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Rum & Gun

Rum & Gun Steam news

Borington | Aug 26, 2024 | game

Released

1players observed · 25 September 2026 - 20:25:05 UTC

ActionAdventureIndieRPGSteam Store

  • Latest observed players1 · 25 September 2026 - 20:25:05 UTC
  • SteamPulse tracked peak37
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score93% positive

Rum & Gun news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed players1 · 25 September 2026 - 20:25:05 UTC
  • SteamPulse tracked peak37
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score93% positive
  • Total reviews394
  • Release dateAug 26, 2024
  • DeveloperBorington
  • PublisherBorington

Genres: Action, Adventure, Indie, RPG

Company pages: Developer: BoringtonPublisher: Borington

Top Steam chartsTop 100 gamesGame directorySteam Store page

Rum & Gun Steam news

Rum & Gun news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Patch 1.7.4 - There and Back! - Level transition rework - 23 December 2025

    Ahoy, mateys!Today's patch adds a complete rework of the zone transition system. Now you may find an exit circle at the beginning of most maps, so that you may return to the previous level. The state of the map is saved on exit and loaded on reentry. This feature is currently only supported in singleplayer, but some maps have received special backtracking support, so that you may turn back even when the previous map has no saved data. Selecting a zone from the menu resets the entire world state.But that's not all!Other features and changes:Extended the Ancient Lair to have some downtime after leaving townAdded "Coca Extract" rare bottle type. It gives +100% walking speed while drinking.All players and followers are teleported to boss fights and important cinematicsAuto-sell is now disabled by default. Added hint pickup.The Trapper's damage has been massively increasedYou may now leave s…

  • Patch 1.7.3 - Fort Anping - 3 July 2025

    Ahoy, mateys! The development of my next game has been ramping up in recent months, but I finally had the time to finalize the next version of Rum & Gun. Today's content drop is on the slim side, but I hope you'll enjoy it.EDIT: a mistake was made in the publishing process, resulting in devmode being activated on startup, but the hotfix should be out now. I apologize for the issue.Full list of changes:4 new Treasure Hunt tilesets (including a super secret one) Stash is now accessible on every 10th Treasure Hunt stageFixed: Windows GUI scaling is now disabled for the game window. This may result in significantly higher resolution depending on your OS settingsAdded key bindings for weapon slotsFixed: Treasure Hunt map is now regenerated if no valid path existsFixed: typo in "Survivor's Hideout" map nameFixed: wrong shader and shadow model for Seagull petFixed: some uniformed units had wro…

  • Patch 1.7.2 - Kolkata Arena - 6 October 2024

    Ahoy, mateys! Unfortunately I had to take a short break for health reasons, but I'm back in action. Today's patch adds a new area to Act II, the Kolkata Arena. Enjoy! Please, let me know if you find any issues with the update. Multiple systems were touched under the hood, so a bug or two could have gotten through. Full patch notes: - Added stronger allies to Balbridge's Point - Added title change and music change to spider section of Uncharted Tunnels - Made final bossfight a bit easier - Decreased number of spiders in Uncharted Tunnels - Fixed: more subtitles have been synced with their voice lines - Fixed: Fireworks and Static Missile (and probably more spells) were not working properly on ships - Fixed: Grenade was not working properly on ships - Significantly sped up game load time Borington

  • Patch 1.7.1h - Perk system change. More fixes and tweaks - 16 September 2024

    Ahoy, mateys! Another week, another round of improvements for Rum & Gun. I've been watching your streams of the game and it's been super useful feedback. Also, I've been getting reports of 'unresponsive' controls - if anyone could give more feedback on that, that would be a lifesaver. Here are the full patch notes: -One of the perk rolls is now guaranteed to be an upgrade to an already chosen perk (part of a branch) -Pillage has been reworked to give a powder crate instead of 2 gold (8 second cooldown) -Currently rolled perks are highlighted and can be selected even in the skill panel. Perk roll panel is now hidden while skill panel is visible -Modified Fort Bourbon terrain to make sequence breaking less likely -Added new option to show the reload bar at the cursor -Gamepad now supports ship boost -Fixed: weapon item comparisons no longer use the default slot id, but looks for the most…

