PublisherPlayWay S.A., GameHunters
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeNot available
Positive review percentNot available
Positive reviews0
Negative reviews0
Total reviews0
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLNot available on Steam Store

Short description

First-person colony simulation where strategy meets survival in a demanding, medieval wilderness. Construct gridless settlements, establish production chains, and manage the needs, desires, and work morale of your villagers to ensure their survival through the harsh realities of nature and disease.

About this game

Defy the odds in this harsh and brutal environment. Scavenge resources, cook food, craft goods and prepare medicines to ensure you, and your growing community thrives. In a world of famine and hardship, of disease and death, become a hero, keeping your villagers happy and healthy, whatever the cost. Raze the forests. Clear cut the timber. Process the materials. Every resource matters. And every resource can be depleted. Manage your environments wisely, don’t use today, what you may need tomorrow. Freely place the layout of buildings, furniture and workbenches. Designing a village has never been more customizable. You choose where, and what to build. For the first time, you decide who occupies which dwelling. Assign your villagers tasks and housing in a fully responsive world as you seek to maximize your yields. Search for lost and scattered souls in the wild, bring them into your settlement, and help them build a new life. Each person you rescue has their own traits, needs, and personality. Grow your village in your redemption quest from exile to exalted hero. Danger awaits in the many different landscapes. From the ravages of the moor, to the terrors of the forest. With everything wanting only to survive, navigate the world with caution. Brave the hardships. The higher the risk, the higher the reward. Sow the seeds, till the fields and reap the fruits of your labor. Prepare for the winter by stocking up on supplies. You have to prepare nutritious meals and craft healing medicines to keep famine and sickness at bay. Core Mechanics: Gridless, Organic Architecture: Complete freedom of design. Place, rotate, and construct buildings and internal workbenches anywhere, adapting seamlessly to hills and uneven terrain without the restrictions of a grid system. Individual Villager Needs: Every rescued settler features unique traits and daily needs. Carefully assign roles based on their physical health, mood, and personality, shaping a living, breathing community rather than managing a robotic workforce. Keep their work morale up by providing better furniture, and amenities. Medical Survival (The Gravedo System): Illness is a constant, systemic threat. Defeat sic…

Supported languages

English * , French, German, Simplified Chinese, Czech, Japanese, Polish, Ukrainian, Italian, Spanish - Spain, Arabic, Korean, Portuguese - Portugal, Portuguese - Brazil, Russian, Spanish - Latin America, Thai, Traditional Chinese, Turkish, Vietnamese, Dutch, Greek, Hungarian, Swedish * languages with full audio support

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus10Violência Medo Atos criminosos
steam germany12Gewalt Alkohol / Tabak Schimpfwörte
igrs15Rokok dan/atau rokok elektronik, minuman beralkohol, narkotika, psikotropika, dan/atau zat adiktif lainnya Penggunaan bahasa Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 23, 2026 to Sep 23, 2026
  • Lowest observed: $0.00
  • Highest observed: $0.00

Medieval Frontiers's USD price history spans from Sep 23, 2026 to Sep 23, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $0.00, the highest is $0.00, and the first visible tracked price is $0.00. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Medieval Frontiers's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $0.00, from Sep 23, 2026 through Sep 23, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $0.00. The latest run records $0.00 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $0.00
  • Current list price: $0.00
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Medieval Frontiers at $0.00 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$0.00$0.000%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $0.00.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$0.00$0.00No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $0.00.

DateCurrent priceOriginal priceDiscountSource
2026-09-23$0.00$0.00No discountSteam Store

Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.