SPSTEAMPULSELIVE ANALYTICS
Saber Fight VR

Saber Fight VR Steam metadata

Saber Fight VR | Jan 3, 2020 | game

Released

0players observed · 22 September 2026 - 20:27:55 UTC

ActionIndieSimulationSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak9
  • Units sold (VGI)5,280
  • Revenue (VGI)$47,166
  • Review score65% positive

Saber Fight VR metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak9
  • Units sold (VGI)5,280
  • Revenue (VGI)$47,166
  • Review score65% positive
  • Total reviews172
  • Release dateJan 3, 2020
  • DeveloperSaber Fight VR
  • PublisherSaber Fight VR

Genres: Action, Indie, Simulation

Company pages: Developer: Saber Fight VRPublisher: Saber Fight VR

Top Steam chartsTop 100 gamesGame directorySteam Store page

Saber Fight VR Steam metadata

Saber Fight VR metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/1208770/metadata
Steam Storehttps://store.steampowered.com/app/1208770/
Steam Communityhttps://steamcommunity.com/app/1208770
PCGamingWiki search
IGDB searchSearch IGDB for Saber Fight VR

Reviews, pricing, and metadata

Review summary

Mixed

65% positive, 112 positive, 60 negative

Price and discount

$14.99

Platforms

Windows

Categories

Single-player, Steam Achievements, Tracked Controller Support, VR Only, Steam Trading Cards, Family Sharing

Achievements

10

Platform releases
  • Steam 3 January 2020

Latest Steam announcements

  • Droid slice bugfix! - 6 March 2023

    Hello there once again. I'm posting a quick fix for a bug many of you have noticed - When the droid was cut it stayed in a frozen pose. This is fixed now. Thanks TheNormalGecko for reaching out to me and bringing this issue to my attention.

  • Bugfixes and Improvements - 17 August 2022

    Hello there This is update with mixed content. There are some bugfixes and other improvements for performance and enemies. - Updated game engine - Fixed bug where you could jump through the ceiling sometimes - Improved management for small pieces when you cut a single object many times - Fixed a bug where the droid stopped firing from a certain angle - Improved drone move detection. They will hit walls less accidentally. - Fixed Z-Fighting on some Door/Wall configuration - Added sleep for physics calculation for stationary objects like large boxes to save performance - Improved sound sphere configuration for better 3D effect for projectiles

  • JUMP improvement and more fixes - 29 June 2022

    Hello there I've always wanted to make Saber Fight a physically active game. Quick dodges, dynamic reaction, fancy moves. That's why I decided to add jumping with a physical jump. It was an experiment, I knew it might not be comfortable in the long run. Certainly, there will be hardcore people who like such a challenge, but I would like Saber Fight to be for everyone, not forcing them to play the way I like it, but the way everyone likes it in their own way. - Added jumping on button (press down on rotation controller) - Fixed double sabers blades (deflection, blade behavior, minor errors) - Fixed camera effects when taking damage - Fixed saber sparks on walls - Added interaction with UI via Trigger (except X / A)

  • Deflection Update - 27 May 2022

    Hello there Deflecting projectiles is one of the biggest challenges for a saber user. Many of you mentioned that it can be annoying. I saw a lot of your videos and comments (I watch all of them). I noticed how to improve deflection to be more enjoyable, more satisfying, and more suited to the gameplay. Active Deflection: - Changed the aiming method. The deflections are much more accurate. They automatically select the origin target (+ - 15cm) instead of choosing the general projectile direction (+ - 2*) - Projectiles are faster (2.5x -> 3x) - Projectile deal more damage (x3) Passive Deflection: - The ability to aim has been added. Now the projectiles will be deflected in the direction we are looking instead of in a random direction. - Projectiles are faster (1x -> 2x) - Projectile deal more damage (x2) Others: - Base deflection collider size increased (0.02 -> 0.025) - Equipment slots o…

