Taur news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed players9 · 25 September 2026 - 16:05:36 UTC
- SteamPulse tracked peak629
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score80% positive
- Total reviews2,087
- Release dateFeb 19, 2020
- DeveloperEcho Entertainment
- PublisherEcho Entertainment
Genres: Action, Indie, Strategy
Company pages: Developer: Echo EntertainmentPublisher: Echo Entertainment
Taur Steam news
Taur news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Update 1.4 - 6 December 2022
Hello everyone! Update 1.4 has been released, a smaller update that adds some new things to the game: Customizable Keybindings Gameplay keybindings can now be customized in a new Keybindings screen, replacing the old Controls screen. Accessible from the in-game menu. Lightning Arrows Provides Rangers with a chance of firing a powerful Lightning arrow instead of a regular arrow when attacking. Lightning arrows explode in lightning on impact and can jump to enemies behind the explosion, dealing damage to each unit hit as well as heavy damage to enemy shields struck by the lightning. Wildfire Arrows Provides Rangers with a chance of firing a powerful Wildfire arrow instead of a regular arrow when attacking. Wildfire arrows explode on impact and ignite a damaging fire that spreads across the ground. Dodge Provides Rangers with a chance to dodge incoming melee attacks, completely negating th…
- Patch 1.31 - 24 May 2022
Version 1.31 Added in-game handling of save file corruption. The game now saves an additional savedatabackup.dat file in the savedata.dat file location. If the save data file fails to load on game startup, the game will attempt to load the backup file instead. An in-game message screen will appear to inform the player if save corruption has occurred and whether the backup file was successfully loaded or not. Added new Paladin tech: Inferno Shells Increases the blast radius of Paladin main turret projectiles by 100%. Unstoppable Might Paladin main turret projectiles receive a 100% chance to bypass enemy shields. Added the ability to have a platoon/sentinel autoselected for deployment by right-clicking its reinforcement button. Added text that displays the campaign difficulty of each game save in the load game screen. Added a text displaying the current game version in the main menu. Fixe…
- Update 1.3 - 30 April 2022
Hello everyone! Update 1.3 has just been released, a large but fun update that adds a few new things to the game, including 3 new game mechanics: Rebels The Rebels consist of a variety of infantry units that can be recruited into one of three platoons for free, one of which can then be deployed to battle. While initially weak and unskilled, this ragtag Rebel rabble may be turned into a formidable fighting force by properly managing their experience, morale as well as by investing into the new Rebel tech tree. Sentinels Sentinels are powerful individual units that can be unlocked, upgraded and have additional armaments installed. These include the Paladin heavy tank and the Avenger capital ship. One Sentinel can be deployed at a time. Trade A new trade screen allows the player to buy and sell resources with different trade groups. These have their own supply and price modifier of resourc…
- Update 1.2 - 12 February 2021
Hello commanders! The second content update for Taur is now live. This update introduces 7 new enemy units: A large dropship unit, a gunship unit and 5 different types of heavy infantry units, each with their own unique specialization and equipment. Also added are 10 new maps in 2 new biomes: Lunar and Space. These maps have low to no gravity, making infantry knock-down effects especially deadly. Feedback and/or ideas for coming updates are as always appreciated, please use the pinned forum post to let me know! Check out more details below: Version 1.2 - Content Update 2 Added new Imperion dropship unit: Skybringer Heavy dropship unit carrying infantry and some heavy infantry, equipped with two gattling guns and a large energy shield Only targets ground units Has 1000 health Has 750 armor Has 1000 shield Each gattling gun can fire 50 rounds before reloading for 10 seconds Each projectil…
- Minor update 1.11 - 25 June 2020
