- Notice to All Players (10/01/2026) - 1 October 2026
Hi, everyone!Hope you guys are having a good time! We're here to briefly talk about a couple of things. First things first:Autumn sale is here, and Gastova is 50% off!With that out of the way, we'd like to let everyone know that we've updated the store page to better reflect the current state of the game, including screenshots and a new, more informative trailer. We apologize for taking so long to fix those!Finally, here's our exciting announcement of the day:Presenting: Trade Cards and Community Items!Everyone eligible should've received their cards by now. You guys can now trade around these beauties and start collecting your witchy badges! ːfelicuriousːOh, and we've got some cute stuff at the point shop as well. Make sure to visit it to grab a couple of stickers and emojis! ːgastovathumbsupːRoadmap: What's in store for Gastova now?Porting is, right now, our biggest priority, as is fi…
- Bugfix Patch ver 1.04B is now live! - 13 September 2026
Patch Notes for ver 1.04BFixed NPC mini-portrait display error.Fixed a Boss HUD display error.Fixed an issue where CJK fonts were displaying incorrect glyphs and punctuation.Fixed a title screen display issue when playing on Steam Deck.Fixed an issue with Feather Duster Projectiles.Added a new save file background image to distinguish Classic Mode saves and Randomizer Mode saves.Added various missing sound effects and adjusted some source volume levels.
- Stable Build 1.04A Launched! - 8 September 2026
Patch Notes for Stable Build ver 1.0AImplemented Randomizer Mode.Implemented Mirage of Aldebaran Bonus Boss Fight (Post-Game only).Implemented Piggy's Pawn Shop informational dialogue lines.Added a new type of notification format for in-game events.New NPC Added: Frances, the Crimson WitchAdded a fixed location for the Forest Dino (in addition to his rare event), allowing players to unlock the achievement without relying on RNG.Updated bestiary entries and fixed display errors.Disabled the stage logo localization window for the English language to remove visual redundancy.Fixed an issue where Coral Sea displayed the wrong logo image.Fixed UI font display-related issues. Text size is now mostly consistent across menus.Fixed several minor graphic display issues.Fixed an issue with the parallax scroll factor in endgame areas.Fixed a display issue that omitted the existing synergy between B…
- Notice to All Players (09/01/2026) - 1 September 2026
Hi, everyone!Let's talk about the game's newest update and what to expect from it!First, we'd like to inform everyone that Title Update 1 will be released on Monday, September 7th, at 7 p.m. PST.We're working on additional bug fixes and tests at the moment, but the core of the update is finished, and we're excited to talk about it!Title Update 1 InformationFirst, as a reminder, let's point out the features, mostly the same as the previous notice:Boss Loot Randomization: When you defeat a boss, you will receive a different summon or grimoire depending on the starting seed. This is now confirmed to be working.Enemy Staff Drop Randomization: Enemies that drop staff will also drop a different staff than the ones they are known for. This is also confirmed to be working.Collectible Drop Randomization (Removed): We've considered a few things in this regard, and we realized some problems persis…
- Bugfix Patch ver 1.03A is now live! - 8 August 2026
Patch Notes for ver 1.03ANew Shop ImplementedSpeed of camera panning has been increased.Healing values of the Maid of Catcafe outfit's perfect dodge increased.Implemented new radial menu for staves on controller.Fixed looping sound effects continuing during paused gameplay.Added several missing sound effects.Fixed an issue with several Shade bosses maintaining invisible damage hitboxes.Fixed Giovanna's boulder projectile issues.Fixed an issue with Feylan's straight spike attack.Fixed an issue with Tatiana's tanks not despawning adequately.Fixed several issues with the Aerial Assault sequence.Starting grimoire fuel was reduced from 5 to 4, with the added benefit of an increase to a max of 8 via shop.We're working on Chronicles and Randomizer mode next. We'll also continually adjust the shop and the new DEF and STR upgrades added to the game to make sure the balance is working out as inte…
- Notice to All Players (08/02/2026) - 2 August 2026
Hi, everyone!We're here to discuss a few things regarding the state of the game and more!First, we'd like to inform you that the next bugfix update will be released on Friday, August 7th, at 7 p.m. PST.This decision was reached due to several things: Problems with missing SFX, bosses' hitboxes causing invisible damage due to objects not despawning adequately, the z-depth of the camera causing an issue with the controls display at start, Aerial Assault boss not behaving adequately, and more.We've already fixed all these issues, but we are currently testing everything properly alongside other new features.Wait, new features!?The amazing folks at Kickstarter recently voted in a poll to decide the fate of game progression, and we've got an interesting result: 59% to 41% in favor of the return of the shop system.First, let us assure the voters of Fixed Automatic Progression that we won't sim…
- Bugfix Patch ver 1.02A is now live! - 27 June 2026
