Edengrall news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak5
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score93% positive
- Total reviews29
- Release dateJan 7, 2022
- DeveloperFables of Laetus
- PublisherFables of Laetus
Genres: Casual, Indie, RPG, Simulation, Early Access
Company pages: Developer: Fables of LaetusPublisher: Fables of Laetus
Edengrall Steam news
Edengrall news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Friday Progress Report 484 - 18 September 2026
Comfy winters on the way, the snow is 95% done, It even accumulates and remains for a while after it stops snowing.We are still ironing the details, since we are focusing on performance this is very hard to do and weird graphical bugs due to wrong render orders and such are common.There will also be new critters that only show up when it is snowing.Snow can dynamically change into rain if the temperature raises high enough just as rain will switch to snow if it gets too cold.The next focus is the NPC reactions to weather, after this we will do a bug sweep and release the update.
- Friday Progress Report 483 - 11 September 2026
The clouds now change slowly when rain comes, starting about 15 minutes before the rain drops, the lighting also gets dimmer, it is subtle, but it all works well in the end.At first we wanted to make weather localized (based on biome) and change the skybox for something more cartoonish and stylized, but we are saving these alterations for later, after finishing the exploration update as these will take several weeks to implement.The weather schedule is working, it is based on a seed so it cannot be rerandomized by savescumming, each day has 4 weather slots, and the weather may vary quite a lot in a single day, here the debug weather schedule for a year (it changes every playthrough, so it won't be exactly like this for you).Week 1 to 4 = spring (rainy season)Week 5 to 8 = summer (more extreme weather with both heavy rain and harsh sun days)Week 9 to 12 = autumn (more stable weather, has…
- Friday Progress Report 482 - 4 September 2026
We got plenty bug reports this week, so we split our focus between the update and fixing the bugs we could squash quickly.The rain schedule system is done, the game sets up the weather for the whole week ahead of time, and this will allow players to get a Weather forecast later from NPCs as a favor.Each week has a set rain threshold, spring will be our rainy season and has more rain slots than other seasons, autumn has about half as much, there won't be a super dry season, but you should depend on natural irrigation during autumn.Summer is more chaotic, it has the unique Harsh Sun weather that increases the temperature and dries out crop tiles much faster, and winter will have Snow, but it will probably come later.Next week we will work on the NPC logic and reactions to weather. We are also still adding new critter and fish that spawn in specific weather.
- Friday Progress Report 481 - 28 August 2026
We are making good progress so far, here the feature list, the ones with a 👍 are implemented.Rain affects critter and fish spawns 👍New Rain-exclusive fish and critters 👍Unique rain ambiance for light-mid-heavy 👍Rain lowers Temperature (greenhouse immune) 👍Rain waters crop tiles (outdoors only) 👍Weather forecast (right now rain only happens through debugger commands)Skybox changes (clouds will gather before rain)NPC Rain BehaviorThen comes testing and bugfixes.We are still deciding if we will add snow or not on this update, it depends how long it will take to fine tune the rain and redo the skybox to allow for proper clouds.
- Friday Progress Report 480 - 21 August 2026
Right now rain only works the debugger tools, but it already affects fish and critter spawns, we have added a new boss fish that only spawns during heavy rain (you can see it in this screenshot).Next we are going to make it affect crops, temperature, generate sound, and make it happen automatically.The last part of the update will be setting up a new skybox that gives you signs on the weather before it changes and improving the rain effect.
