- v1.1.5 Patch - 15 March 2026
Updated gun pickup visuals in the Soldier Tutorial Updated button graphics for when a button loses focus while being pressed down Updated lightsource sphere graphics (removed the small gaps between the hex tiles) Removed official servers
- Official game server closures - 6 March 2026
Hello everyone, I just wanted to give a heads-up that our official game servers will be closing down on March 15, 2026 due to their upkeep costs and the fact that they're not being used. Note that the game itself is NOT shutting down, and peer-to-peer sessions and community-hosted servers will still continue to function for online multiplayer. If you have any questions, feel free to let me know in the Steam discussions or on our Discord. - Allan
- v1.1.4 Patch - 15 December 2025
Fixed a bug where the revive sound would continue to play if you died while reviving someone
- v1.1.3 Patch - 15 December 2025
Soldiers can now switch sides on death Soldier HUD is now hidden when waiting to respawn Fixed a bug where the revive UI was still showing when a (dead) soldier left mid-game
- DLC no longer required for hosting P2P sessions - 27 November 2025
Hello everyone,I've changed it so that the DLC is no longer required for hosting custom peer-to-peer sessions.It seems that there were some people encountering issues connecting to our official servers, so having peer-to-peer sessions available as a free alternative should help alleviate those issues.With this change, the price of the DLC is also going to be permanently decreased by 40%. Note that if you purchased the DLC and would like to get a refund, you can do so at the following link: https://help.steampowered.com/en/wizard/HelpWithPurchase- Allan
- v1.1.2 Patch - 26 November 2025
Removed DLC requirement for hosting peer-to-peer sessions
- v1.1.1 Patch - 22 November 2025
Fixed a bug with ping location messages using incorrect player names
- Misconfiguration during the migration from the Demo to F2P - 22 November 2025
During the migration from the Demo to F2P, there was a misconfiguration and everyone was accidentally given access to the Premium Upgrade DLC. But this has now been fixed.Sorry for the confusion!(and I guess congrats to the lucky few who got to try out the Premium Edition for free!)
- v1.1.0 Patch - 21 November 2025
Migrated from Demo to F2P
- Update to clear up some confusion - 12 November 2025
Hello again everyone!Recently, I've been made aware that there is some confusion surrounding the Demo, and how things appear on the store page.Right now, the Demo is very similar to the paid version, with only some minor differences; such as being able to host/join custom sessions and the inclusion of the Arena minigame. Basically, the Demo isn't really a Demo... and while this is intentional, it's a bit confusing.To address this, a change is going to be made on Friday, November 21, 2025 where the Demo will be removed, and it'll instead be replaced with a more clearly marked Free-To-Play version. A Premium Upgrade DLC will also be added to replace the contents of the current paid version of the game.If you already own the paid version of the game, the Premium Upgrade DLC will automatically be added into your Steam account, and the game will continue to function the exact same as before.…
- v1.0.1 Patch - 5 November 2025
Added Premium Upgrade DLC (you will automatically own this DLC if you own the base game before the transition to F2P)
- Lightphobe is now fully released! - 24 October 2025
Greetings everyone! I have some good news to share... Lightphobe is now fully released and no longer in Early Access!As a promotion for the 1.0 launch, a free version of the game has been made available, and it will be playable until the end of January 2026. Crossplay between the free and paid version is available through our official servers (custom servers/sessions are not accessible in the free version).We now also have official servers setup in 8 different regions (listed below), which is made possible by our dedicated server partner 4Netplayers:NA West (Oregon)NA West (San Jose)NA Central (Dallas)NA East (Montreal)EU Central (Frankfurt)Asia (Seoul)Asia (Singapore)Australia (Sydney)You can join any of these servers from anywhere in the world, but it's recommended that you join a server that's closest to where you're located to minimize network latency (i.e. lower ping) and to get th…
- v1.0.0 Patch - 24 October 2025
Added official servers: NA West (Oregon) NA West (San Jose) NA Central (Dallas) NA East (Montreal) EU Central (Frankfurt) Asia (Seoul) Asia (Singapore) Australia (Sydney)
- v0.25.5 Patch - 1 October 2025
Updated ping marker ZOrder to be behind the crosshair Made some very minor adjustments to the arena minigame and tutorials Fixed a misconfiguration where the max players wasn't properly increased from 16 to 24 Added the ability to join LAN sessions by direct IP (in case searching fails) Added the option to choose what graphics API to use (e.g. DirectX 11/12 or Vulkan) Added a fallback for enumerating supported screen resolutions in the graphics settings Added Linux support for dedicated servers Added net_update_rate into the server settings config
- v0.25.4 Patch - 17 September 2025
Improved objective arrow to transition more seamlessly off-screen Added ping markers for soldiers Fixed a performance issue caused by several UI elements being initialized with incorrect settings in the pooling system
- v0.25.3 Patch - 12 September 2025
Fixed lightphobe destruction being delayed on clients when joining mid-game (or when rewinding in replays) Tweaked revive area visual to blend in better with the environment Removed close button on loadout menu (for spectating) Adjusted lightphobe tutorial intro cinematic Added crosshair customization settings Improved options menu scaling Added highlight effect to objective arrow when it's revealed, and simplified how it updates its screen position Updated objective messages to be more clear on what to do Objective circle is now hidden during the reveal phase Disabled objective screen border effect for soldiers (when entering the circle as a soldier) Disabled debug commands
- v0.25.2 Patch - 27 August 2025
Fixed a bug where the revive UI was preventing other UIs from working properly Updated crosshair for better visibility (customization settings coming in a future update)
- v0.25.1 Patch - 21 August 2025
Improved revive interactions (added visual cues + tweaked interaction area) Added new server setting: timescale (e.g. for playing the game in slow motion) Made soldier ragdolls less likely to get stuck in weird poses Added precision movement for spectators (hold walk/sprint key)
- v0.25.0 Patch - 15 August 2025
Added tutorial for playing as a Lightphobe (WIP) Updated loadout tooltip background Mousewheel can now be used to adjust the camera's distance on Lightphobes Fixed a bug in replays where the music would continue playing after rewinding Added a new menu in the replay system with the following features (press Tab to show/hide menu): view different player's perspectives skip to a specific time in the replay set custom playback speed
- Playtest Event - 10 August 2025
Lightphobe's received several updates since our last playtest. Come join our next playtest to try out the changes for yourself! You can also let us know your thoughts, and we'd greatly appreciate any feedback that you share with us :) We'll also be hanging out in our Discord during the playtest (in the Events channel), so feel free to join us in there as well!