- Discounts(75%)&Announcements. Near Sol. - 24 November 2021
The space strategy game being developed has its own page https://store.steampowered.com/app/1401110/Near_Sol A 75% discount will be available for Economica owners. Near Sol will be slightly more expensive than Economica. One of the main differences will be the appearance of factories. The economic cycle will be 1 day. There will also be changes in the social sphere. The POP-unemployed and POP-pensioners will disappear, a new pop - investors will appear (pop is a kind of citizens). A new state will appear - Mars and possibly some other state. Accordingly, there will be both domestic and foreign markets. States will not have their own AI yet. Now the social aspects of the game are being developed: migration, search for POPs of oneself (transition from one POP to another). Before that, the economic system was being developed. Therefore, write how you would like to interact with AI on these…
- Step to 4X - 12 February 2021
Well, now we have come close to creating a Space Strategy and are preparing to take the First Step. I hope we will do this together with you and with your active participation in the development of the game. !All changes described in the title are available in a separate branch (step_to_4x)! So what has been done? Changes in the types of citizens. The so-called Pops-plants were removed and instead of them Workers appeared as a kind of citizens and Factories as a mode of production. In the future, this kind of citizens as state workers will be united with ordinary workers. Thus, state-owned enterprises (Shipyards, Military plants (if they are of interest to players) and infrastructure) will compete for workers with private factories. Space engineers will turn into just engineers, and they will also be in demand by various enterprises. (work on this is now underway, as well as on planetar…
- Game Guide - 30 August 2020
First, most indicators have tooltips and don't forget about F1 for hotkeys, (F12 open guide) Main Interface 1 https://steamcommunity.com/games/1215380/announcements/detail/1836845981247773708 Main Interface 2 https://steamcommunity.com/games/1215380/announcements/detail/1836845981254479889 Characters and labor automation https://steamcommunity.com/games/1215380/announcements/detail/2118321591893768208 Сitizens Tab https://steamcommunity.com/games/1215380/announcements/detail/3335421384228853890 Types of Pops and Economic Growth. https://steamcommunity.com/games/1215380/announcements/detail/3297143333875062451 State Pops https://steamcommunity.com/games/1215380/announcements/detail/2262443122800944183 Budget expenses https://steamcommunity.com/games/1215380/announcements/detail/2414440242048603529 Budget revenues. https://steamcommunity.com/games/1215380/announcements/detail/241444024206…
- What's new? - 3 August 2020
- New skybox. - Improved performance. - new more beautiful characters - some constants and formulas have been changed for better modeling. - a game guide has appeared. - Added statistics on inflation. - 7 years are now available in the demo version! This is enough to defeat the crisis! In the anti-crisis simulator, there are plans to add one opponent. Space strategy development has begun, with a first prototype dedicated to a new representation of planets, a new POP system and production is scheduled for publication in August.
- Elements of space game. - 25 June 2020
Design of the Spaceship https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F36819089%2Feb67bc302b949571cf3d597600496b387bfb0e22.png begins with the determination of its length, width and height (in meters). This determines the usable volume that can be filled with components. Then you can determine the thickness (in millimeters). The thickness and material of the body determines its strength and mass. The size of the hull determines the number of tiles of which the hull consists if an enemy shot pierces the hull, one tile is destroyed. If the hull consists of 10 tiles and 1 is destroyed, then with a probability of 10% the enemy shot will not be delayed by the armor of the ship. RCS effective reflection area determines how well the ship is visible on enemy radars, missiles can be fired at maximum range of the target's visibility. But at such a distance, the accuracy of the g…
- Budget revenues. - 22 June 2020
Progressive income tax. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F36819089%2F735e835ea7f983cbd295a0c2d091c6c823ed82a7.png Let's consider the top line. Part of a citizen's income from 0 to 8 is taxed at 5%. On the right we see that it brings 12% of everything that gives income tax. If you click on the number 8, then you can replace it with another value. Income tax can be made flat. For this, progressive rate must be reduced to 1. Income tax is not levied on civil servants, as it is assumed that you assign them the optimal salary. When determining the tax, you can rely on the cost of needs (circled in green). Emission https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F36819089%2Fda3f9114218e1fd0ac77167342b4ad007ec960e0.png If you want to set a monthly emission, you can click on the number 100000 and change the value. And then click on "Yes". To cancel…
- Budget expenses - 10 June 2020
Salary tab Here you can change the salary or number of employees (Hr button) https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F36819089%2Ff9769be57325c8608c04efe91d4a2d9f36fe720d.png Salaries are assigned from 100% satisfaction of all needs. in this case it is 36.1 Social Income Tab https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F36819089%2F321c069b1d2dc2504af8d9ffbd306e2f81c247ef.png Help the poor If the citizen’s income is less than this value, then the government pays the difference. Factories and plants can use the help of the poor to purchase resources as well. State Dividends This is basic income. Or it may be a prize for the prosperity of the state, for good performance overall. For the creation of a more prosperous and successful society. It is believed that such a prize can stimulate citizens to help each other more, share knowledge in the name o…