- 0.81.1.1 - 17 August 2026
Bugfixes: Fixed a crash regarding replanting grass crops Fixed a crash regarding planting crops with resilience modifier
- Friday Progress Report 479 - 14 August 2026
We are adding rain next, it will affect both crops and critters/fish right at the start.(Black Rain for testing)There will be 3 rain levels: low: water all outdoors tiles up to 24medium: water all outdoors tiles up to 32heavy: max out water tile content to 40 (this will overwater most crops)Rain can water tiles above the crop water limit unlike the watering can and sprinklers, so get those flood resistance perks on your crops if you like keeping them permanently watered on sprinklers. Most of the time crops will be able to tank the overwatering with their damage buffers, but several heavy rains in a row will start damaging them.Rain will affect critter and fish spawns too, here some of the planned changesFish that become more active on rainmackerel, bass, catfish, troutCritters that become less active outside on rainflies, butterfly, dragonfly, moth, spider, poofah, faeriedragon, wasps,…
- 0.81.1.0 - 12 August 2026
Features:Added Kiwi, search the bamboo forest on summer nightsBugfixes: The fishing shop door no longer has collision, making it much easier to enter it NPC crop plots no longer multiply infinitely tanking FPS and eventually causing crashes Fixed a bug in the male character animator Changes: Gura shark now also spawns in shallow beach water
- Friday Progress Report 478 - 7 August 2026
We are preparing for the next big update, it will be weather, and will probably take a while so we fixed all issues we found so far.We also added fishing power to the difficulty setting, the attack is how strong your pulls are against the fish and the defense is how much you resist the fish pulling back to escape, if you are having trouble learning the system set the defense to max and leave the attack multiplier at 1, so you can extend the battle and learn the fish patterns.Reminder that these are only available at sandbox mode.Patchnotes V0.81.0.8 ~ 07.08.2026 ~ Unity 2020.3.49fFeatures:Added Fishing attack and defense sliders to sandbox modeAdded new fish Icicle GarDoors in Edengrall city buildings have been enabled, they open and close automatically and NPCs can use themBugfixes:Fixed texture on the demolish preview hologramFixed another rare cooking bugFixed watering can and sickle…
- Friday Progress Report 477 - 31 July 2026
Greenhouses are working now, you will need a lot of glass to make one, but it is worth it.A valid greenhouse MUST be built on Foundations (not floors), this includes the built crop tile foundations of course, the walls and ceiling must be made from Greenhouse type parts, using mixed parts will classify it as a common room instead of greenhouse, it also be fully enclosed, no open spaces are allowed.Inside the greenhouse the temperature tends towards 36 C (96.8 F), the actual calculation is (0.25*36 + 0.75*\), plants inside the greenhouse also grow 10% faster.Other enclosed rooms will cause the temperature to tend towards 25 C (77 F) instead (0.25*25 + 0.75*\), but will stunt plant growth, reducing it by 35%.These temperatures only affect crops for now, but in the future it will also affect the player lowering comfort and even causing sickness. Enclosed rooms will also protect crops again…
- Friday Progress Report 476 - 24 July 2026
We are still polishing the update, we found a bunch of bugs that need to be squashed before the release, including NPC permissions breaking, navmesh problems, faults in the room detector and more.The update should be done sometime next week.
- Friday Progress Report 475 - 17 July 2026
The room detector is finally done, and it can now form a greenhouse and apply the temperature buff inside. It will move the temperature towards 36ºC a bit for any crops inside.A greenhouse must be made from greenhouse pieces and proper foundations or built crop tiles.Other room types will be added later.Mako is almost done, she sells special bait custom made for the 6 Legendary fishHer house is the Fishing gear shop right next to Mint's, in the future she will also sell fishing rod parts, but for now she sells only bait.
- Friday Progress Report 474 - 10 July 2026
Mako clothes and hair are available for custom character except for the shirt, I couldn't get it to work without clipping for all breast sizes, so it will exclusive for her until I have time to redo it.The greenhouse is almost done, it should be ready next week, sorry for the short update.
- Friday Progress Report 473 - 3 July 2026
The basic greenhouse pieces are done and the room detection algorithm is progressing well.The algorithm can detect simple rooms now, so soon we will be able to change the temperature inside the greenhouse based on the room it creates.There was little progress on Mako since I was working on the greenhouse pieces, but I will now finish the configs on her clothing and hair. The greenhouse has been progressing so fast I might not be able to finish Mako before it is done.
- Friday Progress Report 472 - 26 June 2026
We released the temperature update yesterday right at the Summer fest!Now we are taking 2 days off to recover from the crunch time, we will resume work on Sunday and get started on the greenhouse update.The assets are 95% done, what we require is implementation.The greenhouse will require an algorithm to detect player-built rooms, so if we have time we could expand this into other room types like bedroom, kitchen and living room with these granting bonuses to the player based on the furniture.This update will also add Mako the fishing gear vendor, we might add a few new types of fishing rods for her to sell since she we will be a shop owner.
