- Hotfix 2.1.0B2 - 14 September 2021
Hey guys, quick patch! - Fixed a bug that affected users with AMD cards where the game would never actually load the main menu.
- Hotfix 2.1.0B1 - 9 September 2021
Resolved issues with the game starting on Linux as well as hang time between the logos and main menu.
- The Final? Update! + Simplified Chinese! - 14 August 2021
Hey everyone! We gathered some really good feedback over the past few months since Chronicle's 2.0 release and we're happy to bring a major update reworking and fixing a ton of bugs and content! Patch notes below! ADDITIONS New Translations! -> Simplified Chinese! Nano and Nina have a new attack! ---> Full barrage of indestructible bullets. Added a "Laser Pickup Required" message if you fire your laser without the laser powerup. Added a "Mouse Only" option in Game Settings where you can play the entire game with your mouse! Added new achievements. Language now can be chosen on the first time you load the game. Added a 3 second countdown delay to picking traits so you do not pick the wrong one on accident. You now receive a Trait Drop every 2 bosses killed in Boss Rush. Added a visual slider to the Dodge Roll to better understand the length of the cooldown. Added a wave number in Boss Ru…
- Chronicle 2.0! Major Update / Re-Release! - 22 June 2021
Hey everyone! It's been a hot minute since we've said anything on here. Chronicle just launched a massive update changing a lot of the base game and we also added a ton of new content. Check out the patch notes below for ALL of the changes! Additions Dead co-op players now respawn before the final stage. Controller D-Pad now works. All controllers now have support. Menus can now be navigated via the D-Pad on controllers. White flash added to the laser recharger for a visual cue when the laser is ready to be used. Sound added to the laser recharger on ready use. Weapon drop odds reduced 8% -> 1% + 0.5% per missed drop. All bosses and midbosses now strafe. Some enemies can have armor and will flash blue instead of white. B button now allows for back to grid from the menus. All damage sources now show damage numbers. New start run screen in The Grid. The Grid's menu dots now flash red when…
- 1.2.0a - Ooops! - 21 December 2020
Hey guys! Soooo, we fixed the progress bar issue last week on the same day as the 1.2.0 patch and then never pushed the hotfix to active on Steam. So here's that fix. Sorry! Patch Notes: ADDITIONS ADJUSTMENTS FIXES Fixed a bug where Story mode game mode stopped progress at 33%. Thanks again! Josh Static City Games
- 1.2.0 - The Survivability Update - This Gon' Be Good - 14 December 2020
Hey everyone! Remember when these were every week? It's starting to feel like that. The game in it's current state is not forgiving and really makes you hate playing it. We're here to fix that in this update. ADDITIONS Speedboost powerups now grant invincibility for 1 second (roughly 30% of the full duration of the boost) on pickup! Scraps now auto-collect if on screen when you reach a boss. Added controller configurations for Nintendo Switch Pro and Sony Dualshock 4 controllers. Arcade is now locked until you play one run in Story mode. All bosses in Boss Rush now have health bars! Your weapons and ammo now transfers into the final level. ADJUSTMENTS Bob's turrets scale too hard, so we're making them easier. --> Health per wave level reduced from 1 -> 0.2 --> Attack speed per level reduced from 0.01 -> 0. Max Health perk nodes amount gained increased 3 -> 4. Hitbox reduced on the playe…
- 1.1.0 - The Bug Fix Patch! - 3 December 2020
Hey everyone! Time for the some good ol' patch notes! We've received an unbelievable amount of feedback. ADDITIONS Nothing added! ADJUSTMENTS Enemy level now takes 20% longer to increase. All damage inside ship reduced by 50%. To increase clarity between ammo types, the single angled shots are now a pink powerup instead of orange. BUG FIXES Fixed a bug where a tether drone would break if one part of it was spawned offscreen. Fixed a bug where you could fire and cheese bosses during cutscenes. Fixed a bug where mechs would float during boss cutscenes. Fixed a bug where turrets inside the ship level would float during boss cutscenes. Fixed a bug that occurs when the player touches a Grabber Drone and a cutscene starts. Fixed a bug where the space base biome would try to place building assets in bad spots and break the game. Fixed a bug that makes Nina quick jump for a split second to Nano…
- 1.0.3 - Another Another Quick Patch! - 28 November 2020
