Celestial Crown news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
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- Release dateSep 5, 2024
- DeveloperTeam Celestial Games
- PublisherTeam Celestial Games
Genres: Strategy, Early Access
Company pages: Developer: Team Celestial GamesPublisher: Team Celestial Games
Celestial Crown Steam news
Celestial Crown news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Version 0.76.4 - 4 October 2026
Today, Erika Hawthorne is joining the easy pool of Terminal Station. Erika is the final enemy we'll be adding to the game before its full release. With her addition, there will be exactly 3 enemies in the easy and hard pools for any given area. This means you can still expect to see most encounters in any given run, but there will be a little more variance in who you actually encounter. Erika's signature card is Attack Order, a card that was mostly only available to the player until now. We've been trying to introduce more ways for enemies to threaten Power-heavy builds, and Attack Order forcing the player to deal damage for a turn is a way to slow those decks down without completely locking them out of the fight. We haven't made any changes to her deck since her addition to the beta a week prior, but we'll be monitoring her damage output for the next few weeks to ensure that her fight…
- Version 0.76.3 - 27 September 2026
Erika Hawthorne, the game's final enemy, is joining the fray to finally complete the cast of Terminal Station. All areas now have a full roster of 7 encounters: 3 easy, 3 hard, and 1 boss. We'll go into more detail about her design when she joins the main branch next week. v0.76.2 is now live on the main branch. Version v0.76.3 -Erika Hawthorne has been added to the easy pool for Terminal Station. (This encounter is guaranteed for this patch only.) -New card: Field Mods. -Replaced Soldier's Pike with Assegai. -Made AI even less likely to waste Energy gain cards. -You can now click on the dark part of a scroll bar to jump to that position. -Fixed an issue where the AI would walk for no reason under very rare circumstances.
- Version 0.76.2 - 20 September 2026
After several weeks of working on the demo, we've finally made it available to download again. It's been fully updated to include features from the latest version, along with all the fixes and balance changes made over the last few months. There are some major differences between this demo and the original demo. Notably, while the enemy roster is still limited to five per area, it's a different selection than the original five. We want players to experience the most dynamic and engaging fights the game has to offer, so we intentionally included fights like Scarlet and Nerissa which have unusual gameplay dynamics. v0.76.1 is now live on the main branch. Version v0.76.2 -Updated the text for the buff that Ceaseless Flow applies. -Fixed an issue where the run timer would resume during the ending fade. -Fixed a rare layering issue that could occur with the equipment preview. -Fixed an issue…
- Version 0.76.1 - 14 September 2026
v0.76 is now live on the main branch. Version v0.76.1 -Altered equipment: Seashell Bangle. -Improved the feedback form. Additionally, it now respects Enter and Ctrl + V. -There is now a soft cap of 250 cards for the draw, discard, and banish piles. New cards shuffled into a pile with 250+ cards will now be deleted. (Cards naturally going to that pile won't be affected.)
- Version 0.76 - 6 September 2026
In addition to the in-game feedback form, this patch features some changes to Octavia's second and third artifacts. Octavia's low aura and high health make her best suited for aggression, and while we like how her artifacts interact with damage in novel ways, the Powers felt awkward to use, often synergizing poorly with the rest of her cards. We've updated their starting cards and upgrade pools to make them a little stronger and feel more cohesive overall. v0.75.6 is now live on the main branch. Version v0.76 -Altered equipment: Studio Microphone, Witch Mask. -You can now submit feedback in-game, either through the pause menu or by pressing F2. (The hotkey can be configured in settings.) -Added VFX for the instakill on Decapitate and Annihilate. -Omega Beam and Vital Shot now receive the green highlight when their conditions are met. -Time Stop now ends your turn after a brief delay, wh…
- Version 0.75.6 - 31 August 2026
v0.75.5 is now live on the main branch. Version v0.75.6 -Fixed a plethora of visual issues that could occur after clicking Abandon Run. -Fixed an issue where revival effects like Ring of Life Saving would deny Incinerate and similar effects that triggered on unblocked damage.
- Version 0.75.5 - 24 August 2026
v0.75.4 is now live on the main branch. Version v0.75.5 -Updated the way backgrounds are animated. All area backgrounds are now lightly animated. -Replaced some of the cards that appear in the combat tutorial. -Fixed missing item animations on Primordial Sea. -Fixed some strange behavior that could occur during the combat tutorial. -Fixed rest tutorial appearing even if you were healed by defeating a boss. -Fixed various issues with the Abandon Run button while not in combat.
- Version 0.75.4 - 16 August 2026
v0.75.3 is now live on the main branch. Version v0.75.4 -Adjusted the AI for cards that change the range. -Added a fade transition when initiating the combat tutorial. -Fixed Kunai not actually shuffling a Poison. -Fixed an issue where Enthrall wouldn't let you choose the options for cards like Invocation. -Fixed an issue where Enthrall wouldn't show green highlights for cards with conditional effects. -Fixed an issue where some buttons would lose their highlights during screen transitions. -Fixed an issue where the cards displayed by the Starting Deck button would overlap if there were 3 or more columns.
