DSS war party news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak13
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score93% positive
- Total reviews98
- Release dateJun 19, 2024
- Developervikingfabian
- Publishervikingfabian
Genres: Simulation, Strategy, Free To Play
Company pages: Developer: vikingfabianPublisher: vikingfabian
DSS war party Steam news
DSS war party news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Final update before DSS 2 - 15 April 2025
Update Change Log German translation Fixed all reported bugs Wishlist DSS 2 here https://store.steampowered.com/app/3582440/DSS_2_War_Industry/ Dev Log DSS was originally planned as a hobby project, but after over a year of unemployment, I decided to go professional and give it a shot on the market. I've been reading up on game marketing and have spent a significant part of development making the game more appealing — improving the HUD and allowing city defenses to be built freely, anywhere on the map. That said, I know I'm working in the "ugly but deep" category of games, so most of the marketing will focus on the demo (coming next month). Other new features include: Three times more resources, buildings, and soldier types Skills and a technology tree A new villain introduces horde waves Tactical controls during battle (Maybe multiplayer)
- Dev blog - new UI - 4 February 2025
Development Whenever I ask playtesters about the game, they only talk about the menu. I want to focus on the gameplay, but have finally given in to the pressure. I have also been working on more options for those who like city building. News Update cancelled I have cancelled the April update (which contained three times as many resources). The menus got way too bloated and complex. This is also the reason I started a full rework of the UI. The next update is planned for September. I know the updates are too infrequent, but paying playtesters before each release is a cost I need to keep down. Join the beta if you want to try the latest stuff. Music crash failure I made a big mess-up: I updated the game engine (monogame) and there was a new DLL file, for playing music, that I missed adding to the Steam installation. I heard nothing for a few weeks, but one day I suddenly got a flood of cr…
- Ogg music stream crash fix - 23 January 2025
I have updated the game with a workaround. The music crash is muted and will instead keep playing without music I still don't know why it crashes, it only happens to some users, and it seems to depend on the windows .net framework.
- Small engine update - 9 January 2025
Updated to .net8 Added steam stats to collect user data
- New Year Patch + XP Update Dev Log - 20 December 2024
Cover art: the Basilic, a huge siege cannon in bronze Update change log Fixed city selection during building Easy mode starts with extra money Displays missing resources in cities Dev log Been working on a huge content update that will triple the amount of resources, buildings, and soldier types. It all centers around experience and upgrades. My goal is to reward specializing your cities into a medieval industry; which hopefully should make city management much more interesting. Technology tree Some of the new units Metals overview The XP update is expected to release in April.
- Xmas update - 24 November 2024
Fighting the build-to-death spiral I had no idea how big this issue was until I hired three playtesters to record their play sessions, was shocked by how fast they destroyed their economies. New players panic when food supplies run low and flood the map with farms. However, the build orders are set to top priority, leaving workers stuck building until they starve. To address this, I’ve limited the build queue until players upgrade Logistics. Main feature updates Maintaining healthy food production is now much easier. More buildings. Large sound design overhaul. Music playlist. 40 new named factions, and they have some variations in Ai. Cities and Armies can be tagged with icons. NOTE: Old saves are incompatible (sorry) I have added a "previous save version" branch (steam client>betas) if you wish to continue playing your existing saves. Full change log Longbow weapon. Normal bow power r…
- City building, resource management, and production chains - 18 October 2024
The game is no longer a casual map painter. Brains have to be engaged! Workers produce and collect resources - thousands of them! Work priority management City building Soldier equipment and training management Item and men delivery system between cities Cities have unique strengths Armies require a supply of food
- Multiselect patch and Resources beta test - 19 September 2024
Patch change log Can multiselect armies when holding CTRL Ballistas DPS has been reduce by about 40% Fixed pathfinding crashes Reduced the amount of cities the final boss will absord during entrance, by about 10% Beta test update Resource collecting Item crafting City building Soldier equipment and training management Basic trading Automated transport of men and items between cities City unique strengths ! No controller support ! English only ! Saves dont work ! AI does not fight ! Performance issues and bugs
- Update - I am your Doom - 22 July 2024
New features Boss intro song if you play above 100% difficulty Battle start clickable message Added the expand guard to the automation orders A basic Keyboard key mapping in settings Bug fixes and polish Font safe date/time display Fixed asian font crashes Fixed translations errors Fixed errors with dark lord on ship Fixed Repair city cost Units where lost transforming from ships - fixed Added debug tools menu, press ctrl+B during gameplay Change ship transform to happen on one tile change instead of two Nobel house (knight purchase) save bug fixed Local multiplayer: fixed overlapping messages, added relation accepted message Improved xbox layout, and added message interaction Fixed stuck recruit save/load error Input option on continue from save
- Localisation update - 11 July 2024
Change log Russian language option. Spanish language option. Japanese language option. Added domination victory, when you take over the whole map. Archers has been lowered to about 1/4 of the their strength. And a teaser for Resources/Workers in development
- Update - Chinese localization - 9 July 2024
Testing the waters of localization. Have six other languages qued up if it is successful. French and Arabic commas were outside the font and crashed the game - patched those. Since games can only view triangles with textures (the trade-off when using GPU), all fonts has to be rendered on an image and I have to limit the amount of charachters that can be shown.
- Beta update - 20 January 2024
-Local multiplayer / controller support. -A lot of rebalancing. Citiies defend better. Armies speed depend on the troop types. -Reduced map file size.
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 23 January 2025 | Ogg music stream crash fix | 1789580505294718 |
| 2 | 9 January 2025 | Small engine update | 1788311419025084 |
| 3 | 20 December 2024 | New Year Patch + XP Update Dev Log | 1786573930649210 |
| 4 | 19 September 2024 | Multiselect patch and Resources beta test | 6341720536503146408 |
| 5 | 9 July 2024 | Update - Chinese localization | 5842939267351952231 |
| 6 | 20 January 2024 | Beta update | 5510784213104770497 |
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