Hey guys! The feedback and support has been amazing! We're so excited to share with you what content we have planned in the near future. Patch Notes: ADDITIONS Zoom out buttons in The Grid now toggle between menus while the menu is active. Added different rarity levels for nodes. --> Common (Gray), Rare (Gold), and Super Rare(Platinum) --> Rarity levels are now noted in the Perk info panel as well. ADJUSTMENTS Added 0.5 units of flying space on the left and right sides of the screen. Reduced the amount of time it takes for Scraps to reach their final floating destination by 50%. Removed the vine lash sound from The Tetraknights warning markers for the vine lash. Nina now drops more bombs behind her based on her missing health. Nina now shoots her lasers more frequently based on her missing health. FIXES Fixed a bug where bosses would randomly warp (hopefully). Fixed a bug where the Chal…
- 1.0.2 - Another Quick Patch! - 26 November 2020
Hey guys! We're working harder on the game now than we were before release! Patch Notes: ADDITIONS Nano and Nina are now invulnerable for the brief time that they join ships. ADJUSTMENTS Interior Missile Drone attack interval increased from 1.25 -> 2.25 seconds between missiles. Player now sits center when Captain Zelos' ship spawns. FIXES Fixed a bug that caused black edging to appear during screen shake in game. Fixed a bug where if you switch to Boss Rush, the game will always play Boss Rush until you restart the game. Fixed a bug where the The Grid's menu would say Boss Rush and you would load into a Standard run. Fixed a bug where speedboost powerups were not completing during cutscenes and giving you a disadvantage against the boss. Fixed a bug where The Tetraknights shadow sat on the wrong sorting layer. Fixed a bug where The Tetraknights Laser Eye colliders were not lined up cor…
- 1.0.1 - Quick Patch! - 24 November 2020
Hey guys! We're so appreciative with how this game has been received! The feedback has been awesome and we want to make the game even better for all of you to enjoy. Patch Notes: ADDITIONS Added some piping on The Grid near the Pulse Blast powerup for pathing clarity. The Enemy Difficulty Level perk now also increases your progression speed throughout the level by 0.4% for each perk level (up to 4% faster at enemy difficulty perk level 10). ---> This should make the time it takes to reach the beginning boss about 30% faster. ADJUSTMENTS Reduced the progress reduction speed after killing a boss from 20% -> 10% resulting in slightly shorter runs between bosses. Increased the Player's speed in the Interior Ship level from 4 -> 5.5. FIXES Fixed a bug that caused the game to unpause if you alt-tabbed while having the game be paused. Fixed some text spacing between Challenge information. Fixe…
- 1.0 - Out of Early Access - Full Release! - 23 November 2020
Hey everyone! We've been looking forward to this day for a very long time! It's been an amazing 8 months, and we cannot thank you all enough for the generosity, the support, and the feedback that we've received! Launching out of Early Access does not mean the content is stopping, we have some New Game+ ideas and possible DLC in the future for even more content! Without further ado, here are the Release v1.0 Patch Notes! ADDITIONS Achievements are now live! You can login to the game to auto receive some of them based on your current save files. Good luck unlocking all 69! New Biome - "Zelos Ship Interior" - Traverse down the corridor without your ship and take out new enemies, turrets, obstacles and more! Captain Zelos now has voice / lip syncing. Tetraknight Gren and The Tetraknights both have a red warning before firing their vine attacks. Sound revamp for a lot of stuff in the game. D…
- 0.7.5 - Weekly Update - 6 November 2020
Hey everyone! Time for the weekly patch notes! Note: This is the last weekly patch until the game's release. ADDITIONS Atlas' Voice Overs are now synced to animation! ADJUSTMENTS Nothing here this week! BUG FIXES Minor performance fixes. The release date out of early access is set to be November 23rd, 2020! Thanks and see you all next Friday! Josh Static City Games
- 0.7.4a - Hotfix! - 2 November 2020
Hey guys! Quick hotfix patch. - Atlas, our main character, has a new voice! BUGFIX: Fixed an issue where the wrong audio track was playing during Captain Zelos' fight. BUGFIX: Fixed a bug where the intro cutscene would not start and the game would softlock upon starting a new game. BUGFIX: Fixed some small dialog errors. That's it! Happy gaming!
