Der Geisterturm / The Ghost Tower news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak2
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score100% positive
- Total reviews12
- Release dateJan 23, 2020
- DeveloperGraverobber Foundation
- PublisherGraverobber Foundation
Company pages: Developer: Graverobber FoundationPublisher: Graverobber Foundation
Der Geisterturm / The Ghost Tower Steam news
Der Geisterturm / The Ghost Tower news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Announcement of Dragon Ruins II: Aftermath - 12 August 2025
We're excited to announce Dragon Ruins II: Aftermath, a standalone expansion for Dragon Ruins II. Since it'll be a long time before a sequel enters production, we've decided to develop a standalone expansion for those who want more. KEY FEATURES Assemble a party of 4 adventurers from an expanded roster of classes Fight, loot, and explore your way through 15 new dungeons Enjoy two new weapon types (Greatswords and Spears) and a reworked upgrade system Shape your party into an unstoppable force with 20+ new skills Track down and hunt WANTED monsters for extra rewards Enjoy an expanded soundtrack with over an hour of new music on top of familiar tracks Wishlist now: https://store.steampowered.com/app/3819770/Dragon_Ruins_II_Aftermath/
- 2024 in Review and Future Plans - 9 April 2025
Hi everyone, 2024 was a transformative year for the studio, as we finally achieved relative stability and adequate resources to expand the scope of our projects and develop them at a healthy pace. Thank you for supporting us through this journey and the growing pains. I'd like to share my thoughts about our releases in 2024, as well as games the studio contributed to, and plans for 2025. Dragon Ruins As a long-time fan of David Allen's work (Mordor, Demise), I was surprised that no one created a successor to his games, so I decided to do it myself. Dragon Ruins started as a jam game to test the core gameplay and then reworked into an enhanced commercial version to test the waters. It became a hit for us and showed we weren't alone in wanting another game like this. We released a follow-up in January 2025, which also sold very well. https://store.steampowered.com/app/2929540/Dragon_Ruins…
- Announcement of Dragon Ruins II, our new game! - 21 November 2024
We're excited to announce Dragon Ruins II, our new project. Due to the positive feedback and demand for a deeper game, we've decided to make a new game and apply a few ideas we've wanted to execute for quite some time. KEY FEATURES Take on various quests, from clearing the basements to facing ancient dragons Grow stronger through automatic battles with new twists Find new equipment and balance between power and speed Unlock new passive skills to get an edge over enemies Use Synergy attacks to get out of dire situations Revisit completed quests to see new stories unfold Wishlist now: https://store.steampowered.com/app/3293490/Dragon_Ruins_II/
- Announcement of Demon Lord Reincarnation Gaiden, our new game! - 28 January 2024
We're excited to announce Demon Lord Reincarnation Gaiden, our new game. Originally, this scenario was planned for a sequel, but it took off in its own direction and became an Ultima-style game with a new story. However, the initial draft was too good to abandon, so we turned it into a standalone expansion, similar to how Wizardry II was to the original Wizardry. KEY FEATURES Enjoy a new scenario with new character classes and improved game systems Survive through brutal turn-based battles, where poor judgment can result in the permanent loss of a party member Unlock new skills in the heat of the battle, from devastating attacks to underhanded moves Inventory system with a variety of consumable items to buff, improve and customize your characters, including the ability to cheat death Come up with new party builds using new character classes and skills Find safe spots to regain your heal…
- Der Geist series turn five years old today! - 19 September 2023
Das Geisterschiff and Der Geist series turn five years old today. In these experimental dungeon crawlers, you play as a mech pilot and complete dangerous missions in a dying world. These games offer unique wireframe-style visuals to simulate the "visual sensor" of your Robotic Combat Suit and atmospheric electronic music in the style of 80's electro-industrial. The series enjoyed limited success, but these games remain special to me, as they started my career as an indie game developer. All games are 66% off on Steam right now. https://store.steampowered.com/app/975230/Das_Geisterschiff__The_Ghost_Ship/ https://store.steampowered.com/app/1217070/Der_Geisterturm__The_Ghost_Tower/ https://store.steampowered.com/app/1581240/Der_Geisterjger__The_Ghost_Hunter/ Also, we are making a new Der Geist game. It's in the early stages of development. Thank you for your support over the years. -- Roma…
- Announcement of Ringlorn Saga Gaiden, our next project! - 24 February 2023
We're excited to announce Ringlorn Saga Gaiden, our next game. Due to the warm reception and interest in the Temple of Rebirth bonus dungeon in the original game, we've decided to make a standalone RPG based on the possession mechanics. Ringlorn Saga Gaiden is an adventure RPG inspired by the Japanese PC classics. After dying in a decisive battle, your spirit is separated from your body, and you must exact your revenge on the Dark Lord by possessing his minions. A short-but-sweet Action RPG that won't hold your hand, nor waste your time Fight enemies to get stronger, possess their bodies, and use their abilities to survive Explore an open world, find items that will strengthen your spirit, and complete objectives in any order Simple but nuanced game mechanics and controls MSX-inspired 8-bit sound CRT filter for an authentic retro experience If you lose your way, pray to Morrigan Wishlis…
- Announcement of Ringlorn Saga, our new project - 2 September 2022
We're excited to announce our next project. Ringlorn Saga is an adventure RPG inspired by the Japanese PC classics. Prince Gerhard the Brave embarks on a journey to the neighboring land to investigate the appearance of a magic barrier that surrounds it and his father's disappearance. A short-but-sweet Action RPG that won't hold your hand nor waste your time Explore the world, find new gear and valuable items, and get stronger while fighting a variety of enemies Stumble upon hidden events and quests Simple but nuanced mechanics and controls 8-bit style visuals and sound inspired by MSX CRT filter for an authentic retro experience If you ever get lost, have a drink with the bard Wishlist: https://store.steampowered.com/app/2135990/Ringlorn_Saga/
- Get Der Geisterjäger and NeuroWorm at the lowest price during the Ukrainian Game Festival! - 24 August 2022
To celebrate the Independence Day, we're offering two of our best games at the highest discount during the Ukrainian Game Festival. Now is the perfect time to give them a try. https://store.steampowered.com/app/1581240/ https://store.steampowered.com/app/1831020/ Stay tuned for the announcement of our new project later this year.
