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Sheol

Sheol Steam news

Tauron Glyph | Jan 6, 2020 | game

Released

0players observed · 6 October 2026 - 01:32:25 UTC

AdventureIndieRPGStrategyEarly AccessSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score75% positive

Sheol news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score75% positive
  • Total reviews8
  • Release dateJan 6, 2020
  • DeveloperTauron Glyph
  • PublisherTauron Glyph

Genres: Adventure, Indie, RPG, Strategy, Early Access

Company pages: Developer: Tauron GlyphPublisher: Tauron Glyph

Top Steam chartsTop 100 gamesGame directorySteam Store page

Sheol Steam news

Sheol news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Sheol 0.979 - 31 March 2020

    Hey, guys! We are working hard on improving the game and it's systems and today we've re-made system that allows you to walk the forest through. From now on character will be running by itself and you'll have to be sure that you've gathered resources and killed enemies in time. besides, we've implemented several fixes: - Player's animation is improved - Added sound volume - Improved tutorial - Improvide flying enemies - Improved UI - Sigils no have prices - Fixed critical bugs - Spawns are improved - misc fixes

  • Sheol - Patch 0.978 - 27 February 2020

    Hey, guys! We continue to develop Sheol and implement new features on weekly basis. Today we want to share with you what we've done for a week. - Ai of enemies was improved. Each enemy now has unique abilities and behaviour. Please note, though, that this is just a start and we'll add more enemies and abilities in future - We've added basic system of quests and achievements. It's still in development though. - New visuals were added - Sound effects were also added - now you can hear basic SFX. We continue to improve that aspect and will add more sounds in future. - UI was improved - We've fixed bugs and provided small optimization We hope to provide more cool improvements and changes in our next content update. Next time, we'll add plot events and sigil system. Thanks for your support

  • Patch 0.978 - 10 February 2020

    Hey, Guys!! Today we want to share new update as well as our plans for future: in our debut patch we've added ground for upcoming new mechanics and brought some extra fixes. Technical aspects: - Improved performance - Some critical bugs fixed - Improved unit positioning system in the Forest Gameplay - Increased resource collection area - A new object called "Obelisk of pain" added in test mode to the Forest - More detailed Forest levels results window - Movement system has been changed - Save system was improved UI - Improved various windows, icons and other UI details - Resources in deficiency for building are highlighted in red - Added greeting message - Other of minor edits and improvements Misc -Various aspects were improved And now let us tell you more about mechanics that will be added in following patches: Artifacts While roaming the forest of dead, you'll be able to find a chest…

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