  • Physics Update - Cut and Deflection improvement - 18 May 2022

    Hello there While trying to fix the sword's feeling of heaviness (there shouldn't be any lag) I found some problems in physics, so I prepared this fix. Physical interactions should now be more reliable. - The accuracy of the physical calculations has been increased - Collision detection for projectiles has been improved - Improved the method of calculating the blade speed - Now the results will be more stable - Fixed object double cut bug - Fast cut detection improved - The blade will now pass through the target much less frequently - Changed the way the physics interact with the sword in hand (this may solve the weight and responsiveness issues) - Physics computing resource management has been improved - Optimization - Sword rotation resistance reduced - Now quick spinning while throwing should be easier - Fixed blade collider bug shrinking to 0 during passive deflection - Changed dete…

  • Player rotation and Saber throw direction fix - 13 May 2022

    This update includes a quick fix to player rotation and lightsaber throwing direction. I had to roll back the previous update for a while to fix these things. Everything is up to date now. Thanks guys for quick bug report. I was able to identify what causes the rotation offset of the sword relative to the hand. This is probably the fault of the rotation system and physics. I haven't been able to fix it yet, but will keep fixing it.

  • Bugfix Update - Hand physics fix - 5 May 2022

    This update mainly fixes recent bugs. The problem with hand physics gave me a lot of trouble, but finally managed to fix it. Thanks GOYDRASCRE for reporting this quickly! - Fixed reactivation of the hidden turret when cut through during animation - Adjusted dimensions and positioning of the large screen props - Adjusted physics behavior of small drone casing props - Fixed level generator refactor bugs when rooms would sometimes fail to render - Adjusted player position reset, random teleportations to the start of the room will be less frequent - Fixed hands freeze/shake when the player was moving - The game will now adjust the target frame rate to the device's max framerate setting

  • Sawdrone Rework + Equipment Slots! - 8 April 2022

    This update includes work on a new inventory system that will be further developed. So far, the basic implementation of the belt slots is available. You can attach the sword to the side of your belt to carry it more comfortably or when you have to use force. To make things cooler, I decided to tweak the Sawdrone to make it more quality and less annoying. - Sawdron model changed to better fit the game visuals - Saw sound added for Sawdrone - Sawdrone is now vulnerable to collisions with other objects, but still immune to collisions with walls - Sawdrone is slower - Sawdrone bounces less - Fixed Sawdrone sparks shooting - Added basic inventory slot implementation (left and right belt slots) - Fixed desk props were assigned to the wrong size category - Level generator refactor

  • Bugfix Patch - 23 March 2022

    Hello there This update mainly includes fixes to the previous Level Generator Rework update. - Engine, software, tools update - Added vibrations during hand collisions - Balance the number of enemies on the map - Improved performance (Levels should load even faster) - Improved performance (Better global light management) - Now, when you somehow manage to fall behind the map, you will be moved to a safe position in the last room you were in - Fixed hint on how to change saber color - Fixed bug where hidden enemies would fire before exiting the vent - Fixed a bug where multiple hidden enemies could spawn in one vent - Better area detection for enemy spawn - Fixed some spawn bugs like opponent spawning in an obstacle - Fixed access for extra content from streamer station

  • Level Generator Rework - Big Content Update - 14 March 2022

    Hello there The level generator rework is finally ready. This is one of the biggest updates in the game. The work was time-consuming and complicated because it touches many aspects of the game, from small props to enemies and entire rooms. I have focused right now on changing how the rooms are created and how much they can be modified by the generator. Thanks to more variables and more pre-calculations, the levels will not only be more interesting but also run much faster. This will allow to fill them with more content and it will open up new paths for development. This is a very important update that will allow me to focus on other level-dependent elements such as enemy behavior or interaction with the world. The update also includes fixes for enemies. Their positions are now completely randomized taking into account the layout and content of the rooms. In addition to the improvements…

  • New Level Generator - Work in Progress - 20 August 2021

    Hello there. It's been a long time since the last update. This is because I am still working on a level generator rework. It takes a lot more work than I thought. The generator deals with many nested aspects of the game, and I want to prepare a stable version that won't break some other features. Work on this update also includes a ton of other related fixes. I have already managed to do: - A complete change in the way levels are combined. Support for multi-door. You will be able to enter the location from all sides. Much fewer cases where rooms overlap with walls. Much less Z-Fighting. - Several new rooms. - New doors and locks. - New lighting and props - A dynamic spawn system that allows enemies to position themselves in completely new random places. - Performance has quadrupled! There is much more to come and im here all the time to make things done!. My main focus right now is to m…

