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Slotracers VR

Slotracers VR Steam news

Team Irradiated | Mar 4, 2021 | game

Released

0players observed · 6 October 2026 - 02:36:31 UTC

CasualIndieRacingSimulationSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak3
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score75% positive

Slotracers VR news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak3
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score75% positive
  • Total reviews16
  • Release dateMar 4, 2021
  • DeveloperTeam Irradiated
  • PublisherTeam Irradiated

Genres: Casual, Indie, Racing, Simulation

Company pages: Developer: Team IrradiatedPublisher: Team Irradiated

Top Steam chartsTop 100 gamesGame directorySteam Store page

Slotracers VR Steam news

Slotracers VR news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Patch 1.0.5 - Changelog - 3 May 2021

    With this update we hope to fix the most common crash we saw, which is an out of VRAM error. We completely reworked the way how we store the ingame textures, reducing the overall size of the game by almost 2 GB and reducing the overall VRAM usage heavily as well. Also, most rendered objects now require about 30% less texture lookups, which may result in some performance gains depending on your system. Repacked most of the ingame textures

  • Patch 1.0.4 - Changelog - 17 March 2021

    Changed opponent paint job on European Forest 5 & American Desert 3 Fixed SteamVR overlay making the game unresponsive in some cases Fixed bridges loading the wrong model Fixed controller switch track button not resetting when releasing controller Fixed cars not stopping when releasing controller at low throttle Fixed long black screen when launching the game Fixed several small internal issues

  • Patch 1.0.3 - Changelog - 11 March 2021

    Fixed a bug that caused workshop maps to always load in the cellar IMPORTANT: If you have a map uploaded to the workshop, this will not repair it, unfortunately. You'll need to reupload it for this to be fixed. Fixed a bug that caused other players to be able to pick up your car while driving Fixed ingame music volume not applying until restarting the game Fixed several small internal issues

  • Patch 1.0.2 - Changelog - 10 March 2021

    Fixed an issue introduced with 1.0.1 that caused the page buttons on the object table to not work

  • Patch 1.0.1 - Changelog - 9 March 2021

    Added automatic crash reporting - this should help us identify and fix crashes and other bugs in the game Added race cancel button for campaign - this is currently campaign exclusive but will be ported to single- and multiplayer in the future Changed the controller power curve Fixed an issue that sometimes the main menu was more transparent than it should be Fixed some odd hitbox behavior

  • Slotracers VR - Out Now! - 4 March 2021

    We are happy to announce that Slotracers VR is out now! If you buy the game within the next 7 days you'll receive 10% off! Enjoy your trip to the virtual racetrack!

  • Release Date Announcement - 9 February 2021

    Slotracers VR will release on March 4th for a price of $24.99 with a 10% launch discount. Regional pricing will apply, so the price may vary depending on your location. Updated System Requirements The system requirements previously stated on our storepage we're an estimate. However, the game has become much more demanding than we expected, so we needed to increase them. The new requirements are as follows: Minimum Requires a 64-bit processor and operating system OS: Windows 10 Processor: Intel Core i5-6600k or equivalent AMD Ryzen Memory: 4 GB RAM Graphics: Nvidia GTX 1070 or equivalent AMD card (8 GB VRAM recommended) DirectX: Version 11 Sound Card: Any sound card Broadband internet connection recommended for online multiplayer. Recommended Requires a 64-bit processor and operating system OS: Windows 10 Processor: Intel Core i5-7600k or equivalent AMD Ryzen Memory: 8 GB RAM Graphics: N…

  • Playtest Now Available! - 17 December 2020

    Hello everybody! The playtest is now live! For those who haven't registered, registrations will remain open until December 24th at 7 P.M. CET. Features The playtest contains most of the game's features: Track editor with full set of tracks and scenery objects Race mode with all cars except campaign related cars Time of day settings Multiplayer If you've played the Steam Game Festival demo last summer, your savefiles will most likely still load, however there may be bugs that wouldn't normally occur. A note about car physics: The car physics are not finished and will most likely change massively during and also after the playtest. If there are things you notice about it that are missing or just feel off, please tell us about it. Linux For those who wanted to play the playtest on Linux, we have some bad news for you. Since a recent engine upgrade we've done the Linux support for SteamVR i…

  • Join the Slotracers VR Playtest! - 26 November 2020

    Hello everybody! With us getting the game closer to how we'd like it to be, we're giving you the opportunity to help us test the game before we're releasing it to the wild! How do I join? You can join the playtest by navigating to our storepage and clicking the Request Access button. Please note that we'll only allow a certain number of people at a time, so we can't guarantee that everyone will receive access. When will the playtest start? If everything goes to plan, the playtest will start on December 17th, 2020 at 7 PM CET. If this changes we'll let you know. When will the playtest end? This depends on how many issues arise. We currently anticipate ending the playtest on December 31st, 2020 at 7 PM CET, exactly 2 weeks later. However, we will lengthen the test if necessary. What will be included? As this playtest is supposed to test the entirety of the game, we'll include everything t…