- Version 0.75.3 - 9 August 2026
v0.75.2 is now live on the main branch. Version v0.75.3 -Items now animate when used, when discarded, and when changing positions. -Added smart AI for Flow cards. -Improved smart AI for Debilitate. -Improved AI for cards that are less useful for the AI, like Benediction. -Fixed some strange behavior that occasionally occurred when using Prismatic Shard. -Fixed a crash caused by giving an X-cost card to an opponent while Break of Dawn or Expertise was active. -Fixed earth magic VFX not playing properly. -Fixed cards from Faded Inscription not sliding out when leaving the hand. -Fixed rest amount displaying incorrectly after selecting it.
- Version 0.75.2 - 2 August 2026
v0.75.1 is now live on the main branch. Version v0.75.2 -Card tooltips now appear while picking a card for Strike from History. -Improved the way that Manifold Assault stacks in the discard/banish pile. -Greatly optimized the file saving process. -Fixed some odd layering when hovering/clicking buttons during a fade transition. -Fixed "Victory" text fading out incorrectly on the run end screen. -Fixed Prismatic Shard not animating the created items. -Fixed incorrect VFX order on certain damage-triggered effects like Thorns and Reflect.
- Version 0.75.1 - 26 July 2026
We've taken another look at the stats, and we're doing another large balance pass to help correct any major power outliers. Most of the adjustments are pretty minor, but there are three encounters that deserve a more thorough explanation. Ethel Vance was designed to check the player's defensive capabilities in the early turns, similar to how Edith works. The accumulated Scorches from her signature power, Core Meltdown, will eventually kill her even if the player doesn't deal any damage directly. Unfortunately, her damage output was just too high to reliably Block, which often forced the player to trade damage by playing Attacks, the opposite of what the fight was intended to incentivize. By replacing some of her offensive cards and shrinking the size of her deck, we've sharply reduced her burst damage potential while also making her burn out more quickly. According to our data, Scarlet…
- Version 0.75 - 19 July 2026
v0.74.6 is now live on the main branch. Version v0.75 -New cards: Manifold Assault, Earthsky Rupture, Sands of Time, Noblesse Oblige, Insatiable Avarice, Domination. -All Hall of Judgment enemies now have a full set of equipment drops, including unique drops. -Gourmet now restores 2 Aura, down from 3. -Purging Light now deals 4 damage per hit, down from 5. -Break of Dawn now has Focus. -Investigation now works the same way as Illustrious Key, and no longer shuffles. -Psychic Scream now gets fully blocked by Safeguard, so the cards stay in your hand. -Lantern of Insight now banishes the cards in the order listed. -Expedite now has VFX for its triggered damage. -Item slots now remain visible during the animation for obtaining an item. -Buff/debuff tooltips now fade in and out. -Fixed an issue where Illustrious Key (and similar effects) would always pull the bottom card from a stack of mul…
- Version 0.74.6 - 12 July 2026
v0.74.5 is now live on the main branch. Version v0.74.6 -Added a fade transition whenever you return to the main menu. -Victory screen now fades in properly. -BGM now fades out when exiting out of a run. -Obtaining shards now causes the HUD icon to pulse briefly. -Items now pulse briefly when created during combat. -Updated the text on the confirmation window for abandoning a run. -Fixed missing hover glow on the Special Tier filter in the equipment gallery. -Fixed Hide button not fading in and out properly on some menus.
- Version 0.74.5 - 5 July 2026
v0.74.4 is now live on the main branch. Version v0.74.5 -Added a fade transition whenever you leave the main menu. -Fixed an issue where the run history would track the wrong equipment in rare cases. -Fixed Hide/Unhide button on the combat rewards screen not animating smoothly when held. -Fixed an issue where buttons could play both the hover and click SFX simultaneously in rare cases. -Fixed layering and lighting issues for specific buttons on the combat rewards screen. -Fixed lighting snapping into place when changing pages in run history.
- Version 0.74.4 - 28 June 2026
v0.74.3 is now live on the main branch. Version v0.74.4 -Random cost reductions will no longer hit Unplayable cards. (This could usually only happen if all of your cards costed 0 already.) -Improved performance for the blur overlay effect. -Gem animations no longer pause while an overlay is active. -Fixed Shard Fracture not working properly.