  • New Enemy Added - 15 March 2021

    Hello there It's finally here! The first of the new enemies! He will take a new approach to fighting the player. Will he manage to pose a threat or will he end up in pieces like the others? Check it out and get ready for more enemies soon as the droid factories have new plans! - New enemy! - Game engine update - Made the elevator shaft level easier - Grip toggle options added

  • New Enemies !? - 13 February 2021

    Hello there. My friend, a big fan of Saber Sci-Fi, offered to help with the preparation of new elements for the game! He has prepared a concept art of new enemies and they may appear in the game soon! With such community support, I am able to add some really cool stuff. I am still working on the game stability, but when new models will are ready I will add them immediately! I hope you will like it, see you soon!

  • Future Plans - 31 January 2021

    Hello there I thought you might find it interesting what I plan to do in the future of the project. I really like this project and would like to develop it until it becomes a solid VR game! (and maybe more?). Unfortunately, I'm only one man, so these things will take some time. Thanks to the support of the community, there are people who want to help with graphics or 3D modeling! I really appreciate that. Some of the most important things I will work on in the future are: Level Generator Update - More levels - More objects in levels - Better variation of opponents - More randomness Saber Experience Update - Better control of Saber - More types of Sabers - Complete sound and visual effects - Better collisions - Support for Haptics Temple Update - Brand new temple - New temple parts repair system - Complex machinery requiring replacement of parts (batteries, components) - Component lootin…

  • Status Update - I'm back - 23 January 2021

    Hello there It's been a while now, I can finally resume the Saber Fight VR updates. I have just come back from my hometown, where I was resting. I still have Level Generator Rework to do, but I think I'll add some minor updates in the meantime. I will try to add some new levels and maybe even new enemies! see you soon!

  • Status Update - 28 November 2020

    Hello there I'd like to let you know how things are going. I took a short break recently due to events and holidays in my country. I wanted to spend some time with my family and visit my hometown. Updates are delayed but will continue as soon as I return. There are tons of things I want to add to this game :). I'll take care of it right after celebrating the new year! I wish you all the best in the coming events!

  • Level Generation options and rotation hotfix - 29 September 2020

    This little patch includes some little bugfixes and player rotation fix. A tab with levels generation options has been added to the options menu. Now you can turn off the vertical levels if for some reason you can't jump or you don't like them.

  • Power Jump Improvement! - 24 September 2020

    Hello there Thanks to your support, I have collected a lot of interesting comments about Power Jump and I have improved it. I've also added some bugfixes that have been fixed. I am currently working on Level Generation Rework to be able to add more interesting levels and interactive elements. I believe it will increase the gameplay a lot! - - Saber throwing trajectory was behaving strangely, now it is fixed - - A platform has been added to the jump tutorial that allows you to jump over the obstacle if you can't jump - - The clickable area of the button in the tutorial has been fixed - - Added Power Jump strength modifier based on jump charging length - - The jump special effects have been positioned to the player's position (not to the center of the playing zone) - - Jump acceleration is stopped after hitting the ceiling (jump does not "stick" to the ceiling during flight) - - The probl…

  • Tutorial Expansion - 12 September 2020

    To help new players find their way around, the tutorial has been expanded to include opening closed doors and jumping sections. The tutorial has been reset for current players to give you a chance to learn about the new Power Jump mechanic. - - Some walls blinking has been fixed - - The positioning of the text in the tutorial has been fixed - - The Pro-Tips display in the jump tutorial has been fixed - - New in-game hints for Power Jump - - New infor panel for Saber personalization - - tutorial for opening locked doors

