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The Last Turret

The Last Turret Steam news

wrong.dog studios | Apr 7, 2020 | game

Released

0players observed · 25 September 2026 - 15:21:30 UTC

ActionCasualIndieSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score50% positive

The Last Turret news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score50% positive
  • Total reviews2
  • Release dateApr 7, 2020
  • Developerwrong.dog studios
  • Publisherwrong.dog studios

Genres: Action, Casual, Indie

Company pages: Developer: wrong.dog studiosPublisher: wrong.dog studios

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The Last Turret Steam news

The Last Turret news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • July Updates Online Now - 22 July 2020

    This is a minor update, building on some of the big changes in May and June. Changes in the July release: Completed the mech-tube level Adjusted to the invading ships health levels Improved mech AI Corrected some issues that were preventing players from being awarded achievements on the infinity challenge Additional Update: We are also looking at alternate pricing models, including free with no in-app purchases. In that event, we will compensate folks who purchased the game.

  • Infinity Challenge Update - 25 May 2020

    Lots of big changes, including new play mode, better gun play, Steam Achievements and Leaderboards, menu improvement, new settings and a little economic balancing. All New Game Mode Along with the campaign play, have added a new modecalled called 'Infinity Mode', which pits you against infinite waves of progressively more difficult game play. You can track your progress on the leaderboards. Exciting New Gun Play We are testing updates that remove the cool down on your burst cannon. After this release, it will be ready to fire after the last round of the previous burst. We're also testing a new update to the FLAK cannon to make it destroy all enemy projectiles in its radius. We've also added a new crosshair that allows for better visibility while firing. Menu Improvements We've added a settings menu that allows you to set music volume and moved the reset button from the main screen into…

  • Exciting Updates in the Works - 20 May 2020

    We are making a lot of progress towards our June release. Along with bugfixes, there are some major updates in the works: Exciting New Gun Play We are testing updates that remove the cool down on your burst cannon. After this release, it will be ready to fire after the last round of the previous burst. We're also testing a new update to the FLAK cannon to make it destroy all enemy projectiles in its radius. Massive Enemy Ship Animation Rework In the first versions, enemy ship movement was done through animations. These looked okay most of the time, but were occasionally awkward and always time consuming. We are replacing these with spline based movement which gives the game and altogether smoother feeling. We will roll these out on a per-level mode. All New Game Mode Along with the campaign play, we are adding new modes that will extend the gameplay. The first mode is called 'Infinity M…

  • May Updates - 14 May 2020

    The May update is live now and is our first monthly update since release and comes with several improvements in the following areas: Visual updates in the menus Better AI and weapons for enemy mechs in The Tubes Corrected game issues in The Tubes Extended game play in The Tubes Damage tuning in The Tubes Enjoy the updates and let us know what you think about the direction of game development by leaving a review. Updates in the works for next month include expanded game-play in the The Tubes and all new onslaught and survival levels.

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