Plastris news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak7
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score93% positive
- Total reviews43
- Release dateMar 27, 2020
- DeveloperKiepska Spółka
- PublisherKiepska Spółka
Company pages: Developer: Kiepska SpółkaPublisher: Kiepska Spółka
Plastris Steam news
Plastris news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- New 100% FREE game coming soon! - 18 November 2023
Dear Players, My 12th game is coming to Steam on December 4th! Make sure to wishlist it so that you can enjoy destroying mossy surfaces pixel-by-pixel as soon as it gets released! 😊 https://store.steampowered.com/app/2618370/Mossy_Pixels/ P.S. It's 100% free, with no microtransactions or other nonsense. The only way to toss a coin into this game is to purchase a "donation" DLC below 😉: https://store.steampowered.com/app/2696990/Mossy_Pixels_Lucky_Find/ I hope you'll enjoy it as much as I enjoyed making it. Have a great day! 💖 Kind regards, Ivan (Khud0)
- Kickstarting my next FREE Steam game! - 23 October 2023
Dear Players, My 12th Steam release is going to be another relaxing free game! If you'd like to take a part in this project and get your name inscribed in it, please consider supporting it over on Kickstarter.
- 2 new games coming soon! (One of which is 100% FREE!) - 4 October 2023
Dear players, In 2 weeks, I'm going to release my 11th game on Steam! 🥳 Meet Turret Rampage, a score-chasing tower defense, in which YOU play as the ONLY tower! Repel enemy waves by quickly moving between their tunnels and using the right weapons for every foe! 💥 https://store.steampowered.com/app/2520310/Turret_Rampage/ If you'd like to see how this game was made, there is an ongoing devlog series where I share the path this game took to become a finished product: Also, after this (relatively) big project, I'm going to wind down and finish another small, but 100% FREE game. Make sure to wishlist it so that you can enjoy destroying mossy surfaces pixel-by-pixel as soon as it gets released! 😊 https://store.steampowered.com/app/2618370/Mossy_Pixels I hope you'll enjoy these games, and I'm looking forward to hearing what you think about them. 😉 Sincerely yours, Ivan (Khud0)
- Meet Alive Paint: A Coloring Book That Animates Itself! - 16 March 2023
Dear Player, If you're a creative person who's into zen and relaxation or you have a kid who likes to draw, check out my upcoming Steam game: a coloring book that animates itself! Paint its desaturated pages with vibrant colors to breathe life into its inhabitants, and they will show you a little performance in return! https://store.steampowered.com/app/1706480/Alive_Paint/ I'm sure it will help you unleash your creativity, unwind after a hard working day or just have some fun and forget about the problems for an hour or two. Hope you'll consider giving it a try! :) Yours sincerely, Ivan (Khud0)
- v1.03: New UI & Minor Bug Fixes - 16 December 2022
Dear players, Thank you for playing Plastris! I'm surprised to see that it's one of my most popular Steam releases (out of the 9 games I uploaded here so far), and I'd like to repay you for your support. I returned to Plastris to release a small, but handy update. It addresses one of the game's biggest issues (players not knowing what to do when they first launch the game) and fixes a few minor bugs. New stuff: - Added 2 new UI elements which show what "plus" and "minus" shapes are available to you on the current level. Changes: - Upon returning to menu, you'll now see the level selection page that contains your last played level (useful for clearing skipped levels). Fixed bugs: - Cursor is now always properly changing when hovering over UI elements. - Environment (crystal cave/desert/winter) no longer "forgets" to change to a different one after a few levels. - Each environment now has…
- New release: an endless runner for just $1.00! - 13 September 2022
Having a 5-minute break? Check out this "easy to learn & hard to master" endless runner! https://store.steampowered.com/app/2131960/RunBean_Galactic Can you survive long enough to see the sunset? ːsteammockingː
- New release! (+ a FREE bonus game!) - 18 July 2022
Today is a big day for me, and I'd love to share the joy with you, too! First of all, my new game, Maggie the Magnet, is out on Steam! Now you can get a few hours of fun with magnets and gravity for just under $3! https://store.steampowered.com/app/1301840/Maggie_the_Magnet/ What's even better is that this game comes with a bonus: a separate, 100% free "hidden object" game with randomly generated puzzles. There are no ads, no in-game purchases, just you and the so-called "incinerator"! https://store.steampowered.com/app/2067760/Trash_Bomber/ If you're curious to see how these games were made, I always share the process I go through in order to turn game ideas into finished projects over on my YouTube channel. And just in case you'd like to learn more about my projects, help me stay afloat as an independent game developer, and get your name featured in my future games & videos, I cordial…
