Draco Knight news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak2
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score88% positive
- Total reviews26
- Release dateApr 24, 2022
- DeveloperTeamHen
- PublisherTeamHen
Genres: Action, Adventure, Indie, RPG
Company pages: Developer: TeamHenPublisher: TeamHen
Draco Knight Steam news
Draco Knight news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Eternal Dungeon Update - 30 January 2023
New Game+ Mode Replay the game with previously acquired skills and upgrades. In each New Game cycle earn aspects to further tune your playstyle and use new powerful techniques. Eternal Dungeon Mode Carve a bloody path through randomly generated encounters to test your skills. Perhaps there is an end to the eternal dungeons after all. Bug fixes and other Fixed a number of game crashes. Refined graphical assets, the knight and enemies look better than ever.
- New Year Patch - 1 January 2023
First of all, Happy New Year! This patch is primarily a hotfix to address some loading issues which may affect certain hardware profiles, this bug occurs when switching between areas. I'll be keeping a close eye on the bug but please feel free to report issues if you see any. Otherwise, the patch also contains a lot of cosmetic changes which explains the rather large patch size. With that out of the way, thank you very much for all the support and I hope this year will be a great one!
- Thanksgiving Update - 21 November 2022
Probably the last update for the year: Added a High Contrast option under Graphics settings to improve game accessibility Improved certain graphics and animations Taunt is now configurable under pad and keyboard and mouse configuration Balanced certain encounters (some harder and some easier :P) Have a save and enjoyable holiday season everyone!
- Draco Knight Multilingual Support - 24 June 2022
After much development and thanks to the translators who were involved with the project, I can happily announce that Draco Knight now has multilingual support. Currently, Draco Knight now supports the following languages: English Spanish Chinese Italian Note that we are planning to add more languages in the future so do let us know if you think there's a particular demand. Animation and visual improvements were also performed, both the knights and enemies will now have smoother animations and we hope you enjoy the enhancements. Other than that there were a few minor balancing changes to do with enemy behavior and the knight himself.
- Graphics Settings Update - 29 May 2022
First majorish patch: Add configurable graphics settings Make knight animation smoother Rebalanced knight spear attack from dragon stance, now easier to aim Make it so you don't need to repeat certain encounters towards the end of the game In the background I'm also working on the framework so the game will be able to switch languages. I wasn't expecting so many foreign players at the initial release of the game, so thank you very much for playing the game, but please wait a little longer for multi language support.
- Mini patch 2 - 8 May 2022
Another mini patch: Fix bug where achievements were not triggering Balanced player jump to be less 'floaty' and more responsive More tweaks to better support systems with v-sync turned off, this is a temporary solution in the future I will add more options in the configuration menu Minor tweaks to enemy and boss behaviors
- Mini patch - 2 May 2022
Fixed bug where knockbacks don't work properly on systems with Vertical Sync set to disabled at a global level Fixed bug where player will need to encounter the same boss again, if they die in the next battle.
- First Official Patch Woohoo~ - 28 April 2022
Hi guys firstly, thanks so much for playing the game and providing feedback. So I'll address the elephant in the room which is the game is too difficult. The intention of the game is to be difficult and be rewarding to those willing to learn the mechanics of the game. So I've addressed this issue in two ways: Casual and Standard difficulty slightly easier by reducing the game speed, this will allow those players to have more room to react and recover. Which will hopefully allow them to learn the game in a friendlier environment. For those people still wanting a challenge hardcore mode is unchanged and is as difficult as ever. Modified the behavior of the first boss, some moves are not as deadly and there are more openings available to the player. The rest of the changes are: Fix: knight direction may change in air attacks when no r-analog input was provided Fix: unintended interaction b…
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 1 January 2023 | New Year Patch | 5000716037478006613 |
| 2 | 21 November 2022 | Thanksgiving Update | 4789043687488118298 |
| 3 | 24 June 2022 | Draco Knight Multilingual Support | 4474904295732491273 |
| 4 | 29 May 2022 | Graphics Settings Update | 4437747060836626638 |
| 5 | 8 May 2022 | Mini patch 2 | 4348799082199607530 |
| 6 | 2 May 2022 | Mini patch | 4348798430288170157 |
| 7 | 28 April 2022 | First Official Patch Woohoo~ | 4348798430275949050 |
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