- Der Geisterjäger Scheduled for Release in 2021 - 21 April 2021
We'd like to announce Der Geisterjäger, out latest game and our most mechanically complex title to date that will give the fans of tactical turn-based dungeon crawling another scenario filled with brutal labyrinth warfare. We'll go into deeper detail about new features in the coming weeks. Wishlist here: https://store.steampowered.com/app/1581240/Der_Geisterjger__The_Ghost_Hunter/
- Update v1.1.2 Released - 22 November 2020
Changelog: Fixed a crash caused by the lack of a valid path in the random encounter. Fixed a bug that would reset the control scheme if the original configuration file was created for the version prior to 1.0.2.
- Update v1.1.1 Released - 12 November 2020
Changelog: Fixed an issue where entities would be presumed dead if their DC was between 0 and 1% of their max DC. Fixed minor pathfinding issues. Tweaked the ATTACK command -- now attempts to attack with insufficient ammo no longer end the current turn. Minor adjustments to enemy stats.
- Update v1.1.0 Released - 16 September 2020
Dear Players, At last, the 1.1.0 update is available. After listening to your feedback, we've worked hard on improving the game and adding new things in the process. You can find the detailed changelog below: Additions Two new enemy types: Penetrator and Phantom New attack types (fire modes) for existing enemies New optional events and logs to expand the story (and give a hint on how to progress) Rudimentary gamepad support. Now you can move using the left analog stick, use the D-pad to operate the menu, and use the right stick to switch the ram response. The remaining keys can be mapped using the key rebinding menu Fixes Fixed incorrect VSync option (Every Second VBlank) Fixed rare cases where certain line graphics would fail to load properly Fixed an AI issue where melee-only units would be too defensive at low DC Fixed several incorrect decals in the puzzle tunnels @ Floor 13 Fixed i…
- Update v1.0.9 Released - 26 May 2020
This update adds difficulty settings to the game and a few additional bugfixes. You can find the description of each difficulty level below. Easy difficulty: the player character takes 70% of the base damage. Intended to give new players more time to learn and adapt. Normal difficulty: the default difficulty. Hard difficulty: the player character takes 120% of the base damage. Intended for seasoned veterans who mastered the game and seek additional challenge (or suffering). Changelog: Added difficulty settings to the game configuration. Fixed incorrect spawning position of explosions if the attack from the explosive weapon was evaded by the target. Additional fixes to pathfinding. Engine upgrade (2018.4.9 -> 2018.4.21). Note: the difficulty mode is stored in the configuration file rather than savegames, which means you can quit to main menu, adjust the difficulty, and then load the save…
- Update v1.0.8 Released - 20 March 2020
Changes: Improved AI behavior. Key presses no longer affect the game loop while dismissing the last UI message. Fixed incorrect item pickup message when picking up heavy armor plates. Fixed rare cases where evasion chance wouldn't be calculated correctly if an entity is attacked by stray bullets. Additional performance optimization. In addition, we'd like to invite everyone to our Discord server. Come say hi, chill out and feel free to ask for tips, tricks or general help regarding our games.
- Update v1.0.7 Released - 11 February 2020
Improved performance.
- Update v1.0.6 Released - 6 February 2020
Added a combat performance analyzer. Fixed incorrect calculation of the evasion chance in certain cases. Fixed a missing edge line on Floor 03. Adjusted AI behavior, enemy stats, and encounter rate.
- Update v1.0.5 Released - 2 February 2020
Implemented a new key rebinding menu. Lifted paranoid restrictions from key rebinding. From now on, it only prevents you from clearing the menu controls. Fixed a minor visualization issue in the dynamic menus. Fixed accidental retriggering of one-time story events if the event contained an autosave command. Added another tutorial event to let the player know about terminals. Additional minor fixes and adjustments.
- Update v1.0.4 Released - 2 February 2020
Added a startup check for actions without any assigned keys. If actions without any assigned keys are detected upon launching the game, the game will revert to the default control scheme. In addition, we would like to announce that we are working on improved key rebinding options.
- Update v1.0.3 Released - 31 January 2020
Fixed incorrect loading of the selected display mode from the configuration. Adjusted key names to improve the readability of the control scheme.
- Update v1.0.2 Released - 29 January 2020
Added the ability to rebind control keys from the main menu. Fixed duplicate keybindings in the configuration file. Minor script adjustment in the tutorial.
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 22 November 2020 | Update v1.1.2 Released | 3856732771965571595 |
| 2 | 12 November 2020 | Update v1.1.1 Released | 3872494575589125928 |
| 3 | 11 February 2020 | Update v1.0.7 Released | 2582187916854470968 |
| 4 | 2 February 2020 | Update v1.0.4 Released | 2609208878390317531 |
| 5 | 31 January 2020 | Update v1.0.3 Released | 2609208878384084079 |
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