Patch Notes for ver 1.02AFixed a bug where Nephelle had an abnormally long cooldown time.Fixed a rare clipping bug when transferring between areas.Slightly nerfed the damage on the Dragon Whisker's whirlpool damage.Fixed a bug that causes Mirage of Kulat Nunu to freeze.Fixed misaligned enchantment on certain enemies.Fixed enchantments not despawning properly.Added a feature to load from the last checkpoint. Checkpoints are auto-saved at save points, and in some cases, right before a boss fight.Fixed an issue where the HUD displays force element after using the pause menu.Fixed an issue where the minimap was displaying collectibles before the player had been to an area.Fixed an issue where the controls guide remained active after pausing and unpausing the game.What comes next?We apologize, but the Chronicles and the new menu for staff are not yet in a workable state for full implementati…
- Bugfix Patch ver 1.01A is now live! - 22 June 2026
Patch Notes for ver 1.01AFixed an issue where the overwrite button on the title screen is unresponsive.Slightly adjusted Isadora's fight to ensure that the difficulty spike isn't as severe.Added a star indicator on bestiary icons for enemies that drop Staff.Difficulty can now be adjusted from the Pause Menu.Keyboard keymapping has been enabled. It can be accessed from the Title Screen.The control scheme can now be viewed from the Pause Menu.The Map submenu of the Pause Menu can now be used to access a new window that displays the number of collectibles obtained.Most bosses will now have a longer cooldown between attacks for Normal and Easy difficulty.Damage taken by the player has been reduced for Normal and Easy difficulty.Fixed critical damage not displaying correctly on the pause menu.=Adjusted ATK and DEF values shown on the pause menu to be more descriptive and for the incremental…
- Notice to All Players (06/19/2026) - 20 June 2026
Hi, everyone!We’re here to let everyone know we’re postponing the next bugfix patch (version 1.01A) from today, Friday, to Sunday at 7 p.m. PST.The reason we are doing this is to comply with several requests from players, such as performing nerfs on certain bosses, adjusting HP pools of enemies and bosses, adding a difficulty switch option in pause menu, correcting a few issues with sound effects, correcting a glitch with a tileset in Frigid Icelands, adding ways to track your collectibles, editing your keyboard preferences, and adding non-intrusive tutorials to explain features to players so that they don’t feel like having to figure out everything blindly.We extend our apologies to everyone for some of our oversights in this regard. Many of these features were suggestions we have received throughout the week, thanks to honest feedback from people, so we thank everyone who has somehow…
- Stable Build 1.0A Launched! - 15 June 2026
Patch Notes for Stable Build ver 1.0AFixed several graphics display issues and replaced obsolete sprites/animations.Fixed several audio bugs and missing sound effects bugs.Added sounds to all remaining boss fights and in-game cutscenes.Fixed an issue with Aldebaran's buster attack direction.Fixed an issue with Dullahan's movement, causing it to go out of bounds.Fixed a bug that was preventing the last achievement from unlocking.Fixed an issue causing a crash in Aerial Assault when played in Simplified Chinese localization.Fixed incorrect dialogue and UI terms.More informationWhile the game is complete, our job is not done yet: We are looking forward to start working on Title Updates and bonus content, as well as finishing our work with the Spanish Localization, which unfortunately was not something we could release on time - we opted to bring the game now rather than make yet another de…
- Notice to All Early Access Players - 15 June 2026
Hi, Everyone!With the official release right before us, we thought it'd be prudent to discuss something very important. Currently, purchasing or activating a key during Early Access grants you a license not only for the base game but also for the Festive Witch Costume DLC as a bonus.Once the game transitions to full release tomorrow, that DLC will no longer be a free item, but a paid DLC with a small price. This is to ensure fairness to those who have decided to trust in us and acquire the game during the EA period.Among other things, this means that we will also remove the DLC from the base release package to prevent it from being included with post-EA purchases. We have been assured this will not affect current Early Access players, and they will keep the ownership of their DLC intact. However, this is our first game as well as our first self-publishing venture as devs, so we will onl…
- Early Access Build ver 2.05A is now live! - 6 June 2026
Patch Notes for Early Access Build ver 2.05AUsing the Bloom Staff with the Beewitching outfit now enhances the projectile. The projectile will be further enhanced with Mimi's presence.Visual is now added to indicate Stephy's morale.The Dragon Whisker's staff now creates a mini whirlpool when used in the presence of Tatsuko.Each element for the Battle Maiden outfit will now be visually distinct.Added sound effects to some late-game boss fights.Fixed a bug where Aurelai's knives and Feylan's seeds were not detonating properly.Fixed a bug where the previously defeated monster type was not being recorded properly.Fixed the missing bestiary entries. All bestiary entries should now be obtainable*.Fixed several unlockable sprites on the title screen not unlocking.Adjusted Ingrid's dash attack speed.*There is an entry that will appear as missing on the boss list of the bestiary, among the astra…
- Early Access Build ver 2.04A is now live! - 30 May 2026
Patch Notes for Early Access Build ver 2.04AThe Mage General outfit now allows the Crystal Wand to spawn a shield for Gastova upon detonation.The Crows from the Crow Staff now carry a Pumpkin Bomb when the Spooky Pumpkin outfit is equipped.Visual has been added for the Glory Star staff's charge attack.The Maid of Catcafe outfit now improves the attack speed of the Nyah Staff. It will also spawn a cat to attack the enemy when a Buster Attack is detonated.
