Matrix Brain Twister news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak1
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score100% positive
- Total reviews7
- Release dateJul 2, 2021
- DeveloperClever AI
- PublisherHoi 4 ED
Company pages: Developer: Clever AIPublisher: Hoi 4 ED
Matrix Brain Twister Steam news
Matrix Brain Twister news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Update #14 - 03.10.2025 - 3 October 2025
Updated the backbone of the Unity Engine to fix the severe security issue that was recently discovered and patched, but introduced by Unity since version 2017.1.
- Update #13 Hotfix #1 - 04.10.2022 - 4 October 2022
New Features none New Requested Features dennismail4 suggested to add a skip button to the tutorial for people who either played it already or think they don't need it Fixed Bugs fixed weird line break with overlapping text for all languages fixed sound overlay of multiple button SFX which played all at once (for instance by turning the Victorian street lamp with three lights on⁄off) fixed that music and ambient tracks did not play at the start of the game, if the play order was set to ”loop” fixed next and previous button for music and ambient, which did not get backwards or forward, if the play order was set to ”loop” fixed that the tutorial will start over and over again at game start, if you did not finished it completely yourself reduced RAM usage for "Village" background Fixed Reported Bugs no bugs were reported
- Update #13 - 25.09.2022 - 25 September 2022
New Features added support for 40 languages added 8 new music tracks added 9 new ambient sounds added 1 new background added 2 new lighting moods added 2 new visual effects added a new block style in two variants New Requested Features Wyvern-of-the-Rising-Sun suggested "Dragon" and "Meteor" as visual effect Fixed Bugs added fonts to support more characters to show the complete player names on leaderboard hints will be more compact and no longer reach screen end for better readability music titles will keep their original name and will not be translated anymore small rework on tutorial small shadow optimizations Fixed Reported Bugs no bugs were reported See the Preview Update #13 for more details.
- Preview Update #13 - 18 September 2022
Language It's been a long time since the last update. The main reason for this update is to add a lot of different languages to the game. With the upcoming Update #13 there will be 40 supported languages in the game: Afrikaans Arabic Basque Belarusian Bulgarian Catalan Chinese (Simplified) Chinese (Traditional) Czech Danish Dutch English Estonian Finnish French German Greek Hebrew Hungarian Icelandic Indonesian Italian Japanese Korean Latvian Lithuanian Norwegian Polish Portuguese Romanian Russian Serb-Croatian Slovak Slovenian Spanish Swedish Thai Turkish Ukrainian Vietnamese However, as I used a translator and I am not capable to spell check all of these languages there will be most certainly errors. So please report them with a screenshot and the correct translation, if you find one. I will correct that as quick as possible. With the added languages there are also new fonts added to…
- Update #12 - Release 02.06.2021 - 2 July 2021
New Features game left Early Access and is now a full release updated the Demo version from June 2020 to the latest build July 2021 added Steam Workshop to create and share your own custom content (click link below for more details) changed the overall chonky UI to a slim looking one New Requested Features no features were requested Fixed Bugs messages will now only progress if you click on them instead of clicking anywhere if you choose for the game another resolution than for your desktop (e.g. downsampling), tabbing out and in will set the correct resolution now instead of always to the desktop resolution the game will not run in the background anymore to spare your PC resources Fixed Reported Bugs no bugs were reported See the Preview Update #12 - Release for more details.
- Preview Update #12 - Release - 27 June 2021
Release and Demo With the Update #12, which will be available at Friday 2nd July evening (CET), Matrix Brain Twister will leave Early Access and become a full release. This means the monthly update rhythm will be changed to an update on demand. So only if you or I find still some bugs or have a new idea which features I can add to the game, I will do that as quick as possible. Moreover, the demo will be updated to the latest version too. What is in the demo? random generated or empty 2D and 3D matrices with all different forms all ambient and button sounds as well as all music tracks all different cursor, block styles, lighting moods, backgrounds and visual effects What is NOT part of the demo? 4D matrices 600 handcrafted levels for 2D, 3D and 4D matrices save/load, achievements, progression, statistics, leaderboard Steam Workshop content Steam Workshop With the release, the Steam Works…
- Release: 2nd July 2021 Evening (CET) - 1 June 2021
I can proudly announce that the game will leave Early Access soon and will be full released at the 2nd July 2021 evening (CET). The demo version will be updated too, but has no access to the handcrafted levels, the 4D matrices and the overall statistics as no progress will be saved. Moreover, at full release the monthly update rythm comes to an end. It will be replaced with an on-demand update rhythm. So only if you or I find some bugs or have a cool idea which I should add, I will fix or add that as quick as possible. You can tell me about your ideas and/or bugs on the Steam forum. Thank you for all who have already bought the game and supported me!