  • Patches 1.7.1e, f, g - 10 September 2024

    Ahoy, mateys! Today's patch catch is another small one, but it includes some important fixes. Enjoy! 1.7.1e: Fixed: reload ended by a reload combo restarted the reload process (bug introduced in 1.7.1d) 1.7.1f: Reload combo knockback now also works above 80% max ammo (nerfing it didn't make sense) Fixed: Non-ship minimap marker with lifebar had default textureRect, broke entire GUI 1.7.1g: Fixed: wrong treasure hunt monster level for multiplayer clients Added accessibility option to disable the active reload system Javelin and Rifle charge time reduced to 1s, only has 1 perfect shot marker (still at 0.5s) Volley spell is now compatible with all ranged weapons Windup bar is now wedge-shaped, not a rectangle Decreased unit spawn speed on Balbridge's Point Increased Handgun burst cooldown from 4 to 5 ticks Added overlay text to first wall of destructible rocks in Batavia Countryside Fixed:…

  • Patch 1.7.1d - 7 September 2024

    Ahoy, mateys! Yet another small patch, mostly bugfixes and minor adjustments. There was a major bug that made co-op with more than 2 players unplayable. As always, some new bugs could have appeared, so don't hesitate to report any issue! Full notes: Ship minimap lifebars now look like regular lifebars Increased health and reduced attack damage of Tribesman allies Fixed: co-op with more than 2 players unplayable due to bad dodge vfx syncing Scroll wheel is now rebindable Active reload is now separately rebindable from reload (reload still works as active reload) Fixed: replacing a rune on full inventory would discard the old rune Minor changes to Ancient Lair zone Fixed: "Nice Try" perk was bugged, could not be selected Fixed: Damage limit calculation had all sorts of mistakes Fixed: typo in Painful Interest perk description Smooth sailing, Borington

  • Patch 1.7.1c - Disappearing savegame fix, controller experiments - 2 September 2024

    Ahoy, mateys! Launch week is finally over. This has been an amazing 7 days. The influx of new players is already taking the game in better directions. For that I am really thankful. As always, I'll look forward to more of your feedback, be it on balancing, QoL, content, bugs, etc. Anyways, here are the full patch notes for today: - Fixed: you can no longer join a multiplayer session without creating/loading a character - Fixed: default gamepad layout is now for Xbox controllers --- You will need to delete the current config.json file for this to take effect. - Socket stack size has been increased from 40 to 100 - Fixed: Treasure Hunt achievement progress was counted in a wrong way - Fixed: Siren sisters could get stuck underwater due to narrow pathing - Slightly reduced drop rate of shield and planks - Fixed: bleed and fire resist were displayed as percentages in item tooltips - Added s…

  • Patch 1.7.1b - Ship fix and other tweaks - 30 August 2024

    Ahoy, mateys! Today's patch is full of minor tweaks, based on your feedback: - Fixed: keyboard ship movement didn't work if gamepad was connected - Damage limit on monsters is now percent-based - Sold items now go to the beginning of the buyback list, not the end - Fixed: more key names are compatible with key bindings panel - Added sound effect for setting a key binding - Set different color for active key binding input Thank you for your reports! Borington

  • Patch 1.7.1 - Journal - 29 August 2024

    Ahoy, mateys! Today's update is a smaller one, implementing some feedback based on Monday's full launch (mostly about ship combat). Here are the full patch notes: - New Journal tab added, so that pages don't clutter the inventory or the stash - Changed skin tone of orange Seaman variant - Tweaked ship cannon spread pattern - If targeted ship is a small boat, cannons now focus fire in one point - Increased damage difference between allied and enemy ships from 70/45 to 75/40 - Increased Yacht acceleration - Increased ship item pickup distance - Nerfed Licker attack damage from 19 to 15 - Added mouseover color for ship and build panels - Customer serving size increased from 30 to 50, and can be partial value - Extended Obsessed Hunter trigger area - Tweak to spawn trigger in Hooghly Crossing end encounter - Tutorial perfect reload trigger now works anywhere on the map. - Fixed: knockback b…

  • Full launch, full sail! - 26 August 2024

    Ahoy, mateys! It's been over 4 years, but Rum & Gun is finally out of Early Access! Huzzah! TL,DR: Now is a great time to try it! The first public demo back in late 2019 was a rudimentary top-down shooter running in a web browser, with most of its design ideas borrowed from DOOM. No inventory, limited ammo pickups with no reloading, no powder or spells or stamina, and a basic perk system. It was an entirely different genre, leading to a bit of an identity crisis for the game. Let's call it 'growing pains'. But thanks to your feedback it has matured (or rather mutated) into a full ARPG-shooter hybrid, with a 12 hour campaign and a real endgame. For that I am truly grateful. But the story doesn't end here. The game will keep getting updates over the coming months, and I'll be needing your feedback now just as much, if not more so . For that the best place is our Discord server, or the Ste…