- Steam Cloud Activation Notice - 23 May 2026
Hello, everyone!We have decided to configure and grant access to the Steam Cloud for the game in advance. Please make sure to start the game to synchronize your saves correctly.Extra informationSave files are located in your OS system directory, in the following path:\\\AppData\\LocalLow\\MechWolf Productions\\Gastova.In the Savefiles folder, you'll find the files "SystemFiles.sav", "Save1.sav" (as well as "Save2.sav" and "Save3.sav" if you have saved more than one file). You can also rename these files if you wish to make manual backups or even delete them. Please note that deleting "SystemFiles" will also delete important information, such as:Resetting the appearance of girls in the title screen (they may disappear from the title until you beat them again or load a save where they are beaten, as their title screen post-defeat information is stored in SystemFiles).Your total enemy defe…
- Early Access Build ver 2.03A is now live! - 23 May 2026
Patch Notes for Early Access Build ver 2.03AFixed an issue with all Mirages awarding the Regalia Outfit.Added sound effects to the Shade of Rage Boss Fight.
- Early Access Build ver 2.02A is now live! - 16 May 2026
Patch Notes for Early Access Build ver 2.02ASummons are now properly dismissed before Aerial Assault.UI is now hidden in Aerial Assault.System save text is no longer displayed after closing the menu.Fixed Grimoire save icons using the wrong display images.Minimap quick access has been added back to the game.Wardrobe description has now been expanded to provide information on outfit effects and synergies.Several level backgrounds and foregrounds have been updated for better visibility and accessibility.The Crew of Kudalina outfit now reduces the cost of Pearl of the Sea by 1 charge when equipped.The Torch of the Mentor outfit now adapts the element of attacks from Guardian Staff and buster attacks to the weakness of the target.The Battlemaiden Cosplay outfit now allows aerial dash while Thunderhoof Medallion is active. Also increases duration and explosion interval.The Eternal Light outf…
- Early Access Build ver 2.01B is now live! - 10 May 2026
Patch Notes for Early Access Build ver 2.01BFixed several missing warp destination names.Fixed an issue with Torch of the Mentor being unobtainable. Save files from Hard Mode that qualify for this outfit should retroactively have the outfit be activated now.Important NoticesThere was an issue with the upload of the depot for Early Access Build ver 2.01A. This has been corrected now, and all previously mentioned fixes should now apply. We sincerely apologize for the inconvenience.Some achievements' unlock conditions are being checked. For the duration of the Early Access period, some of them might not trigger properly. We're looking into stable solutions to fix all of them retroactively for current players before the final release, and if we don't manage to make them work by loading old saves, we will list which achievements will need a fresh playthrough to be finally triggered. Once aga…
- Early Access Build ver 2.01A is now live! - 9 May 2026
Patch Notes for Early Access Build ver 2.01AFixed various issues with fonts and text display.The Android at Argentum now drops the appropriate Staff.The Lux outfit (Eternal Light) unlock condition has now been implemented.The Scarab Staff now has improved turn rate and speed when the Pyramid's Blessings outfit is equipped.The base attack speed of Shuriken staff has been nerfed slightly.The Shuriken Staff now has improved attack speed and armor piercing when the Ninja Suit outfit is equipped.All previously unobtainable achievements should now be obtainable.The Torch of the Mentor outfit can now be unlocked.The Mage General outfit can now be unlocked.Some small changes were made to Livra Caverns, Shrine of Origins, and Argentum Citadel minimap images.Fixed an issue with a Frozenvoid (Ice crystal) collectible position on Frigid Icelands.Fixed various UI inconsistencies.Fixed file overwrite…
- Early Access Build ver 2.0B is now live! - 3 May 2026
Patch Notes for Early Access Build ver 2.0BFixed Guardian Witch costume not unlocking properly.Fixed several achievements not unlocking after defeating the final boss.Fixed the elemental exp bar not working.Fixed various inconsistencies when starting a game.Fixed incorrect bestiary behavior.
- Early Access Build 2.0A Launched - 2 May 2026
Patch Notes for Early Access Build ver 2.0AComplete replacement of Early Access Build ver 1.01c with various fixes and complete mechanic overhauls.Japanese language support has been added to the game.Observations:We're still working on adding sound effects to endgame bosses and other cutscenes.As a reminder, we no longer support keyboard input editing thanks to issues with the input method. We truly apologize for the inconvenience.Some minor game balance fixes are still pending.Spanish language support is still pending.We will work on build updates every Friday (or as needed, if a crash bug has to be adressed immediately).Thank you, everyone, for the continued support!