- Temperature Update - 25 June 2026
Temperature is now working for crops in Survival and Challenge modes, it can be disabled in Sandbox if you wish to keep raising every crop any time.Like with water and soil nutrients, each crop has a temperature buffer, so crops won't die instantly if it gets too hot or cold, but they will start taking damage if the highlight of the Thermometer icon turns red indicating the buffer is empty.You can see the current temperature on the right corner of the UI, keep in mind that it changes based on Biome and time of day tooFor example: The Bamboo forest has a very stable temperature and will allow you to raise out of season crops if you don't mind the very poor soil.We also finished Garr, he doesn't do much for now, but we have more plans for him later.Changelog version 0.80.0.2-Implemented Temperature, right now it only affects crops.-Temperature can be disabled in Sandbox mode if you want t…
- Friday Progress Report 471 - 19 June 2026
The main setup for the temperature system is done, the core temperature map is generated in editor, compiled and it will be read by the game later, so it doesn't have to hog resources calculating every frame, only variants like seasonal, day/night and weather will be calculated.My brother is now finalizing the part where the game reads the data and applies it during runtime, everything else related to the system should be pretty quick to implement, so we expect to release it before next friday.On Mako's design, the core is done, I went with Swimsuit top and a very light shirt and Dolphin shorts, as a shark hybrid she has great water affinity.Mako won't be ready for this update, as the model is just one small part of all we need to implement to add a new character.
- Friday Progress Report 470 - 12 June 2026
My brother is still working on the climate chunk generator, we need an automated system for this because the map is going to be expanded eventually.Meanwhile I have finished Garr's implementation and started the next character: Mako the cheerful sharkShe is going to run the fishing shop, one day fishing rods will be made of parts that you can change and customize, but for now she will just sell some bait.Garr will be released together with the temperature update, we are unsure how much exactly it will take to finish this update, but it should be ready before Mako is done, so she will be released on the following update.
- Friday Progress Report 469 - 5 June 2026
We just need to test a bit more of Garr schedule and lines, but looks like he is working fine, he spends some time on his sister shop every day, but most of the time he will be on the walls keeping watch.Garr was a vanguard of the founder expedition that protected the island before Adam and the player arrived at the town, but due to his recklessness he got wounded and was teleported back to town so his life could be saved. Since he was the only survivor from the expedition he lives with deep guilt and regret, but he does his best to not show it.My brother has been working on a tool to generate temperature chunks based on terrain, biome and other features, this will greatly help getting dynamic temperature and weather later on.This update might take a while, but we will keep you guys updated.
- Friday Progress Report 468 - 29 May 2026
Due to popular demand we have split Survival and Challenge modes, older survival saves will be converted into Challenge mode when loaded, you can quit Challenge mode into Survival (the button is at gameplay settings) if you only want to pay 4 debt installments and be done with it, but your score will no longer increase.When playing in Survival mode, Edengrall citizens will take notice that you paid your debt and will congratulate you (with a large friendship boost).*V0.79.3.5 ~ 29.05.2026 ~ Unity 2020.3.49f Changes: Renamed Survival to Challenge Created a Survival mode with only 4 weeks of debt You can still downgrade the difficulty at any time in gameplay options Improved tutorial objective visibility Bugfixes: Fixed many items not dropping due to mismatched ids Fixed the player and fairy animating while the game is paused Fixed being able to use fairy view while in the air
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 17 August 2026 | 0.81.1.1 | 1840944183787213 |
| 2 | 12 August 2026 | 0.81.1.0 | 1840944183775016 |
| 3 | 7 August 2026 | Friday Progress Report 478 | 1840310314345084 |
| 4 | 29 May 2026 | Friday Progress Report 468 | 1833968530891174 |
| 5 | 22 May 2026 | Friday Progress Report 467 | 1833334318571787 |
| 6 | 17 May 2026 | 0.79.2.9 | 1832700592796320 |
| 7 | 15 May 2026 | 0.79.2.8 | 1832700592793053 |
| 8 | 15 May 2026 | Friday Progress Report 466 | 1832700592792949 |
| 9 | 3 May 2026 | 0.79.2.2 | 1831432155576051 |
| 10 | 1 May 2026 | 0.79.2.1 | 1831432155572210 |
| 11 | 29 April 2026 | 0.79.2.0 | 1831432155566276 |
| 12 | 23 April 2026 | 0.79.1.7 | 1830797770234135 |
| 13 | 19 April 2026 | V0.79.1.6 | 1830163047264707 |
| 14 | 12 January 2026 | 0.78.0.5 | 1821288646586453 |
| 15 | 28 November 2025 | 0.77.6.3 | 1817483467040146 |
| 16 | 25 November 2025 | 0.77.6.1 | 1816849002024150 |
| 17 | 17 November 2025 | 0.77.6.0 | 1816307528971430 |
| 18 | 11 November 2025 | 0.77.5.1 | 1815580768424177 |
| 19 | 26 October 2025 | 0.77.4.3 | 1814309641544215 |
| 20 | 21 October 2025 | V0.77.4.0 | 1813674389104023 |
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