  • Almost there! Pre-release test version available - 20 June 2024

    Ahoy, mateys! Although the full launch of the game will have to wait for another couple of weeks due to unforeseen circumstances, I've uploaded a pre-release beta version to Steam. You can access it at Properties -> Betas -> pre-release. EDIT: the pre-release version is now live for everyone. It's probably the largest update so far, full changelog will come with the official release of the game. Major changes include: - FULL VOICE ACTING - The end of Act IV - 3 new levels + Epilogue - Damage rebalancing. Weapon damage now scales with item level. - More vendors added - New weapons, items, spells - Countless map changes and tweaks - Countless multiplayer fixes - 1 new music track First and foremost I'm looking for feedback on the new damage scaling, and the final maps. What's next for development ? - Launch trailer (something very special is in the works) - Add missing voice lines, replac…

  • Patch 1.6.10 - The Leviathan - 27 February 2024

    Ahoy, mateys! Originally I wanted to release all of the remaining story in one patch, but a level-breaking bug forced my hand. So, get ready to reconquer the Citadel Docks . It's a real AAAA experience! Another secret map has been added just before the Haunted Landing. You'll need a torch to see anything, but it contains a very special violin... (spoiler, it plays a different song) Other changes: - Rune upgrades are now limited to (hero level * 2 + 10) - New unique hat: you can get it from the Extinct Avenger optional boss fight. - New secret boss in the Uncharted Tunnels. The map has been also changed in other ways. - New creature: Sadistic Magpie. Replaces Redgulls in the Mudskipper Grove. - Added Cave Hermit unit type - a variant of the Irritated Hermit - Replaced elementals with mudskippers in the Sinking Fort - Added a special quest item to summon the Emerald Queen. - Bloody water…

  • Patch 1.6.9 - Cutthroat Strand - 29 January 2024

    Ahoy, mateys! Today's patch adds 2 new zones: Balbridge's Point and the Cutthroat Strand. I won't spoil them here. They might a bit rushed, I'll look into them more during next week. I just wanted you guys to see them ASAP. These maps conclude the Madagascar arc of Act IV. The remaining couple of maps will be part of the epilogue. Other changes: - New Ultra graphics setting adds PCSS shadows to the game engine. The effect is subtle, and might be expensive, so use it with care. - Also, options settings are no longer controlled with left and right click, but arrows. - First Contact perks have been replaced with new Warmup perks. - Bullet Speed is now an item stat that some guns can have. - New option to not show charge / windup bar at cursor, but under the hero (same as the reload bar) - Ship cannons now have their own key binding ( 'C' by default) - Vengeful Blood now has homing attacks…

  • Path 1.6.8 - Brick and Mortars - 9 January 2024

    Ahoy, mateys! We start the yearrrr with a new experimental mission. Build your defensive lines around the Cartel Haven while Caponero and his captain mates are discussing your fate. In this map you can collect lumber (by building Lumber Camps or by finding pickups scattered around the map) to unlock and build walls, tents, and various towers. This might become an endgame activity in the future, if you guys enjoy it. A new reagent type has also been added: 15 different types of gemstone shards. They can only be bought at the moment from the game's first vendor, Madame Sophie. Other changes: - Level cap is now 100 - New music track: Operation Taiko - New perk: Steel Pong. Reflected bullets that hit you are reflected back with extra damage - New perk: Ghost Whisperer. Otherworldly Servant ghosts orbit at half distance. - Caponero boss replaced with mounted version (basically a 2-phase figh…

  • Patch 1.6.7 - The Big Guns! - 31 December 2023

    Ahoy, mateys! First of all, let me wish everyone very happy new year! I wanted to finish 2023 with a bang, and the new level, Misson's lagoon does just that. Avoid the cannon volleys of a huge battleship, while fighting the French colonial forces. I wanted to release the next map too, but I got sick :C . For spoliers you can visit the Borington Discord dev diary. Another short map has been added right after the Wicked Mermaid in act 2. This serves as the new ship tutorial level. Ship combat has been changed in multiple ways: - Ships are now healed by collecting Flotsam. Use your fiddle to attract some. Music still heals the ship at the moment, but significantly less (might be zero in the future, not sure yet) - Ships with sails can use a speed boost. Can be even more useful for fast steering. - Enemy ships try to keep a minimum distance from your ship - Ships now play a water sound effe…

  • Patch 1.6.6 - Guns Blazing - 11 December 2023

    Ahoy, mateys! It's been too long, but I finally managed to take some time off from my job. If all goes well, the next story mission will be out next week, and Act IV could be finished by the end of the year. Until then, here's something even cooler: dual-wielding pistols! The new Dualism perk enables you to shoot with 2 pistols at the same time. You can even customize the spell layout for both guns separately! Of course your sword is disabled while dual-wielding pistols. Other changes: - New pistol type: Ducksfoot. It has limited range and costs 2 powder per shot, but fires 4 bullets by default. - Also, as you can see on the above image, weapon powder cost is now displayed in the tooltip. - New spell: Immolation. Creates a damaging area that lasts 5 seconds. - New perks that counter reflected bullets in late game. - Act IV has got its own map picture. - Company Grenadier attacks have a…