- Version 0.74.3 - 21 June 2026
v0.74.2 is now live on the main branch. Version v0.74.3 -Reprisal now gives 8 Block, up from 7. -Day Cravat now has Force of Will instead of Expertise. -Titan Mantle now has Shield instead of Safeguard. -Charybdis Bulwark now has Shield instead of Deflect Missile. -Longbow of Speed has been renamed to Bow of Speed due to its low tier. -Added a fade transition when starting a combat and when returning to the main menu. -Added a crossfade effect when entering a new area. -Added a Reset Filters button to the card and equipment galleries. -Fixed an issue where the run history equipment screen would sometimes display the wrong character's art. -Fixed odd layering with the combat rewards gem. -Fixed an issue where the starting equipment screen still let you hover your current equipment if you were fast enough. -Fixed missing glow effect on the cost filters in the card gallery.
- Version 0.74.2 - 14 June 2026
We feel like the game is in a good spot, so we'll be focusing on visual changes for a while. v0.74.1 is now live on the main branch. Version v0.74.2 -Compass now has Expertise instead of Concentration. -You can now hover buffs and debuffs individually with the mouse. To view all of them at once, hover the portrait instead. -When there are a large number of buffs and debuffs, they now compress vertically instead of going offscreen. -Added a gem effect to the combat rewards screen. (Can be disabled in settings.) -Items now slide to the HUD when you receive them as a combat reward. -The combat rewards fade-out now occurs even if you Rest. -Added the Pause hotkey to the settings. -Updated the appearance of the dialogue box. -Decklists in run history will now reflect any permanent modifiers like Alter History. (This is not retroactive.) -Fixed an issue where the Fragile keyword would be list…
- Version 0.74.1 - 7 June 2026
v0.74 is now live on the main branch. Version v0.74.1 -You can now press D to view your draw/discard/banish piles, and F to view the enemy's. -You can now map all hotkeys in the settings. -Added a glow effect to selected combat rewards. -Reduced the size of most status damage VFX. -Cleaned up the text on the character select screen during the fade effect.
- Version 0.74 - 31 May 2026
v0.73.7 is now live on the main branch. Version v0.74 -Unlock order tweaked for certain equips to make interesting commons more accessible. -Renamed duplicate Coral Staff to Saltwater Staff. -The requirement for the Gadget Gourmet achievement has been increased from 45 to 50. -Added a number on the Walk button for when the Walk cost is not 1 Energy. -You can now hover over the equipment preview to view the cards for any active equipment. -Blur effect now fades smoothly when pausing or unpausing the game. -Enemy art now becomes less transparent when the mouse cursor is nearby. -Added VFX for status damage. Status damage now triggers much more quickly to prevent delays when large numbers of Poison/Bleed are queued. -Added a simple fade effect to the artifacts on the character select screen. -Faded Inscription now animates differently from a normal draw, since the card is already in your h…
- Version 0.73.7 - 24 May 2026
v0.73.6 is now live on the main branch. Version v0.73.7 -Fissure now deals 15 damage, up from 14. -Made AI less likely to waste Energy gain cards. -The healing you receive after finishing an area now occurs immediately after defeating the boss. (This makes Resting more predictable.) -Reminder text for cards is now displayed during Enthrall's effect. -You can no longer click any of the buttons on the combat rewards screen while they're fading in. (This should make it harder to pick something accidentally.) -Combat reward screen is now delayed until VFX finishes playing. -Lingering tooltips now fade out immediately when combat ends. -Run history now displays amount healed when resting instead of resultant health. -Character idle effect updated.
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 27 September 2026 | Version 0.76.3 | 1844751498229932 |
| 2 | 20 September 2026 | Version 0.76.2 | 1844115010499586 |
| 3 | 14 September 2026 | Version 0.76.1 | 1843481262700488 |
| 4 | 6 September 2026 | Version 0.76 | 1842846814451651 |
| 5 | 31 August 2026 | Version 0.75.6 | 1842212951308756 |
| 6 | 24 August 2026 | Version 0.75.5 | 1841579228674278 |
| 7 | 16 August 2026 | Version 0.75.4 | 1840944183784594 |
| 8 | 9 August 2026 | Version 0.75.3 | 1840310314349556 |
| 9 | 2 August 2026 | Version 0.75.2 | 1839676055893127 |
| 10 | 26 July 2026 | Version 0.75.1 | 1839041357034068 |
| 11 | 19 July 2026 | Version 0.75 | 1838407329264019 |
| 12 | 12 July 2026 | Version 0.74.6 | 1837955055361624 |
| 13 | 5 July 2026 | Version 0.74.5 | 1836506165574248 |
| 14 | 28 June 2026 | Version 0.74.4 | 1836506165558568 |
| 15 | 21 June 2026 | Version 0.74.3 | 1835871199311293 |
| 16 | 14 June 2026 | Version 0.74.2 | 1835236783568217 |
| 17 | 7 June 2026 | Version 0.74.1 | 1834602721196327 |
| 18 | 31 May 2026 | Version 0.74 | 1833968530895617 |
| 19 | 24 May 2026 | Version 0.73.7 | 1833334318576023 |
| 20 | 17 May 2026 | Version 0.73.6 | 1832700592796499 |
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