- June 2026 Ultimate Relaunch News - 25 June 2026
Hi everybody! First off here's a new gameplay trailer:Hope everyone is doing great! Let's get right into it!THE PASTWhew, it's been about six months since the last news. I guess while the game is under heavy development a couple of articles a year are in order... Because it was an eventful half a year for the game, for me, and, yeah, the world in general. Madness everywhere! I game devved through a pandemic, and I've lost count of how many wars and catastrophes by now. What's going on with the world? Who knows. It is what it is; we just truck along and thank God we're still alive. Also had some health issues to deal with, but I am fine now.Since things got reorganized last year, we got more done in the past 6-8 months than in the previous 3 years, so that's good. If things didn't slow down so much from 2023 till mid-2025, I would be much closer to the finish line. I doubt I'd be done ev…
- G STRING 2020-2025 RECAP AND NEWS - 18 December 2025
THE PASTIt's been a while since the last article, a long time full of ups and downs. Mostly downs for us, especially the past couple of years. One of the reasons there hasn't been any major news on the Ultimate Edition is because I was caught in the middle of something I didn't bargain for, and it was draining me mentally, financially, and emotionally.I still made progress during this time, but nowhere near as much as I could/should have made under better circumstances. By summer 2025 development slowed almost to a crawl, and the situation has become unbearable. Code words: sidelined, apathy, segregation, indifference, delays, resignations. The Ultimate was about to die. Every other project around it died. Everyone who was productive/supportive left.One by one they jumped ship, and I knew my days were numbered. I also learned many things that made me realize that the project is in troub…
- C CUP Update - 13 November 2025
As of Friday 21th, Nov. 2025 the C Cup is set as the main branch for everyone to play. In the future please submit all observations, suggestions and issues on the game's Discord server in the channels with "ultimate" in their name as they will be addressed for the Ultimate Edition relaunch of the game.Thank you and have fun!Hello everyone.Due to recent developments beyond my control I am required to put out yet another update for the first release and so this will be the cup to end all cups. Last few years I found myself on a sinking ship; the situation there drained me financially, mentally and emotionally, it was also killing the game so I had to make a decision... My decision was not to give up and let the game die like all the other games on board. So here we are...The C-Cup was meant to come out years ago but it got delayed. During it's development I decided that the game needs an…
- G String - Major Legacy Game Patch - Now Live! - 13 March 2025
Hello,Here is the previously announced open beta. Now it is live on the default Steam branch. Thank all those who participated for their helpful feedback and insight. Please continue to report any issues you may experience, and we'll do what we're able to address them! Changelog: ADDITIONS: Added new WebM video support library. Added texture streaming to try reduce VRAM usage (can be disabled using -no_texture_stream). Added DXSupport config, setting DX levels manually is no longer required. Added back the "quti" console command. Added new sub menu to options G String Options. You can open the Sentry Settings from here. Added Sentry crash logging. > NOTE: You can go into the settings menu to disable it or run the game with the parameter -sentry_disable. Added Sentry permission dialog that opens on first time boot. Added HIM CHANGES: Reduced total game size by around 2 GB (via LZMA BSP/m…
- G String - Critical Issue Patch - Now in Open Beta! - 17 January 2025
Hello,Here is the open beta for a fairly substantial game patch. This patch is focused on the current version of the game, with the intent of making it a far more stable experience. Virtually every concern from launch has been addressed, it is being opened to the public so that we may better collect your feedback and find any remaining bugs. Please note this is NOT Ultimate Edition. More updates on that later! ChangelogIntro video and game should now run on Linux via proton. Reduced total game size by around 2 GB (via LZMA BSP/map compression). Fixed issue with VGUI not rendering properly. Fixed VGUI depth so the main menu now properly appears behind VGUI menus. Removed faulty Cinema library (it was in-fact, not cinema). Added new WebM video support library. Fixed many crashes related to video playback. Fixed broken audio issues. Fixed issues where the game would not launch on Linux. Fi…
- Announcing G String - Ultimate Edition - 29 June 2023
FEATURING: •Complete visual and technical overhaul.•Redesigned areas / environments.•Countless stability improvements.•Improved performance.•New enemies.•New weaponry.•And much more! After a few setbacks in 2024 and 2025 progress on the Ultimate Edition came to almost a complete halt and the project was almost abandoned due to developments beyond my control. It was a very rough time for me and G String. But here I am still trucking on. I've seen projects die over the last couple of years and I won't let this to die as well. I will not let years of time and work go to waste and I will not disappoint everyone waiting patiently for so long.So as of now late 2025 I am still hard at work on Ultimate Edition, update you all as soon as we can. Thank you for your continued patience and support!