- 0.7.4 - Weekly Update - 30 October 2020
Hey everyone! Time for the weekly patch notes! ADDITIONS Nothing here this week! ADJUSTMENTS Nothing here this week! BUG FIXES Fixed a bug where buzzsaws would spawn and sort underneath all other assets, making it hard to follow them. The release date out of early access is set to be November 23rd, 2020! Thanks and see you all next Friday! Josh Static City Games
- 0.7.3 - Weekly Update - 23 October 2020
Hey everyone! Time for the weekly patch notes! ADDITIONS The Siblings now blink. No more awkward staring! Nano and Nina now have lip syncing to their voices. ADJUSTMENTS Captain Zelos' Voice Over volume now adjusted to be more in line with the rest of the voice overs. BUG FIXES Fixed a bug where bullets would slow to a crawl after exiting a Speedboost powerup! Fixed a bug where bosses could take damage before their cutscene starts and end up destroying them pre-cutscene which broke the game. We're hard at work with getting the 70 Steam Achievements and the final zone available to you guys! Thanks and see you all next Friday! Josh Static City Games
- 0.7.2 - Weekly Update - 16 October 2020
Hey everyone! Time for the weekly patch notes! ADDITIONS Added The Tetraknights Voice Overs! Credits have now been updated. Credits are now being localized into different languages. The node connectors now light up after nodes are purchased. Added a stat for challenges complete. ADJUSTMENTS Contracts submenu in The Grid has been removed. Credits now cycle when you reach the bottom. BUG FIXES Nothing this week! Thanks guys and see you all next Friday! Josh Static City Games
- 0.7.1 - Weekly Update - 9 October 2020
Hey everyone! Time for the weekly patch notes! ADDITIONS Added The Tetraknights into the Boss Rush! Added Captain Zelos into the Boss Rush! Nano and Nina now have voices in their boss dialog. Boss Rush Wins are now a stat in Game Stats. Language and Resolution are now toggleable with left/right directions on controller instead of pressing A to cycle through. ADJUSTMENTS Bob's drones attack speed per level reduced from 2% -> 0.1% Boss Rush XP changed to 25 XP per boss wave instead of 25 XP per boss ship. Optimized Bullet collision system for performance. Story Mode progress bar no longer appears in Boss Rush. BUG FIXES Fixed a bug where the first boss in Boss Rush was being skipped. Fixed a bug in Boss Rush where killing Nano first would result in a "finished wave" and spawn the next boss even if Nina was still alive. Thanks guys and see you all next Friday! Josh Static City Games
- 0.7.0 - The Boss Rush - Major Update! - 2 October 2020
Hey everyone! Time for the weekly patch notes! ADDITIONS The new "Boss Rush" game mode is now available! ----> Hidden behind the now selectable "Standard" mode option in The Grid's menu. ----> You take your currently leveled ship and stats into the fight each time! ----> No powerup drops! ----> Face off against 16 back to back boss fights (there may be some curve balls added in) ----> The order of the bosses are randomized to make the experience different every time! ----> Warning, three Logans at the same time... not fun. ----> If you think the original game is hard, you'll be in for a wild ride. ADJUSTMENTS Nothing this patch. BUG FIXES Minor fixes and improvements. Thanks and see you all next week! Josh Static City Games
- 0.6.7 - Weekly Update - 18 September 2020
Hey everyone! Time for the weekly patch notes! Kind of short because we've been working on the last zone. ADDITIONS Nothing! ADJUSTMENTS Nothing! BUG FIXES Fixed a bug where shadows would sometimes not spawn for elites and break the entire game. Fixed a bug where the Grabber Drone would break the entire game if the co-op player died first before it was spawned. Fixed a bug where shadow for Grabber Drone would sometimes not spawn and break the entire game. Fixed a bug where co-op player would start with base health and not copy Player 1's health. Fixed a bug in co-op where you are unable to pause the game if Player 1 dies first. Fixed a bug in co-op where the pause menu (if somehow active) would not be interactable if Player 1 died first. ALSO, we have an expected launch date of November 9th out of Early Access! Thanks guys and see you all next Friday! Josh Static City Games
- 0.6.6 - Weekly Update - 28 August 2020
Hey everyone! Time for the weekly patch notes! Kind of short because we've been working on the last zone. ADDITIONS Added localization to the shooting tutorial. ADJUSTMENTS Resynced intro voicings. BUG FIXES Fixed a bug a blue filter would persist after using the laser in arcade mode. Fixed the UI guns layout in arcade mode. Thanks guys and see you all next Friday! Josh Static City Games