- Update #11 - 01.06.2021 - 1 June 2021
New Features added "Cloudy" as a new lighting mood with animated clouds added four new block styles: "Isometric", "Dash 1", "Dash 2" and "Wobble" added 30 levels and achievements for the 4D Pentachoron 4x4x4x4 matrix New Requested Features no features were requested Fixed Bugs no bugs detected Fixed Reported Bugs no bugs were reported See the Preview Update #11 for more details.
- Preview Update #11 - 28 May 2021
Cloudy Lighting Mood I added a new animated lighting mood called "Cloudy". It is a bright blue background with sun rays from the left and animated clouds. Block Styles Lately I've been neglecting the block style a bit. That's why I have create three new ones. The first static block style is called "Isometric". It has its origin from optical illusions and looks like a block out of smaller blocks. The second static block style is called "Dash". There are two variants of it. One colorless version and one with color. It is helpful for colorblind people or if the set environment has very few lights. This makes it easier to differ color states of blocks. The last block style is animated and called "Wobble" and the name really reflects what it does. 4D Levels Last but not le...
- Update #10 - 25.04.2021 - 25 April 2021
New Features added desert city "Hadira" as a static background added "Rain" and "Sandstorm 2" VFX added 30 levels and achievements for the 2D Screw 7x7 matrix New Requested Features no features were requested Fixed Bugs fixed "Earth" lighting mood for new backgrounds fixed lighting and emission of "Sun" VFX fixed "Dust" VFX floating height changed "Clay Pigeon" VFX to work a bit better with "Alley" background changed "Balloon" VFX so that balloons will always play an explosion SFX, if they burst; before only if player clicked on them Fixed Reported Bugs no bugs were reported See the Preview Update #10 for more details.
- Preview Update #10 - 24 April 2021
Release Date The game is coming closer and closer to the finish line. This means I can finally tell you a release date when the game goes out of Early Access. The planned release date will be: 1st July 2021 Desert City Background I added a desert city called "Hadira" as a new static background to choose from. As you can see it is a city of skyscraper covered in a sandstorm. Rain VFX Furthermore, I added a "Rain" VFX. It collides with objects and creates little splashes during a collision. In combination with the "Rain" atmosphere sound effect and a calm music track, background and lighting of your choice, it can create a very relaxing mood. See this short video for an example. The following settings were used: Visuals Lighting: Cloudburst VFX: Rain Background: Banyan or Alley Sounds Music: None Atmosphere: Rain 2D Levels In the recent updates I added a lot of 3D and 4D handcrafted level…
- Update #9 - 31.03.2021 - 31 March 2021
New Features added japanese "Alley" as an interactive background added "Cloudburst" lighting mood with animated clouds added 30 levels and achievements for the 3D Cubic Edge 5x5x5 matrix New Requested Features no features were requested Fixed Bugs no bugs found Fixed Reported Bugs no bugs were reported See the Preview Update #9 for more details.
- Preview Update #9 - 29 March 2021
Japanese Alley Background It took me some time, but now with the upcoming update I added a japanese alley as an interactive background. By clicking LMB on a lantern or sign board, you can turn on/off the light or you press RMB to turn on/off all lights. You can also change the view by clicking LMB on the front trash bin to see the alley from the other side. Cloudburst Lighting Furthermore, I created "Cloudburst", a new lighting mood with animated clouds. 3D Levels Last but not least, I added 30 new handcrafted levels and achievements for the 3D Cubic Ed...