  • State of Development #5 - 12 November 2020

    Hello everybody! Unfortunately, we'll not be sharing any new screenshots today, as there's not really anything relevant to show right now. More about that at the end of the devblog. But because we still want to give you some new information, we'll share some info about the singleplayer campaign that is currently in development. Environments The campaign consists of 3 environments with 9 maps each, totalling at 21 maps. European Countryside American Desert International Racecup Each campaign introduces new challenges, like an increased number of opponents and an increasingly difficult track layout. Medals For completing a race, you can get either a bronze, a silver or a gold medal, depending on your place. After completing an environment with all medals of a certain type, you unlock the next one. Rewards When completing the first environment, you'll unlock a special car. This car will ge…

  • State of Development #4 - 27 September 2020

    Hello everybody! Today's devblog is all about scenery. The screenshots we're sharing today are from some of the upcoming campaign maps. The campaign itself will be the topic of a later devblog. We don't have that much to say, so let's get to the screenshots! American Desert European Countryside International Racecup Delay Unfortunately, as summer is coming to an end, we've missed our original release window. While we're sorry that the game will take a bit longer, we think it's for the best. We won't release this game until we are fully certain that it meets the standard that we've set ourselves, and currently the game doesn't meet this standard yet. We are hoping to get the game out the door before the end of the year, however at the moment we're uncertain if that will be possible. Stay tuned and stay safe!

  • State of Development #3 - 17 August 2020

    Hello everybody! The team is back from some hot summer vacation weeks. We unfortunately have to alter this month's devblog a little because we had to do a lot on the backend of the game so most of the scenery is not yet ready to show. We apologize for that but we still have a little something to show. American & European Tracks We've added two completely new designs for the tracks. And sure, we have big plans for them. American European Bridges We also finished work on the bridges, so that you are now able to build your tracks even more exciting. This wraps up this rather short blog. Stay tuned!

  • State of Development #2: Times of Day - 16 July 2020

    Hello everybody! Today we want to reveal a new feature: Times of Day This is a feature we've always wanted to do, however we originally scrapped it due to technical limitations. We've finally overcome these limits, bringing you the ability to see your tracks in a completely different light (literally!) Slotracers VR will release with 4 different times of day, available on all maps. Morning Day Evening Night This wraps up the second state of development blog. We want to make these more regularly, given that the last one dates back over 3 months already. The next devblog will go into closer detail about all the new scenery that we've been adding. Stay tuned and stay safe!

  • Slotracers VR at the Steam Game Festival - 5 June 2020

    Hello everybody! We've got some great news! Slotracers VR will be playable during the Steam Game Festival, coming June 16th. The game will be playable as a limited demo up until June 22nd. Important information The demo will be free for everyone. It will be removed from your library at the end of the event. The demo will not contain all cars. Only a small selection will be available. The demo will not have workshop support or achievements. The version available will be from our current beta version and will not be representative of the final product. Bugs are to be expected. (If you find any, please tell us!) AMA We'll be hosting an AMA in our community hub on June 16th at 7 PM CEST. The AMA will last for 2 hours. You may ask anything you want, questions about the game, the team, or anything else. A thread for the AMA will be created by us when the event starts. Delay If you've seen thi…

  • State of Development #1 - 8 April 2020

    Hello everybody! In this first entry of our probably not regularly posted blog about the state of development, we'd like to introduce you to a feature that we haven't yet shown to the public. Multiple Maps We added more maps to the game. Previously only the cellar, shown on our storepage, was available. Cellar The cellar is the map already shown on previous screenshots. A large rectangular room without much furniture, perfect for building a large racetrack. Attic The attic is a slightly smaller map. However, it does offer a lot of space and for most cases it's large enough. Bedroom The bedroom is a map targeted to those who'd like to build on the floor. Being the smallest of the 3 maps, it doesn't offer much space to build on tables. However, you can build nice tracks if you use the space efficiently. Car Rework We've been reworking some of the car models and textures as we felt that th…

Patch notes and updates

S.noRelease datePatch nameGID number
13 May 2021Patch 1.0.5 - Changelog4074045878087412199
217 March 2021Patch 1.0.4 - Changelog4048146376707420015
311 March 2021Patch 1.0.3 - Changelog4058279008610139837
410 March 2021Patch 1.0.2 - Changelog4058278841272861038
59 March 2021Patch 1.0.1 - Changelog4057152305731752492

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