- B Cup UPDATE - 13 July 2021
NOTABLE FEATURES: Intro video can be skipped now. Various camera clipping issues fixed. Expanded playable areas in earlier levels. Improved flashlight behavior. Cut-Scenes and self viewmodel are now fully compatible with FOV 120. Fixed red fade-out not triggering correctly when dying from forcefield contact. More ammo is given now when starting the game from any given chapter. Drones with mounted guns only fire now when the player is in their sight. Added health and battery dispensers to some maps. Fixed flashlight bug that occurred during self-view model interaction animations. Fixed incorrect water scroll direction at the start of space_race. Fixed buggy prop teleporting between perp_org3 and perp_org4. Various script/AI bug fixes in human_waste4. Fixed forcefield damage bug in space_race2. Fixed window texture error in smog_storm.Improved navigation in human_waste9 Fixed Terratrooper…
- G-String Lunar New Year Update - 12 February 2021
Hey everyone! Here is a new patch for G-String which includes the following changes: •Previously, loading a saved game would put the player at an incorrect angle. This has been fixed. •FOV cap increased to 120, over the previous limit of 90. Playing with a high FOV may result in minor visual errors at the edge of the screen during cutscenes, which will be resolved for each cutscene in a future patch. •Engine limits increased, which should resolve a variety of spontaneous late game save corruption issues / crashes. •Fixed view clipping while using interactive objects, such as valves, levers, and buttons. •Fixed an issue where the loading screen wouldn't display properly, instead showing a black screen while loading.
- G-String Patch for 12/23/20 - 23 December 2020
Hey everyone! A small patch was pushed today which fixes a crash our players were experiencing in the early chapters of the game after the A-Cup update. The issue is now resolved, but please let me know if you experience any others and I'll address them as soon as possible. Thanks!
- A Cup Update - 21 December 2020
Hey everyone! The G-String A-Cup update is here! It which fixes various bugs, improves various issues encountered by players, and adds additional polish to many of the maps. However, when updating it's very important to keep the following in mind: This update may break your previous game saves upon load. This is due to some of the levels being changed since the last update. The new beta branch is called previous, which will set your game back to the pre-update state, in case you do run into issues. This will be standard with updates moving forward. The full change log is as follows: Fixed many close caption related errors. Navigating the platforming sections is now easier. Polished and upscaled many textures, especially on models. Many new textures added in the Kennedy Spaceport. Added some sound FX. Lab_rat - fixed an areaportal glitch. Fixed bad water fog setting in hazardous_ai6. Pol…
- G-String OST is now available! - 15 November 2020
The full G-String OST is now available for purchase on Steam, including both MP3 and FLAC formats. Thanks for the support!
- G-String Update Patch for 10/21/20 - 21 October 2020
Hi!I've once again rolled out a new update to resolve issues players were experiencing. Previously, players were facing problems with setting the close caption language used, as it would not update along with their Steam language. To resolve this, I've added a new option under Options->Audio to select your language on the fly, without requiring a Steam or game reboot. Players also reported the text "A.I. Disabled" appearing on their screens and not disappearing for the rest of the session. This text has been removed entirely. Please let me know of any further issues experienced, and I'll continue to make updates to resolve them. Thanks!
- G-String Update Patch for 10/20/20 - 20 October 2020
Hi!I hope you've been enjoying the game. Tonight, I've rolled out a new patch that addresses the following issues: Previously, certain lighting effects would cause performance issues for most players. These effects were broken and have since been removed, resulting in a performance benefit. When zooming, you were previously able to sometimes see the weapon model render in the top left. This is now resolved. We were made aware of a translation error in some Russian text pertaining to the wrong usage of the word "drill" in "this is not a drill". This has been fixed. Previously, a nearly irreproducible bug would occur which would turn all models in the game a shade of white and break certain effects in view. We determined this was due to extra damage effects, and as such they have been removed, resolving the issue. Note: For aspects of this update to take effect, you may need to reset your…
- G-String Update Patch for 10/16/20 - 17 October 2020
Hi!Previously, a subset of players were experiencing crashes on level load which would result in the following error: Engine Error: Invalid map lighting type loaded! Contact a dev ASAP!As of this update, this issue has been resolved. Certain users were also having problems related to video playback during the intro bootup. This update resolves those issues. If after this patch, you continue to experience the aforementioned issues or find new ones, please let me know so that I can address them as soon as possible. Thanks!