SPSTEAMPULSELIVE ANALYTICS
Break

Break Steam metadata

Arcade Artistry | Jan 19, 2022 | game

Released

0players observed · 5 October 2026 - 15:25:21 UTC

ActionIndieSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)270
  • Revenue (VGI)$3,000
  • Review score78% positive

Break metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)270
  • Revenue (VGI)$3,000
  • Review score78% positive
  • Total reviews9
  • Release dateJan 19, 2022
  • DeveloperArcade Artistry
  • PublisherArcade Artistry

Genres: Action, Indie

Company pages: Developer: Arcade ArtistryPublisher: Arcade Artistry

Top Steam chartsTop 100 gamesGame directorySteam Store page

Break Steam metadata

Break metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/1213150/metadata
Steam Storehttps://store.steampowered.com/app/1213150/
Steam Communityhttps://steamcommunity.com/app/1213150
PCGamingWiki search
IGDB searchSearch IGDB for Break

Reviews, pricing, and metadata

Review summary

9 user reviews

78% positive, 7 positive, 2 negative

Price and discount

$4.99

Platforms

Windows

Categories

Single-player, Includes level editor, Family Sharing

Achievements

50

Platform releases
  • Steam 20 January 2022

Latest Steam announcements

  • Break V1.5 Released! - 20 June 2024

    It's been a long time coming! This version adds trophies, fixes a ton of bugs, adds mouse sensitivity, and probably a bunch of other stuff I've forgotten. It also includes a small extra set of levels from the development of Break that didn't make it into the final game. I call this extra set of levels "BSides." These are just for fun, they're a little hard since they're early development versions of some levels, but I hope you enjoy them anyway. This version includes trophies (as soon as I set the trophies to live, which should happen momentarily). There are about 50 trophies, roughly evenly divided between level completion trophies and other fun types of trophies. I haven't been able to test the trophies as extensively as I'd like due to weird technical reasons, so they may still have a bug or two. Let me know if you find any. I rebalanced the enemies and weapons mainly reducing the ra…

  • New Patch! Level fixes, and things to look forward to! - 16 February 2022

    Fixed a bug with a monster closet on Circle where the monster closet wasn't opening! Huge thanks to Allan who emailed me about this bug! I also updated some levels with better "labeling" of doors that require keys. Previously, I didn't put the proper visual "labeling" (a colored texture around the outside of the door) on every single door requiring keys because some doors were intended as exit only. However, this was confusing to players and a mistake, so I've tried to go through and clearly "label" each door with the proper texture around the outside of the door. I may have a missed a door or two in the process, hopefully not though! Let me know if any doors are confusing. I also fixed some areas on the second to last level where you couldn't reach stuff, where monsters couldn't properly step down from their alcove, and where the teleporters didn't look like teleporters. Remember that…

  • Patch: Title demo desync fixed. - 27 January 2022

    The title demos were desynced as a result of a recent patch addressing hitscan enemies. Hitscan enemies were not dealing damage as they should, which I recently fixed and patched. In the process though, the title demos became desynced as a result of hitscan enemies now correctly dealing damage when they weren't at the time of demo recoding. This results in the demos becoming incorrect after the player is dealt damage from a hitscan enemy. I implemented a quick hack here to get them synced again, but in the long run I should probably rerecord the two affected demos and remove this quick hack.

  • New patch: difficulty reverted back to original, some bug fixes. - 25 January 2022

    I decided to revert difficulty back to what it was before I started tinkering with it. I don't feel like the changes I made were good. Later on, I might take another stab at it, but for now I'll just accept that the game is a bit easy. Because I reverted the difficulty changes, I may have accidentally reintroduced some minor map problems that I had previously fixed. I tried to make sure I got them all, but it's a difficult process and it's easy to miss small things. So if you notice anything like a door that doesn't work, or an enemy stuck in a wall, or a missing or incorrect texture, let me know! I'm going to try to go over it with a fine tooth comb pretty soon, but if you see anything before then, let me know. There should only be small errors like this on the map though, if you notice anything big or game breaking, let me know in the discord ASAP! This release also contains some bug…

  • Critical emergency patch. - 24 January 2022

    This patches a game breaking bug in Sandcastle. If you have a save already, you'll need to skip that level using the cheat idlev 20. If you start a new game after this patch, you should be fine. I'm really sorry about this everybody. Let me know if you find any bugs. Thanks to Lancer-X for finding all these bugs. I would never have known about these without him. I also reverted most of the difficulty changes in one way or another. Some parts are probably easier than before, others harder, probably a wash overall. Difficulty is hard to get right :( Let me know if anything is too easy or too hard, if there's anywhere with too little ammo or too much.

  • Patch 4: Added some health and ammo back. - 23 January 2022

    Balancing is hard. I took ammo and health away, and that made it too difficult. Now I've added some back, and it's probably too easy again. This is going to take some more time to get just right. But it's probably better to have it too easy than too hard, which is why I've updated so quickly. Overall, hopefully the balance is better than what I started with. Let me know what you think! Is it too easy? Too hard? Do I have too much ammo or health, or not enough? On which levels? Visit the discord and let me know!