- State Pops - 8 June 2020
In the game, state POPs include: https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F36819089%2F4c319821660c5e59b12aa4286c13102baf0872ce.png 1. Unemployed and pensioners - they receive unemployment and pension benefits 2. military and medical - these POPs are created in the game in order to receive a salary from the state 3. State workers https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F36819089%2F102fd01cfa8f5f12f99eecfcfabd57842e94d7e4.png - produce torpedoes, zenithal missiles, propellant and a reagent for a gas-dynamic laser. One state plant requires 100 workers. Twenty-one is the number of free plants. We have 2500 workers, which means 25 plants. Free plants can be distributed among military industries. Buttons ("+" and "-"). 4.Space engineers produce spacecraft at the space shipyard and at the ground spaceport. The space shipyard is located in space an…
- Types of Pops and Economic Growth. - 19 May 2020
There are two ways to open the POPs tab: In the Empire tab by clicking on Citizens. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F36819089%2F47830e6a1ff7d8a7edf29d1b7e1c6fea448c931c.png Or click on an inhabited planet and select Citizens. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F36819089%2F3508e26e67c9aad5db39acd34337e2424cd0aeec.png Types of POPs. Resource POPs - these are farmers and miners. Factories and plants The plant in the game is a heavy industry enterprise, where the main work is performed by mechanisms and people only service and manage mechanisms. The factory in the game is a manufacturing enterprise, oriented to light manual, partially mechanized labor. The limits of economic growth POP can allocate 20-25% of its income (before taxes) to production growth. Factories in this case will buy more raw materials. What is the cost of raw…
- Game Guide 4 - Сitizens Tab - 23 April 2020
Let's open the tab https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F36819089%2Fc10cb049e477591714d376c4ab6b65f405c1a805.png Employment If we choose to stimulate employment, POPs will hire more people than needed to do the job, such as specialists in the field of "facilitation." If we facilitate layoffs, POPs will fire more people as needed. We will forbid dismissal! https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F36819089%2Fe6c3b4685db08e64eebbe8459a7253e6d6be5726.png In real life, layoffs will still occur: for absenteeism, lateness, and the like. But the number of layoffs will be significantly reduced. Will the number of employees decrease, especially during the crisis? Yes, for various reasons, including retirement the number of employees will gradually decrease. And once a year after graduation, new unemployed, former schoolchildren and students in la…
- Game Guide - characters and labor automation - 30 March 2020
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F36819089%2F55c1d12f995a52b69ea915610a9fc2e62718d802.png Characters can find a mate and give birth to children) https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F36819089%2Fc2bbac875a69bdfbbc2fd26076d210a60f0d1437.png And now let’s distract ourselves from the characters and analyze the game concept “culture of mechanization” in the game. It determines the number of mechanisms that 100 people can use. When the culture of mechanization is 5,000, this means that 100 people can use 5 mechanisms. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F36819089%2F168a5c66608820aa393b50284b0409d421c5d64d.png 1 mechanism is equal in work to 2 people. Thus 100 people and 5 mechanisms produce as many products as 110 people without mechanisms. if you want labor productivity (the culture of mechanization) to gro…
- Game Guide - Main Interface 2 - 22 March 2020
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F36819089%2F8319497a45bf24ae8393328fee8ae15b3e50c5f1.png Hello. This is the second game guide. Today we will look at the main interface of the game. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F36819089%2F7f5fa74d9abd22a9ac6f2ed56d236c678c0232df.png We will try to get a complete idea of what the indicators of the main game menu. All of these indicators have tooltips. The budget. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F36819089%2Fce206a965b77ae330e9724a941617d1bd42039a2.png (consists of two buttons) Income is the budget revenue and percentage of GDP that the government takes. Expenses are budget expenditures and the ratio of budget revenues to expenses so that we can understand the size of the deficit or surplus. The next part is devoted to GDP. https://steamcdn-a.akamaihd.net/s…
- Game Guide - Main Interface 1 - 20 March 2020
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F36819089%2F8319497a45bf24ae8393328fee8ae15b3e50c5f1.png Hello, this is the first game guide. Today we will analyze the Main Interface of the game. First, most indicators have tooltips and don't forget about F1 for hotkeys, But to get a complete picture of why these indicators are needed, this guide is intended. Let's analyze the right panel as the lightest. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F36819089%2F475402453794d727f91be2e00fc1faede8f698e2.png At the very top is the speed of the game. (Hotkeys "+" and "-") https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F36819089%2Fb2a4fffc0e5b4684a01579ce43c16ac36a6ae1a1.png Quick save and load https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F36819089%2F44a80d7a331519c080bfac5bae685321ce027546.png "S" and "L" buttons - quick…