SPSTEAMPULSELIVE ANALYTICS
Anime Studio Tycoon

Anime Studio Tycoon regional audience

True Seria | Nov 12, 2020 | game

Released

0players observed · 24 September 2026 - 23:09:21 UTC

CasualIndieSimulationStrategySteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak7
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score46% positive

Anime Studio Tycoon regional data compares SteamPulse audience signals across players, reviewers, followers, and wishlist activity where country-level samples exist.

  • Latest observed playersNot available
  • SteamPulse tracked peak7
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score46% positive
  • Total reviews37
  • Release dateNov 12, 2020
  • DeveloperTrue Seria
  • PublisherTrue Seria

Genres: Casual, Indie, Simulation, Strategy

Company pages: Developer: True SeriaPublisher: True Seria

Top Steam chartsTop 100 gamesGame directorySteam Store page

Anime Studio Tycoon regional audience

Anime Studio Tycoon regional data compares SteamPulse audience signals across players, reviewers, followers, and wishlist activity where country-level samples exist.

Region

The reviewer view for Anime Studio Tycoon is based on an identified sample of public reviewers. Player, follower, and wishlist geography are directional models that use public reviewer geography and available game-level signals; they are not exact country-by-country account counts.

Use the tabs to compare relative geographic shares and check each view's confidence label. Modeled percentages should be treated as directional context, especially when the identified reviewer sample is small or contains unknown locations.

Regional Audience Explorer

Open a tab to inspect the full country ranking, the highlighted world map, and the current base or identified sample behind each region view.

Top Players Region Overview

SteamPulse's directional player-region model for Anime Studio Tycoon assigns its largest shares to United States (36.8%), United Kingdom (10.6%), Philippines (9.9%). The model blends the available public-reviewer geography, reviewer playtime signals, current player scale, and a disclosed Steam market prior. The dataset labels confidence as exploratory.

These percentages are relative model weights, not observed locations or verified counts of active players. Use the map to compare the model's country distribution, not to infer exactly how many people are playing in any country.

Reviewers Region Overview

Anime Studio Tycoon's identified public-reviewer sample spans 4 countries and is led by United States (50%), United Kingdom (16.7%), New Zealand (16.7%). United States accounts for 50% of reviewers with an identified country (3 reviewers).

This is an observed sample of 6 public reviewer profiles with visible country data, not a census of all reviewers, owners, or players. Another 10 sampled reviewer profiles did not expose a country and are excluded from the percentages. The dataset labels confidence as exploratory.

Followers Region Overview

SteamPulse's directional follower-region model for Anime Studio Tycoon assigns its largest shares to United States (42.9%), United Kingdom (11.4%), Philippines (10.4%). It blends the modeled player and wishlist distributions with the available public-reviewer geography. The dataset labels confidence as exploratory.

Steam does not publish account-level follower locations for this view. The percentages are normalized model weights, not observed follower counts, and they should not be read as proof of attention or future activity in a country.

Wishlist Region Overview

SteamPulse's directional wishlist-region model for Anime Studio Tycoon assigns its largest shares to United States (31.8%), United Kingdom (9.6%), China (9%). It combines the modeled player distribution, available public-reviewer geography, review penetration, release recency, and a disclosed market prior. The dataset labels confidence as exploratory.

Steam does not publish account-level wishlist locations for this view. The percentages are normalized model weights, not observed wishlist counts or evidence of purchase intent, and should be used only to compare the model's relative country distribution.

Player Region Distribution

CountryModeled share
United States36.8%
United Kingdom10.6%
Philippines9.9%
New Zealand8.8%
China7.1%
Russia3.3%

Directional model - exploratory confidence; percentages are estimates, not counted accounts.

Wishlist Region Distribution

CountryModeled share
United States31.8%
United Kingdom9.6%
China9.0%
Philippines8.2%
New Zealand7.1%
Russia4.2%

Directional model - exploratory confidence; percentages are estimates, not counted accounts.

Reviewer Region Distribution

CountryIdentified reviewersShare
United States350.0%
United Kingdom116.7%
New Zealand116.7%
Philippines116.7%

Observed public-reviewer sample: 6 identified accounts - exploratory confidence

Follower Region Distribution

CountryModeled share
United States42.9%
United Kingdom11.4%
Philippines10.4%
New Zealand9.4%
China6.2%
Russia2.6%

Directional model - exploratory confidence; percentages are estimates, not counted accounts.

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