  • Patch 3: Difficulty changes, it's probably too hard now. Also bug fixes. - 23 January 2022

    I fixed a bunch of important bugs in this patch, and made secrets easier to find. I also removed a bunch of ammo and health because the game was too easy. In the process, I probably made it too hard. I'm going to rebalance it again in the opposite direction, but this will take a day or two. The bugs I fixed were so important that I wanted to push this out now, even though it's probably too hard. I apologize in advance if there's not enough health and ammo. I'll be fixing that in the coming day or two. Balancing is hard.

  • Patch 2, with feeling this time. - 21 January 2022

    Now with 100% more optional crosshair and secret doors where they're supposed to be on map 4. Also improved saving and loading a little. As always, let me know if you find any bugs!

  • Emergency patch for saving and loading. - 20 January 2022

    Day one emergency patch lol. Thanks to Lancer-X for starting the ball rolling. Essentially loading was not working right because of a file parsing error where a line ending was not properly eaten by the parser. Also you could save on the title screen, and loading from the title screen didn't work, and save file names were not displayed on the save menu. Because this is an emergency patch, there may still be bugs, let me know if you find anything!

  • Break is out now! - 20 January 2022

    Although the official release time was supposed to be midnight, I realized today that I'd be asleep at midnight, so I decided to release it now before going to bed. If you encounter any bugs or problems, post about it on the discord linked below. Here's the link to the discord if you run into any problems: https://discord.gg/VRNmHJGznd You can also email me with any issues (or anything else) at [email protected]

Patch notes and updates

S.noRelease datePatch nameGID number
120 June 2024Break V1.5 Released!5759622039974913219
216 February 2022New Patch! Level fixes, and things to look forward to!4246335198889674698
327 January 2022Patch: Title demo desync fixed.4237326104318539268
425 January 2022New patch: difficulty reverted back to original, some bug fixes.4237325463687587240
524 January 2022Critical emergency patch.4237325463684044427
623 January 2022Patch 4: Added some health and ammo back.4237325463682745277
723 January 2022Patch 3: Difficulty changes, it's probably too hard now. Also bug fixes.4237325463681099638
821 January 2022Patch 2, with feeling this time.4237325463673139828
920 January 2022Emergency patch for saving and loading.4237325463672628309

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID1213150
Live current players0
SteamPulse tracked peak2
Live count (today's peak floor)0
Price$4.99
Free to playNo
Discount0%
Original price USD$4.99
Current price USD$4.99
Release dateJan 19, 2022
DeveloperArcade Artistry
PublisherArcade Artistry
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review type9 user reviews
Positive review percent78%
Positive reviews7
Negative reviews2
Total reviews9
Steam recommendationsNot available
Achievements50
Average playtime forever1,440 minutes
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/1213150/

Short description

Lovingly hand crafted retro FPS, featuring one of the most beautiful and intuitive level editors ever made.

About this game

I made this as a tribute to my childhood, to all those classic FPS games that I grew up playing like Doom and Quake. I wanted to bring back the feeling of playing those games that I had when I was a kid. I'm just one guy and I'm a programmer not an artist, so I had to rely a lot on open source graphics and sound. But I think if you look past that, you'll find a pretty cool little game. Break is a classic fast paced retro FPS with a custom 2.5D style engine similar to Doom or the Build Engine. It has about 24 non-secret levels, 7 weapons, and a built in editor. The editor is pretty cool, I spent a lot of time refining it. It has a custom scripting language which is intentionally similar to ZDoom's scripting language (and Megazeux's scripting language) to make the transition from ZDoom to Break easy for existing users of ZDoom and GZDoom. I designed Break so that people could build their own cool stuff with it. Everything was designed around simplicity and ease of use with a focus on making custom content easily. Break follows a minimalistic philosophy compared to something like ZDoom. I tried to keep everything minimalistic so that it would be as easy as possible to make custom content for. I included a lot of quality of life features for creating custom content like easy importing and exporting of maps, incredibly simple file formats, insanely easy texture importing, a what you see is what you get style editor, and so on. Break also has a unique layers system that allows for a kind of 2.75D level design. It has some support for slopes, fences/middles, and lighting, but I tried to keep everything as simple and minimalistic as possible to make all this stuff super easy to use. Whenever I played Doom as a kid, I always wanted a built in editor that was fun and easy to use instead of complex and difficult like most level editors were back then. In Break, I tried to create the kind of editor that I always wanted as a kid. I didn't want to just throw together another Doom clone. If you really care about those old games, you don't want just another clone. I think you want something lovingly handcrafted. That's why I built a totally custom engine from scratch. This is…

Supported languages

English

Steam categories

Category IDCategory
2Single-player
17Includes level editor
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejuslViolência fantasiosa
steam germany6Fantasy-Gewalt
igrs13Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Oct 5, 2026 to Oct 5, 2026
  • Lowest observed: $4.99
  • Highest observed: $4.99

Break's USD price history spans from Oct 5, 2026 to Oct 5, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $4.99, the highest is $4.99, and the first visible tracked price is $4.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Break's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $4.99, from Oct 5, 2026 through Oct 5, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $4.99. The latest run records $4.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $4.99
  • Current list price: $4.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Break at $4.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$4.99$4.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $4.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$4.99$4.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $4.99.

DateCurrent priceOriginal priceDiscountSource
2026-10-05$4.99$4.99No discountSteam Store

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