- Update #8 - 02.03.2021 - 2 March 2021
New Features Mac and Linux version is now available; Linux user must have the Vulkan API properly installed, otherwise the game will crash updated the back-end (Unity Editor, High Definition Render Pipeline, Steamworks) to the latest version; this has an impact on the visuals, mostly lighting, and performance converted project from C# to C++ (Windows, Linux) for better performance added the graphic setting "Volumetric Lighting" added a loading screen at the start of the game added 30 levels and achievements for the 4D Hypercrown 3x3x3x3 matrix added three more views for the existing Victorian background; change the view by clicking on a street name sign New Requested Features no features were requested Fixed Bugs fixed a lot of small bugs which occurred during the back-end update fixed low quality volumetric lighting fixed aggressive flickering of moving light sources Fixed Reported Bug…
- Preview Update #8 - 28 February 2021
MacOS and Linux With this update there will be versions for Mac and Linux user. However, Linux user need to have the Vulkan API installed, otherwise the game will crash. So if you have the Vulkan API properly installed and the game still crashes for your Linux OS, you should refund the game for now. Back-End Update I also updated the Unity Editor, its High Defintion Render Pipeline (HDRP) and Steamworks to the latest version. In addition to that I converted the game files from C# to C++ (Windows and Linux). All in all this update has a huge impact on the visuals, especially lighting, and performance. Therefore, let me know in the Steam Forum, how your favourite scene now looks and performs (better or worse FPS, visual glitches, artifacts, low resolution shadows, etc.). Volumetric Lighting Furthermore, due to this back-end update I changed the volumetric lighting effect for all scenes to…
- Update #7 - 24.01.2021 - 24 January 2021
New Features added 30 levels and achievements for the 4D Hypercubic Edge 3x3x3x3 matrix added one new lighting mood: Grey added reminder to the tutorial; if you don't finish the task within 15s, you will see the last task message again; for people who clicked to fast through or haven't paid attention changed the visual of the main menu cubes; has now a slightly visible block profile on the edges New Requested Features no features were requested Fixed Bugs changed functionality of resolution and full screen mode settings 4D matrix settings were not saved and loaded properly reduced glossines of "Plane" background to avoid VFX reflection artifacts Fixed Reported Bugs no bugs were reported See the Preview Update #7 for more details.
- Preview Update #7 - 23 January 2021
Grey Lighting Mood I've created a "Grey" lighting mood. It doesn't distract you from the main part and also spends enough light to see everything in comparison to the darker lighting moods like "Space". So a simple lighting which fits for nearly every background. 4D Levels In addition to that, I added 30 new handcrafted levels and achievements for the 4D Hypercubic Edge 3x3x3x3 matrix. Tutorial Reminder I also added a message reminder for the tutorial. It appears, if you don't solve the simple task within 15 seconds and tells you what your actual task was. For those people who either clicked to fast through the explanation or just haven't paid enough attention. Main Menu Cubes The last one is a small visual change for the Main Menu Cubes. I added a slightly visible block profile on the edges. It is barely noticeable, only with some bright lighting, but adds a little bit of depth to the…
- Update #6 - 24.12.2020 - 24 December 2020
New Features added 30 levels and achievements for the 4D Octaplex 5x5x5x5 matrix added two new landmarks for the existing Egypt background; click a hieroglyph on an obelisk to switch between the landmarks added now a possibility to use your own custom cursor change the style now everywhere by pressing C, M, L, V or B New Requested Features no features were requested Fixed Bugs sandstorm VFX has finer grains of sand mountains background starts now with Alps victorian clock tower rings now correctly to the current amount of hours added missing button sounds for some objects some VFX took a while until visible (leaves, snow) matrix blocks of a 4D matrix kept highlighted after using AD or arrow keys to navigate between the matrix Fixed Reported Bugs no bugs were reported See the Preview Update #6 for more details.
- Preview Update #6 - 22 December 2020
Egypt Background Landmarks Added two new landmarks for the egypt background. An ancient embalm temple and the great pyramid of Chepre. You can switch between them by pressing a hieroglyph on an obelisk. 4D Levels Moreover, I added 30 new handcrafted levels and achievements for the 4D Octaplex 5x5x5x5 matrix. It looks intimidating at first, but is solvable for every intermediate riddler. Custom Cursor With Update #6 it is also possible to create your own custom cursor. Just create three 512x512 png files named "Default.png", "Click.png" and "Drag.png". The click point is always in the center of the image. So make sure your cursor is pointing to the center. Then create a folder in "Matrix Brain Twister/Matrix Brain Twister_Data/StreamingAssets/Custom/Cursor" with a name of your choice and put these png files into it. Then start the game and you will see your custom cursor at the style set…
- Update #5 - 03.12.2020 - 3 December 2020
New Features added 30 levels and also achievements for the 3D Crown 5x5x5 matrix added 'Sunset' lighting mood added 'Banyan' background added an Audio Player; with that, removed music from disco ball and pyramid, as you can now easily change it via the Audio Player with a click on a specific progression, you will now switch to the correct matrix setting; so you don't need to set everything manually anymore to go to the correct level New Requested Features no features were requested Fixed Bugs fixed Sandstorm VFX, as it rotated weirdly in the near of the player camera Fixed Reported Bugs no bugs were reported See the Preview Update #5 for more details.
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 3 October 2025 | Update #14 - 03.10.2025 | 1811772772516820 |
| 2 | 4 October 2022 | Update #13 Hotfix #1 - 04.10.2022 | 4613399405933538949 |
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