  • Patch 1.6.5c - Just bugfixes - 18 June 2023

    Ahoy! Today's update is just a couple of much needed bug fixes. Fixed: Exiting from Fort Bourbon started up the wrong map. Fixed: after loading a game saved in treasure hunt, you are now put back on the Smuggler's Route Fixed: wooden wheel item displayed the Golden Trident pickup overlay text Borington

  • Version 1.6.5b - 29 April 2023

    Ahoy, mateys! Thanks to your feedback on the forums, a couple of quick fixes was added. - Hanging rope is now always cut on the first try - Slightly reduced Bone Segment's hp Fixed: scripted hero death did not register as a death event Fixed: Made panicking civilians less likely to turn aggressive Fixed: Sellswords were not panicking with other civilians - More experiments with GPU compatibility That's all for today. As always, changes might have unforeseen effects, so make sure to report any issues on Discord or Steam Discussions.

  • Patch 1.6.5 - Madagascar - 24 April 2023

    Ahoy mateys! Patch 1.6.5 continues the story, adding a new map with 3 new creatures, and a secret boss. A new area and unique bossfight has also been added to the Casemate of Fangs Other changes: -Damage bonuses now stack additively, not multiplicatively. So in case of +100% spell damage and +100% fire damage a fire spell will have +200% damage, not +400% - Probably fixed Steam Overlay incompatibility. I will need your help to test it, so let me know the results on the forum. -Added custom item icons for Treasure Maps and hidden boss hint pages -New look for the Scorpant Bombardier -Improved look of water explosions -Added item suffixes for legendary weapons (names determined by supported spell) -Added more item prefix names (64 in total) - Major decoration changes on the Shattered Peak level -Added a hidden boss hint page to the Crumbling Cellar -Tweaked the animation and display time…

  • Patch 1.6.4 - Hidden Treasure! - 29 March 2023

    Ahoy, mateys! Version 1.6.4 is out, adding a quintessential pirate game mechanic: hidden treasure maps. The maps generate a treasure randomly on the level. Compare the minimap and the treasure map carefully, and use the new Shovel consumable to dig up the loot. Additional features: - New two-handed weapon: Anchor . It has a powerful charged attack with 30% Perfect shot damage bonus. It also has 2 unique spell variants: the Ground Slam instead of Slam, and Faultline instead of Drunken Surge. - 3 spells and a perk have been added around the new Corpse Explosion game mechanic. - New perk : Painful Greed . May have good synergies with violins and gold drop stat. - New spell for bottles: Summon Rum Elemental . The elementals have a limited duration, but you can extend it with a fiddle. - Iridescent Sockets were not dropping due to a typo. Also, for better readability, Iridescent runes are no…

Patch notes and updates

S.noRelease datePatch nameGID number
110 September 2024Patches 1.7.1e, f, g6242640076615481371
27 September 2024Patch 1.7.1d6242640076604313040
32 September 2024Patch 1.7.1c - Disappearing savegame fix, controller experiments6240387642470435476
430 August 2024Patch 1.7.1b - Ship fix and other tweaks6240387642459054410
518 June 2023Patch 1.6.5c - Just bugfixes5896948309851782225
629 April 2023Version 1.6.5b5133583642658095318
77 June 20221.5.4b - Lantern + Level breaking bug fixed4469272893511393479
88 January 2022Patch 1.5.1d - Multiplayer fixed (hopefully)4224939386884820832
93 January 2022Patch 1.5.1b4224938027337620064
1025 December 2021Patch 1.5.0c4224938027304699357
1131 August 20211.4.10 - Loot, Inventory, UI improvements4018887653999542209
127 May 2021The many 1.4.5 hotfixes4072920612505252709
132 January 2021Path 1.4.1 - A new year!3917534300107134712
1412 November 2020Patch 1.4.0b3872494575587604490
1516 September 2020Patch 1.3.11a,b,c + Announcement3819572206262891217
1625 August 20201.3.10b - Fixes and changes4644854581179188640
1712 August 20201.3.7c - Game UI Scaling and Offset options3667572547700558464
1811 August 2020Patch 1.3.7 - Soulfire3667572003477665909
198 July 2020Patch 1.3.13444640809419503046
201 June 2020Patch 1.2.83142896212104272492

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