- Time to Blow & Fly! - 3 May 2022
Blow & Fly is now finally available on Steam! I can't wait to hear what you think about it. :) In case you're wondering whether Blow & Fly will meet your expectations or not, I made a short overview describing various aspects of the game. If you're still in doubt after watching it - don't be shy to contact me, I'll try my best to answer any of your questions! Game link: https://store.steampowered.com/app/1679910/Blow__Fly/
- "Immortus Temporus" is now available on Steam! - 16 June 2021
Dear Players, At the end of 2020, I told you that I was ready to move on to a more ambitious project, and... Today the game I was hoping to make officially became available on Steam! Immortus Temporus is an action puzzle for people who love to find optimal ways to complete the game and beat it faster than anybody else. Most of the levels in "IT" have multiple solutions, which require players to think outside of the box and break the rules of this game. For instance, if you crash into a hazard, you will deactivate it for the duration of the level and teleport back to the spawn point, which might help you get where you want faster. I'm super proud of "Immortus Temporus" and I'm 100% certain that it's the best project I've ever worked on. I'm excited to release this game to the public eye, and I'd love to hear your thoughts about it! ːsteamhappyː If you'd like see how this game feels to pl…
- v1.02 - Better Controls, Minor QoL Changes - 25 March 2021
Dear Players, In this update I synchronized the keybinds from Shatris with the ones in Plastris. You can find the new shortcuts in this Steam Discussions topic. One of the main changes is that you can now switch between "+" and "-" shapes using a mouse wheel. (Wow, how come did I not think about that when developing Plastris?). Also, I changed the size of the in-game camera a bit, so by default objects will look smaller right now. The reason why they were so big in the first place is because it's quite hard to tell if something is huge or not when you're seeing the game in a tiny editor window instead of a full-screen view. My bad, sorry. ^^ I hope that you will enjoy the changes and we will meet again soon! Yours forever, Khud0
- Shatris is now available on Steam! - 18 December 2020
Dear Players, If you told me a bit more than a year ago that some day I'll release a puzzle game, I'd doubt your words. What happened instead is that I now have 2 puzzle games on Steam, released in the same year! Ladies and gentlemen, meet Shatris! The reason I made Plastris is that I wanted to get used to a new game engine. I decided to transition from GameMaker to Unity and didn't want to make some engine-specific mistakes on a big and ambitious project, so I thought that the easiest game genre to release would be a puzzle. Nonetheless, I enjoyed developing it because I could work together with my girlfriend and design this game using just paper, pen and sometimes dried peas while I was at home, on a bed or even on a bus. The reason I made Shatris, however, was because I wanted to improve on the previous game. I felt like I didn't push it to its full potential and I wanted to make som…
- v1.01 - Multiple Platforms, Minor QoL Changes - 6 April 2020
Dear Players, In this tiny update I implemented a few "quality of life" features, suggested by our wonderful community: - Pause button (Also "Escape" and "P" shortcuts) will now take you to the level selection screen instead of the main menu. (Suggested by Dohi64). - Left / Right arrows on your keyboard can now be used to load previous and next level accordingly. (Suggested by Dohi64). - Sound / music settings will be applied immediately upon changing their values. (Suggested by multiple people). - Sound effects should no longer interrupt each other in certain occasions. - In addition to Windows, Plastris should now work on Mac OS X and Linux. I say "should", because I have nothing to test these versions on, so if something goes wrong don't hesitate to let me know in this forum topic. If you'd like to contribute to the game by sharing your suggestions with me, please leave them on the "…
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 25 March 2021 | v1.02 - Better Controls, Minor QoL Changes | 4026754911344884811 |
| 2 | 6 April 2020 | v1.01 - Multiple Platforms, Minor QoL Changes | 2978509755360796798 |
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