Version 1.11 - Changelog: Added difficulty setting for new campaigns: Easy: Reduces overall size of enemy armies by 25% Reduces size cap of enemy armies by 10% Normal (default setting used for existing campaigns): Leaves overall size of enemy armies unchanged Leaves size cap of enemy armies unchanged Hard: Increases overall size of enemy armies by 25% Increases size cap of enemy armies by 10% Brutal: Increases overall size of enemy armies by 50% Increases size cap of enemy armies by 20% Level outro cutscenes, along with post-battle screen animations, can be skipped by pressing Escape Skyfall difficulty reduced slightly Reduced randomness of reward amounts from 20% to 10% Increased early-game reward amounts of Standard Power Cores and Astral Crystals slightly Increased reward frequency of Large Power Core Increased reward frequency of Massive Power Core Increased reward frequency of Stel…
- Update 1.1 - 23 June 2020
Hello commanders! The first content update for Taur is now live. A short overview of what's new and what's changed can be found below, with the full changelist further down. If you have any feedback or ideas for future updates please let me know in the pinned post over in the forum! Overview: 4 new maps added 33 new techs added to the Research tree War Zone resources are now gained piecemeal during battles in a total of 3 stages, instead of during the post-battle screen Reworked Air Raid, Siege and Skyfall battles. Their spawn intensity and total duration are now more consistent with Invasion battles Taur structure slots can now be demolished and rebuilt in the same battle Reduced randomness of War Zone rewards and they now scale based on overall campaign progress as well as by the level of resistance in the War Zone Overall campaign difficulty increased Added a controls screen to ingam…
- Wot I Think: Taur - 28 February 2020
Developer: Echo Entertainment Publisher: Echo Entertainment Release: Out now On: Windows From: Steam For: 19.50/$25/ 21 Let s get the important stuff out of the way first. Taur has nothing to do with bulls. I don t know how many of you may have thought that, but I figured I d clear it up anyway. It does have a lot to do with towers, which is how I assume the title is supposed to be pronounced. I quite admire the brass of it. It s like calling your strategy game Bayse or your FPS Guhn. Taur attempts to refine your typical tower defence scenario, borrowing ideas from strategy games like Total Annihilation and XCOM and reducing it down so individual matches last minutes rather than hours. It s a spectacular and surprisingly clever little game, although sadly its best ideas are also the least successful. (more…)
- Minor update 1.0.2 - 23 February 2020
Version 1.0.2 - Changelog: Reforge favorability towards player increased Reforge Power costs reduced to 5 up to 50 at max weapon rank Havoc base damage increased from 150 to 200 Ravager max damage bonus against health increased from 50% to 100% Standard power core reward frequency increased Astral crystal reward frequency increased Stellar crystal reward frequency increased Interceptor ground collision detection improved when strafing enemy ground units Scarab hitbox size increased slightly Stingray hitbox size increased slightly Initial enemy spawn delay for all missions increased by 2.5 seconds Earlygame difficulty curve lowered Letterboxes + Campaign intro background + New day bar fix for ultra-widescreen setups Display modes added to options menu: Exclusive - Exclusive fullscreen window. May slightly increase performance and reduce input lag for some setups, while potentially increa…
- Minor update 1.0.1 - 21 February 2020
Version 1.0.1 - Changelog: Resources are now gained on battle defeat outcomes, preventing potential death spirals Potential control loss on battle defeat outcomes increased slightly Days 1-3 are now 50% easier than baseline difficulty Days 4-5 are now 33% easier than baseline difficulty Mammoth tank reload time increased by 50% Scorpion tank damage reduced by 15% Hellion tank accuracy reduced by 25% Hellion + Thrasher projectiles' splash radius reduced by 20% Punisher reload time reduced from 4 to 3 seconds Reduced build costs of some standard structures First air raid moved from day 4 to 5 First skyfall moved from day 5 to 6 Prime Cannon shield regeneration max tech reduced from 10 to 5 per second Ultra-widescreen support added Prime weapon research costs tweaked Fixed a rare Overlord bug Added more details to Ranger tech tooltip Skyfall spawn interval increased Skyfall max unit limit…
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 24 May 2022 | Patch 1.31 | 4292505348842867573 |
| 2 | 23 February 2020 | Minor update 1.0.2 | 2578811485601986704 |
| 3 | 21 February 2020 | Minor update 1.0.1 | 2578811485595921348 |
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