  • Power Update Part 2 - Power Jump! - 5 September 2020

    Hello there Another power update featuring a brand new ability - Power Jump! Now you can achieve completely different combat dynamics and get into previously inaccessible places! Such as brand new 5 levels that will allow you to test a new ability! The handling of the new power is very intuitive and immersive. Just crouch and quickly jump up. The strength of your jump will depend on the intensity of your movement. You don't have to jump high, sometimes just standing on your toes is enough to make a smaller jump to the enemy. Make your workout with Saber Fight VR! Expect small bugs, future updates will fix everything and add new vertically oriented levels! I hope you will like it. Do you like this update? Want more updates like these? Join the fans of the game on Patreon, together we raise funds for another cool updates! https://www.patreon.com/SaberFight

Patch notes and updates

S.noRelease datePatch nameGID number
113 May 2022Player rotation and Saber throw direction fix5849624375822099061
229 September 2020Level Generation options and rotation hotfix3715990047712912405
312 September 2020Tutorial Expansion4249665521686287451
414 August 2020Exit Area bugfix4828375451922545537
524 May 2020Tutorial hotfix, grab bugfix3112496281302556433
627 April 2020Valve Index Controller Fix3112493747281931446
711 March 2020WMR Saber Grab Hotfix2579938650944667286
822 February 2020Hotfix Patch and Upcoming WMR support2578811485598956565
917 February 2020Tutorial Hotfix3183419193841844774
104 February 2020Hints, Bugfixes and Preparation for bigger update2609208878399343611
1130 January 2020Saber Detection Hotfix2609208878380349023
1219 January 2020Grab and Movement hotfix3690071589852748936
1319 January 2020More improvements for Saber throwing3690071589851867707
1412 January 2020More Settings Added!2600199781651194753
156 January 2020Rotation for smooth movement added.2592316573912744273
164 January 2020Fixes, controller remapping and new movement options, it's all coming together2592316573905999277

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID1208770
Live current players0
SteamPulse tracked peak9
Live count (today's peak floor)0
Price$14.99
Free to playNo
Discount0%
Original price USD$14.99
Current price USD$14.99
Release dateJan 3, 2020
DeveloperSaber Fight VR
PublisherSaber Fight VR
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeMixed
Positive review percent65%
Positive reviews112
Negative reviews60
Total reviews172
Steam recommendations162
Achievements10
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/1208770/

Short description

A VR game focused on laser sword fighting. Cut your enemies and environment to pieces in a physics-based world. Use your powers to pull and push any object! Deflect enemy projectiles with your blade! Rebuild your destroyed temple! Train and become a master!

About this game

Laser Sword Fight - Cut Everything Fight various enemies with a laser sword. Advanced physics engine allows you to cut every object into pieces, there is no limit, you can cut through everything! Use Your Power Use your power to push and pull objects and smash enemies with heavy boxes. Throw the Saber with a satisfying spinning effect! Unleash unlimited power! Defend With Style Deflect enemy fire with your blade! Use two different techniques for different behavior. Master your dodge abilities and raise your fighting style even higher! Choose Your Saber A single blade? Double blade? Reverse grip? Maybe dual wield? Use the in-game workshop to customize your Blade and Hilt. Random Level Generation Game levels are randomly generated to ensure unique gameplay every time you play. Choose random missions on the tactical map based on strategic factors! Rebuild Your Temple You have your very own temple. It is in ruin but you can rebuild to its full shape and establish there a base for operations. You can repair it with resources from missions. Frequent Updates and Community Based Development This game is actively updated. It is developed together with the community. The Developer listens carefully to what players like and implements the community’s best ideas. Take an active role in game development!

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
52Tracked Controller Support
54VR Only
29Steam Trading Cards
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus10Violência fantasiosa Violência
steam germany12Gewalt
igrs13Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 23, 2026 to Sep 23, 2026
  • Lowest observed: $14.99
  • Highest observed: $14.99

Saber Fight VR's USD price history spans from Sep 23, 2026 to Sep 23, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $14.99, the highest is $14.99, and the first visible tracked price is $14.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Saber Fight VR's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $14.99, from Sep 23, 2026 through Sep 23, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $14.99. The latest run records $14.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $14.99
  • Current list price: $14.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Saber Fight VR at $14.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$14.99$14.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $14.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$14.99$14.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $14.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-23$14.99$14.99No discountSteam Store

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