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Coloniam

Coloniam Steam news

Austin M. | Jan 25, 2020 | game

Released

0players observed · 25 September 2026 - 10:30:26 UTC

IndieSimulationStrategyEarly AccessSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak3
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score40% positive

Coloniam news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak3
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score40% positive
  • Total reviews25
  • Release dateJan 25, 2020
  • DeveloperAustin M.
  • PublisherAustin M.

Genres: Indie, Simulation, Strategy, Early Access

Company pages: Developer: Austin M.Publisher: Austin M.

Top Steam chartsTop 100 gamesGame directorySteam Store page

Coloniam Steam news

Coloniam news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Updates Coming Soon! - 13 March 2020

    Hello everyone! I haven't had as much time as I would have liked over last month to work on my game due to my daily job. However, I'm back to work on Coloniam this weekend to pick up where I left off in regards to Save Games and Trade Routes. I should have an update ready in the next week or two. Planned in the next update: 1. Trade route update! Reworking the current menu and design of the current trade routes. It should be significantly easier to use. 2. Save games! This was a bit more complicated than I had originally thought but we should have a beta version of save games soon. 3. Island Discoveries! You will start on the main island and you will have to discover other islands via boat before you can see them. 4. Island Fertilities! This is the first step to solid gameplay. I will be making various resources from Tier 2 Population and higher be required to come from a different isla…

  • More Bug Fixes - 1 February 2020

    -Patch Notes- 1. Fixed a bug that would keep house population when you sold it. 2. Fixed a bug that would keep the old workforce population tier when you upgraded its house to the next tier. When you upgrade a house to the next workforce tier you now properly lose the previous tiers population. This should correct the difficulty some as you will have to manage all tiers of the population. 3. Highlights now appear around newly unlocked buildings. 4. Fixed an issue with starting trade routes on the east or west island. 5. Cleaned up some text labels. -Coming Soon- Island fertilities are the next feature to be implemented. This will add a new level of challenge to the game in order to fully meet the needs of the 2nd tier of Workers. Along with this, it will also include some much needed polish to the current Trade Route system. Saves games - should be ready sometime this coming week. -Futu…

  • Bug Fixes & Difficulty - 31 January 2020

    -Patch Notes- 1. Fixed an issue where the Valve Index and Vive Controllers were unable to consistently access the in-game instructions. 2. The number of resources the workforce require per cycle were incorrectly set to a much lower difficulty. This has been updated back to normal difficulty and you will now have to more actively manage resource production. 3. Potentially fixed the rotation of buildings on WMR controllers. -Quality of Life- 1. When you select a Building / Unit it will automatically rotate to the selection page. -Future Updates- A more interactive tutorial should be out by the end of this weekend. Island fertilities are the next feature to be implemented. This will add a new level of challenge to the game in order to fully meet the needs of the 2nd tier of Workers. Along with this, it will also include some much needed polish to the current Trade Route system. -Requests-…

  • Improved in-game Instructions! - 28 January 2020

    Thanks to every who has tried out the game and left feedback! Thanks for being understanding about some of the issues you might have experienced. -Patch Notes- 1. Significantly improved the current in-game instructions. I've sorted the information and included more detailed instructions. -Future Updates- I'm currently working on a proper interactive tutorial that should be out by the end of the week. If you see any bugs please leave a community post so I can track down the issue. I'm currently solo developing this game on a Rift S and there might be some unaccounted for bugs involving different headsets. I would recommend not buying this game if you are looking for a complete bug-free experience. This is intended for people who are interested in beta testing the game and providing feedback. Thank you!

  • Update - Bug Fixes - 26 January 2020

    Hello! My thanks to every who has tried out the game and left feedback. -Patch Notes- 1. Potentially fixed an issue where the main island would spawn floating trees and none of the other islands would spawn anything. -Known Issues- 1. The initial launching of the game is a bit laggy/flickery while it builds the game map. I'm hoping to address this issue in a future update. -Future Updates- I'm currently working on a proper interactive tutorial that should be out by the end of the week. If you see any bugs please leave a community post so I can track down the issue. I'm currently solo developing this game on a Rift S and there might be some unaccounted for bugs involving different headsets. Thank you!

  • Coloniam Release - 25 January 2020

    Hello everyone! Thanks for taking the time to check out this early access game. This initial launch is for people who are interested in playtesting and providing suggestions for new content. I would suggest not buying this if you are looking for a bug-free feature-complete experience. If you encounter any bugs or issues please feel free to make a community post about it.

Patch notes and updates

S.noRelease datePatch nameGID number
126 January 2020Update - Bug Fixes2597949245058882368

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